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Diffstat (limited to 'engines/parallaction/saveload.h')
-rw-r--r-- | engines/parallaction/saveload.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/engines/parallaction/saveload.h b/engines/parallaction/saveload.h new file mode 100644 index 0000000000..10bb8aafc2 --- /dev/null +++ b/engines/parallaction/saveload.h @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + + +#ifndef PARALLACTION_SAVELOAD_H +#define PARALLACTION_SAVELOAD_H + +namespace Parallaction { + +struct Character; + + +class SaveLoad { + +protected: + Common::SaveFileManager *_saveFileMan; + Common::String _saveFilePrefix; + + Common::String genSaveFileName(uint slot); + Common::InSaveFile *getInSaveFile(uint slot); + Common::OutSaveFile *getOutSaveFile(uint slot); + +public: + SaveLoad(Common::SaveFileManager* saveFileMan, const char *prefix) : _saveFileMan(saveFileMan), _saveFilePrefix(prefix) { } + virtual ~SaveLoad() { } + + virtual bool loadGame() = 0; + virtual bool saveGame() = 0; + virtual void getGamePartProgress(bool *complete, int size) = 0; + virtual void setPartComplete(const char *part) = 0; + + virtual void renameOldSavefiles() { } +}; + +class SaveLoad_ns : public SaveLoad { + + Parallaction_ns *_vm; + + Common::String _saveFileName; + Common::String genOldSaveFileName(uint slot); + +protected: + void renameOldSavefiles(); + void doLoadGame(uint16 slot); + void doSaveGame(uint16 slot, const char* name); + int buildSaveFileList(Common::StringList& l); + int selectSaveFile(uint16 arg_0, const char* caption, const char* button); + +public: + SaveLoad_ns(Parallaction_ns *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "nippon"), _vm(vm) { } + + virtual bool loadGame(); + virtual bool saveGame(); + virtual void getGamePartProgress(bool *complete, int size); + virtual void setPartComplete(const char *part); +}; + +class SaveLoad_br : public SaveLoad { + + Parallaction_br *_vm; + +public: + SaveLoad_br(Parallaction_br *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "bra"), _vm(vm) { } + + virtual bool loadGame(); + virtual bool saveGame(); + virtual void getGamePartProgress(bool *complete, int size); + virtual void setPartComplete(const char *part); +}; + + +} // namespace Parallaction + +#endif |