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-rwxr-xr-xengines/pegasus/Game_Shell/CGameState.cpp252
-rwxr-xr-xengines/pegasus/Game_Shell/CGameState.h107
-rwxr-xr-xengines/pegasus/Game_Shell/CInventory.cpp175
-rwxr-xr-xengines/pegasus/Game_Shell/CInventory.h80
-rwxr-xr-xengines/pegasus/Game_Shell/CItem.cpp111
-rwxr-xr-xengines/pegasus/Game_Shell/CItem.h84
-rwxr-xr-xengines/pegasus/Game_Shell/CItemList.cpp79
-rwxr-xr-xengines/pegasus/Game_Shell/CItemList.h60
-rwxr-xr-xengines/pegasus/Game_Shell/Headers/Game_Shell_Constants.h81
-rwxr-xr-xengines/pegasus/Game_Shell/Headers/Game_Shell_Types.h80
10 files changed, 1109 insertions, 0 deletions
diff --git a/engines/pegasus/Game_Shell/CGameState.cpp b/engines/pegasus/Game_Shell/CGameState.cpp
new file mode 100755
index 0000000000..70a55450dd
--- /dev/null
+++ b/engines/pegasus/Game_Shell/CGameState.cpp
@@ -0,0 +1,252 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/error.h"
+#include "common/stream.h"
+
+#include "pegasus/Game_Shell/CGameState.h"
+#include "pegasus/Game_Shell/Headers/Game_Shell_Constants.h"
+
+namespace Pegasus {
+
+tNeighborhoodID CGameState::gCurrentNeighborhood = kNoNeighborhoodID;
+tRoomID CGameState::gCurrentRoom = kNoRoomID;
+tDirectionConstant CGameState::gCurrentDirection = kNoDirection;
+tNeighborhoodID CGameState::gNextNeighborhoodID = kNoNeighborhoodID;
+tRoomID CGameState::gNextRoomID = kNoRoomID;
+tDirectionConstant CGameState::gNextDirection = kNoDirection;
+tNeighborhoodID CGameState::gLastNeighborhood = kNoNeighborhoodID;
+tRoomID CGameState::gLastRoom = kNoRoomID;
+tDirectionConstant CGameState::gLastDirection = kNoDirection;
+tRoomID CGameState::gOpenDoorRoom = kNoRoomID;
+tDirectionConstant CGameState::gOpenDoorDirection = kNoDirection;
+
+Common::Error CGameState::WriteGameState(Common::WriteStream *stream) {
+ stream->writeUint16BE(gCurrentNeighborhood);
+ stream->writeUint16BE(gCurrentRoom);
+ stream->writeByte(gCurrentDirection);
+ stream->writeUint16BE(gNextNeighborhoodID);
+ stream->writeUint16BE(gNextRoomID);
+ stream->writeByte(gNextDirection);
+ stream->writeUint16BE(gLastNeighborhood);
+ stream->writeUint16BE(gLastRoom);
+ stream->writeUint16BE(gOpenDoorRoom);
+ stream->writeByte(gOpenDoorDirection);
+
+ if (stream->err())
+ return Common::kWritingFailed;
+
+ return Common::kNoError;
+}
+
+Common::Error CGameState::ReadGameState(Common::ReadStream *stream) {
+ gCurrentNeighborhood = stream->readUint16BE();
+ gCurrentRoom = stream->readUint16BE();
+ gCurrentDirection = stream->readByte();
+ gNextNeighborhoodID = stream->readUint16BE();
+ gNextRoomID = stream->readUint16BE();
+ gNextDirection = stream->readByte();
+ gLastNeighborhood = stream->readUint16BE();
+ gLastRoom = stream->readUint16BE();
+ gOpenDoorRoom = stream->readUint16BE();
+ gOpenDoorDirection = stream->readByte();
+
+ if (stream->err())
+ return Common::kReadingFailed;
+
+ return Common::kNoError;
+}
+
+void CGameState::ResetGameState() {
+ gCurrentNeighborhood = kNoNeighborhoodID;
+ gCurrentRoom = kNoRoomID;
+ gCurrentDirection = kNoDirection;
+ gNextNeighborhoodID = kNoNeighborhoodID;
+ gNextRoomID = kNoRoomID;
+ gNextDirection = kNoDirection;
+ gLastNeighborhood = kNoNeighborhoodID;
+ gLastRoom = kNoRoomID;
+ gLastDirection = kNoDirection;
+ gOpenDoorRoom = kNoRoomID;
+ gOpenDoorDirection = kNoDirection;
+}
+
+void CGameState::GetCurrentLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction) {
+ neighborhood = gCurrentNeighborhood;
+ room = gCurrentRoom;
+ direction = gCurrentDirection;
+}
+
+void CGameState::SetCurrentLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) {
