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Diffstat (limited to 'engines/pegasus/Game_Shell/CGameState.h')
-rwxr-xr-x | engines/pegasus/Game_Shell/CGameState.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/pegasus/Game_Shell/CGameState.h b/engines/pegasus/Game_Shell/CGameState.h new file mode 100755 index 0000000000..b7ad71bb50 --- /dev/null +++ b/engines/pegasus/Game_Shell/CGameState.h @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_GAMESHELL_CGAMESTATE_H +#define PEGASUS_GAMESHELL_CGAMESTATE_H + +#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h" + +namespace Common { + class Error; + class ReadStream; + class WriteStream; +} + +namespace Pegasus { + +class CGameState { +public: + static Common::Error WriteGameState(Common::WriteStream *stream); + static Common::Error ReadGameState(Common::ReadStream *stream); + + static void ResetGameState(); + + static void GetCurrentLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction); + static void SetCurrentLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction); + + static tNeighborhoodID GetCurrentNeighborhood(); + static void SetCurrentNeighborhood(const tNeighborhoodID neighborhood); + static tRoomID GetCurrentRoom(); + static void SetCurrentRoom(const tRoomID room); + static tDirectionConstant GetCurrentDirection(); + static void SetCurrentDirection(const tDirectionConstant direction); + + static tRoomViewID GetCurrentRoomAndView(); + + static void GetNextLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction); + static void SetNextLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction); + + static tNeighborhoodID GetNextNeighborhood(); + static void SetNextNeighborhood(const tNeighborhoodID neighborhood); + static tRoomID GetNextRoom(); + static void SetNextRoom(const tRoomID room); + static tDirectionConstant GetNextDirection(); + static void SetNextDirection(const tDirectionConstant direction); + + static void GetLastLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction); + static void SetLastLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction); + + static tNeighborhoodID GetLastNeighborhood(); + static void SetLastNeighborhood(const tNeighborhoodID neighborhood); + static tRoomID GetLastRoom(); + static void SetLastRoom(const tRoomID room); + static tDirectionConstant GetLastDirection(); + static void SetLastDirection(const tDirectionConstant direction); + + static tRoomViewID GetLastRoomAndView(); + + static void GetOpenDoorLocation(tRoomID &room, tDirectionConstant &direction); + static void SetOpenDoorLocation(const tRoomID room, const tDirectionConstant direction); + static tRoomID GetOpenDoorRoom(); + static void SetOpenDoorRoom(const tRoomID room); + static tDirectionConstant GetOpenDoorDirection(); + static void SetOpenDoorDirection(const tDirectionConstant direction); + + static tRoomViewID GetDoorOpenRoomAndView(); + + static bool IsCurrentDoorOpen(); + +protected: + static tNeighborhoodID gCurrentNeighborhood; + static tRoomID gCurrentRoom; + static tDirectionConstant gCurrentDirection; + static tNeighborhoodID gNextNeighborhoodID; + static tRoomID gNextRoomID; + static tDirectionConstant gNextDirection; + static tNeighborhoodID gLastNeighborhood; + static tRoomID gLastRoom; + static tDirectionConstant gLastDirection; + static tRoomID gOpenDoorRoom; + static tDirectionConstant gOpenDoorDirection; +}; + +} // End of namespace Pegasus + +#endif |