diff options
Diffstat (limited to 'engines/parallaction/exec_ns.cpp')
-rw-r--r-- | engines/parallaction/exec_ns.cpp | 328 |
1 files changed, 2 insertions, 326 deletions
diff --git a/engines/parallaction/exec_ns.cpp b/engines/parallaction/exec_ns.cpp index 30790a346f..7262fc0085 100644 --- a/engines/parallaction/exec_ns.cpp +++ b/engines/parallaction/exec_ns.cpp @@ -247,32 +247,6 @@ DECLARE_COMMAND_OPCODE(close) { _vm->updateDoor(_ctxt.cmd->u._zone, true); } -void Parallaction::showZone(ZonePtr z, bool visible) { - if (!z) { - return; - } - - if (visible) { - z->_flags &= ~kFlagsRemove; - z->_flags |= kFlagsActive; - } else { - z->_flags |= kFlagsRemove; - } - - if ((z->_type & 0xFFFF) == kZoneGet) { - _gfx->showGfxObj(z->u.get->gfxobj, visible); - - GetData *data = z->u.get; - if (data->hasMask && _gfx->_backgroundInfo->hasMask) { - if (visible) { - _gfx->_backgroundInfo->mask.bltOr(data->gfxobj->x, data->gfxobj->y, data->_mask[0], 0, 0, data->_mask->w, data->_mask->h); - } else { - _gfx->_backgroundInfo->mask.bltCopy(data->gfxobj->x, data->gfxobj->y, data->_mask[1], 0, 0, data->_mask->w, data->_mask->h); - } - } - } -} - DECLARE_COMMAND_OPCODE(on) { _vm->showZone(_ctxt.cmd->u._zone, true); } @@ -304,8 +278,7 @@ DECLARE_COMMAND_OPCODE(drop){ DECLARE_COMMAND_OPCODE(quit) { - _vm->_quit = true; - _vm->quitGame(); + _engineFlags |= kEngineQuit; } @@ -319,66 +292,6 @@ DECLARE_COMMAND_OPCODE(stop) { } -void Parallaction_ns::drawAnimations() { - debugC(9, kDebugExec, "Parallaction_ns::drawAnimations()\n"); - - uint16 layer = 0; - - for (AnimationList::iterator it = _location._animations.begin(); it != _location._animations.end(); it++) { - - AnimationPtr anim = *it; - GfxObj *obj = anim->gfxobj; - - // Validation is performed here, so that every animation is affected, instead that only the ones - // who *own* a script. In fact, some scripts can change values in other animations. - // The right way to do this would be to enforce validation when any variable is modified from - // a script. - anim->validateScriptVars(); - - if ((anim->_flags & kFlagsActive) && ((anim->_flags & kFlagsRemove) == 0)) { - - if (anim->_flags & kFlagsNoMasked) - layer = LAYER_FOREGROUND; - else { - if (getGameType() == GType_Nippon) { - // Layer in NS depends on where the animation is on the screen, for each animation. - layer = _gfx->_backgroundInfo->getLayer(anim->getFrameY() + anim->height()); - } else { - // Layer in BRA is calculated from Z value. For characters it is the same as NS, - // but other animations can have Z set from scripts independently from their - // position on the screen. - layer = _gfx->_backgroundInfo->getLayer(anim->getZ()); - } - } - - if (obj) { - _gfx->showGfxObj(obj, true); - obj->frame = anim->getF(); - obj->x = anim->getX(); - obj->y = anim->getY(); - obj->z = anim->getZ(); - obj->layer = layer; - } - } - - if (((anim->_flags & kFlagsActive) == 0) && (anim->_flags & kFlagsRemove)) { - anim->_flags &= ~kFlagsRemove; - } - - if ((anim->_flags & kFlagsActive) && (anim->_flags & kFlagsRemove)) { - anim->_flags &= ~kFlagsActive; - anim->_flags |= kFlagsRemove; - if (obj) { - _gfx->showGfxObj(obj, false); - } - } - } - - debugC(9, kDebugExec, "Parallaction_ns::drawAnimations