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Diffstat (limited to 'engines/parallaction/graphics.cpp')
-rw-r--r--engines/parallaction/graphics.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp
index b8a8ceb61f..3f36d56420 100644
--- a/engines/parallaction/graphics.cpp
+++ b/engines/parallaction/graphics.cpp
@@ -332,7 +332,7 @@ void Gfx::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int
void Gfx::clearScreen() {
if (_doubleBuffering) {
- if (_backBuffer.pixels) {
+ if (_backBuffer.getPixels()) {
Common::Rect r(_backBuffer.w, _backBuffer.h);
_backBuffer.fillRect(r, 0);
}
@@ -419,13 +419,13 @@ void Gfx::updateScreen() {
// is needed
_overlayMode = false;
- bool skipBackground = (_backgroundInfo->bg.pixels == 0); // don't render frame if background is missing
+ bool skipBackground = (_backgroundInfo->bg.getPixels() == 0); // don't render frame if background is missing
if (!skipBackground) {
// background may not cover the whole screen, so adjust bulk update size
uint w = _backgroundInfo->width;
uint h = _backgroundInfo->height;
- byte *backgroundData = (byte *)_backgroundInfo->bg.getBasePtr(0, 0);
+ byte *backgroundData = (byte *)_backgroundInfo->bg.getPixels();
uint16 backgroundPitch = _backgroundInfo->bg.pitch;
copyRectToScreen(backgroundData, backgroundPitch, _backgroundInfo->_x, _backgroundInfo->_y, w, h);
}
@@ -450,7 +450,7 @@ void Gfx::applyHalfbriteEffect_NS(Graphics::Surface &surf) {
return;
}
- byte *buf = (byte *)surf.pixels;
+ byte *buf = (byte *)surf.getPixels();
for (int i = 0; i < surf.w*surf.h; i++) {
*buf++ |= 0x20;
}
@@ -493,7 +493,7 @@ void Gfx::patchBackground(Graphics::Surface &surf, int16 x, int16 y, bool mask)
r.moveTo(x, y);
uint16 z = (mask) ? _backgroundInfo->getMaskLayer(y) : LAYER_FOREGROUND;
- blt(r, (byte *)surf.pixels, &_backgroundInfo->bg, z, 100, 0);
+ blt(r, (byte *)surf.getPixels(), &_backgroundInfo->bg, z, 100, 0);
}
void Gfx::fillBackground(const Common::Rect& r, byte color) {
@@ -536,12 +536,12 @@ GfxObj *Gfx::renderFloatingLabel(Font *font, char *text) {
setupLabelSurface(*cnv, w, h);
font->setColor((_gameType == GType_BRA) ? 0 : 7);
- font->drawString((byte *)cnv->pixels + 1, cnv->w, text);
- font->drawString((byte *)cnv->pixels + 1 + cnv->w * 2, cnv->w, text);
- font->drawString((byte *)cnv->pixels + cnv->w, cnv->w, text);
- font->drawString((byte *)cnv->pixels + 2 + cnv->w, cnv->w, text);
+ font->drawString((byte *)cnv->getBasePtr(1, 0), cnv->w, text);
+ font->drawString((byte *)cnv->getBasePtr(1, 2), cnv->w, text);
+ font->drawString((byte *)cnv->getBasePtr(0, 1), cnv->w, text);
+ font->drawString((byte *)cnv->getBasePtr(2, 1), cnv->w, text);
font->setColor((_gameType == GType_BRA) ? 11 : 1);
- font->drawString((byte *)cnv->pixels + 1 + cnv->w, cnv->w, text);
+ font->drawString((byte *)cnv->getBasePtr(1, 1), cnv->w, text);
} else {
w = font->getStringWidth(text);
h = font->height();
@@ -704,7 +704,7 @@ void Gfx::unregisterLabel(GfxObj *label) {
void Gfx::copyRect(const Common::Rect &r, Graphics::Surface &src, Graphics::Surface &dst) {
byte *s = (byte *)src.getBasePtr(r.left, r.top);
- byte *d = (byte *)dst.getBasePtr(0, 0);
+ byte *d = (byte *)dst.getPixels();
for (uint16 i = 0; i < r.height(); i++) {
memcpy(d, s, r.width());