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-rw-r--r--engines/neverhood/staticdata.cpp121
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diff --git a/engines/neverhood/staticdata.cpp b/engines/neverhood/staticdata.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/staticdata.h"
+
+namespace Neverhood {
+
+StaticData::StaticData() {
+}
+
+StaticData::~StaticData() {
+}
+
+void StaticData::load(const char *filename) {
+
+ Common::File fd;
+
+ if (!fd.open(filename))
+ error("StaticData::load() Could not open %s", filename);
+
+ fd.readUint32LE(); // magic
+ fd.readUint32LE(); // version
+
+ // Load message lists
+ uint32 messageListsCount = fd.readUint32LE();
+ debug("messageListsCount: %d", messageListsCount);
+ for (uint32 i = 0; i < messageListsCount; i++) {
+ MessageList *messageList = new MessageList();
+ uint32 id = fd.readUint32LE();
+ uint32 itemCount = fd.readUint32LE();
+ for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
+ MessageItem messageItem;
+ messageItem.messageNum = fd.readUint16LE();
+ messageItem.messageValue = fd.readUint32LE();
+ messageList->push_back(messageItem);
+ }
+ _messageLists[id] = messageList;
+ }
+
+ // Load rect lists
+ uint32 rectListsCount = fd.readUint32LE();
+ debug("rectListsCount: %d", rectListsCount);
+ for (uint32 i = 0; i < rectListsCount; i++) {
+ RectList *rectList = new RectList();
+ uint32 id = fd.readUint32LE();
+ uint32 itemCount = fd.readUint32LE();
+ for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
+ RectItem rectItem;
+ rectItem.rect.x1 = fd.readUint16LE();
+ rectItem.rect.y1 = fd.readUint16LE();
+ rectItem.rect.x2 = fd.readUint16LE();
+ rectItem.rect.y2 = fd.readUint16LE();
+ uint32 subItemCount = fd.readUint32LE();
+ rectItem.subRects.reserve(subItemCount);
+ for (uint32 subItemIndex = 0; subItemIndex < subItemCount; subItemIndex++) {
+ SubRectItem subRectItem;
+ subRectItem.rect.x1 = fd.readUint16LE();
+ subRectItem.rect.y1 = fd.readUint16LE();
+ subRectItem.rect.x2 = fd.readUint16LE();
+ subRectItem.rect.y2 = fd.readUint16LE();
+ subRectItem.messageListId = fd.readUint32LE();
+ rectItem.subRects.push_back(subRectItem);
+ }
+ rectList->push_back(rectItem);
+ }
+ _rectLists[id] = rectList;
+ }
+
+ // Load hit rects
+ uint32 hitRectListsCount = fd.readUint32LE();
+ debug("hitRectListsCount: %d", hitRectListsCount);
+ for (uint32 i = 0; i < hitRectListsCount; i++) {
+ HitRectList *hitRectList = new HitRectList();
+ uint32 id = fd.readUint32LE();
+ uint32 itemCount = fd.readUint32LE();
+ for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
+ HitRect hitRect;
+ hitRect.rect.x1 = fd.readUint16LE();
+ hitRect.rect.y1 = fd.readUint16LE();
+ hitRect.rect.x2 = fd.readUint16LE();
+ hitRect.rect.y2 = fd.readUint16LE();
+ hitRect.type = fd.readUint16LE();
+ hitRectList->push_back(hitRect);
+ }
+ _hitRectLists[id] = hitRectList;
+ }
+
+}
+
+HitRectList *StaticData::getHitRectList(uint32 id) {
+ return _hitRectLists[id];
+}
+
+RectList *StaticData::getRectList(uint32 id) {
+ return _rectLists[id];
+}
+
+MessageList *StaticData::getMessageList(uint32 id) {
+ return _messageLists[id];
+}
+
+} // End of namespace Neverhood