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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_GAMESHELL_CGAMESTATE_H
+#define PEGASUS_GAMESHELL_CGAMESTATE_H
+
+#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h"
+
+namespace Common {
+ class Error;
+ class ReadStream;
+ class WriteStream;
+}
+
+namespace Pegasus {
+
+class CGameState {
+public:
+ static Common::Error WriteGameState(Common::WriteStream *stream);
+ static Common::Error ReadGameState(Common::ReadStream *stream);
+
+ static void ResetGameState();
+
+ static void GetCurrentLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
+ static void SetCurrentLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+
+ static tNeighborhoodID GetCurrentNeighborhood();
+ static void SetCurrentNeighborhood(const tNeighborhoodID neighborhood);
+ static tRoomID GetCurrentRoom();
+ static void SetCurrentRoom(const tRoomID room);
+ static tDirectionConstant GetCurrentDirection();
+ static void SetCurrentDirection(const tDirectionConstant direction);
+
+ static tRoomViewID GetCurrentRoomAndView();
+
+ static void GetNextLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
+ static void SetNextLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+
+ static tNeighborhoodID GetNextNeighborhood();
+ static void SetNextNeighborhood(const tNeighborhoodID neighborhood);
+ static tRoomID GetNextRoom();
+ static void SetNextRoom(const tRoomID room);
+ static tDirectionConstant GetNextDirection();
+ static void SetNextDirection(const tDirectionConstant direction);
+
+ static void GetLastLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
+ static void SetLastLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+
+ static tNeighborhoodID GetLastNeighborhood();
+ static void SetLastNeighborhood(const tNeighborhoodID neighborhood);
+ static tRoomID GetLastRoom();
+ static void SetLastRoom(const tRoomID room);
+ static tDirectionConstant GetLastDirection();
+ static void SetLastDirection(const tDirectionConstant direction);
+
+ static tRoomViewID GetLastRoomAndView();
+
+ static void GetOpenDoorLocation(tRoomID &room, tDirectionConstant &direction);
+ static void SetOpenDoorLocation(const tRoomID room, const tDirectionConstant direction);
+ static tRoomID GetOpenDoorRoom();
+ static void SetOpenDoorRoom(const tRoomID room);
+ static tDirectionConstant GetOpenDoorDirection();
+ static void SetOpenDoorDirection(const tDirectionConstant direction);
+
+ static tRoomViewID GetDoorOpenRoomAndView();
+
+ static bool IsCurrentDoorOpen();
+
+protected:
+ static tNeighborhoodID gCurrentNeighborhood;
+ static tRoomID gCurrentRoom;
+ static tDirectionConstant gCurrentDirection;
+ static tNeighborhoodID gNextNeighborhoodID;
+ static tRoomID gNextRoomID;
+ static tDirectionConstant gNextDirection;
+ static tNeighborhoodID gLastNeighborhood;
+ static tRoomID gLastRoom;
+ static tDirectionConstant gLastDirection;
+ static tRoomID gOpenDoorRoom;
+ static tDirectionConstant gOpenDoorDirection;
+};
+
+} // End of namespace Pegasus
+
+#endif