diff options
Diffstat (limited to 'engines/parallaction/parallaction.h')
| -rw-r--r-- | engines/parallaction/parallaction.h | 52 | 
1 files changed, 26 insertions, 26 deletions
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h index 3224467228..015ea44029 100644 --- a/engines/parallaction/parallaction.h +++ b/engines/parallaction/parallaction.h @@ -41,28 +41,28 @@ namespace Parallaction {  // high values mean high priority  enum { -    kPriority0 = 0, -    kPriority1 = 1, -    kPriority2 = 2, -    kPriority3 = 3, -    kPriority4 = 4, -    kPriority5 = 5, -    kPriority6 = 6, -    kPriority7 = 7, -    kPriority8 = 8, -    kPriority9 = 9, -    kPriority10 = 10, -    kPriority11 = 11, -    kPriority12 = 12, -    kPriority13 = 13, -    kPriority14 = 14, -    kPriority15 = 15, -    kPriority16 = 16, -    kPriority17 = 17, -    kPriority18 = 18, -    kPriority19 = 19, -    kPriority20 = 20, -    kPriority21 = 21 +	kPriority0 = 0, +	kPriority1 = 1, +	kPriority2 = 2, +	kPriority3 = 3, +	kPriority4 = 4, +	kPriority5 = 5, +	kPriority6 = 6, +	kPriority7 = 7, +	kPriority8 = 8, +	kPriority9 = 9, +	kPriority10 = 10, +	kPriority11 = 11, +	kPriority12 = 12, +	kPriority13 = 13, +	kPriority14 = 14, +	kPriority15 = 15, +	kPriority16 = 16, +	kPriority17 = 17, +	kPriority18 = 18, +	kPriority19 = 19, +	kPriority20 = 20, +	kPriority21 = 21  };  enum { @@ -271,7 +271,7 @@ protected:		// data  		int16       _inventoryIndex;  		Zone*       _zone; -        ZoneLabel*  _label; +		ZoneLabel*  _label;  	};  	bool		_skipMenu; @@ -298,9 +298,9 @@ protected:		// members  	void		initGame();  	void		initGlobals(); -    Common::String      _saveFileName; -    int         buildSaveFileList(Common::StringList& l); -    int         selectSaveFile(uint16 arg_0, const char* caption, const char* button); +	Common::String      _saveFileName; +	int         buildSaveFileList(Common::StringList& l); +	int         selectSaveFile(uint16 arg_0, const char* caption, const char* button);  	void		doLoadGame(uint16 slot);  	void		doSaveGame(uint16 slot, const char* name);  | 
