diff options
Diffstat (limited to 'engines/parallaction/parallaction_ns.cpp')
-rw-r--r-- | engines/parallaction/parallaction_ns.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp index 64cf1b437d..0b92db1f0a 100644 --- a/engines/parallaction/parallaction_ns.cpp +++ b/engines/parallaction/parallaction_ns.cpp @@ -351,7 +351,7 @@ void Parallaction_ns::changeLocation() { // prevent music changes during the introduction _soundManI->playLocationMusic(location); } - + _input->stopHovering(); // this is still needed to remove the floatingLabel _gfx->freeLabels(); @@ -471,7 +471,7 @@ void Parallaction_ns::changeCharacter(const char *name) { // prevent music changes during the introduction _soundManI->playCharacterMusic(_char.getBaseName()); } - + // The original engine used to reload 'common' only on loadgames. We are reloading here since 'common' // contains character specific stuff. This causes crashes like bug #1816899, because parseLocation tries // to reload scripts but the data archive selected is occasionally wrong. This has been solved by having |