done()\n"); - - return; -} - void ProgramExec::runScript(ProgramPtr script, AnimationPtr a) { debugC(9, kDebugExec, "runScript(Animation = %s)", a->_name); @@ -443,15 +356,11 @@ void CommandExec::runList(CommandList::iterator first, CommandList::iterator las _ctxt.suspend = false; for ( ; first != last; first++) { - - if (_vm->quit()) + if (_engineFlags & kEngineQuit) break; CommandPtr cmd = *first; - if (_vm->quit()) - break; - if (cmd->_flagsOn & kFlagsGlobal) { useFlags = _globalFlags | kFlagsGlobal; useLocalFlags = false; @@ -537,239 +446,6 @@ CommandExec_ns::~CommandExec_ns() { } -// -// ZONE TYPE: EXAMINE -// - -void Parallaction::enterCommentMode(ZonePtr z) { - if (!z) { - return; - } - - _commentZone = z; - - ExamineData *data = _commentZone->u.examine; - - if (!data->_description) { - return; - } - - // TODO: move this balloons stuff into DialogueManager and BalloonManager - if (getGameType() == GType_Nippon) { - int id; - if (data->_filename) { - if (data->_cnv == 0) { - data->_cnv = _disk->loadStatic(data->_filename); - } - - _gfx->setHalfbriteMode(true); - _balloonMan->setSingleBalloon(data->_description, 0, 90, 0, 0); - Common::Rect r; - data->_cnv->getRect(0, r); - id = _gfx->setItem(data->_cnv, 140, (_screenHeight - r.height())/2); - _gfx->setItemFrame(id, 0); - id = _gfx->setItem(_char._head, 100, 152); - _gfx->setItemFrame(id, 0); - } else { - _balloonMan->setSingleBalloon(data->_description, 140, 10, 0, 0); - id = _gfx->setItem(_char._talk, 190, 80); - _gfx->setItemFrame(id, 0); - } - } else - if (getGameType() == GType_BRA) { - _balloonMan->setSingleBalloon(data->_description, 0, 0, 1, 0); - int id = _gfx->setItem(_char._talk, 10, 80); - _gfx->setItemFrame(id, 0); - } - - _input->_inputMode = Input::kInputModeComment; -} - -void Parallaction::exitCommentMode() { - _input->_inputMode = Input::kInputModeGame; - - hideDialogueStuff(); - _gfx->setHalfbriteMode(false); - - _cmdExec->run(_commentZone->_commands, _commentZone); - _commentZone = nullZonePtr; -} - -void Parallaction::runCommentFrame() { - if (_input->_inputMode != Input::kInputModeComment) { - return; - } - - if (_input->getLastButtonEvent() == kMouseLeftUp) { - exitCommentMode(); - } -} - - -void Parallaction::runZone(ZonePtr z) { - debugC(3, kDebugExec, "runZone (%s)", z->_name); - - uint16 subtype = z->_type & 0xFFFF; - - debugC(3, kDebugExec, "type = %x, object = %x", subtype, (z->_type & 0xFFFF0000) >> 16); - switch(subtype) { - - case kZoneExamine: - enterCommentMode(z); - return; - - case kZoneGet: - pickupItem(z); - break; - - case kZoneDoor: - if (z->_flags & kFlagsLocked) break; - updateDoor(z, !(z->_flags & kFlagsClosed)); - break; - - case kZoneHear: - _soundMan->playSfx(z->u.hear->_name, z->u.hear->_channel, (z->_flags & kFlagsLooping) == kFlagsLooping); - break; - - case kZoneSpeak: - enterDialogueMode(z); - return; - } - - debugC(3, kDebugExec, "runZone completed"); - - _cmdExec->run(z->_commands, z); - - return; -} - -// -// ZONE TYPE: DOOR -// -void Parallaction::updateDoor(ZonePtr z, bool close) { - z->_flags = close ? (z->_flags |= kFlagsClosed) : (z->_flags &= ~kFlagsClosed); - - if (z->u.door->gfxobj) { - uint frame = (close ? 