diff options
Diffstat (limited to 'engines/parallaction')
27 files changed, 1462 insertions, 1315 deletions
diff --git a/engines/parallaction/balloons.cpp b/engines/parallaction/balloons.cpp index 222954ec3a..290aa5e625 100644 --- a/engines/parallaction/balloons.cpp +++ b/engines/parallaction/balloons.cpp @@ -246,6 +246,8 @@ class BalloonManager_ns : public BalloonManager { static int16 _dialogueBalloonX[5]; + byte _textColors[2]; + struct Balloon { Common::Rect outerBox; Common::Rect innerBox; @@ -266,16 +268,18 @@ public: void freeBalloons(); int setLocationBalloon(char *text, bool endGame); - int setDialogueBalloon(char *text, uint16 winding, byte textColor); - int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor); - void setBalloonText(uint id, char *text, byte textColor); + int setDialogueBalloon(char *text, uint16 winding, TextColor textColor); + int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, TextColor textColor); + void setBalloonText(uint id, char *text, TextColor textColor); int hitTestDialogueBalloon(int x, int y); }; int16 BalloonManager_ns::_dialogueBalloonX[5] = { 80, 120, 150, 150, 150 }; BalloonManager_ns::BalloonManager_ns(Gfx *gfx) : _numBalloons(0), _gfx(gfx) { - + _textColors[kSelectedColor] = 0; + _textColors[kUnselectedColor] = 3; + _textColors[kNormalColor] = 0; } BalloonManager_ns::~BalloonManager_ns() { @@ -314,7 +318,7 @@ int BalloonManager_ns::createBalloon(int16 w, int16 h, int16 winding, uint16 bor winding = (winding == 0 ? 1 : 0); Common::Rect s(BALLOON_TAIL_WIDTH, BALLOON_TAIL_HEIGHT); s.moveTo(r.width()/2 - 5, r.bottom - 1); - _gfx->blt(s, _resBalloonTail[winding], balloon->surface, LAYER_FOREGROUND, BALLOON_TRANSPARENT_COLOR_NS); + _gfx->blt(s, _resBalloonTail[winding], balloon->surface, LAYER_FOREGROUND, 100, BALLOON_TRANSPARENT_COLOR_NS); } _numBalloons++; @@ -323,7 +327,7 @@ int BalloonManager_ns::createBalloon(int16 w, int16 h, int16 winding, uint16 bor } -int BalloonManager_ns::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor) { +int BalloonManager_ns::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, TextColor textColor) { int16 w, h; @@ -336,7 +340,7 @@ int BalloonManager_ns::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 w Balloon *balloon = &_intBalloons[id]; StringWriter_NS sw(_vm->_dialogueFont); - sw.write(text, MAX_BALLOON_WIDTH, textColor, balloon->surface); + sw.write(text, MAX_BALLOON_WIDTH, _textColors[textColor], balloon->surface); // TODO: extract some text to make a name for obj balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); @@ -347,7 +351,7 @@ int BalloonManager_ns::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 w return id; } -int BalloonManager_ns::setDialogueBalloon(char *text, uint16 winding, byte textColor) { +int BalloonManager_ns::setDialogueBalloon(char *text, uint16 winding, TextColor textColor) { int16 w, h; @@ -361,7 +365,7 @@ int BalloonManager_ns::setDialogueBalloon(char *text, uint16 winding, byte textC Balloon *balloon = &_intBalloons[id]; StringWriter_NS sw(_vm->_dialogueFont); - sw.write(text, MAX_BALLOON_WIDTH, textColor, balloon->surface); + sw.write(text, MAX_BALLOON_WIDTH, _textColors[textColor], balloon->surface); // TODO: extract some text to make a name for obj balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); @@ -377,12 +381,12 @@ int BalloonManager_ns::setDialogueBalloon(char *text, uint16 winding, byte textC return id; } -void BalloonManager_ns::setBalloonText(uint id, char *text, byte textColor) { +void BalloonManager_ns::setBalloonText(uint id, char *text, TextColor textColor) { Balloon *balloon = getBalloon(id); balloon->surface->fillRect(balloon->innerBox, 1); StringWriter_NS sw(_vm->_dialogueFont); - sw.write(text, MAX_BALLOON_WIDTH, textColor, balloon->surface); + sw.write(text, MAX_BALLOON_WIDTH, _textColors[textColor], balloon->surface); } @@ -398,7 +402,7 @@ int BalloonManager_ns::setLocationBalloon(char *text, bool endGame) { int id = createBalloon(w+(endGame ? 5 : 10), h+5, -1, BALLOON_TRANSPARENT_COLOR_NS); Balloon *balloon = &_intBalloons[id]; StringWriter_NS sw(_vm->_dialogueFont); - sw.write(text, MAX_BALLOON_WIDTH, 0, balloon->surface); + sw.write(text, MAX_BALLOON_WIDTH, _textColors[kNormalColor], balloon->surface); // TODO: extract some text to make a name for obj balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); @@ -513,8 +517,6 @@ public: StringWriter_BR(Font *font) : WrappedLineFormatter(font) { } void write(const char *text, uint maxWidth, byte color, Graphics::Surface *surf) { - maxWidth = 216; - StringExtent_BR se(_font); se.calc(text, maxWidth); _width = se.width() + 10; @@ -534,6 +536,8 @@ public: class BalloonManager_br : public BalloonManager { + byte _textColors[2]; + struct Balloon { Common::Rect box; Graphics::Surface *surface; @@ -550,7 +554,7 @@ class BalloonManager_br : public BalloonManager { void cacheAnims(); void drawWrappedText(Font *font, Graphics::Surface* surf, char *text, byte color, int16 wrapwidth); - int createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness); + int createBalloon(int16 w, int16 h, uint16 borderThickness); Balloon *getBalloon(uint id); Graphics::Surface *expandBalloon(Frames *data, int frameNum); @@ -562,9 +566,9 @@ public: void freeBalloons(); int setLocationBalloon(char *text, bool endGame); - int setDialogueBalloon(char *text, uint16 winding, byte textColor); - int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor); - void setBalloonText(uint id, char *text, byte textColor); + int setDialogueBalloon(char *text, uint16 winding, TextColor textColor); + int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, TextColor textColor); + void setBalloonText(uint id, char *text, TextColor textColor); int hitTestDialogueBalloon(int x, int y); }; @@ -585,12 +589,12 @@ Graphics::Surface *BalloonManager_br::expandBalloon(Frames *data, int frameNum) Graphics::Surface *surf = new Graphics::Surface; surf->create(rect.width(), rect.height(), 1); - _gfx->unpackBlt(rect, data->getData(frameNum), data->getRawSize(frameNum), surf, 0, BALLOON_TRANSPARENT_COLOR_BR); + _gfx->unpackBlt(rect, data->getData(frameNum), data->getRawSize(frameNum), surf, LAYER_FOREGROUND, 100, BALLOON_TRANSPARENT_COLOR_BR); return surf; } -int BalloonManager_br::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor) { +int BalloonManager_br::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, TextColor textColor) { cacheAnims(); int id = _numBalloons; @@ -613,7 +617,7 @@ int BalloonManager_br::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 w balloon->surface = expandBalloon(src, srcFrame); src->getRect(srcFrame, balloon->box); - _writer.write(text, MAX_BALLOON_WIDTH, textColor, balloon->surface); + _writer.write(text, 216, _textColors[textColor], balloon->surface); // TODO: extract some text to make a name for obj balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); @@ -626,7 +630,7 @@ int BalloonManager_br::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 w return id; } -int BalloonManager_br::setDialogueBalloon(char *text, uint16 winding, byte textColor) { +int BalloonManager_br::setDialogueBalloon(char *text, uint16 winding, TextColor textColor) { cacheAnims(); int id = _numBalloons; @@ -637,11 +641,11 @@ int BalloonManager_br::setDialogueBalloon(char *text, uint16 winding, byte textC if (winding == 0) { src = _rightBalloon; - srcFrame = id; + srcFrame = 0; } else if (winding == 1) { src = _leftBalloon; - srcFrame = 0; + srcFrame = id; } assert(src); @@ -649,7 +653,7 @@ int BalloonManager_br::setDialogueBalloon(char *text, uint16 winding, byte textC balloon->surface = expandBalloon(src, srcFrame); src->getRect(srcFrame, balloon->box); - _writer.write(text, MAX_BALLOON_WIDTH, textColor, balloon->surface); + _writer.write(text, 216, _textColors[textColor], balloon->surface); // TODO: extract some text to make a name for obj balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); @@ -657,32 +661,51 @@ int BalloonManager_br::setDialogueBalloon(char *text, uint16 winding, byte textC balloon->obj->y = balloon->box.top; balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR; - if (id > 0) { - balloon->obj->y += _intBalloons[id - 1].obj->y + _intBalloons[id - 1].box.height(); - } - _numBalloons++; return id; } -void BalloonManager_br::setBalloonText(uint id, char *text, byte textColor) { } +void BalloonManager_br::setBalloonText(uint id, char *text, TextColor textColor) { + Balloon *balloon = getBalloon(id); + + StringWriter_BR sw(_vm->_dialogueFont); + sw.write(text, 216, _textColors[textColor], balloon->surface); +} + +int BalloonManager_br::createBalloon(int16 w, int16 h, uint16 borderThickness) { + assert(_numBalloons < 5); + + int id = _numBalloons; + Balloon *balloon = &_intBalloons[id]; + + balloon->surface = new Graphics::Surface; + balloon->surface->create(w, h, 1); + + Common::Rect rect(w, h); + balloon->surface->fillRect(rect, 1); + rect.grow(-borderThickness); + balloon->surface->fillRect(rect, 15); + + _numBalloons++; + + return id; +} int BalloonManager_br::setLocationBalloon(char *text, bool endGame) { -/* - int16 w, h; + StringExtent_BR se(_vm->_dialogueFont); - getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h); + se.calc(text, 240); - int id = createBalloon(w+(endGame ? 5 : 10), h+5, -1, BALLOON_TRANSPARENT_COLOR); + int id = createBalloon(se.width() + 20, se.height() + 30, 2); Balloon *balloon = &_intBalloons[id]; - drawWrappedText(_vm->_dialogueFont, balloon->surface, text, 0, MAX_BALLOON_WIDTH); - // TODO: extract some text to make a name for obj + _writer.write(text, 240, kNormalColor, balloon->surface); + balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); balloon->obj->x = 5; balloon->obj->y = 5; -*/ + return 0; } @@ -691,11 +714,9 @@ int BalloonManager_br::hitTestDialogueBalloon(int x, int y) { Common::Point p; for (uint i = 0; i < _numBalloons; i++) { - p.x = x - _intBalloons[i].obj->x; - p.y = y - _intBalloons[i].obj->y; - - if (_intBalloons[i].box.contains(p)) + if (_intBalloons[i].box.contains(x, y)) { return i; + } } return -1; @@ -723,6 +744,10 @@ void BalloonManager_br::cacheAnims() { BalloonManager_br::BalloonManager_br(Disk *disk, Gfx *gfx) : _numBalloons(0), _disk(disk), _gfx(gfx), _leftBalloon(0), _rightBalloon(0), _writer(_vm->_dialogueFont) { + + _textColors[kSelectedColor] = 12; + _textColors[kUnselectedColor] = 0; + _textColors[kNormalColor] = 0; } BalloonManager_br::~BalloonManager_br() { diff --git a/engines/parallaction/callables_ns.cpp b/engines/parallaction/callables_ns.cpp index 0f89ca22d1..7915daa0b8 100644 --- a/engines/parallaction/callables_ns.cpp +++ b/engines/parallaction/callables_ns.cpp @@ -32,6 +32,7 @@ #include "parallaction/input.h" #include "parallaction/parallaction.h" +#include "parallaction/saveload.h" #include "parallaction/sound.h" @@ -170,7 +171,7 @@ void Parallaction_ns::_c_fade(void *parm) { _gfx->setPalette(pal); _gfx->updateScreen(); - g_system->delayMillis(20); + _vm->_system->delayMillis(20); } return; @@ -305,7 +306,7 @@ void Parallaction_ns::_c_endComment(void *param) { _gfx->setPalette(_gfx->_palette); _gfx->updateScreen(); - g_system->delayMillis(20); + _vm->_system->delayMillis(20); } _input->waitForButtonEvent(kMouseLeftUp); @@ -324,10 +325,10 @@ void Parallaction_ns::_c_frankenstein(void *parm) { } for (uint16 _di = 0; _di < 30; _di++) { - g_system->delayMillis(20); + _vm->_system->delayMillis(20); _gfx->setPalette(pal0); _gfx->updateScreen(); - g_system->delayMillis(20); + _vm->_system->delayMillis(20); _gfx->setPalette(pal1); _gfx->updateScreen(); } @@ -341,7 +342,7 @@ void Parallaction_ns::_c_frankenstein(void *parm) { void Parallaction_ns::_c_finito(void *parm) { - setPartComplete(_char); + _saveLoad->setPartComplete(_char.getBaseName()); cleanInventory(); cleanupGame(); diff --git a/engines/parallaction/detection.cpp b/engines/parallaction/detection.cpp index 472fe1fd75..bde4f7f6d6 100644 --- a/engines/parallaction/detection.cpp +++ b/engines/parallaction/detection.cpp @@ -289,7 +289,7 @@ SaveStateList ParallactionMetaEngine::listSaves(const char *target) const { for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); - + if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { diff --git a/engines/parallaction/dialogue.cpp b/engines/parallaction/dialogue.cpp index c94db751e7..a2de3cbbf3 100644 --- a/engines/parallaction/dialogue.cpp +++ b/engines/parallaction/dialogue.cpp @@ -173,7 +173,7 @@ bool DialogueManager::displayAnswer(uint16 i) { // display suitable answers if (((a->_yesFlags & flags) == a->_yesFlags) && ((a->_noFlags & ~flags) == a->_noFlags)) { - int id = _vm->_balloonMan->setDialogueBalloon(a->_text, 1, 3); + int id = _vm->_balloonMan->setDialogueBalloon(a->_text, 1, BalloonManager::kUnselectedColor); assert(id >= 0); _visAnswers[id] = i; @@ -203,7 +203,7 @@ bool DialogueManager::displayAnswers() { if (_numVisAnswers == 1) { int id = _vm->_gfx->setItem(_answerer, _ballonPos._answerChar.x, _ballonPos._answerChar.y); _vm->_gfx->setItemFrame(id, _q->_answers[0]->_mood & 0xF); - _vm->_balloonMan->setBalloonText(0, _q->_answers[_visAnswers[0]]->_text, 0); + _vm->_balloonMan->setBalloonText(0, _q->_answers[_visAnswers[0]]->_text, BalloonManager::kNormalColor); } else if (_numVisAnswers > 1) { int id = _vm->_gfx->setItem(_answerer, _ballonPos._answerChar.x, _ballonPos._answerChar.y); @@ -218,7 +218,7 @@ bool DialogueManager::displayAnswers() { bool DialogueManager::displayQuestion() { if (!scumm_stricmp(_q->_text, "NULL")) return false; - _vm->_balloonMan->setSingleBalloon(_q->_text, _ballonPos._questionBalloon.x, _ballonPos._questionBalloon.y, _q->_mood & 0x10, 0); + _vm->_balloonMan->setSingleBalloon(_q->_text, _ballonPos._questionBalloon.x, _ballonPos._questionBalloon.y, _q->_mood & 0x10, BalloonManager::kNormalColor); int id = _vm->_gfx->setItem(_questioner, _ballonPos._questionChar.x, _ballonPos._questionChar.y); _vm->_gfx->setItemFrame(id, _q->_mood & 0xF); @@ -256,7 +256,7 @@ int16 DialogueManager::askPassword() { } if (_passwordChanged) { - _vm->_balloonMan->setBalloonText(0, _q->_answers[0]->_text, 3); + _vm->_balloonMan->setBalloonText(0, _q->_answers[0]->_text, BalloonManager::kNormalColor); _passwordChanged = false; } @@ -286,14 +286,11 @@ int16 DialogueManager::selectAnswerN() { if (_selection != _oldSelection) { if (_oldSelection != -1) { - _vm->_balloonMan->setBalloonText(_oldSelection, _q->_answers[_visAnswers[_oldSelection]]->_text, 3); + _vm->_balloonMan->setBalloonText(_oldSelection, _q->_answers[_visAnswers[_oldSelection]]->_text, BalloonManager::kUnselectedColor); } - if (_vm->quit()) - return -1; - if (_selection != -1) { - _vm->_balloonMan->setBalloonText(_selection, _q->_answers[_visAnswers[_selection]]->_text, 0); + _vm->_balloonMan->setBalloonText(_selection, _q->_answers[_visAnswers[_selection]]->_text, BalloonManager::kSelectedColor); _vm->_gfx->setItemFrame(0, _q->_answers[_visAnswers[_selection]]->_mood & 0xF); } } @@ -365,6 +362,7 @@ void DialogueManager::nextQuestion() { } } + void DialogueManager::run() { // cache event data diff --git a/engines/parallaction/disk.h b/engines/parallaction/disk.h index 2923f239d4..45a2b9d2ef 100644 --- a/engines/parallaction/disk.h +++ b/engines/parallaction/disk.h @@ -29,10 +29,12 @@ #define PATH_LEN 200 #include "common/fs.h" - #include "common/file.h" + #include "graphics/surface.h" +#include "parallaction/graphics.h" + namespace Parallaction { class Table; diff --git a/engines/parallaction/exec_br.cpp b/engines/parallaction/exec_br.cpp index fe7b1b2903..bcc4a5b532 100644 --- a/engines/parallaction/exec_br.cpp +++ b/engines/parallaction/exec_br.cpp @@ -546,27 +546,4 @@ ProgramExec_br::ProgramExec_br(Parallaction_br *vm) : ProgramExec_ns(vm), _vm(vm ProgramExec_br::~ProgramExec_br() { } -#if 0 -void Parallaction_br::jobWaitRemoveLabelJob(void *parm, Job *job) { - -} - -void Parallaction_br::jobPauseSfx(void *parm, Job *job) { - -} - - -void Parallaction_br::jobStopFollower(void *parm, Job *job) { - -} - - -void Parallaction_br::jobScroll(void *parm, Job *job) { - -} -#endif - - - - } // namespace Parallaction diff --git a/engines/parallaction/exec_ns.cpp b/engines/parallaction/exec_ns.cpp index 30790a346f..2ce50f498e 100644 --- a/engines/parallaction/exec_ns.cpp +++ b/engines/parallaction/exec_ns.cpp @@ -247,32 +247,6 @@ DECLARE_COMMAND_OPCODE(close) { _vm->updateDoor(_ctxt.cmd->u._zone, true); } -void Parallaction::showZone(ZonePtr z, bool visible) { - if (!z) { - return; - } - - if (visible) { - z->_flags &= ~kFlagsRemove; - z->_flags |= kFlagsActive; - } else { - z->_flags |= kFlagsRemove; - } - - if ((z->_type & 0xFFFF) == kZoneGet) { - _gfx->showGfxObj(z->u.get->gfxobj, visible); - - GetData *data = z->u.get; - if (data->hasMask && _gfx->_backgroundInfo->hasMask) { - if (visible) { - _gfx->_backgroundInfo->mask.bltOr(data->gfxobj->x, data->gfxobj->y, data->_mask[0], 0, 0, data->_mask->w, data->_mask->h); - } else { - _gfx->_backgroundInfo->mask.bltCopy(data->gfxobj->x, data->gfxobj->y, data->_mask[1], 0, 0, data->_mask->w, data->_mask->h); - } - } - } -} - DECLARE_COMMAND_OPCODE(on) { _vm->showZone(_ctxt.cmd->u._zone, true); } @@ -319,66 +293,6 @@ DECLARE_COMMAND_OPCODE(stop) { } -void Parallaction_ns::drawAnimations() { - debugC(9, kDebugExec, "Parallaction_ns::drawAnimations()\n"); - - uint16 layer = 0; - - for (AnimationList::iterator it = _location._animations.begin(); it != _location._animations.end(); it++) { - - AnimationPtr anim = *it; - GfxObj *obj = anim->gfxobj; - - // Validation is performed here, so that every animation is affected, instead that only the ones - // who *own* a script. In fact, some scripts can change values in other animations. - // The right way to do this would be to enforce validation when any variable is modified from - // a script. - anim->validateScriptVars(); - - if ((anim->_flags & kFlagsActive) && ((anim->_flags & kFlagsRemove) == 0)) { - - if (anim->_flags & kFlagsNoMasked) - layer = LAYER_FOREGROUND; - else { - if (getGameType() == GType_Nippon) { - // Layer in NS depends on where the animation is on the screen, for each animation. - layer = _gfx->_backgroundInfo->getLayer(anim->getFrameY() + anim->height()); - } else { - // Layer in BRA is calculated from Z value. For characters it is the same as NS, - // but other animations can have Z set from scripts independently from their - // position on the screen. - layer = _gfx->_backgroundInfo->getLayer(anim->getZ()); - } - } - - if (obj) { - _gfx->showGfxObj(obj, true); - obj->frame = anim->getF(); - obj->x = anim->getX(); - obj->y = anim->getY(); - obj->z = anim->getZ(); - obj->layer = layer; - } - } - - if (((anim->_flags & kFlagsActive) == 0) && (anim->_flags & kFlagsRemove)) { - anim->_flags &= ~kFlagsRemove; - } - - if ((anim->_flags & kFlagsActive) && (anim->_flags & kFlagsRemove)) { - anim->_flags &= ~kFlagsActive; - anim->_flags |= kFlagsRemove; - if (obj) { - _gfx->showGfxObj(obj, false); - } - } - } - - debugC(9, kDebugExec, "Parallaction_ns::drawAnimations done()\n"); - - return; -} - void ProgramExec::runScript(ProgramPtr script, AnimationPtr a) { debugC(9, kDebugExec, "runScript(Animation = %s)", a->_name); @@ -443,15 +357,11 @@ void CommandExec::runList(CommandList::iterator first, CommandList::iterator las _ctxt.suspend = false; for ( ; first != last; first++) { - if (_vm->quit()) break; CommandPtr cmd = *first; - if (_vm->quit()) - break; - if (cmd->_flagsOn & kFlagsGlobal) { useFlags = _globalFlags | kFlagsGlobal; useLocalFlags = false; @@ -537,239 +447,6 @@ CommandExec_ns::~CommandExec_ns() { } -// -// ZONE TYPE: EXAMINE -// - -void Parallaction::enterCommentMode(ZonePtr z) { - if (!z) { - return; - } - - _commentZone = z; - - ExamineData *data = _commentZone->u.examine; - - if (!data->_description) { - return; - } - - // TODO: move this balloons stuff into DialogueManager and BalloonManager - if (getGameType() == GType_Nippon) { - int id; - if (data->_filename) { - if (data->_cnv == 0) { - data->_cnv = _disk->loadStatic(data->_filename); - } - - _gfx->setHalfbriteMode(true); - _balloonMan->setSingleBalloon(data->_description, 0, 90, 0, 0); - Common::Rect r; - data->_cnv->getRect(0, r); - id = _gfx->setItem(data->_cnv, 140, (_screenHeight - r.height())/2); - _gfx->setItemFrame(id, 0); - id = _gfx->setItem(_char._head, 100, 152); - _gfx->setItemFrame(id, 0); - } else { - _balloonMan->setSingleBalloon(data->_description, 140, 10, 0, 0); - id = _gfx->setItem(_char._talk, 190, 80); - _gfx->setItemFrame(id, 0); - } - } else - if (getGameType() == GType_BRA) { - _balloonMan->setSingleBalloon(data->_description, 0, 0, 1, 0); - int id = _gfx->setItem(_char._talk, 10, 80); - _gfx->setItemFrame(id, 0); - } - - _input->_inputMode = Input::kInputModeComment; -} - -void Parallaction::exitCommentMode() { - _input->_inputMode = Input::kInputModeGame; - - hideDialogueStuff(); - _gfx->setHalfbriteMode(false); - - _cmdExec->run(_commentZone->_commands, _commentZone); - _commentZone = nullZonePtr; -} - -void Parallaction::runCommentFrame() { - if (_input->_inputMode != Input::kInputModeComment) { - return; - } - - if (_input->getLastButtonEvent() == kMouseLeftUp) { - exitCommentMode(); - } -} - - -void Parallaction::runZone(ZonePtr z) { - debugC(3, kDebugExec, "runZone (%s)", z->_name); - - uint16 subtype = z->_type & 0xFFFF; - - debugC(3, kDebugExec, "type = %x, object = %x", subtype, (z->_type & 0xFFFF0000) >> 16); - switch(subtype) { - - case kZoneExamine: - enterCommentMode(z); - return; - - case kZoneGet: - pickupItem(z); - break; - - case kZoneDoor: - if (z->_flags & kFlagsLocked) break; - updateDoor(z, !(z->_flags & kFlagsClosed)); - break; - - case kZoneHear: - _soundMan->playSfx(z->u.hear->_name, z->u.hear->_channel, (z->_flags & kFlagsLooping) == kFlagsLooping); - break; - - case kZoneSpeak: - enterDialogueMode(z); - return; - } - - debugC(3, kDebugExec, "runZone completed"); - - _cmdExec->run(z->_commands, z); - - return; -} - -// -// ZONE TYPE: DOOR -// -void Parallaction::updateDoor(ZonePtr z, bool close) { - z->_flags = close ? (z->_flags |= kFlagsClosed) : (z->_flags &= ~kFlagsClosed); - - if (z->u.door->gfxobj) { - uint frame = (close ? 0 : 1); -// z->u.door->gfxobj->setFrame(frame); - z->u.door->gfxobj->frame = frame; - } - - return; -} - - - -// -// ZONE TYPE: GET -// - -bool Parallaction::pickupItem(ZonePtr z) { - if (z->_flags & kFlagsFixed) { - return false; - } - - int slot = addInventoryItem(z->u.get->_icon); - if (slot != -1) { - showZone(z, false); - } - - return (slot != -1); -} - - - -ZonePtr Parallaction::hitZone(uint32 type, uint16 x, uint16 y) { -// printf("hitZone(%i, %i, %i)", type, x, y); - - uint16 _di = y; - uint16 _si = x; - - for (ZoneList::iterator it = _location._zones.begin(); it != _location._zones.end(); it++) { -// printf("Zone name: %s", z->_name); - - ZonePtr z = *it; - - if (z->_flags & kFlagsRemove) continue; - - Common::Rect r; - z->getBox(r); - r.right++; // adjust border because Common::Rect doesn't include bottom-right edge - r.bottom++; - - r.grow(-1); // allows some tolerance for mouse click - - if (!r.contains(_si, _di)) { - - // out of Zone, so look for special values - if ((z->getX() == -2) || (z->getX() == -3)) { - - // WORKAROUND: this huge condition is needed because we made TypeData a collection of structs - // instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine, - // but we need to check it separately here. The same workaround is applied in freeZones. - if ((((z->_type & 0xFFFF) == kZoneMerge) && (((_si == z->u.merge->_obj1) && (_di == z->u.merge->_obj2)) || ((_si == z->u.merge->_obj2) && (_di == z->u.merge->_obj1)))) || - (((z->_type & 0xFFFF) == kZoneGet) && ((_si == z->u.get->_icon) || (_di == z->u.get->_icon)))) { - - // special Zone - if ((type == 0) && ((z->_type & 0xFFFF0000) == 0)) - return z; - if (z->_type == type) - return z; - if ((z->_type & 0xFFFF0000) == type) - return z; - - } - } - - if (z->getX() != -1) - continue; - if (_si < _char._ani->getFrameX()) - continue; - if (_si > (_char._ani->getFrameX() + _char._ani->width())) - continue; - if (_di < _char._ani->getFrameY()) - continue; - if (_di > (_char._ani->getFrameY() + _char._ani->height())) - continue; - - } - - // normal Zone - if ((type == 0) && ((z->_type & 0xFFFF0000) == 0)) - return z; - if (z->_type == type) - return z; - if ((z->_type & 0xFFFF0000) == type) - return z; - - } - - - int16 _a, _b, _c, _d, _e, _f; - for (AnimationList::iterator ait = _location._animations.begin(); ait != _location._animations.end(); ait++) { - - AnimationPtr a = *ait; - - _a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation - _e = ((_si >= a->getFrameX() + a->width()) || (_si <= a->getFrameX())) ? 0 : 1; // _e: horizontal range - _f = ((_di >= a->getFrameY() + a->height()) || (_di <= a->getFrameY())) ? 0 : 1; // _f: vertical range - - _b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character) - _c = (a->_type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object - _d = ((a->_type & 0xFFFF0000) != type) ? 0 : 1; // _d: Animation is an object of the same type - - if ((_a != 0 && _e != 0 && _f != 0) && ((_b != 0 && _c != 0) || (a->_type == type) || (_d != 0))) { - - return a; - - } - - } - - return nullZonePtr; -} - - void CommandExec_ns::init() { Common::Array<const Opcode*> *table = 0; diff --git a/engines/parallaction/gfxbase.cpp b/engines/parallaction/gfxbase.cpp index 1c373dda44..8eb9753edd 100644 --- a/engines/parallaction/gfxbase.cpp +++ b/engines/parallaction/gfxbase.cpp @@ -32,7 +32,7 @@ namespace Parallaction { -GfxObj::GfxObj(uint objType, Frames *frames, const char* name) : _frames(frames), _keep(true), x(0), y(0), z(0), _flags(kGfxObjNormal), type(objType), frame(0), layer(3) { +GfxObj::GfxObj(uint objType, Frames *frames, const char* name) : _frames(frames), _keep(true), x(0), y(0), z(0), _flags(kGfxObjNormal), type(objType), frame(0), layer(3), scale(100) { if (name) { _name = strdup(name); } else { @@ -180,9 +180,9 @@ void Gfx::drawGfxObject(GfxObj *obj, Graphics::Surface &surf, bool scene) { data = obj->getData(obj->frame); if (obj->getSize(obj->frame) == obj->getRawSize(obj->frame)) { - blt(rect, data, &surf, obj->layer, obj->transparentKey); + blt(rect, data, &surf, obj->layer, obj->scale, obj->transparentKey); } else { - unpackBlt(rect, data, obj->getRawSize(obj->frame), &surf, obj->layer, obj->transparentKey); + unpackBlt(rect, data, obj->getRawSize(obj->frame), &surf, obj->layer, obj->scale, obj->transparentKey); } } @@ -233,7 +233,7 @@ void Gfx::unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surf blt(r, _unpackedBitmap, surf, z, transparentColor); } #endif -void Gfx::unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surface *surf, uint16 z, byte transparentColor) { +void Gfx::unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor) { byte *d = _unpackedBitmap; uint pixelsLeftInLine = r.width(); @@ -259,11 +259,154 @@ void Gfx::unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surf d += repeat; } - blt(r, _unpackedBitmap, surf, z, transparentColor); + blt(r, _unpackedBitmap, surf, z, scale, transparentColor); } -void Gfx::blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, byte transparentColor) { +void Gfx::bltMaskScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor) { + if (scale == 100) { + // use optimized path + bltMaskNoScale(r, data, surf, z, transparentColor); + return; + } + + Common::Rect q(r); + Common::Rect clipper(surf->w, surf->h); + q.clip(clipper); + if (!q.isValidRect()) return; + + uint inc = r.width() * (100 - scale); + uint thr = r.width() * 100; + uint xAccum = 0, yAccum = 0; + + Common::Point dp; + dp.x = q.left + (r.width() * (100 - scale)) / 200; + dp.y = q.top + (r.height() * (100 - scale)) / 100; + q.translate(-r.left, -r.top); + byte *s = data + q.left + q.top * r.width(); + byte *d = (byte*)surf->getBasePtr(dp.x, dp.y); + + uint line = 0, col = 0; + + for (uint16 i = 0; i < q.height(); i++) { + yAccum += inc; + + if (yAccum >= thr) { + yAccum -= thr; + s += r.width(); + continue; + } + + xAccum = 0; + byte *d2 = d; + col = 0; + + for (uint16 j = 0; j < q.width(); j++) { + xAccum += inc; + + if (xAccum >= thr) { + xAccum -= thr; + s++; + continue; + } + + if (*s != transparentColor) { + byte v = _backgroundInfo->mask.getValue(dp.x + col, dp.y + line); + if (z >= v) *d2 = *s; + } + + s++; + d2++; + col++; + } + + s += r.width() - q.width(); + d += surf->w; + line++; + } + +} + +void Gfx::bltMaskNoScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, byte transparentColor) { + if (!_backgroundInfo->mask.data || (z == LAYER_FOREGROUND)) { + // use optimized path + bltNoMaskNoScale(r, data, surf, transparentColor); + return; + } + + Common::Point dp; + Common::Rect q(r); + + Common::Rect clipper(surf->w, surf->h); + + q.clip(clipper); + if (!q.isValidRect()) return; + + dp.x = q.left; + dp.y = q.top; + + q.translate(-r.left, -r.top); + + byte *s = data + q.left + q.top * r.width(); + byte *d = (byte*)surf->getBasePtr(dp.x, dp.y); + + uint sPitch = r.width() - q.width(); + uint dPitch = surf->w - q.width(); + + for (uint16 i = 0; i < q.height(); i++) { + + for (uint16 j = 0; j < q.width(); j++) { + if (*s != transparentColor) { + byte v = _backgroundInfo->mask.getValue(dp.x + j, dp.y + i); + if (z >= v) *d = *s; + } + + s++; + d++; + } + + s += sPitch; + d += dPitch; + } + +} + +void Gfx::bltNoMaskNoScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, byte transparentColor) { + Common::Point dp; + Common::Rect q(r); + + Common::Rect clipper(surf->w, surf->h); + + q.clip(clipper); + if (!q.isValidRect()) return; + + dp.x = q.left; + dp.y = q.top; + + q.translate(-r.left, -r.top); + + byte *s = data + q.left + q.top * r.width(); + byte *d = (byte*)surf->getBasePtr(dp.x, dp.y); + + uint sPitch = r.width() - q.width(); + uint dPitch = surf->w - q.width(); + + for (uint16 i = q.top; i < q.bottom; i++) { + for (uint16 j = q.left; j < q.right; j++) { + if (*s != transparentColor) + *d = *s; + + s++; + d++; + } + + s += sPitch; + d += dPitch; + } +} + + +void Gfx::blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor) { Common::Point dp; Common::Rect q(r); @@ -308,40 +451,7 @@ void Gfx::blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 } } else { - if (_backgroundInfo->mask.data && (z < LAYER_FOREGROUND)) { - - for (uint16 i = 0; i < q.height(); i++) { - - for (uint16 j = 0; j < q.width(); j++) { - if (*s != transparentColor) { - byte v = _backgroundInfo->mask.getValue(dp.x + j, dp.y + i); - if (z >= v) *d = *s; - } - - s++; - d++; - } - - s += sPitch; - d += dPitch; - } - - } else { - - for (uint16 i = q.top; i < q.bottom; i++) { - for (uint16 j = q.left; j < q.right; j++) { - if (*s != transparentColor) - *d = *s; - - s++; - d++; - } - - s += sPitch; - d += dPitch; - } - - } + bltMaskScale(r, data, surf, z, scale, transparentColor); } } diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp index 1c2cb58b5b..2bd3935f01 100644 --- a/engines/parallaction/graphics.cpp +++ b/engines/parallaction/graphics.cpp @@ -34,8 +34,9 @@ namespace Parallaction { // this is the size of the receiving buffer for unpacked frames, -// since BRA uses some insanely big animations. -#define MAXIMUM_UNPACKED_BITMAP_SIZE 640*401 +// since BRA uses some insanely big animations (the largest is +// part0/ani/dino.ani). +#define MAXIMUM_UNPACKED_BITMAP_SIZE 641*401 void Gfx::registerVar(const Common::String &name, int32 initialValue) { @@ -251,7 +252,7 @@ void Gfx::setPalette(Palette pal) { byte sysPal[256*4]; uint n = pal.fillRGBA(sysPal); - g_system->setPalette(sysPal, 0, n); + _vm->_system->setPalette(sysPal, 0, n); } void Gfx::setBlackPalette() { @@ -327,7 +328,7 @@ void Gfx::drawInventory() { _vm->_inventoryRenderer->getRect(r); byte *data = _vm->_inventoryRenderer->getData(); - g_system->copyRectToScreen(data, r.width(), r.left, r.top, r.width(), r.height()); + _vm->_system->copyRectToScreen(data, r.width(), r.left, r.top, r.width(), r.height()); } void Gfx::drawItems() { @@ -335,11 +336,11 @@ void Gfx::drawItems() { return; } - Graphics::Surface *surf = g_system->lockScreen(); + Graphics::Surface *surf = _vm->_system->lockScreen(); for (uint i = 0; i < _numItems; i++) { drawGfxObject(_items[i].data, *surf, false); } - g_system->unlockScreen(); + _vm->_system->unlockScreen(); } void Gfx::drawBalloons() { @@ -347,15 +348,15 @@ void Gfx::drawBalloons() { return; } - Graphics::Surface *surf = g_system->lockScreen(); + Graphics::Surface *surf = _vm->_system->lockScreen(); for (uint i = 0; i < _balloons.size(); i++) { drawGfxObject(_balloons[i], *surf, false); } - g_system->unlockScreen(); + _vm->_system->unlockScreen(); } void Gfx::clearScreen() { - g_system->clearScreen(); + _vm->_system->clearScreen(); } void Gfx::beginFrame() { @@ -377,7 +378,7 @@ void Gfx::beginFrame() { *data++ = _backgroundInfo->mask.getValue(x, y); } } -#if 1 +#if 0 Common::DumpFile dump; dump.open("maskdump.bin"); dump.write(_bitmapMask.pixels, _bitmapMask.w * _bitmapMask.h); @@ -437,11 +438,11 @@ void Gfx::updateScreen() { backgroundPitch = _bitmapMask.pitch; break; } - g_system->copyRectToScreen(backgroundData, backgroundPitch, _backgroundInfo->x, _backgroundInfo->y, w, h); + _vm->_system->copyRectToScreen(backgroundData, backgroundPitch, _backgroundInfo->x, _backgroundInfo->y, w, h); } if (_varDrawPathZones == 1) { - Graphics::Surface *surf = g_system->lockScreen(); + Graphics::Surface *surf = _vm->_system->lockScreen(); ZoneList::iterator b = _vm->_location._zones.begin(); ZoneList::iterator e = _vm->_location._zones.end(); for (; b != e; b++) { @@ -450,13 +451,13 @@ void Gfx::updateScreen() { surf->frameRect(Common::Rect(z->getX(), z->getY(), z->getX() + z->width(), z->getY() + z->height()), 2); } } - g_system->unlockScreen(); + _vm->_system->unlockScreen(); } _varRenderMode = _varAnimRenderMode; // TODO: transform objects coordinates to be drawn with scrolling - Graphics::Surface *surf = g_system->lockScreen(); + Graphics::Surface *surf = _vm->_system->lockScreen(); drawGfxObjects(*surf); if (_halfbrite) { @@ -480,7 +481,7 @@ void Gfx::updateScreen() { } } - g_system->unlockScreen(); + _vm->_system->unlockScreen(); _varRenderMode = _varMiscRenderMode; @@ -489,7 +490,7 @@ void Gfx::updateScreen() { drawBalloons(); drawLabels(); - g_system->updateScreen(); + _vm->_system->updateScreen(); return; } @@ -506,7 +507,7 @@ void Gfx::patchBackground(Graphics::Surface &surf, int16 x, int16 y, bool mask) r.moveTo(x, y); uint16 z = (mask) ? _backgroundInfo->getLayer(y) : LAYER_FOREGROUND; - blt(r, (byte*)surf.pixels, &_backgroundInfo->bg, z, 0); + blt(r, (byte*)surf.pixels, &_backgroundInfo->bg, z, 100, 0); } void Gfx::fillBackground(const Common::Rect& r, byte color) { @@ -600,30 +601,41 @@ void Gfx::updateFloatingLabel() { return; } - int16 _si, _di; - - Common::Point cursor; - _vm->_input->getCursorPos(cursor); + struct FloatingLabelTraits { + Common::Point _offsetWithItem; + Common::Point _offsetWithoutItem; + int _minX; + int _minY; + int _maxX; + int _maxY; + } *traits; Common::Rect r; _labels[_floatingLabel]->getRect(0, r); - if (_vm->_input->_activeItem._id != 0) { - _si = cursor.x + 16 - r.width()/2; - _di = cursor.y + 34; + if (_vm->getGameType() == GType_Nippon) { + FloatingLabelTraits traits_NS = { + Common::Point(16 - r.width()/2, 34), + Common::Point(8 - r.width()/2, 21), + 0, 0, _vm->_screenWidth - r.width(), 190 + }; + traits = &traits_NS; } else { - _si = cursor.x + 8 - r.width()/2; - _di = cursor.y + 21; + // FIXME: _maxY for BRA is not constant (390), but depends on _vm->_subtitleY + FloatingLabelTraits traits_BR = { + Common::Point(34 - r.width()/2, 70), + Common::Point(16 - r.width()/2, 37), + 0, 0, _vm->_screenWidth - r.width(), 390 + }; + traits = &traits_BR; } - if (_si < 0) _si = 0; - if (_di > 190) _di = 190; - - if (r.width() + _si > _vm->_screenWidth) - _si = _vm->_screenWidth - r.width(); + Common::Point cursor; + _vm->_input->getCursorPos(cursor); + Common::Point offset = (_vm->_input->_activeItem._id) ? traits->_offsetWithItem : traits->_offsetWithoutItem; - _labels[_floatingLabel]->x = _si; - _labels[_floatingLabel]->y = _di; + _labels[_floatingLabel]->x = CLIP(cursor.x + offset.x, traits->_minX, traits->_maxX); + _labels[_floatingLabel]->y = CLIP(cursor.y + offset.y, traits->_minY, traits->_maxY); } @@ -703,13 +715,13 @@ void Gfx::drawLabels() { updateFloatingLabel(); - Graphics::Surface* surf = g_system->lockScreen(); + Graphics::Surface* surf = _vm->_system->lockScreen(); for (uint i = 0; i < _labels.size(); i++) { drawGfxObject(_labels[i], *surf, false); } - g_system->unlockScreen(); + _vm->_system->unlockScreen(); } @@ -737,10 +749,10 @@ void Gfx::grabBackground(const Common::Rect& r, Graphics::Surface &dst) { Gfx::Gfx(Parallaction* vm) : _vm(vm), _disk(vm->_disk) { - g_system->beginGFXTransaction(); - g_system->initSize(_vm->_screenWidth, _vm->_screenHeight); + _vm->_system->beginGFXTransaction(); + _vm->_system->initSize(_vm->_screenWidth, _vm->_screenHeight); _vm->initCommonGFX(_vm->getGameType() == GType_BRA); - g_system->endGFXTransaction(); + _vm->_system->endGFXTransaction(); setPalette(_palette); diff --git a/engines/parallaction/graphics.h b/engines/parallaction/graphics.h index 471f71dfa8..ac9f096d7e 100644 --- a/engines/parallaction/graphics.h +++ b/engines/parallaction/graphics.h @@ -313,6 +313,7 @@ struct Cnv : public Frames { uint16 _height; // byte** field_8; // unused byte* _data; + bool _freeData; public: Cnv() { @@ -320,12 +321,14 @@ public: _data = NULL; } - Cnv(uint16 numFrames, uint16 width, uint16 height, byte* data) : _count(numFrames), _width(width), _height(height), _data(data) { + Cnv(uint16 numFrames, uint16 width, uint16 height, byte* data, bool freeData = false) + : _count(numFrames), _width(width), _height(height), _data(data), _freeData(freeData) { } ~Cnv() { - free(_data); + if (_freeData) + free(_data); } byte* getFramePtr(uint16 index) { @@ -410,6 +413,7 @@ public: uint frame; uint layer; uint transparentKey; + uint scale; GfxObj(uint type, Frames *frames, const char *name = NULL); virtual ~GfxObj(); @@ -495,13 +499,19 @@ enum { class BalloonManager { public: + enum TextColor { + kSelectedColor = 0, + kUnselectedColor = 1, + kNormalColor = 2 + }; + virtual ~BalloonManager() { } virtual void freeBalloons() = 0; virtual int setLocationBalloon(char *text, bool endGame) = 0; - virtual int setDialogueBalloon(char *text, uint16 winding, byte textColor) = 0; - virtual int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor) = 0; - virtual void setBalloonText(uint id, char *text, byte textColor) = 0; + virtual int setDialogueBalloon(char *text, uint16 winding, TextColor textColor) = 0; + virtual int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, TextColor textColor) = 0; + virtual void setBalloonText(uint id, char *text, TextColor textColor) = 0; virtual int hitTestDialogueBalloon(int x, int y) = 0; }; @@ -640,8 +650,12 @@ public: void drawText(Font *font, Graphics::Surface* surf, uint16 x, uint16 y, const char *text, byte color); void drawGfxObject(GfxObj *obj, Graphics::Surface &surf, bool scene); - void blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, byte transparentColor); - void unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surface *surf, uint16 z, byte transparentColor); + void blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor); + void unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor); + + void bltMaskScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor); + void bltMaskNoScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, byte transparentColor); + void bltNoMaskNoScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, byte transparentColor); }; diff --git a/engines/parallaction/gui_br.cpp b/engines/parallaction/gui_br.cpp index 4343a982bf..b0beb5f953 100644 --- a/engines/parallaction/gui_br.cpp +++ b/engines/parallaction/gui_br.cpp @@ -28,6 +28,7 @@ #include "parallaction/gui.h" #include "parallaction/input.h" #include "parallaction/parallaction.h" +#include "parallaction/saveload.h" namespace Parallaction { @@ -40,11 +41,11 @@ protected: Palette blackPal; Palette pal; - Parallaction_br *_vm; + Parallaction *_vm; int _fadeSteps; public: - SplashInputState_BR(Parallaction_br *vm, const Common::String &name, MenuInputHelper *helper) : MenuInputState(name, helper), _vm(vm) { + SplashInputState_BR(Parallaction *vm, const Common::String &name, MenuInputHelper *helper) : MenuInputState(name, helper), _vm(vm) { } virtual MenuInputState* run() { @@ -52,8 +53,6 @@ public: pal.fadeTo(blackPal, 1); _vm->_gfx->setPalette(pal); _fadeSteps--; - // TODO: properly implement timers to avoid delay calls - _vm->_system->delayMillis(20); return this; } @@ -75,7 +74,7 @@ public: _vm->showSlide(_slideName.c_str(), CENTER_LABEL_HORIZONTAL, CENTER_LABEL_VERTICAL); _vm->_input->setMouseState(MOUSE_DISABLED); - _startTime = g_system->getMillis(); + _startTime = _vm->_system->getMillis(); _fadeSteps = -1; } }; @@ -152,6 +151,8 @@ class MainMenuInputState_BR : public MenuInputState { static const char *_menuStrings[NUM_MENULINES]; static const MenuOptions _options[NUM_MENULINES]; + static const char *_firstLocation[]; + int _availItems; int _selection; @@ -167,16 +168,17 @@ class MainMenuInputState_BR : public MenuInputState { void performChoice(int selectedItem) { switch (selectedItem) { case kMenuQuit: { + _vm->_quit = true; _vm->quitGame(); - } break; + } case kMenuLoadGame: warning("loadgame not yet implemented"); break; default: - _vm->startPart(selectedItem); + _vm->scheduleLocationSwitch(_firstLocation[selectedItem]); } } @@ -221,9 +223,11 @@ public: } _vm->showSlide("tbra", x, y); - // TODO: load progress from savefile - int progress = 3; - _availItems = 4 + progress; + _availItems = 4; + + bool complete[3]; + _vm->_saveLoad->getGamePartProgress(complete, 3); + for (int i = 0; i < 3 && complete[i]; i++, _availItems++) ; // TODO: keep track of and destroy menu item frames/surfaces int i; @@ -233,12 +237,20 @@ public: _vm->_gfx->setItemFrame(id, 0); } _selection = -1; - _vm->setArrowCursor(); + _vm->_input->setArrowCursor(); _vm->_input->setMouseState(MOUSE_ENABLED_SHOW); } }; +const char *MainMenuInputState_BR::_firstLocation[] = { + "intro.0", + "museo.1", + "start.2", + "bolscoi.3", + "treno.4" +}; + const char *MainMenuInputState_BR::_menuStrings[NUM_MENULINES] = { "SEE INTRO", "NEW GAME", @@ -265,29 +277,24 @@ const MainMenuInputState_BR::MenuOptions MainMenuInputState_BR::_options[NUM_MEN -void Parallaction_br::startGui() { +void Parallaction_br::startGui(bool showSplash) { _menuHelper = new MenuInputHelper; - new SplashInputState0_BR(this, _menuHelper); - new SplashInputState1_BR(this, _menuHelper); - new MainMenuInputState_BR(this, _menuHelper); - - _menuHelper->setState("intro0"); - _input->_inputMode = Input::kInputModeMenu; - do { - _input->readInput(); - if (!_menuHelper->run()) break; - _gfx->beginFrame(); - _gfx->updateScreen(); - } while (true); + new MainMenuInputState_BR(this, _menuHelper); - delete _menuHelper; - _menuHelper = 0; + if (showSplash) { + new SplashInputState0_BR(this, _menuHelper); + new SplashInputState1_BR(this, _menuHelper); + _menuHelper->setState("intro0"); + } else { + _menuHelper->setState("mainmenu"); + } - _input->_inputMode = Input::kInputModeGame; + _input->_inputMode = Input::kInputModeMenu; } + } // namespace Parallaction diff --git a/engines/parallaction/gui_ns.cpp b/engines/parallaction/gui_ns.cpp index e6f86a1a0a..73cc1be12e 100644 --- a/engines/parallaction/gui_ns.cpp +++ b/engines/parallaction/gui_ns.cpp @@ -23,13 +23,13 @@ * */ -#include "common/config-manager.h" #include "common/system.h" #include "common/hashmap.h" #include "parallaction/gui.h" #include "parallaction/input.h" #include "parallaction/parallaction.h" +#include "parallaction/saveload.h" #include "parallaction/sound.h" @@ -42,14 +42,14 @@ protected: Common::String _nextState; uint32 _startTime; - Parallaction_ns *_vm; + Parallaction *_vm; public: - SplashInputState_NS(Parallaction_ns *vm, const Common::String &name, MenuInputHelper *helper) : MenuInputState(name, helper), _vm(vm) { + SplashInputState_NS(Parallaction *vm, const Common::String &name, MenuInputHelper *helper) : MenuInputState(name, helper), _vm(vm) { } virtual MenuInputState* run() { - uint32 curTime = g_system->getMillis(); + uint32 curTime = _vm->_system->getMillis(); if (curTime - _startTime > _timeOut) { _vm->freeBackground(); return _helper->getState(_nextState); @@ -60,14 +60,14 @@ public: virtual void enter() { _vm->_input->setMouseState(MOUSE_DISABLED); _vm->showSlide(_slideName.c_str()); - _startTime = g_system->getMillis(); + _startTime = _vm->_system->getMillis(); } }; class SplashInputState0_NS : public SplashInputState_NS { public: - SplashInputState0_NS(Parallaction_ns *vm, MenuInputHelper *helper) : SplashInputState_NS(vm, "intro0", helper) { + SplashInputState0_NS(Parallaction *vm, MenuInputHelper *helper) : SplashInputState_NS(vm, "intro0", helper) { _slideName = "intro"; _timeOut = 2000; _nextState = "intro1"; @@ -77,7 +77,7 @@ public: class SplashInputState1_NS : public SplashInputState_NS { public: - SplashInputState1_NS(Parallaction_ns *vm, MenuInputHelper *helper) : SplashInputState_NS(vm, "intro1", helper) { + SplashInputState1_NS(Parallaction *vm, MenuInputHelper *helper) : SplashInputState_NS(vm, "intro1", helper) { _slideName = "minintro"; _timeOut = 2000; _nextState = "chooselanguage"; @@ -112,14 +112,12 @@ class ChooseLanguageInputState_NS : public MenuInputState { static const Common::Rect _amigaLanguageSelectBlocks[4]; const Common::Rect *_blocks; - Parallaction_ns *_vm; + Parallaction *_vm; public: - ChooseLanguageInputState_NS(Parallaction_ns *vm, MenuInputHelper *helper) : MenuInputState("chooselanguage", helper), _vm(vm) { + ChooseLanguageInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("chooselanguage", helper), _vm(vm) { _allowChoice = false; - - if (ConfMan.getInt("save_slot") < 0 || ConfMan.getInt("save_slot") > 99) - _nextState = "selectgame"; + _nextState = "selectgame"; if (_vm->getPlatform() == Common::kPlatformAmiga) { if (!(_vm->getFeatures() & GF_LANG_MULT)) { @@ -181,7 +179,7 @@ public: uint id = _vm->_gfx->createLabel(_vm->_introFont, "SELECT LANGUAGE", 1); _vm->_gfx->showLabel(id, 60, 30); - _vm->setArrowCursor(); + _vm->_input->setArrowCursor(); } }; @@ -206,13 +204,13 @@ class SelectGameInputState_NS : public MenuInputState { uint _labels[2]; - Parallaction_ns *_vm; + Parallaction *_vm; static const char *newGameMsg[4]; static const char *loadGameMsg[4]; public: - SelectGameInputState_NS(Parallaction_ns *vm, MenuInputHelper *helper) : MenuInputState("selectgame", helper), _vm(vm) { + SelectGameInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("selectgame", helper), _vm(vm) { _choice = 0; _oldChoice = -1; @@ -274,10 +272,10 @@ const char *SelectGameInputState_NS::loadGameMsg[4] = { class LoadGameInputState_NS : public MenuInputState { bool _result; - Parallaction_ns *_vm; + Parallaction *_vm; public: - LoadGameInputState_NS(Parallaction_ns *vm, MenuInputHelper *helper) : MenuInputState("loadgame", helper), _vm(vm) { } + LoadGameInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("loadgame", helper), _vm(vm) { } virtual MenuInputState* run() { if (!