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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+
+#ifndef PARALLACTION_SAVELOAD_H
+#define PARALLACTION_SAVELOAD_H
+
+namespace Parallaction {
+
+struct Character;
+
+
+class SaveLoad {
+
+protected:
+ Common::SaveFileManager *_saveFileMan;
+ Common::String _saveFilePrefix;
+
+ Common::String genSaveFileName(uint slot);
+ Common::InSaveFile *getInSaveFile(uint slot);
+ Common::OutSaveFile *getOutSaveFile(uint slot);
+
+public:
+ SaveLoad(Common::SaveFileManager* saveFileMan, const char *prefix) : _saveFileMan(saveFileMan), _saveFilePrefix(prefix) { }
+ virtual ~SaveLoad() { }
+
+ virtual bool loadGame() = 0;
+ virtual bool saveGame() = 0;
+ virtual void getGamePartProgress(bool *complete, int size) = 0;
+ virtual void setPartComplete(const char *part) = 0;
+
+ virtual void renameOldSavefiles() { }
+};
+
+class SaveLoad_ns : public SaveLoad {
+
+ Parallaction_ns *_vm;
+
+ Common::String _saveFileName;
+ Common::String genOldSaveFileName(uint slot);
+
+protected:
+ void renameOldSavefiles();
+ void doLoadGame(uint16 slot);
+ void doSaveGame(uint16 slot, const char* name);
+ int buildSaveFileList(Common::StringList& l);
+ int selectSaveFile(uint16 arg_0, const char* caption, const char* button);
+
+public:
+ SaveLoad_ns(Parallaction_ns *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "nippon"), _vm(vm) { }
+
+ virtual bool loadGame();
+ virtual bool saveGame();
+ virtual void getGamePartProgress(bool *complete, int size);
+ virtual void setPartComplete(const char *part);
+};
+
+class SaveLoad_br : public SaveLoad {
+
+ Parallaction_br *_vm;
+
+public:
+ SaveLoad_br(Parallaction_br *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "bra"), _vm(vm) { }
+
+ virtual bool loadGame();
+ virtual bool saveGame();
+ virtual void getGamePartProgress(bool *complete, int size);
+ virtual void setPartComplete(const char *part);
+};
+
+
+} // namespace Parallaction
+
+#endif