aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction/parallaction.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/parallaction/parallaction.cpp')
-rw-r--r--engines/parallaction/parallaction.cpp34
1 files changed, 32 insertions, 2 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index f868abfbf4..2b75e78582 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -59,6 +59,33 @@ Parallaction::Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gam
DebugMan.addDebugChannel(kDebugAudio, "audio", "Audio debug level");
DebugMan.addDebugChannel(kDebugMenu, "menu", "Menu debug level");
DebugMan.addDebugChannel(kDebugInventory, "inventory", "Inventory debug level");
+
+ _screenHeight = 0;
+ _screenSize = 0;
+ _gameType = 0;
+ _gfx = 0;
+ _disk = 0;
+ _input = 0;
+ _debugger = 0;
+ _saveLoad = 0;
+ _menuHelper = 0;
+ _soundMan = 0;
+ _labelFont = 0;
+ _menuFont = 0;
+ _introFont = 0;
+ _dialogueFont = 0;
+ _globalFlagsNames = 0;
+ _objectsNames = 0;
+ _objects = 0;
+ _callableNames = 0;
+ _localFlagNames = 0;
+ _cmdExec = 0;
+ _programExec = 0;
+ _balloonMan = 0;
+ _inventoryRenderer = 0;
+ _inventory = 0;
+ _currentLocationIndex = 0;
+ _numLocations = 0;
}
Parallaction::~Parallaction() {
@@ -882,6 +909,9 @@ void CharacterName::dummify() {
CharacterName::CharacterName() {
dummify();
+
+ _suffix = 0;
+ _prefix = 0;
}
CharacterName::CharacterName(const char *name) {