_result) { @@ -287,19 +285,19 @@ public: } virtual void enter() { - _result = _vm->loadGame(); + _result = _vm->_saveLoad->loadGame(); } }; class NewGameInputState_NS : public MenuInputState { - Parallaction_ns *_vm; + Parallaction *_vm; static const char *introMsg3[4]; public: - NewGameInputState_NS(Parallaction_ns *vm, MenuInputHelper *helper) : MenuInputState("newgame", helper), _vm(vm) { + NewGameInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("newgame", helper), _vm(vm) { } virtual MenuInputState* run() { @@ -347,14 +345,15 @@ const char *NewGameInputState_NS::introMsg3[4] = { class StartDemoInputState_NS : public MenuInputState { - Parallaction_ns *_vm; + Parallaction *_vm; public: - StartDemoInputState_NS(Parallaction_ns *vm, MenuInputHelper *helper) : MenuInputState("startdemo", helper), _vm(vm) { + StartDemoInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("startdemo", helper), _vm(vm) { } virtual MenuInputState* run() { _vm->scheduleLocationSwitch("fognedemo.dough"); + _vm->_input->setMouseState(MOUSE_ENABLED_SHOW); return 0; } @@ -374,7 +373,7 @@ class SelectCharacterInputState_NS : public MenuInputState { static const Common::Rect codeSelectBlocks[9]; static const Common::Rect codeTrueBlocks[9]; - Parallaction_ns *_vm; + Parallaction *_vm; int guiGetSelectedBlock(const Common::Point &p) { @@ -391,7 +390,7 @@ class SelectCharacterInputState_NS : public MenuInputState { _vm->_gfx->invertBackground(codeTrueBlocks[selection]); _vm->_gfx->updateScreen(); _vm->beep(); - g_system->delayMillis(100); + _vm->_system->delayMillis(100); _vm->_gfx->invertBackground(codeTrueBlocks[selection]); _vm->_gfx->updateScreen(); } @@ -427,7 +426,7 @@ class SelectCharacterInputState_NS : public MenuInputState { public: - SelectCharacterInputState_NS(Parallaction_ns *vm, MenuInputHelper *helper) : MenuInputState("selectcharacter", helper), _vm(vm) { + SelectCharacterInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("selectcharacter", helper), _vm(vm) { _keys = (_vm->getPlatform() == Common::kPlatformAmiga && (_vm->getFeatures() & GF_LANG_MULT)) ? _amigaKeys : _pcKeys; _block.create(BLOCK_WIDTH, BLOCK_HEIGHT, 1); } @@ -446,7 +445,7 @@ public: } void delay() { - if (g_system->getMillis() - _startTime < 2000) { + if (_vm->_system->getMillis() - _startTime < 2000) { return; } cleanup(); @@ -488,7 +487,7 @@ public: _vm->_gfx->patchBackground(_emptySlots, SLOT_X, SLOT_Y, false); _vm->_gfx->hideLabel(_labels[0]); _vm->_gfx->showLabel(_labels[1], 60, 30); - _startTime = g_system->getMillis(); + _startTime = _vm->_system->getMillis(); _state = DELAY; } @@ -511,7 +510,6 @@ public: error("If you read this, either your CPU or transivity is broken (we believe the former)."); } - _vm->_inTestResult = false; _vm->cleanupGame(); _vm->scheduleLocationSwitch(_charStartLocation[character]); } @@ -558,7 +556,7 @@ public: cleanup(); - _vm->setArrowCursor(); + _vm->_input->setArrowCursor(); _vm->_input->setMouseState(MOUSE_ENABLED_SHOW); _state = CHOICE; } @@ -623,7 +621,7 @@ const Common::Rect SelectCharacterInputState_NS::codeTrueBlocks[9] = { class ShowCreditsInputState_NS : public MenuInputState { - Parallaction_ns *_vm; + Parallaction *_vm; int _current; uint32 _startTime; @@ -635,7 +633,7 @@ class ShowCreditsInputState_NS : public MenuInputState { static const Credit _credits[6]; public: - ShowCreditsInputState_NS(Parallaction_ns *vm, MenuInputHelper *helper) : MenuInputState("showcredits", helper), _vm(vm) { + ShowCreditsInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("showcredits", helper), _vm(vm) { } void drawCurrentLabel() { @@ -649,14 +647,14 @@ public: virtual MenuInputState* run() { if (_current == -1) { - _startTime = g_system->getMillis(); + _startTime = _vm->_system->getMillis(); _current = 0; drawCurrentLabel(); return this; } int event = _vm->_input->getLastButtonEvent(); - uint32 curTime = g_system->getMillis(); + uint32 curTime = _vm->_system->getMillis(); if ((event == kMouseLeftUp) || (curTime - _startTime > 5500)) { _current++; _startTime = curTime; @@ -688,11 +686,11 @@ const ShowCreditsInputState_NS::Credit ShowCreditsInputState_NS::_credits[6] = { }; class EndIntroInputState_NS : public MenuInputState { - Parallaction_ns *_vm; + Parallaction *_vm; bool _isDemo; public: - EndIntroInputState_NS(Parallaction_ns *vm, MenuInputHelper *helper) : MenuInputState("endintro", helper), _vm(vm) { + EndIntroInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("endintro", helper), _vm(vm) { _isDemo = (_vm->getFeatures() & GF_DEMO) != 0; } @@ -704,6 +702,7 @@ public: } if (_isDemo) { + _vm->_quit = true; _vm->quitGame(); return 0; } @@ -725,7 +724,7 @@ public: class EndPartInputState_NS : public MenuInputState { - Parallaction_ns *_vm; + Parallaction *_vm; bool _allPartsComplete; // part completion messages @@ -741,7 +740,7 @@ class EndPartInputState_NS : public MenuInputState { public: - EndPartInputState_NS(Parallaction_ns *vm, MenuInputHelper *helper) : MenuInputState("endpart", helper), _vm(vm) { + EndPartInputState_NS(Parallaction *vm, MenuInputHelper *helper) : MenuInputState("endpart", helper), _vm(vm) { } virtual MenuInputState* run() { @@ -761,20 +760,23 @@ public: } virtual void enter() { - _allPartsComplete = _vm->allPartsComplete(); + bool completed[3]; + _vm->_saveLoad->getGamePartProgress(completed, 3); + _allPartsComplete = (completed[0] && completed[1] && completed[2]); _vm->_input->setMouseState(MOUSE_DISABLED); + uint16 language = _vm->getInternLanguage(); uint id[4]; if (_allPartsComplete) { - id[0] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg4[_language], 1); - id[1] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg5[_language], 1); - id[2] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg6[_language], 1); - id[3] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg7[_language], 1); + id[0] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg4[language], 1); + id[1] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg5[language], 1); + id[2] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg6[language], 1); + id[3] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg7[language], 1); } else { - id[0] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg0[_language], 1); - id[1] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg1[_language], 1); - id[2] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg2[_language], 1); - id[3] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg3[_language], 1); + id[0] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg0[language], 1); + id[1] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg1[language], 1); + id[2] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg2[language], 1); + id[3] = _vm->_gfx->createLabel(_vm->_menuFont, endMsg3[language], 1); } _vm->_gfx->showLabel(id[0], CENTER_LABEL_HORIZONTAL, 70); diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp index 19747c007e..c91421e15e 100644 --- a/engines/parallaction/input.cpp +++ b/engines/parallaction/input.cpp @@ -31,6 +31,58 @@ namespace Parallaction { +#define MOUSEARROW_WIDTH_NS 16 +#define MOUSEARROW_HEIGHT_NS 16 + +#define MOUSECOMBO_WIDTH_NS 32 // sizes for cursor + selected inventory item +#define MOUSECOMBO_HEIGHT_NS 32 + +struct MouseComboProperties { + int _xOffset; + int _yOffset; + int _width; + int _height; +}; +/* +// TODO: improve NS's handling of normal cursor before merging cursor code. +MouseComboProperties _mouseComboProps_NS = { + 7, // combo x offset (the icon from the inventory will be rendered from here) + 7, // combo y offset (ditto) + 32, // combo (arrow + icon) width + 32 // combo (arrow + icon) height +}; +*/ +MouseComboProperties _mouseComboProps_BR = { + 8, // combo x offset (the icon from the inventory will be rendered from here) + 8, // combo y offset (ditto) + 68, // combo (arrow + icon) width + 68 // combo (arrow + icon) height +}; + +Input::Input(Parallaction *vm) : _vm(vm) { + _gameType = _vm->getGameType(); + _transCurrentHoverItem = 0; + _hasDelayedAction = false; // actived when the character needs to move before taking an action + _mouseState = MOUSE_DISABLED; + _activeItem._index = 0; + _activeItem._id = 0; + _mouseButtons = 0; + _delayedActionZone = nullZonePtr; + + initCursors(); +} + +Input::~Input() { + if (_gameType == GType_Nippon) { + delete _mouseArrow; + } + + delete _comboArrow; + delete _dinoCursor; + delete _dougCursor; + delete _donnaCursor; +} + // FIXME: the engine has 3 event loops. The following routine hosts the main one, // and it's called from 8 different places in the code. There exist 2 more specialised // loops which could possibly be merged into this one with some effort in changing @@ -78,6 +130,7 @@ void Input::readInput() { case Common::EVENT_MOUSEMOVE: _mousePos = e.mouse; break; + case Common::EVENT_RTL: case Common::EVENT_QUIT: _vm->_quit = true; @@ -127,9 +180,9 @@ void Input::waitForButtonEvent(uint32 buttonEventMask, int32 timeout) { } -void Input::updateGameInput() { +int Input::updateGameInput() { - readInput(); + int event = kEvNone; if (!isMouseEnabled() || (_engineFlags & kEngineWalking) || @@ -141,44 +194,38 @@ void Input::updateGameInput() { (_engineFlags & kEngineChangeLocation) == 0 ); - return; + return event; } if (_hasKeyPressEvent && (_vm->getFeatures() & GF_DEMO) == 0) { - if (_keyPressed.keycode == Common::KEYCODE_l) _inputData._event = kEvLoadGame; - if (_keyPressed.keycode == Common::KEYCODE_s) _inputData._event = kEvSaveGame; + if (_keyPressed.keycode == Common::KEYCODE_l) event = kEvLoadGame; + if (_keyPressed.keycode == Common::KEYCODE_s) event = kEvSaveGame; } - if (_inputData._event == kEvNone) { - _inputData._mousePos = _mousePos; + if (event == kEvNone) { translateGameInput(); } + return event; } -InputData* Input::updateInput() { +int Input::updateInput() { - _inputData._event = kEvNone; + int event = kEvNone; + readInput(); switch (_inputMode) { - case kInputModeComment: - case kInputModeDialogue: - case kInputModeMenu: - readInput(); - break; - case kInputModeGame: - updateGameInput(); + event = updateGameInput(); break; case kInputModeInventory: - readInput(); updateInventoryInput(); break; } - return &_inputData; + return event; } void Input::trackMouse(ZonePtr z) { @@ -212,7 +259,7 @@ void Input::takeAction(ZonePtr z) { void Input::walkTo(const Common::Point &dest) { stopHovering(); - _vm->setArrowCursor(); + setArrowCursor(); _vm->_char.scheduleWalk(dest.x, dest.y); } @@ -252,7 +299,6 @@ bool Input::translateGameInput() { if ((_mouseButtons == kMouseLeftUp) && ((_activeItem._id != 0) || ((z->_type & 0xFFFF) == kZoneCommand))) { - _inputData._zone = z; if (z->_flags & kFlagsNoWalk) { // character doesn't need to walk to take specified action takeAction(z); @@ -269,7 +315,7 @@ bool Input::translateGameInput() { } _vm->beep(); - _vm->setArrowCursor(); + setArrowCursor(); return true; } @@ -285,7 +331,7 @@ void Input::enterInventoryMode() { _activeItem._index = (_activeItem._id >> 16) & 0xFFFF; _engineFlags |= kEngineDragging; } else { - _vm->setArrowCursor(); + setArrowCursor(); } } @@ -320,12 +366,12 @@ void Input::exitInventoryMode() { _vm->closeInventory(); if (pos == -1) { - _vm->setArrowCursor(); + setArrowCursor(); } else { const InventoryItem *item = _vm->getInventoryItem(pos); if (item->_index != 0) { _activeItem._id = item->_id; - _vm->setInventoryCursor(item->_index); + setInventoryCursor(item->_index); } } _vm->resumeJobs(); @@ -373,4 +419,96 @@ bool Input::isMouseEnabled() { return (_mouseState == MOUSE_ENABLED_SHOW) || (_mouseState == MOUSE_ENABLED_HIDE); } + +void Input::initCursors() { + + _dinoCursor = _donnaCursor = _dougCursor = 0; + + switch (_gameType) { + case GType_Nippon: + _comboArrow = _vm->_disk->loadPointer("pointer"); + _mouseArrow = new Cnv(1, MOUSEARROW_WIDTH_NS, MOUSEARROW_HEIGHT_NS, _resMouseArrow_NS, false); + break; + + case GType_BRA: + if (_vm->getPlatform() == Common::kPlatformPC) { + _dinoCursor = _vm->_disk->loadPointer("pointer1"); + _dougCursor = _vm->_disk->loadPointer("pointer2"); + _donnaCursor = _vm->_disk->loadPointer("pointer3"); + + Graphics::Surface *surf = new Graphics::Surface; + surf->create(_mouseComboProps_BR._width, _mouseComboProps_BR._height, 1); + _comboArrow = new SurfaceToFrames(surf); + + // TODO: choose the pointer depending on the active character + // For now, we pick Donna's + _mouseArrow = _donnaCursor; + } else { + // TODO: Where are the Amiga cursors? + _mouseArrow = 0; + } + break; + + default: + warning("Input::initCursors: unknown gametype"); + } + +} + +void Input::setArrowCursor() { + + switch (_gameType) { + case GType_Nippon: + debugC(1, kDebugInput, "setting mouse cursor to arrow"); + // this stuff is needed to avoid artifacts with labels and selected items when switching cursors + stopHovering(); + _activeItem._id = 0; + _vm->_system->setMouseCursor(_mouseArrow->getData(0), MOUSEARROW_WIDTH_NS, MOUSEARROW_HEIGHT_NS, 0, 0, 0); + break; + + case GType_BRA: { + if (_vm->getPlatform() == Common::kPlatformAmiga) + return; + + Common::Rect r; + _mouseArrow->getRect(0, r); + _vm->_system->setMouseCursor(_mouseArrow->getData(0), r.width(), r.height(), 0, 0, 0); + _vm->_system->showMouse(true); + _activeItem._id = 0; + break; + } + + default: + warning("Input::setArrowCursor: unknown gametype"); + } + +} + +void Input::setInventoryCursor(ItemName name) { + assert(name > 0); + + switch (_gameType) { + case GType_Nippon: { + byte *v8 = _comboArrow->getData(0); + // FIXME: destination offseting is not clear + _vm->_inventoryRenderer->drawItem(name, v8 + 7 * MOUSECOMBO_WIDTH_NS + 7, MOUSECOMBO_WIDTH_NS); + _vm->_system->setMouseCursor(v8, MOUSECOMBO_WIDTH_NS, MOUSECOMBO_HEIGHT_NS, 0, 0, 0); + break; + } + + case GType_BRA: { + byte *src = _mouseArrow->getData(0); + byte *dst = _comboArrow->getData(0); + memcpy(dst, src, _comboArrow->getSize(0)); + // FIXME: destination offseting is not clear + _vm->_inventoryRenderer->drawItem(name, dst + _mouseComboProps_BR._yOffset * _mouseComboProps_BR._width + _mouseComboProps_BR._xOffset, _mouseComboProps_BR._width); + _vm->_system->setMouseCursor(dst, _mouseComboProps_BR._width, _mouseComboProps_BR._height, 0, 0, 0); + } + + default: + warning("Input::setInventoryCursor: unknown gametype"); + } + +} + } // namespace Parallaction diff --git a/engines/parallaction/input.h b/engines/parallaction/input.h index c1e912db74..e7d20c0d2e 100644 --- a/engines/parallaction/input.h +++ b/engines/parallaction/input.h @@ -41,14 +41,6 @@ enum { kMouseRightDown = 8 }; -struct InputData { - uint16 _event; - Common::Point _mousePos; - int16 _inventoryIndex; - ZonePtr _zone; - uint _label; -}; - enum MouseTriState { MOUSE_ENABLED_SHOW, MOUSE_ENABLED_HIDE, @@ -56,10 +48,7 @@ enum MouseTriState { }; class Input { - void updateGameInput(); - - // input-only - InputData _inputData; + int updateGameInput(); bool _hasKeyPressEvent; Common::KeyState _keyPressed; @@ -69,7 +58,7 @@ class Input { int16 _transCurrentHoverItem; - InputData *translateInput(); + void translateInput(); bool translateGameInput(); bool updateInventoryInput(); void takeAction(ZonePtr z); @@ -85,6 +74,17 @@ class Input { void enterInventoryMode(); void exitInventoryMode(); + int _gameType; + + static byte _resMouseArrow_NS[256]; + Frames *_mouseArrow; + Frames *_comboArrow; + Frames *_dinoCursor; + Frames *_dougCursor; + Frames *_donnaCursor; + + void initCursors(); + public: enum { kInputModeGame = 0, @@ -95,18 +95,8 @@ public: }; - Input(Parallaction *vm) : _vm(vm) { - _transCurrentHoverItem = 0; - _hasDelayedAction = false; // actived when the character needs to move before taking an action - _mouseState = MOUSE_DISABLED; - _activeItem._index = 0; - _activeItem._id = 0; - _mouseButtons = 0; - _delayedActionZone = nullZonePtr; - } - - virtual ~Input() { } - + Input(Parallaction *vm); + virtual ~Input(); void getCursorPos(Common::Point& p) { p = _mousePos; @@ -116,7 +106,7 @@ public: InventoryItem _activeItem; void readInput(); - InputData* updateInput(); + int updateInput(); void trackMouse(ZonePtr z); void waitForButtonEvent(uint32 buttonEventMask, int32 timeout = -1); uint32 getLastButtonEvent() { return _mouseButtons; } @@ -129,6 +119,9 @@ public: void setMouseState(MouseTriState state); MouseTriState getMouseState(); bool isMouseEnabled(); + + void setArrowCursor(); + void setInventoryCursor(ItemName name); }; } // namespace Parallaction diff --git a/engines/parallaction/objects.cpp b/engines/parallaction/objects.cpp index d2332643ed..b4776250c6 100644 --- a/engines/parallaction/objects.cpp +++ b/engines/parallaction/objects.cpp @@ -180,7 +180,6 @@ Zone::~Zone() { case kZoneDoor: free(u.door->_location); - free(u.door->_background); u.door->gfxobj->release(); delete u.door; break; @@ -191,7 +190,6 @@ Zone::~Zone() { break; case kZoneGet: - free(u.get->_backup); u.get->gfxobj->release(); delete u.get; break; diff --git a/engines/parallaction/objects.h b/engines/parallaction/objects.h index f66e602f68..eee69383b6 100644 --- a/engines/parallaction/objects.h +++ b/engines/parallaction/objects.h @@ -192,23 +192,19 @@ struct Dialogue { ~Dialogue(); }; -struct GetData { // size = 24 +struct GetData { uint32 _icon; GfxObj *gfxobj; - byte *_backup; - uint16 field_14; // unused - uint16 field_16; // unused MaskBuffer _mask[2]; bool hasMask; GetData() { _icon = 0; - _backup = NULL; gfxobj = NULL; hasMask = false; } }; -struct SpeakData { // size = 36 +struct SpeakData { char _name[32]; Dialogue *_dialogue; @@ -217,30 +213,25 @@ struct SpeakData { // size = 36 _dialogue = NULL; } }; -struct ExamineData { // size = 28 +struct ExamineData { GfxObj *_cnv; - uint16 _opBase; // unused - uint16 field_12; // unused char* _description; char* _filename; ExamineData() { - _opBase = 0; _description = NULL; _filename = NULL; _cnv = NULL; } }; -struct DoorData { // size = 28 +struct DoorData { char* _location; GfxObj *gfxobj; - byte* _background; Common::Point _startPos; uint16 _startFrame; DoorData() { _location = NULL; - _background = NULL; _startFrame = 0; gfxobj = NULL; } diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp index afa246a9f8..03464d8a7e 100644 --- a/engines/parallaction/parallaction.cpp +++ b/engines/parallaction/parallaction.cpp @@ -35,6 +35,7 @@ #include "parallaction/input.h" #include "parallaction/parallaction.h" #include "parallaction/debug.h" +#include "parallaction/saveload.h" #include "parallaction/sound.h" @@ -47,7 +48,6 @@ Parallaction *_vm = NULL; // public stuff char _saveData1[30] = { '\0' }; -uint16 _language = 0; uint32 _engineFlags = 0; uint16 _score = 1; @@ -100,8 +100,6 @@ Parallaction::~Parallaction() { cleanupGui(); - delete _comboArrow; - delete _localFlagNames; delete _gfx; delete _soundMan; @@ -116,9 +114,7 @@ int Parallaction::init() { _objectsNames = NULL; _globalFlagsNames = NULL; _location._hasSound = false; - _baseTime = 0; _numLocations = 0; - _gameToLoad = -1; _location._startPosition.x = -1000; _location._startPosition.y = -1000; _location._startFrame = 0; @@ -126,7 +122,7 @@ int Parallaction::init() { _location._endComment = NULL; _quit = false; - + _pathBuffer = 0; _screenSize = _screenWidth * _screenHeight; @@ -137,6 +133,7 @@ int Parallaction::init() { initInventory(); // needs to be pushed into subclass + // this needs _disk to be already setup _input = new Input(this); _gfx = new Gfx(this); @@ -146,19 +143,10 @@ int Parallaction::init() { _menuHelper = 0; setupBalloonManager(); - syncSoundSettings(); return 0; } - -void Parallaction::clearSet(OpcodeSet &opcodes) { - for (Common::Array<const Opcode*>::iterator i = opcodes.begin(); i != opcodes.end(); ++i) - delete *i; - opcodes.clear(); -} - - void Parallaction::updateView() { if ((_engineFlags & kEnginePauseJobs) && (_input->_inputMode != Input::kInputModeInventory)) { @@ -167,7 +155,7 @@ void Parallaction::updateView() { _gfx->animatePalette(); _gfx->updateScreen(); - g_system->delayMillis(30); + _vm->_system->delayMillis(30); } @@ -282,7 +270,15 @@ void Parallaction::freeLocation() { return; } +void Parallaction::showSlide(const char *name, int x, int y) { + BackgroundInfo *info = new BackgroundInfo; + _disk->loadSlide(*info, name); + + info->x = (x == CENTER_LABEL_HORIZONTAL) ? ((_vm->_screenWidth - info->width) >> 1) : x; + info->y = (y == CENTER_LABEL_VERTICAL) ? ((_vm->_screenHeight - info->height) >> 1) : y; + _gfx->setBackground(kBackgroundSlide, info); +} void Parallaction::freeBackground() { @@ -307,23 +303,19 @@ void Parallaction::showLocationComment(const char *text, bool end) { } -void Parallaction::processInput(InputData *data) { - if (!data) { - return; - } - - switch (data->_event) { +void Parallaction::processInput(int event) { + switch (event) { case kEvSaveGame: _input->stopHovering(); - saveGame(); - setArrowCursor(); + _saveLoad->saveGame(); + _input->setArrowCursor(); break; case kEvLoadGame: _input->stopHovering(); - loadGame(); - setArrowCursor(); + _saveLoad->loadGame(); + _input->setArrowCursor(); break; } @@ -333,22 +325,19 @@ void Parallaction::processInput(InputData *data) { void Parallaction::runGame() { - InputData *data = _input->updateInput(); - if (_vm->quit()) + int event = _input->updateInput(); + if (quit()) return; runGuiFrame(); runDialogueFrame(); runCommentFrame(); - if (_vm->quit()) - return; - if (_input->_inputMode == Input::kInputModeGame) { - processInput(data); + processInput(event); runPendingZones(); - if (_vm->quit()) + if (quit()) return; if (_engineFlags & kEngineChangeLocation) { @@ -411,7 +400,7 @@ void Parallaction::doLocationEnterTransition() { pal.fadeTo(_gfx->_palette, 4); _gfx->setPalette(pal); _gfx->updateScreen(); - g_system->delayMillis(20); + _vm->_system->delayMillis(20); } _gfx->setPalette(_gfx->_palette); @@ -439,6 +428,387 @@ uint32 Parallaction::getLocationFlags() { +void Parallaction::drawAnimations() { + debugC(9, kDebugExec, "Parallaction_ns::drawAnimations()\n"); + + uint16 layer = 0, scale = 100; + + for (AnimationList::iterator it = _location._animations.begin(); it != _location._animations.end(); it++) { + + AnimationPtr anim = *it; + GfxObj *obj = anim->gfxobj; + + // Validation is performed here, so that every animation is affected, instead that only the ones + // who *own* a script. In fact, some scripts can change values in other animations. + // The right way to do this would be to enforce validation when any variable is modified from + // a script. + anim->validateScriptVars(); + + if ((anim->_flags & kFlagsActive) && ((anim->_flags & kFlagsRemove) == 0)) { + + if (anim->_flags & kFlagsNoMasked) + layer = LAYER_FOREGROUND; + else { + if (getGameType() == GType_Nippon) { + // Layer in NS depends on where the animation is on the screen, for each animation. + layer = _gfx->_backgroundInfo->getLayer(anim->getFrameY() + anim->height()); + } else { + // Layer in BRA is calculated from Z value. For characters it is the same as NS, + // but other animations can have Z set from scripts independently from their + // position on the screen. + layer = _gfx->_backgroundInfo->getLayer(anim->getZ()); + } + } + + if (getGameType() == GType_BRA) { + if (anim->_flags & (kFlagsScaled | kFlagsCharacter)) { + if (anim->getZ() <= _location._zeta0) { + if (anim->getZ() >= _location._zeta1) { + scale = ((anim->getZ() - _location._zeta1) * (100 - _location._zeta2)) / (_location._zeta0 - _location._zeta1) + _location._zeta2; + } else { + scale = _location._zeta2; + } + } + } + } + + if (obj) { + _gfx->showGfxObj(obj, true); + obj->frame = anim->getF(); + obj->x = anim->getX(); + obj->y = anim->getY(); + obj->z = anim->getZ(); + obj->layer = layer; + obj->scale = scale; + } + } + + if (((anim->_flags & kFlagsActive) == 0) && (anim->_flags & kFlagsRemove)) { + anim->_flags &= ~kFlagsRemove; + } + + if ((anim->_flags & kFlagsActive) && (anim->_flags & kFlagsRemove)) { + anim->_flags &= ~kFlagsActive; + anim->_flags |= kFlagsRemove; + if (obj) { + _gfx->showGfxObj(obj, false); + } + } + } + + debugC(9, kDebugExec, "Parallaction_ns::drawAnimations done()\n"); + + return; +} + + +void Parallaction::showZone(ZonePtr z, bool visible) { + if (!z) { + return; + } + + if (visible) { + z->_flags &= ~kFlagsRemove; + z->_flags |= kFlagsActive; + } else { + z->_flags |= kFlagsRemove; + } + + if ((z->_type & 0xFFFF) == kZoneGet) { + _gfx->showGfxObj(z->u.get->gfxobj, visible); + + GetData *data = z->u.get; + if (data->hasMask && _gfx->_backgroundInfo->hasMask) { + if (visible) { + _gfx->_backgroundInfo->mask.bltOr(data->gfxobj->x, data->gfxobj->y, data->_mask[0], 0, 0, data->_mask->w, data->_mask->h); + } else { + _gfx->_backgroundInfo->mask.bltCopy(data->gfxobj->x, data->gfxobj->y, data->_mask[1], 0, 0, data->_mask->w, data->_mask->h); + } + } + } +} + + +// +// ZONE TYPE: EXAMINE +// + +void Parallaction::enterCommentMode(ZonePtr z) { + if (!z) { + return; + } + + _commentZone = z; + + ExamineData *data = _commentZone->u.examine; + + if (!data->_description) { + return; + } + + // TODO: move this balloons stuff into DialogueManager and BalloonManager + if (getGameType() == GType_Nippon) { + int id; + if (data->_filename) { + if (data->_cnv == 0) { + data->_cnv = _disk->loadStatic(data->_filename); + } + + _gfx->setHalfbriteMode(true); + _balloonMan->setSingleBalloon(data->_description, 0, 90, 0, BalloonManager::kNormalColor); + Common::Rect r; + data->_cnv->getRect(0, r); + id = _gfx->setItem(data->_cnv, 140, (_screenHeight - r.height())/2); + _gfx->setItemFrame(id, 0); + id = _gfx->setItem(_char._head, 100, 152); + _gfx->setItemFrame(id, 0); + } else { + _balloonMan->setSingleBalloon(data->_description, 140, 10, 0, BalloonManager::kNormalColor); + id = _gfx->setItem(_char._talk, 190, 80); + _gfx->setItemFrame(id, 0); + } + } else + if (getGameType() == GType_BRA) { + _balloonMan->setSingleBalloon(data->_description, 0, 0, 1, BalloonManager::kNormalColor); + int id = _gfx->setItem(_char._talk, 10, 80); + _gfx->setItemFrame(id, 0); + } + + _input->_inputMode = Input::kInputModeComment; +} + +void Parallaction::exitCommentMode() { + _input->_inputMode = Input::kInputModeGame; + + hideDialogueStuff(); + _gfx->setHalfbriteMode(false); + + _cmdExec->run(_commentZone->_commands, _commentZone); + _commentZone = nullZonePtr; +} + +void Parallaction::runCommentFrame() { + if (_input->_inputMode != Input::kInputModeComment) { + return; + } + + if (_input->getLastButtonEvent() == kMouseLeftUp) { + exitCommentMode(); + } +} + + +void Parallaction::runZone(ZonePtr z) { + debugC(3, kDebugExec, "runZone (%s)", z->_name); + + uint16 subtype = z->_type & 0xFFFF; + + debugC(3, kDebugExec, "type = %x, object = %x", subtype, (z->_type & 0xFFFF0000) >> 16); + switch(subtype) { + + case kZoneExamine: + enterCommentMode(z); + return; + + case kZoneGet: + pickupItem(z); + break; + + case kZoneDoor: + if (z->_flags & kFlagsLocked) break; + updateDoor(z, !(z->_flags & kFlagsClosed)); + break; + + case kZoneHear: + _soundMan->playSfx(z->u.hear->_name, z->u.hear->_channel, (z->_flags & kFlagsLooping) == kFlagsLooping, 60); + break; + + case kZoneSpeak: + enterDialogueMode(z); + return; + } + + debugC(3, kDebugExec, "runZone completed"); + + _cmdExec->run(z->_commands, z); + + return; +} + +// +// ZONE TYPE: DOOR +// +void Parallaction::updateDoor(ZonePtr z, bool close) { + z->_flags = close ? (z->_flags |= kFlagsClosed) : (z->_flags &= ~kFlagsClosed); + + if (z->u.door->gfxobj) { + uint frame = (close ? 0 : 1); +// z->u.door->gfxobj->setFrame(frame); + z->u.door->gfxobj->frame = frame; + } + + return; +} + + + +// +// ZONE TYPE: GET +// + +bool Parallaction::pickupItem(ZonePtr z) { + if (z->_flags & kFlagsFixed) { + return false; + } + + int slot = addInventoryItem(z->u.get->_icon); + if (slot != -1) { + showZone(z, false); + } + + return (slot != -1); +} + +// FIXME: input coordinates must be offseted to handle scrolling! +bool Parallaction::checkSpecialZoneBox(ZonePtr z, uint32 type, uint x, uint y) { + // not a special zone + if ((z->getX() != -2) && (z->getX() != -3)) { + return false; + } + + // WORKAROUND: this huge condition is needed because we made TypeData a collection of structs + // instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine, + // but we need to check it separately here. The same workaround is applied in freeZones. + if ((((z->_type & 0xFFFF) == kZoneMerge) && (((x == z->u.merge->_obj1) && (y == z->u.merge->_obj2)) || ((x == z->u.merge->_obj2) && (y == z->u.merge->_obj1)))) || + (((z->_type & 0xFFFF) == kZoneGet) && ((x == z->u.get->_icon) || (y == z->u.get->_icon)))) { + + // WORKAROUND for bug 2070751: special zones are only used in NS, to allow the + // the EXAMINE/USE action to be applied on some particular item in the inventory. + // The usage a verb requires at least an item match, so type can't be 0, as it + // was in the original code. This bug has been here since the beginning, and was + // hidden by label code, which filtered the bogus matches produced here. + + // look for action + item match + if (z->_type == type) + return true; + // look for item match, but don't accept 0 types + if (((z->_type & 0xFFFF0000) == type) && (type)) + return true; + } + + return false; +} + +// FIXME: input coordinates must be offseted to handle scrolling! +bool Parallaction::checkZoneBox(ZonePtr z, uint32 type, uint x, uint y) { + if (z->_flags & kFlagsRemove) + return false; + + debugC(5, kDebugExec, "checkZoneBox for %s (type = %x, x = %i, y = %i)", z->_name, type, x, y); + + Common::Rect r; + z->getBox(r); + r.right++; // adjust border because Common::Rect doesn't include bottom-right edge + r.bottom++; + + r.grow(-1); // allows some tolerance for mouse click + + if (!r.contains(x, y)) { + + // check for special zones (items defined in common.loc) + if (checkSpecialZoneBox(z, type, x, y)) + return true; + + if (z->getX() != -1) + return false; + if ((int)x < _char._ani->getFrameX()) + return false; + if ((int)x > (_char._ani->getFrameX() + _char._ani->width())) + return false; + if ((int)y < _char._ani->getFrameY()) + return false; + if ((int)y > (_char._ani->getFrameY() + _char._ani->height())) + return false; + } + + // normal Zone + if ((type == 0) && ((z->_type & 0xFFFF0000) == 0)) + return true; + if (z->_type == type) + return true; + if ((z->_type & 0xFFFF0000) == type) + return true; + + return false; +} + +// FIXME: input coordinates must be offseted to handle scrolling! +bool Parallaction::checkLinkedAnimBox(ZonePtr z, uint32 type, uint x, uint y) { + if (z->_flags & kFlagsRemove) + return false; + + if ((z->_flags & kFlagsAnimLinked) == 0) + return false; + + debugC(5, kDebugExec, "checkLinkedAnimBox for %s (type = %x, x = %i, y = %i)", z->_name, type, x, y); + + AnimationPtr anim = z->_linkedAnim; + Common::Rect r(anim->getFrameX(), anim->getFrameY(), anim->getFrameX() + anim->width() + 1, anim->getFrameY() + anim->height() + 1); + + if (!r.contains(x, y)) { + return false; + } + + // NOTE: the implementation of the following lines is a different in the + // original... it is working so far, though + if ((type == 0) && ((z->_type & 0xFFFF0000) == 0)) + return true; + if (z->_type == type) + return true; + if ((z->_type & 0xFFFF0000) == type) + return true; + + return false; +} + +ZonePtr Parallaction::hitZone(uint32 type, uint16 x, uint16 y) { + uint16 _di = y; + uint16 _si = x; + + for (ZoneList::iterator it = _location._zones.begin(); it != _location._zones.end(); it++) { + if (checkLinkedAnimBox(*it, type, x, y)) { + return *it; + } + if (checkZoneBox(*it, type, x, y)) { + return *it; + } + } + + + int16 _a, _b, _c, _d, _e, _f; + for (AnimationList::iterator ait = _location._animations.begin(); ait != _location._animations.end(); ait++) { + + AnimationPtr a = *ait; + + _a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation + _e = ((_si >= a->getFrameX() + a->width()) || (_si <= a->getFrameX())) ? 