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-rw-r--r--engines/parallaction/parallaction_ns.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp
index 64cf1b437d..0b92db1f0a 100644
--- a/engines/parallaction/parallaction_ns.cpp
+++ b/engines/parallaction/parallaction_ns.cpp
@@ -351,7 +351,7 @@ void Parallaction_ns::changeLocation() {
// prevent music changes during the introduction
_soundManI->playLocationMusic(location);
}
-
+
_input->stopHovering();
// this is still needed to remove the floatingLabel
_gfx->freeLabels();
@@ -471,7 +471,7 @@ void Parallaction_ns::changeCharacter(const char *name) {
// prevent music changes during the introduction
_soundManI->playCharacterMusic(_char.getBaseName());
}
-
+
// The original engine used to reload 'common' only on loadgames. We are reloading here since 'common'
// contains character specific stuff. This causes crashes like bug #1816899, because parseLocation tries
// to reload scripts but the data archive selected is occasionally wrong. This has been solved by having