0 : 1); -// z->u.door->gfxobj->setFrame(frame); - z->u.door->gfxobj->frame = frame; - } - - return; -} - - - -// -// ZONE TYPE: GET -// - -bool Parallaction::pickupItem(ZonePtr z) { - if (z->_flags & kFlagsFixed) { - return false; - } - - int slot = addInventoryItem(z->u.get->_icon); - if (slot != -1) { - showZone(z, false); - } - - return (slot != -1); -} - - - -ZonePtr Parallaction::hitZone(uint32 type, uint16 x, uint16 y) { -// printf("hitZone(%i, %i, %i)", type, x, y); - - uint16 _di = y; - uint16 _si = x; - - for (ZoneList::iterator it = _location._zones.begin(); it != _location._zones.end(); it++) { -// printf("Zone name: %s", z->_name); - - ZonePtr z = *it; - - if (z->_flags & kFlagsRemove) continue; - - Common::Rect r; - z->getBox(r); - r.right++; // adjust border because Common::Rect doesn't include bottom-right edge - r.bottom++; - - r.grow(-1); // allows some tolerance for mouse click - - if (!r.contains(_si, _di)) { - - // out of Zone, so look for special values - if ((z->getX() == -2) || (z->getX() == -3)) { - - // WORKAROUND: this huge condition is needed because we made TypeData a collection of structs - // instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine, - // but we need to check it separately here. The same workaround is applied in freeZones. - if ((((z->_type & 0xFFFF) == kZoneMerge) && (((_si == z->u.merge->_obj1) && (_di == z->u.merge->_obj2)) || ((_si == z->u.merge->_obj2) && (_di == z->u.merge->_obj1)))) || - (((z->_type & 0xFFFF) == kZoneGet) && ((_si == z->u.get->_icon) || (_di == z->u.get->_icon)))) { - - // special Zone - if ((type == 0) && ((z->_type & 0xFFFF0000) == 0)) - return z; - if (z->_type == type) - return z; - if ((z->_type & 0xFFFF0000) == type) - return z; - - } - } - - if (z->getX() != -1) - continue; - if (_si < _char._ani->getFrameX()) - continue; - if (_si > (_char._ani->getFrameX() + _char._ani->width())) - continue; - if (_di < _char._ani->getFrameY()) - continue; - if (_di > (_char._ani->getFrameY() + _char._ani->height())) - continue; - - } - - // normal Zone - if ((type == 0) && ((z->_type & 0xFFFF0000) == 0)) - return z; - if (z->_type == type) - return z; - if ((z->_type & 0xFFFF0000) == type) - return z; - - } - - - int16 _a, _b, _c, _d, _e, _f; - for (AnimationList::iterator ait = _location._animations.begin(); ait != _location._animations.end(); ait++) { - - AnimationPtr a = *ait; - - _a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation - _e = ((_si >= a->getFrameX() + a->width()) || (_si <= a->getFrameX())) ? 0 : 1; // _e: horizontal range - _f = ((_di >= a->getFrameY() + a->height()) || (_di <= a->getFrameY())) ? 0 : 1; // _f: vertical range - - _b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character) - _c = (a->_type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object - _d = ((a->_type & 0xFFFF0000) != type) ? 0 : 1; // _d: Animation is an object of the same type - - if ((_a != 0 && _e != 0 && _f != 0) && ((_b != 0 && _c != 0) || (a->_type == type) || (_d != 0))) { - - return a; - - } - - } - - return nullZonePtr; -} - - void CommandExec_ns::init() { Common::Array<const Opcode*> *table = 0; |