0 : 1; // _e: horizontal range + _f = ((_di >= a->getFrameY() + a->height()) || (_di <= a->getFrameY())) ? 0 : 1; // _f: vertical range + + _b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character) + _c = (a->_type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object + _d = ((a->_type & 0xFFFF0000) != type) ? 0 : 1; // _d: Animation is an object of the same type + + if ((_a != 0 && _e != 0 && _f != 0) && ((_b != 0 && _c != 0) || (a->_type == type) || (_d != 0))) { + + return a; + + } + + } + + return nullZonePtr; +} + ZonePtr Parallaction::findZone(const char *name) { @@ -460,8 +830,7 @@ void Parallaction::freeZones() { // NOTE : this condition has been relaxed compared to the original, to allow the engine // to retain special - needed - zones that were lost across location switches. ZonePtr z = *it; - - if (((z->getY() == -1) || (z->getX() == -2)) && ((_vm->quit()) == 0)) { + if (((z->getY() == -1) || (z->getX() == -2)) && (_quit == 0)) { debugC(2, kDebugExec, "freeZones preserving zone '%s'", z->_name); it++; } else { @@ -475,11 +844,6 @@ void Parallaction::freeZones() { return; } -void Parallaction::syncSoundSettings() { - _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); - _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume") / 6); - _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); -} enum { WALK_LEFT = 0, @@ -528,7 +892,7 @@ Character::Character(Parallaction *vm) : _vm(vm), _ani(new Animation) { _ani->setY(100); _ani->setZ(10); _ani->setF(0); - _ani->_flags = kFlagsActive | kFlagsNoName; + _ani->_flags = kFlagsActive | kFlagsNoName | kFlagsCharacter; _ani->_type = kZoneYou; strncpy(_ani->_name, "yourself", ZONENAME_LENGTH); diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h index eb7ab2e54b..d7add635cd 100644 --- a/engines/parallaction/parallaction.h +++ b/engines/parallaction/parallaction.h @@ -29,6 +29,7 @@ #include "common/str.h" #include "common/stack.h" #include "common/array.h" +#include "common/func.h" #include "common/savefile.h" #include "engines/engine.h" @@ -44,8 +45,6 @@ #define PATH_LEN 200 -extern OSystem *g_system; - namespace Parallaction { enum { @@ -71,33 +70,6 @@ enum { }; -// high values mean high priority - -enum { - kPriority0 = 0, - kPriority1 = 1, - kPriority2 = 2, - kPriority3 = 3, - kPriority4 = 4, - kPriority5 = 5, - kPriority6 = 6, - kPriority7 = 7, - kPriority8 = 8, - kPriority9 = 9, - kPriority10 = 10, - kPriority11 = 11, - kPriority12 = 12, - kPriority13 = 13, - kPriority14 = 14, - kPriority15 = 15, - kPriority16 = 16, - kPriority17 = 17, - kPriority18 = 18, - kPriority19 = 19, - kPriority20 = 20, - kPriority21 = 21 -}; - enum EngineFlags { kEnginePauseJobs = (1 << 1), kEngineWalking = (1 << 3), @@ -115,10 +87,6 @@ enum { kEvLoadGame = 4000 }; -enum { - kCursorArrow = -1 -}; - enum ParallactionGameType { GType_Nippon = 1, GType_BRA @@ -129,10 +97,8 @@ struct PARALLACTIONGameDescription; -extern uint16 _mouseButtons; extern char _password[8]; extern uint16 _score; -extern uint16 _language; extern uint32 _engineFlags; extern char _saveData1[]; extern uint32 _globalFlags; @@ -237,6 +203,7 @@ public: }; +class SaveLoad; #define NUM_LOCATIONS 120 @@ -244,239 +211,148 @@ class Parallaction : public Engine { friend class Debugger; public: - - Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gameDesc); - ~Parallaction(); - - int init(); - - virtual bool loadGame() = 0; - virtual bool saveGame() = 0; - - bool _quit; /* The only reason this flag exists is for freeZones() to properly - * delete all zones when necessary. THIS FLAG IS NOT THE ENGINE QUIT FLAG, - * use _eventMan->shouldQuit() for that. - */ - - Input *_input; - - void processInput(InputData* data); - - void pauseJobs(); - void resumeJobs(); - - virtual void syncSoundSettings(); - - ZonePtr findZone(const char *name); - ZonePtr hitZone(uint32 type, uint16 x, uint16 y); - void runZone(ZonePtr z); - void freeZones(); - - AnimationPtr findAnimation(const char *name); - void freeAnimations(); - - void setBackground(const char *background, const char *mask, const char *path); - void freeBackground(); - - Table *_globalFlagsNames; - Table *_objectsNames; - Table *_callableNames; - Table *_localFlagNames; - -public: int getGameType() const; uint32 getFeatures() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; +protected: // members + bool detectGame(void); + private: const PARALLACTIONGameDescription *_gameDescription; + uint16 _language; public: + Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gameDesc); + ~Parallaction(); + + int init(); + // info int32 _screenWidth; int32 _screenHeight; int32 _screenSize; - PathBuffer *_pathBuffer; - + // subsystems + Gfx *_gfx; + Disk *_disk; + Input *_input; SoundMan *_soundMan; + Debugger *_debugger; + SaveLoad *_saveLoad; + MenuInputHelper *_menuHelper; + Common::RandomSource _rnd; - Gfx* _gfx; - Disk* _disk; + // fonts + Font *_labelFont; + Font *_menuFont; + Font *_introFont; + Font *_dialogueFont; - CommandExec* _cmdExec; - ProgramExec* _programExec; + // game utilities + Table *_globalFlagsNames; + Table *_objectsNames; + Table *_callableNames; + Table *_localFlagNames; + CommandExec *_cmdExec; + ProgramExec *_programExec; + PathBuffer *_pathBuffer; + Inventory *_inventory; + BalloonManager *_balloonMan; + DialogueManager *_dialogueMan; + InventoryRenderer *_inventoryRenderer; + + // game data Character _char; - - void setLocationFlags(uint32 flags); - void clearLocationFlags(uint32 flags); - void toggleLocationFlags(uint32 flags); - uint32 getLocationFlags(); - uint32 _localFlags[NUM_LOCATIONS]; char _locationNames[NUM_LOCATIONS][32]; int16 _currentLocationIndex; uint16 _numLocations; Location _location; - ZonePtr _activeZone; + char _characterName1[50]; // only used in changeCharacter + ZonePtr _zoneTrap; + ZonePtr _commentZone; + bool _quit; /* The only reason this flag exists is for freeZones() to properly + * delete all zones when necessary. THIS FLAG IS NOT THE ENGINE QUIT FLAG, + * use _eventMan->shouldQuit() for that. + */ - Font *_labelFont; - Font *_menuFont; - Font *_introFont; - Font *_dialogueFont; - - Common::RandomSource _rnd; - - Debugger *_debugger; - Frames *_comboArrow; - - -protected: // data - uint32 _baseTime; - char _characterName1[50]; // only used in changeCharacter - - int _gameToLoad; - Common::String _saveFileName; - - -protected: // members - bool detectGame(void); - - void initGlobals(); - void runGame(); - void updateView(); - - void doLocationEnterTransition(); - virtual void changeLocation(char *location) = 0; - virtual void runPendingZones() = 0; - void allocateLocationSlot(const char *name); - void finalizeLocationParsing(); - void freeLocation(); - void showLocationComment(const char *text, bool end); - - void displayComment(ExamineData *data); - - void freeCharacter(); - - bool pickupItem(ZonePtr z); - - void clearSet(OpcodeSet &opcodes); - +protected: + void runGame(); + void runGuiFrame(); + void cleanupGui(); + void runDialogueFrame(); + void exitDialogueMode(); + void runCommentFrame(); + void enterCommentMode(ZonePtr z); + void exitCommentMode(); + void processInput(int event); + void updateView(); + void drawAnimations(); + void freeCharacter(); + void freeLocation(); + void doLocationEnterTransition(); + void allocateLocationSlot(const char *name); + void finalizeLocationParsing(); + void showLocationComment(const char *text, bool end); + void setupBalloonManager(); public: - void scheduleLocationSwitch(const char *location); - virtual void changeCharacter(const char *name) = 0; - - virtual void callFunction(uint index, void* parm) { } - - virtual void setArrowCursor() = 0; - virtual void setInventoryCursor(ItemName name) = 0; - - virtual void parseLocation(const char* name) = 0; - - void updateDoor(ZonePtr z, bool close); - - virtual void drawAnimations() = 0; - - void beep(); - - ZonePtr _zoneTrap; - PathBuilder* getPathBuilder(Character *ch); + void beep(); + void pauseJobs(); + void resumeJobs(); + void hideDialogueStuff(); + uint getInternLanguage(); + void setInternLanguage(uint id); + void enterDialogueMode(ZonePtr z); + void scheduleLocationSwitch(const char *location); + void showSlide(const char *name, int x = 0, int y = 0); public: -// const char **_zoneFlagNamesRes; -// const char **_zoneTypeNamesRes; -// const char **_commandsNamesRes; - const char **_callableNamesRes; - const char **_instructionNamesRes; - - void highlightInventoryItem(ItemPosition pos); - int16 getHoverInventoryItem(int16 x, int16 y); - int addInventoryItem(ItemName item); - int addInventoryItem(ItemName item, uint32 value); - void dropItem(uint16 v); - bool isItemInInventory(int32 v); - const InventoryItem* getInventoryItem(int16 pos); - int16 getInventoryItemIndex(int16 pos); - void initInventory(); - void destroyInventory(); - void cleanInventory(bool keepVerbs = true); - void openInventory(); - void closeInventory(); - - Inventory *_inventory; - InventoryRenderer *_inventoryRenderer; - - BalloonManager *_balloonMan; - - void setupBalloonManager(); - - void hideDialogueStuff(); - DialogueManager *_dialogueMan; - void enterDialogueMode(ZonePtr z); - void exitDialogueMode(); - void runDialogueFrame(); - - MenuInputHelper *_menuHelper; - void runGuiFrame(); - void cleanupGui(); - - ZonePtr _commentZone; - void enterCommentMode(ZonePtr z); - void exitCommentMode(); - void runCommentFrame(); - - void setInternLanguage(uint id); - uint getInternLanguage(); + void setLocationFlags(uint32 flags); + void clearLocationFlags(uint32 flags); + void toggleLocationFlags(uint32 flags); + uint32 getLocationFlags(); + bool checkSpecialZoneBox(ZonePtr z, uint32 type, uint x, uint y); + bool checkZoneBox(ZonePtr z, uint32 type, uint x, uint y); + bool checkLinkedAnimBox(ZonePtr z, uint32 type, uint x, uint y); + ZonePtr findZone(const char *name); + ZonePtr hitZone(uint32 type, uint16 x, uint16 y); + void runZone(ZonePtr z); + void freeZones(); + bool pickupItem(ZonePtr z); + void updateDoor(ZonePtr z, bool close); + void showZone(ZonePtr z, bool visible); + AnimationPtr findAnimation(const char *name); + void freeAnimations(); + void setBackground(const char *background, const char *mask, const char *path); + void freeBackground(); + void highlightInventoryItem(ItemPosition pos); + int16 getHoverInventoryItem(int16 x, int16 y); + int addInventoryItem(ItemName item); + int addInventoryItem(ItemName item, uint32 value); + void dropItem(uint16 v); + bool isItemInInventory(int32 v); + const InventoryItem* getInventoryItem(int16 pos); + int16 getInventoryItemIndex(int16 pos); + void initInventory(); + void destroyInventory(); + void cleanInventory(bool keepVerbs = true); + void openInventory(); + void closeInventory(); - void showZone(ZonePtr z, bool visible); + virtual void parseLocation(const char* name) = 0; + virtual void changeLocation(char *location) = 0; + virtual void changeCharacter(const char *name) = 0; + virtual void callFunction(uint index, void* parm) = 0; + virtual void runPendingZones() = 0; + virtual void cleanupGame() = 0; }; -class LocationName { - - Common::String _slide; - Common::String _character; - Common::String _location; - - bool _hasCharacter; - bool _hasSlide; - char *_buf; - -public: - LocationName(); - ~LocationName(); - - void bind(const char*); - - const char *location() const { - return _location.c_str(); - } - - bool hasCharacter() const { - return _hasCharacter; - } - - const char *character() const { - return _character.c_str(); - } - - bool hasSlide() const { - return _hasSlide; - } - - const char *slide() const { - return _slide.c_str(); - } - - const char *c_str() const { - return _buf; - } -}; - class Parallaction_ns : public Parallaction { @@ -488,70 +364,45 @@ public: int go(); public: - typedef void (Parallaction_ns::*Callable)(void*); + virtual void parseLocation(const char *filename); + virtual void changeLocation(char *location); + virtual void changeCharacter(const char *name); + virtual void callFunction(uint index, void* parm); + virtual void runPendingZones(); + virtual void cleanupGame(); - virtual void callFunction(uint index, void* parm); - - bool loadGame(); - bool saveGame(); - - void switchBackground(const char* background, const char* mask); - void showSlide(const char *name, int x = 0, int y = 0); - void setArrowCursor(); - // TODO: this should be private!!!!!!! - bool _inTestResult; - void cleanupGame(); - bool allPartsComplete(); + void switchBackground(const char* background, const char* mask); private: - LocationParser_ns *_locationParser; - ProgramParser_ns *_programParser; - - void initFonts(); - void freeFonts(); - void renameOldSavefiles(); - Common::String genSaveFileName(uint slot, bool oldStyle = false); - Common::InSaveFile *getInSaveFile(uint slot); - Common::OutSaveFile *getOutSaveFile(uint slot); - void setPartComplete(const Character& character); + bool _inTestResult; + LocationParser_ns *_locationParser; + ProgramParser_ns *_programParser; private: - void changeLocation(char *location); - void changeCharacter(const char *name); - void runPendingZones(); - - void setInventoryCursor(ItemName name); - + void initFonts(); + void freeFonts(); + void initResources(); + void startGui(); + void startCreditSequence(); + void startEndPartSequence(); + void loadProgram(AnimationPtr a, const char *filename); - void doLoadGame(uint16 slot); - void doSaveGame(uint16 slot, const char* name); - int buildSaveFileList(Common::StringList& l); - int selectSaveFile(uint16 arg_0, const char* caption, const char* button); - - void initResources(); - void initCursors(); - - static byte _resMouseArrow[256]; - byte *_mouseArrow; - - static const Callable _dosCallables[25]; - static const Callable _amigaCallables[25]; - - /* - game callables data members - */ + // callables data + typedef void (Parallaction_ns::*Callable)(void*); + const Callable *_callables; ZonePtr _moveSarcZone0; ZonePtr _moveSarcZone1; uint16 num_foglie; int16 _introSarcData1; uint16 _introSarcData2; // sarcophagus stuff to be saved uint16 _introSarcData3; // sarcophagus stuff to be saved - ZonePtr _moveSarcZones[5]; ZonePtr _moveSarcExaZones[5]; AnimationPtr _rightHandAnim; + static const Callable _dosCallables[25]; + static const Callable _amigaCallables[25]; // common callables void _c_play_boogie(void*); @@ -585,20 +436,6 @@ private: void _c_startMusic(void*); void _c_closeMusic(void*); void _c_HBOn(void*); - - const Callable *_callables; - -protected: - void drawAnimations(); - - void parseLocation(const char *filename); - void loadProgram(AnimationPtr a, const char *filename); - - void selectStartLocation(); - - void startGui(); - void startCreditSequence(); - void startEndPartSequence(); }; @@ -607,8 +444,6 @@ protected: class Parallaction_br : public Parallaction_ns { - typedef Parallaction_ns Super; - public: Parallaction_br(OSystem* syst, const PARALLACTIONGameDescription *gameDesc) : Parallaction_ns(syst, gameDesc) { } ~Parallaction_br(); @@ -617,83 +452,55 @@ public: int go(); public: - typedef void (Parallaction_br::*Callable)(void*); + virtual void parseLocation(const char* name); + virtual void