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-rw-r--r--engines/parallaction/input.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp
index d6dd9feb19..6d3f6f0b04 100644
--- a/engines/parallaction/input.cpp
+++ b/engines/parallaction/input.cpp
@@ -395,7 +395,7 @@ void Input::exitInventoryMode() {
_vm->dropItem(z->u._mergeObj1);
_vm->dropItem(z->u._mergeObj2);
_vm->addInventoryItem(z->u._mergeObj3);
- _vm->_cmdExec->run(z->_commands);
+ _vm->_cmdExec->run(z->_commands); // commands might set a new _inputMode
}
}
@@ -412,7 +412,11 @@ void Input::exitInventoryMode() {
}
_vm->resumeJobs();
- _inputMode = kInputModeGame;
+ // in case the input mode was not changed by the code above (especially by the commands
+ // executed in case of a merge), then assume we are going back to game mode
+ if (_inputMode == kInputModeInventory) {
+ _inputMode = kInputModeGame;
+ }
}
bool Input::updateInventoryInput() {