changeLocation(char *location); + virtual void changeCharacter(const char *name); virtual void callFunction(uint index, void* parm); - void changeCharacter(const char *name); + virtual void runPendingZones(); + virtual void cleanupGame(); + + void setupSubtitles(char *s, char *s2, int y); void clearSubtitles(); - public: Table *_countersNames; - const char **_audioCommandsNamesRes; - + static const char *_partNames[]; int _part; - int _progress; - #if 0 // disabled since I couldn't find any references to lip sync in the scripts int16 _lipSyncVal; uint _subtitleLipSync; #endif int _subtitleY; int _subtitle[2]; - ZonePtr _activeZone2; - int32 _counters[32]; - uint32 _zoneFlags[NUM_LOCATIONS][NUM_ZONES]; - void startPart(uint part); - void setArrowCursor(); + private: LocationParser_br *_locationParser; ProgramParser_br *_programParser; - void initResources(); - void initFonts(); - void freeFonts(); - - void setInventoryCursor(ItemName name); - - void changeLocation(char *location); - void runPendingZones(); - - void initPart(); - void freePart(); - - void initCursors(); - - Frames *_dinoCursor; - Frames *_dougCursor; - Frames *_donnaCursor; - Frames *_mouseArrow; - - - static const char *_partNames[]; - - void startGui(); +private: + void initResources(); + void initFonts(); + void freeFonts(); + void freeLocation(); + void loadProgram(AnimationPtr a, const char *filename); + void startGui(bool showSplash); + typedef void (Parallaction_br::*Callable)(void*); + const Callable *_callables; static const Callable _dosCallables[6]; + // dos callables void _c_blufade(void*); void _c_resetpalette(void*); void _c_ferrcycle(void*); void _c_lipsinc(void*); void _c_albcycle(void*); void _c_password(void*); - - const Callable *_callables; - - void parseLocation(const char* name); - void loadProgram(AnimationPtr a, const char *filename); - -#if 0 - void jobWaitRemoveLabelJob(void *parm, Job *job); - void jobPauseSfx(void *parm, Job *job); - void jobStopFollower(void *parm, Job *job); - void jobScroll(void *parm, Job *job); -#endif }; // FIXME: remove global diff --git a/engines/parallaction/parallaction_br.cpp b/engines/parallaction/parallaction_br.cpp index e65faaeda2..c2111777fe 100644 --- a/engines/parallaction/parallaction_br.cpp +++ b/engines/parallaction/parallaction_br.cpp @@ -28,31 +28,11 @@ #include "parallaction/parallaction.h" #include "parallaction/input.h" +#include "parallaction/saveload.h" #include "parallaction/sound.h" namespace Parallaction { -struct MouseComboProperties { - int _xOffset; - int _yOffset; - int _width; - int _height; -}; -/* -// TODO: improve NS's handling of normal cursor before merging cursor code. -MouseComboProperties _mouseComboProps_NS = { - 7, // combo x offset (the icon from the inventory will be rendered from here) - 7, // combo y offset (ditto) - 32, // combo (arrow + icon) width - 32 // combo (arrow + icon) height -}; -*/ -MouseComboProperties _mouseComboProps_BR = { - 8, // combo x offset (the icon from the inventory will be rendered from here) - 8, // combo y offset (ditto) - 68, // combo (arrow + icon) width - 68 // combo (arrow + icon) height -}; const char *Parallaction_br::_partNames[] = { "PART0", @@ -62,14 +42,6 @@ const char *Parallaction_br::_partNames[] = { "PART4" }; -const char *partFirstLocation[] = { - "intro", - "museo", - "start", - "bolscoi", - "treno" -}; - int Parallaction_br::init() { _screenWidth = 640; @@ -96,7 +68,6 @@ int Parallaction_br::init() { initResources(); initFonts(); - initCursors(); _locationParser = new LocationParser_br(this); _locationParser->init(); _programParser = new ProgramParser_br(this); @@ -112,6 +83,8 @@ int Parallaction_br::init() { _subtitle[0] = -1; _subtitle[1] = -1; + _saveLoad = new SaveLoad_br(this, _saveFileMan); + Parallaction::init(); return 0; @@ -119,12 +92,6 @@ int Parallaction_br::init() { Parallaction_br::~Parallaction_br() { freeFonts(); - - delete _dinoCursor; - delete _dougCursor; - delete _donnaCursor; - - delete _mouseArrow; } void Parallaction_br::callFunction(uint index, void* parm) { @@ -135,25 +102,27 @@ void Parallaction_br::callFunction(uint index, void* parm) { int Parallaction_br::go() { - if (getFeatures() & GF_DEMO) { - startPart(1); - } else { - startGui(); - } + bool splash = true; - while (quit() == 0) { + while (!quit()) { + + if (getFeatures() & GF_DEMO) { + scheduleLocationSwitch("camalb.1"); + _input->_inputMode = Input::kInputModeGame; + } else { + startGui(splash); + // don't show splash after first time + splash = false; + } // initCharacter(); - _input->_inputMode = Input::kInputModeGame; while (((_engineFlags & kEngineReturn) == 0) && (!quit())) { runGame(); } _engineFlags &= ~kEngineReturn; - freePart(); -// freeCharacter(); - + cleanupGame(); } return _eventMan->shouldRTL(); @@ -169,70 +138,6 @@ void Parallaction_br::freeFonts() { return; } -void Parallaction_br::initCursors() { - - if (getPlatform() == Common::kPlatformPC) { - _dinoCursor = _disk->loadPointer("pointer1"); - _dougCursor = _disk->loadPointer("pointer2"); - _donnaCursor = _disk->loadPointer("pointer3"); - - Graphics::Surface *surf = new Graphics::Surface; - surf->create(_mouseComboProps_BR._width, _mouseComboProps_BR._height, 1); - _comboArrow = new SurfaceToFrames(surf); - - // TODO: choose the pointer depending on the active character - // For now, we pick Donna's - _mouseArrow = _donnaCursor; - } else { - // TODO: Where are the Amiga cursors? - } - -} - -void Parallaction_br::initPart() { - - memset(_counters, 0, ARRAYSIZE(_counters)); - - _globalFlagsNames = _disk->loadTable("global"); - _objectsNames = _disk->loadTable("objects"); - _countersNames = _disk->loadTable("counters"); - - // TODO: maybe handle this into Disk - if (getPlatform() == Common::kPlatformPC) { - _char._objs = _disk->loadObjects("icone.ico"); - } else { - _char._objs = _disk->loadObjects("icons.ico"); - } - -} - -void Parallaction_br::freePart() { - - delete _globalFlagsNames; - delete _objectsNames; - delete _countersNames; - - _globalFlagsNames = 0; - _objectsNames = 0; - _countersNames = 0; -} - -void Parallaction_br::startPart(uint part) { - _part = part; - _disk->selectArchive(_partNames[_part]); - - initPart(); - - if (getFeatures() & GF_DEMO) { - strcpy(_location._name, "camalb"); - } else { - strcpy(_location._name, partFirstLocation[_part]); - } - - parseLocation("common"); - changeLocation(_location._name); - -} void Parallaction_br::runPendingZones() { ZonePtr z; @@ -260,8 +165,7 @@ void Parallaction_br::runPendingZones() { } } - -void Parallaction_br::changeLocation(char *location) { +void Parallaction_br::freeLocation() { // free open location stuff clearSubtitles(); @@ -279,27 +183,75 @@ void Parallaction_br::changeLocation(char *location) { _location._animations.push_front(_char._ani); -// free(_location._comment); -// _location._comment = 0; + free(_location._comment); + _location._comment = 0; _location._commands.clear(); _location._aCommands.clear(); +} + +void Parallaction_br::cleanupGame() { + freeLocation(); + +// freeCharacter(); + + delete _globalFlagsNames; + delete _objectsNames; + delete _countersNames; + + _globalFlagsNames = 0; + _objectsNames = 0; + _countersNames = 0; +} + + +void Parallaction_br::changeLocation(char *location) { + char *partStr = strrchr(location, '.'); + if (partStr) { + int n = partStr - location; + strncpy(_location._name, location, n); + _location._name[n] = '\0'; + + _part = atoi(++partStr); + if (getFeatures() & GF_DEMO) { + assert(_part == 1); + } else { + assert(_part >= 0 && _part <= 4); + } + + _disk->selectArchive(_partNames[_part]); + + memset(_counters, 0, ARRAYSIZE(_counters)); + + _globalFlagsNames = _disk->loadTable("global"); + _objectsNames = _disk->loadTable("objects"); + _countersNames = _disk->loadTable("counters"); + + // TODO: maybe handle this into Disk + if (getPlatform() == Common::kPlatformPC) { + _char._objs = _disk->loadObjects("icone.ico"); + } else { + _char._objs = _disk->loadObjects("icons.ico"); + } + + parseLocation("common"); + } + + freeLocation(); // load new location parseLocation(location); - - // kFlagsRemove is cleared because the character defaults to visible on new locations - // script command can hide the character, anyway, so that's why the flag is cleared - // before _location._commands are executed + // kFlagsRemove is cleared because the character is visible by default. + // Commands can hide the character, anyway. _char._ani->_flags &= ~kFlagsRemove; - _cmdExec->run(_location._commands); -// doLocationEnterTransition(); + + doLocationEnterTransition(); + _cmdExec->run(_location._aCommands); _engineFlags &= ~kEngineChangeLocation; } - // FIXME: Parallaction_br::parseLocation() is now a verbatim copy of the same routine from Parallaction_ns. void Parallaction_br::parseLocation(const char *filename) { debugC(1, kDebugParser, "parseLocation('%s')", filename); @@ -359,30 +311,5 @@ void Parallaction_br::changeCharacter(const char *name) { } -void Parallaction_br::setArrowCursor() { - // FIXME: Where are the Amiga cursors? - if (getPlatform() == Common::kPlatformAmiga) - return; - - Common::Rect r; - _mouseArrow->getRect(0, r); - - _system->setMouseCursor(_mouseArrow->getData(0), r.width(), r.height(), 0, 0, 0); - _system->showMouse(true); - - _input->_activeItem._id = 0; -} - -void Parallaction_br::setInventoryCursor(ItemName name) { - assert(name > 0); - - byte *src = _mouseArrow->getData(0); - byte *dst = _comboArrow->getData(0); - memcpy(dst, src, _comboArrow->getSize(0)); - - // FIXME: destination offseting is not clear - _inventoryRenderer->drawItem(name, dst + _mouseComboProps_BR._yOffset * _mouseComboProps_BR._width + _mouseComboProps_BR._xOffset, _mouseComboProps_BR._width); - _system->setMouseCursor(dst, _mouseComboProps_BR._width, _mouseComboProps_BR._height, 0, 0, 0); -} } // namespace Parallaction diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp index eab08142d4..e0c86a4e37 100644 --- a/engines/parallaction/parallaction_ns.cpp +++ b/engines/parallaction/parallaction_ns.cpp @@ -28,30 +28,62 @@ #include "common/config-manager.h" #include "parallaction/parallaction.h" -#include "parallaction/gui.h" -#include "parallaction/gui_ns.cpp" #include "parallaction/input.h" +#include "parallaction/saveload.h" #include "parallaction/sound.h" namespace Parallaction { -#define MOUSEARROW_WIDTH 16 -#define MOUSEARROW_HEIGHT 16 +class LocationName { -#define MOUSECOMBO_WIDTH 32 // sizes for cursor + selected inventory item -#define MOUSECOMBO_HEIGHT 32 + Common::String _slide; + Common::String _character; + Common::String _location; -LocationName::LocationName() { - _buf = 0; - _hasSlide = false; - _hasCharacter = false; -} + bool _hasCharacter; + bool _hasSlide; + char *_buf; + +public: + LocationName() { + _buf = 0; + _hasSlide = false; + _hasCharacter = false; + } + + ~LocationName() { + free(_buf); + } + + void bind(const char*); + + const char *location() const { + return _location.c_str(); + } + + bool hasCharacter() const { + return _hasCharacter; + } + + const char *character() const { + return _character.c_str(); + } + + bool hasSlide() const { + return _hasSlide; + } + + const char *slide() const { + return _slide.c_str(); + } + + const char *c_str() const { + return _buf; + } +}; -LocationName::~LocationName() { - free(_buf); -} /* @@ -137,7 +169,6 @@ int Parallaction_ns::init() { initResources(); initFonts(); - initCursors(); _locationParser = new LocationParser_ns(this); _locationParser->init(); _programParser = new ProgramParser_ns(this); @@ -158,6 +189,8 @@ int Parallaction_ns::init() { _location._animations.push_front(_char._ani); + _saveLoad = new SaveLoad_ns(this, _saveFileMan); + Parallaction::init(); return 0; @@ -183,32 +216,6 @@ void Parallaction_ns::freeFonts() { } -void Parallaction_ns::initCursors() { - _comboArrow = _disk->loadPointer("pointer"); - _mouseArrow = _resMouseArrow; -} - -void Parallaction_ns::setArrowCursor() { - - debugC(1, kDebugInput, "setting mouse cursor to arrow"); - - // this stuff is needed to avoid artifacts with labels and selected items when switching cursors - _input->stopHovering(); - _input->_activeItem._id = 0; - - _system->setMouseCursor(_mouseArrow, MOUSEARROW_WIDTH, MOUSEARROW_HEIGHT, 0, 0, 0); -} - -void Parallaction_ns::setInventoryCursor(ItemName name) { - assert(name > 0); - - byte *v8 = _comboArrow->getData(0); - - // FIXME: destination offseting is not clear - _inventoryRenderer->drawItem(name, v8 + 7 * MOUSECOMBO_WIDTH + 7, MOUSECOMBO_WIDTH); - _system->setMouseCursor(v8, MOUSECOMBO_WIDTH, MOUSECOMBO_HEIGHT, 0, 0, 0); -} - void Parallaction_ns::callFunction(uint index, void* parm) { assert(index < 25); // magic value 25 is maximum # of callables for Nippon Safes @@ -218,30 +225,12 @@ void Parallaction_ns::callFunction(uint index, void* parm) { int Parallaction_ns::go() { - renameOldSavefiles(); + _saveLoad->renameOldSavefiles(); _globalFlagsNames = _disk->loadTable("global"); - // If requested, load a savegame instead of showing the intro - if (ConfMan.hasKey("save_slot")) { - _gameToLoad = ConfMan.getInt("save_slot"); - if (_gameToLoad < 0 || _gameToLoad > 99) - _gameToLoad = -1; - } - if (_gameToLoad == -1) { - startGui(); - } else { - _disk->selectArchive((getFeatures() & GF_DEMO) ? "disk0" : "disk1"); - - _menuHelper = new MenuInputHelper; - assert(_menuHelper); - new ChooseLanguageInputState_NS(this, _menuHelper); - _menuHelper->setState("chooselanguage"); - - _input->_inputMode = Input::kInputModeMenu; - doLoadGame(_gameToLoad); - } - + startGui(); + while (!quit()) { runGame(); } @@ -262,7 +251,7 @@ void Parallaction_ns::switchBackground(const char* background, const char* mask) v2 += 4; } - g_system->delayMillis(20); + _vm->_system->delayMillis(20); _gfx->setPalette(pal); _gfx->updateScreen(); } @@ -273,16 +262,6 @@ void Parallaction_ns::switchBackground(const char* background, const char* mask) } -void Parallaction_ns::showSlide(const char *name, int x, int y) { - BackgroundInfo *info = new BackgroundInfo; - _disk->loadSlide(*info, name); - - info->x = (x == CENTER_LABEL_HORIZONTAL) ? ((_vm->_screenWidth - info->width) >> 1) : x; - info->y = (y == CENTER_LABEL_VERTICAL) ? ((_vm->_screenHeight - info->height) >> 1) : y; - - _gfx->setBackground(kBackgroundSlide, info); -} - void Parallaction_ns::runPendingZones() { if (_activeZone) { ZonePtr z = _activeZone; // speak Zone or sound @@ -307,7 +286,7 @@ void Parallaction_ns::changeLocation(char *location) { _zoneTrap = nullZonePtr; - setArrowCursor(); + _input->setArrowCursor(); _gfx->showGfxObj(_char._ani->gfxobj, false); _location._animations.remove(_char._ani); @@ -448,6 +427,7 @@ void Parallaction_ns::changeCharacter(const char *name) { } void Parallaction_ns::cleanupGame() { + _inTestResult = false; _engineFlags &= ~kEngineTransformedDonna; @@ -472,6 +452,10 @@ void Parallaction_ns::cleanupGame() { _location._animations.push_front(_char._ani); _score = 0; + _soundMan->stopMusic(); + _introSarcData3 = 200; + _introSarcData2 = 1; + return; } diff --git a/engines/parallaction/parser.cpp b/engines/parallaction/parser.cpp index 8e30a631e4..a475f5701a 100644 --- a/engines/parallaction/parser.cpp +++ b/engines/parallaction/parser.cpp @@ -183,13 +183,12 @@ uint16 Script::readLineToken(bool errorOnEOF) { clearTokens(); - bool inBlockComment = false, inLineComment; + bool inBlockComment = false; char buf[200]; char *line = NULL; + char *start; do { - inLineComment = false; - line = readLine(buf, 200); if (line == NULL) { @@ -198,21 +197,27 @@ uint16 Script::readLineToken(bool errorOnEOF) { else return 0; } - line = Common::ltrim(line); + start = Common::ltrim(line); - if (isCommentLine(line)) { - inLineComment = true; + if (isCommentLine(start)) { + // ignore this line + start[0] = '\0'; } else - if (isStartOfCommentBlock(line)) { + if (isStartOfCommentBlock(start)) { + // mark this and the following lines as comment inBlockComment = true; } else - if (isEndOfCommentBlock(line)) { + if (isEndOfCommentBlock(start)) { + // comment is finished, so stop ignoring inBlockComment = false; + // the current line must be skipped, though, + // as it contains the end-of-comment marker + start[0] = '\0'; } - } while (inLineComment || inBlockComment || strlen(line) == 0); + } while (inBlockComment || strlen(start) == 0); - return fillTokens(line); + return fillTokens(start); } @@ -403,7 +408,9 @@ void PreProcessor::preprocessScript(Script &script, StatementList &list) { break; StatementDef *def = findDef(_tokens[0]); - assert(def); + if (!def) { + error("PreProcessor::preprocessScript: unknown statement '%s' found\n", _tokens[0]); + } text = def->makeLine(script); int score = getDefScore(def); diff --git a/engines/parallaction/parser.h b/engines/parallaction/parser.h index e622bfd81f..7bf41b2bea 100644 --- a/engines/parallaction/parser.h +++ b/engines/parallaction/parser.h @@ -27,6 +27,7 @@ #define PARALLACTION_PARSER_H #include "common/stream.h" +#include "common/stack.h" #include "parallaction/objects.h" #include "parallaction/walk.h" diff --git a/engines/parallaction/parser_br.cpp b/engines/parallaction/parser_br.cpp index 20800abc33..4b11c5caa4 100644 --- a/engines/parallaction/parser_br.cpp +++ b/engines/parallaction/parser_br.cpp @@ -497,7 +497,7 @@ DECLARE_LOCATION_PARSER(zeta) { _vm->_location._zeta1 = atoi(_tokens[2]); if (_tokens[3][0] != '\0') { - _vm->_location._zeta2 = atoi(_tokens[1]); + _vm->_location._zeta2 = atoi(_tokens[3]); } else { _vm->_location._zeta2 = 50; } diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp index ed3812e5be..b59863947e 100644 --- a/engines/parallaction/saveload.cpp +++ b/engines/parallaction/saveload.cpp @@ -31,6 +31,7 @@ #include "gui/message.h" #include "parallaction/parallaction.h" +#include "parallaction/saveload.h" #include "parallaction/sound.h" @@ -57,12 +58,11 @@ protected: GUI::StaticTextWidget *_time; GUI::StaticTextWidget *_playtime; GUI::ContainerWidget *_container; - Parallaction_ns *_vm; uint8 _fillR, _fillG, _fillB; public: - SaveLoadChooser(const String &title, const String &buttonLabel, Parallaction_ns *engine); + SaveLoadChooser(const String &title, const String &buttonLabel); ~SaveLoadChooser(); virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); @@ -73,34 +73,39 @@ public: virtual void reflowLayout(); }; -Common::String Parallaction_ns::genSaveFileName(uint slot, bool oldStyle) { +Common::String SaveLoad_ns::genOldSaveFileName(uint slot) { assert(slot < NUM_SAVESLOTS || slot == SPECIAL_SAVESLOT); char s[20]; - sprintf(s, (oldStyle ? "game.%i" : "nippon.%.3d"), slot ); + sprintf(s, "game.%i", slot); return Common::String(s); } -Common::InSaveFile *Parallaction_ns::getInSaveFile(uint slot) { + +Common::String SaveLoad::genSaveFileName(uint slot) { + assert(slot < NUM_SAVESLOTS || slot == SPECIAL_SAVESLOT); + + char s[20]; + sprintf(s, "%s.%.3d", _saveFilePrefix.c_str(), slot); + + return Common::String(s); +} + +Common::InSaveFile *SaveLoad::getInSaveFile(uint slot) { Common::String name = genSaveFileName(slot); return _saveFileMan->openForLoading(name.c_str()); } -Common::OutSaveFile *Parallaction_ns::getOutSaveFile(uint slot) { +Common::OutSaveFile *SaveLoad::getOutSaveFile(uint slot) { Common::String name = genSaveFileName(slot); return _saveFileMan->openForSaving(name.c_str()); } -void Parallaction_ns::doLoadGame(uint16 slot) { - - _soundMan->stopMusic(); +void SaveLoad_ns::doLoadGame(uint16 slot) { - cleanupGame(); - - _introSarcData3 = 200; - _introSarcData2 = 1; + _vm->cleanupGame(); Common::InSaveFile *f = getInSaveFile(slot); if (!f) return; @@ -116,10 +121,10 @@ void Parallaction_ns::doLoadGame(uint16 slot) { f->readLine(l, 15); f->readLine(s, 15); - _location._startPosition.x = atoi(s); + _vm->_location._startPosition.x = atoi(s); f->readLine(s, 15); - _location._startPosition.y = atoi(s); + _vm->_location._startPosition.y = atoi(s); f->readLine(s, 15); _score = atoi(s); @@ -134,26 +139,24 @@ void Parallaction_ns::doLoadGame(uint16 slot) { // kChangeLocation will trigger a complete deletion. Anyway, we still // need to invoke freeZones here with _quit set, because the // call in changeLocation preserve certain zones. - _quit = true; - - freeZones(); - - _quit = false; + _vm->_quit = true; + _vm->freeZones(); + _vm->_quit = false; - _numLocations = atoi(s); + _vm->_numLocations = atoi(s); uint16 _si; - for (_si = 0; _si < _numLocations; _si++) { + for (_si = 0; _si < _vm->_numLocations; _si++) { f->readLine(s, 20); s[strlen(s)] = '\0'; - strcpy(_locationNames[_si], s); + strcpy(_vm->_locationNames[_si], s); f->readLine(s, 15); - _localFlags[_si] = atoi(s); + _vm->_localFlags[_si] = atoi(s); } - cleanInventory(false); + _vm->cleanInventory(false); ItemName name; uint32 value; @@ -164,24 +167,24 @@ void Parallaction_ns::doLoadGame(uint16 slot) { f->readLine(s, 15); name = atoi(s); - addInventoryItem(name, value); + _vm->addInventoryItem(name, value); } delete f; // force reload of character to solve inventory // bugs, but it's a good maneuver anyway - strcpy(_characterName1, "null"); + strcpy(_vm->_characterName1, "null"); char tmp[PATH_LEN]; sprintf(tmp, "%s.%s" , l, n); - scheduleLocationSwitch(tmp); + _vm->scheduleLocationSwitch(tmp); return; } -void Parallaction_ns::doSaveGame(uint16 slot, const char* name) { +void SaveLoad_ns::doSaveGame(uint16 slot, const char* name) { Common::OutSaveFile *f = getOutSaveFile(slot); if (f == 0) { @@ -204,30 +207,30 @@ void Parallaction_ns::doSaveGame(uint16 slot, const char* name) { f->writeString(s); f->writeString("\n"); - sprintf(s, "%s\n", _char.getFullName()); + sprintf(s, "%s\n", _vm->_char.getFullName()); f->writeString(s); sprintf(s, "%s\n", _saveData1); f->writeString(s); - sprintf(s, "%d\n", _char._ani->getX()); + sprintf(s, "%d\n", _vm->_char._ani->getX()); f->writeString(s); - sprintf(s, "%d\n", _char._ani->getY()); + sprintf(s, "%d\n", _vm->_char._ani->getY()); f->writeString(s); sprintf(s, "%d\n", _score); f->writeString(s); sprintf(s, "%u\n", _globalFlags); f->writeString(s); - sprintf(s, "%d\n", _numLocations); + sprintf(s, "%d\n", _vm->_numLocations); f->writeString(s); - for (uint16 _si = 0; _si < _numLocations; _si++) { - sprintf(s, "%s\n%u\n", _locationNames[_si], _localFlags[_si]); + for (uint16 _si = 0; _si < _vm->_numLocations; _si++) { + sprintf(s, "%s\n%u\n", _vm->_locationNames[_si], _vm->_localFlags[_si]); f->writeString(s); } const InventoryItem *item; for (uint16 _si = 0; _si < 30; _si++) { - item = getInventoryItem(_si); + item = _vm->getInventoryItem(_si); sprintf(s, "%u\n%d\n", item->_id, item->_index); f->writeString(s); } @@ -249,8 +252,8 @@ enum { }; -SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, Parallaction_ns *engine) - : Dialog("scummsaveload"), _list(0), _chooseButton(0), _gfxWidget(0), _vm(engine) { +SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel) + : Dialog("scummsaveload"), _list(0), _chooseButton(0), _gfxWidget(0) { // _drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR; @@ -337,7 +340,7 @@ void SaveLoadChooser::reflowLayout() { Dialog::reflowLayout(); } -int Parallaction_ns::buildSaveFileList(Common::StringList& l) { +int SaveLoad_ns::buildSaveFileList(Common::StringList& l) { char buf[200]; @@ -361,9 +364,9 @@ int Parallaction_ns::buildSaveFileList(Common::StringList& l) { } -int Parallaction_ns::selectSaveFile(uint16 arg_0, const char* caption, const char* button) { +int SaveLoad_ns::selectSaveFile(uint16 arg_0, const char* caption, const char* button) { - SaveLoadChooser* slc = new SaveLoadChooser(caption, button, this); + SaveLoadChooser* slc = new SaveLoadChooser(caption, button); Common::StringList l; @@ -382,7 +385,7 @@ int Parallaction_ns::selectSaveFile(uint16 arg_0, const char* caption, const cha -bool Parallaction_ns::loadGame() { +bool SaveLoad_ns::loadGame() { int _di = selectSaveFile( 0, "Load file", "Load" ); if (_di == -1) { @@ -394,15 +397,15 @@ bool Parallaction_ns::loadGame() { GUI::TimedMessageDialog dialog("Loading game...", 1500); dialog.runModal(); - setArrowCursor(); + _vm->_input->setArrowCursor(); return true; } -bool Parallaction_ns::saveGame() { +bool SaveLoad_ns::saveGame() { - if (!scumm_stricmp(_location._name, "caveau")) { + if (!scumm_stricmp(_vm->_location._name, "caveau")) { return false; } @@ -420,7 +423,7 @@ bool Parallaction_ns::saveGame() { } -void Parallaction_ns::setPartComplete(const Character& character) { +void SaveLoad_ns::setPartComplete(const char *part) { char buf[30]; bool alreadyPresent = false; @@ -431,7 +434,7 @@ void Parallaction_ns::setPartComplete(const Character& character) { inFile->readLine(buf, 29); delete inFile; - if (strstr(buf, character.getBaseName())) { + if (strstr(buf, part)) { alreadyPresent = true; } } @@ -439,7 +442,7 @@ void Parallaction_ns::setPartComplete(const Character& character) { if (!alreadyPresent) { Common::OutSaveFile *outFile = getOutSaveFile(SPECIAL_SAVESLOT); outFile->writeString(buf); - outFile->writeString(character.getBaseName()); + outFile->writeString(part); outFile->finalize(); delete outFile; } @@ -447,17 +450,20 @@ void Parallaction_ns::setPartComplete(const Character& character) { return; } -bool Parallaction_ns::allPartsComplete() { - char buf[30]; +void SaveLoad_ns::getGamePartProgress(bool *complete, int size) { + assert(complete && size >= 3); + char buf[30]; Common::InSaveFile *inFile = getInSaveFile(SPECIAL_SAVESLOT); inFile->readLine(buf, 29); delete inFile; - return strstr(buf, "dino") && strstr(buf, "donna") && strstr(buf, "dough"); + complete[0] = strstr(buf, "dino"); + complete[1] = strstr(buf, "donna"); + complete[2] = strstr(buf, "dough"); } -void Parallaction_ns::renameOldSavefiles() { +void SaveLoad_ns::renameOldSavefiles() { bool exists[NUM_SAVESLOTS]; uint num = 0; @@ -465,7 +471,7 @@ void Parallaction_ns::renameOldSavefiles() { for (i = 0; i < NUM_SAVESLOTS; i++) { exists[i] = false; - Common::String name = genSaveFileName(i, true); + Common::String name = genOldSaveFileName(i); Common::InSaveFile *f = _saveFileMan->openForLoading(name.c_str()); if (f) { exists[i] = true; @@ -493,8 +499,8 @@ void Parallaction_ns::renameOldSavefiles() { uint success = 0; for (i = 0; i < NUM_SAVESLOTS; i++) { if (exists[i]) { - Common::String oldName = genSaveFileName(i, true); - Common::String newName = genSaveFileName(i, false); + Common::String oldName = genOldSaveFileName(i); + Common::String newName = genSaveFileName(i); if (_saveFileMan->renameSavefile(oldName.c_str(), newName.c_str())) { success++; } else { @@ -520,4 +526,28 @@ void Parallaction_ns::renameOldSavefiles() { } +bool SaveLoad_br::loadGame() { + // TODO: implement loadgame + return false; +} + +bool SaveLoad_br::saveGame() { + // TODO: implement savegame + return false; +} + +void SaveLoad_br::getGamePartProgress(bool *complete, int size) { + assert(complete && size >= 3); + + // TODO: implement progress loading + + complete[0] = true; + complete[1] = true; + complete[2] = true; +} + +void SaveLoad_br::setPartComplete(const char *part) { + // TODO: implement progress saving +} + } // namespace Parallaction diff --git a/engines/parallaction/saveload.h b/engines/parallaction/saveload.h new file mode 100644 index 0000000000..10bb8aafc2 --- /dev/null +++ b/engines/parallaction/saveload.h @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + + +#ifndef PARALLACTION_SAVELOAD_H +#define PARALLACTION_SAVELOAD_H + +namespace Parallaction { + +struct Character; + + +class SaveLoad { + +protected: + Common::SaveFileManager *_saveFileMan; + Common::String _saveFilePrefix; + + Common::String genSaveFileName(uint slot); + Common::InSaveFile *getInSaveFile(uint slot); + Common::OutSaveFile *getOutSaveFile(uint slot); + +public: + SaveLoad(Common::SaveFileManager* saveFileMan, const char *prefix) : _saveFileMan(saveFileMan), _saveFilePrefix(prefix) { } + virtual ~SaveLoad() { } + + virtual bool loadGame() = 0; + virtual bool saveGame() = 0; + virtual void getGamePartProgress(bool *complete, int size) = 0; + virtual void setPartComplete(const char *part) = 0; + + virtual void renameOldSavefiles() { } +}; + +class SaveLoad_ns : public SaveLoad { + + Parallaction_ns *_vm; + + Common::String _saveFileName; + Common::String genOldSaveFileName(uint slot); + +protected: + void renameOldSavefiles(); + void doLoadGame(uint16 slot); + void doSaveGame(uint16 slot, const char* name); + int buildSaveFileList(Common::StringList& l); + int selectSaveFile(uint16 arg_0, const char* caption, const char* button); + +public: + SaveLoad_ns(Parallaction_ns *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "nippon"), _vm(vm) { } + + virtual bool loadGame(); + virtual bool saveGame(); + virtual void getGamePartProgress(bool *complete, int size); + virtual void setPartComplete(const char *part); +}; + +class SaveLoad_br : public SaveLoad { + + Parallaction_br *_vm; + +public: + SaveLoad_br(Parallaction_br *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "bra"), _vm(vm) { } + + virtual bool loadGame(); + virtual bool saveGame(); + virtual void getGamePartProgress(bool *complete, int size); + virtual void setPartComplete(const char *part); +}; + + +} // namespace Parallaction + +#endif diff --git a/engines/parallaction/sound.cpp b/engines/parallaction/sound.cpp index 4ac1399c3a..df6867a90c 100644 --- a/engines/parallaction/sound.cpp +++ b/engines/parallaction/sound.cpp @@ -387,8 +387,7 @@ void AmigaSoundMan::playSfx(const char *filename, uint channel, bool looping, in rate = ch->header.samplesPerSec; } - _mixer->playRaw(Audio::Mixer::kSFXSoundType, &ch->handle, ch->data, ch->dataSize, rate, flags, -1, - Audio::Mixer::kMaxChannelVolume, 0, loopStart, loopEnd); + _mixer->playRaw(Audio::Mixer::kSFXSoundType, &ch->handle, ch->data, ch->dataSize, rate, flags, -1, volume, 0, loopStart, loopEnd); } void AmigaSoundMan::stopSfx(uint channel) { diff --git a/engines/parallaction/staticres.cpp b/engines/parallaction/staticres.cpp index 2c5cf281dd..071495e8f1 100644 --- a/engines/parallaction/staticres.cpp +++ b/engines/parallaction/staticres.cpp @@ -29,7 +29,7 @@ namespace Parallaction { -byte Parallaction_ns::_resMouseArrow[256] = { +byte Input::_resMouseArrow_NS[256] = { 0x12, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x00, 0x00, 0x11, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x13, 0x00, 0x00, 0x00, 0x11, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x13, 0x00, 0x00, 0x00, 0x00, @@ -335,12 +335,6 @@ const Parallaction_br::Callable Parallaction_br::_dosCallables[] = { void Parallaction_ns::initResources() { -// _zoneFlagNamesRes = _zoneFlagNamesRes_ns; -// _zoneTypeNamesRes = _zoneTypeNamesRes_ns; -// _commandsNamesRes = _commandsNamesRes_ns; - _callableNamesRes = _callableNamesRes_ns; -// _instructionNamesRes = _instructionNamesRes_ns; - _callableNames = new Table(ARRAYSIZE(_callableNamesRes_ns), _callableNamesRes_ns); _localFlagNames = new FixedTable(NUM_LOCATIONS, 1); @@ -356,13 +350,6 @@ void Parallaction_ns::initResources() { void Parallaction_br::initResources() { -// _zoneFlagNamesRes = _zoneFlagNamesRes_br; -// _zoneTypeNamesRes = _zoneTypeNamesRes_br; -// _commandsNamesRes = _commandsNamesRes_br; - _callableNamesRes = _callableNamesRes_br; -// _instructionNamesRes = _instructionNamesRes_br; -// _audioCommandsNamesRes = _audioCommandsNamesRes_br; - _callableNames = new Table(ARRAYSIZE(_callableNamesRes_br), _callableNamesRes_br); _localFlagNames = new FixedTable(NUM_LOCATIONS, 2); |