+ gLastNeighborhood = gCurrentNeighborhood;
+ gLastRoom = gCurrentRoom;
+ gLastDirection = gCurrentDirection;
+ gCurrentNeighborhood = neighborhood;
+ gCurrentRoom = room;
+ gCurrentDirection = direction;
+}
+
+tNeighborhoodID CGameState::GetCurrentNeighborhood() {
+ return gCurrentNeighborhood;
+}
+
+void CGameState::SetCurrentNeighborhood(const tNeighborhoodID neighborhood) {
+ gLastNeighborhood = gCurrentNeighborhood;
+ gCurrentNeighborhood = neighborhood;
+}
+
+tRoomID CGameState::GetCurrentRoom() {
+ return gCurrentRoom;
+}
+
+void CGameState::SetCurrentRoom(const tRoomID room) {
+ gLastRoom = gCurrentRoom;
+ gCurrentRoom = room;
+}
+
+tDirectionConstant CGameState::GetCurrentDirection() {
+ return gCurrentDirection;
+}
+
+void CGameState::SetCurrentDirection(const tDirectionConstant direction) {
+ gLastDirection = gCurrentDirection;
+ gCurrentDirection = direction;
+}
+
+tRoomViewID CGameState::GetCurrentRoomAndView() {
+ return MakeRoomView(gCurrentRoom, gCurrentDirection);
+}
+
+void CGameState::GetNextLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction) {
+ neighborhood = gNextNeighborhoodID;
+ room = gNextRoomID;
+ direction = gNextDirection;
+}
+
+void CGameState::SetNextLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) {
+ gNextNeighborhoodID = neighborhood;
+ gNextRoomID = room;
+ gNextDirection = direction;
+}
+
+tNeighborhoodID CGameState::GetNextNeighborhood() {
+ return gNextNeighborhoodID;
+}
+
+void CGameState::SetNextNeighborhood(const tNeighborhoodID neighborhood) {
+ gNextNeighborhoodID = neighborhood;
+}
+
+tRoomID CGameState::GetNextRoom() {
+ return gNextRoomID;
+}
+
+void CGameState::SetNextRoom(const tRoomID room) {
+ gNextRoomID = room;
+}
+
+tDirectionConstant CGameState::GetNextDirection() {
+ return gNextDirection;
+}
+
+void CGameState::SetNextDirection(const tDirectionConstant direction) {
+ gNextDirection = direction;
+}
+
+void CGameState::GetLastLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction) {
+ neighborhood = gCurrentNeighborhood;
+ room = gCurrentRoom;
+ direction = gCurrentDirection;
+}
+
+void CGameState::SetLastLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) {
+ gCurrentNeighborhood = neighborhood;
+ gCurrentRoom = room;
+ gCurrentDirection = direction;
+}
+
+tNeighborhoodID CGameState::GetLastNeighborhood() {
+ return gLastNeighborhood;
+}
+
+void CGameState::SetLastNeighborhood(const tNeighborhoodID neighborhood) {
+ gLastNeighborhood = neighborhood;
+}
+
+tRoomID CGameState::GetLastRoom() {
+ return gLastRoom;
+}
+
+void CGameState::SetLastRoom(const tRoomID room) {
+ gLastRoom = room;
+}
+
+tDirectionConstant CGameState::GetLastDirection() {
+ return gLastDirection;
+}
+
+void CGameState::SetLastDirection(const tDirectionConstant direction) {
+ gLastDirection = direction;
+}
+
+tRoomViewID CGameState::GetLastRoomAndView() {
+ return MakeRoomView(gLastRoom, gLastDirection);
+}
+
+void CGameState::GetOpenDoorLocation(tRoomID &room, tDirectionConstant &direction) {
+ room = gOpenDoorRoom;
+ direction = gOpenDoorDirection;
+}
+
+void CGameState::SetOpenDoorLocation(const tRoomID room, const tDirectionConstant direction) {
+ gOpenDoorRoom = room;
+ gOpenDoorDirection = direction;
+}
+
+tRoomID CGameState::GetOpenDoorRoom() {
+ return gOpenDoorRoom;
+}
+
+void CGameState::SetOpenDoorRoom(const tRoomID room) {
+ gOpenDoorRoom = room;
+}
+
+tDirectionConstant CGameState::GetOpenDoorDirection() {
+ return gOpenDoorDirection;
+}
+
+void CGameState::SetOpenDoorDirection(const tDirectionConstant direction) {
+ gOpenDoorDirection = direction;
+}
+
+tRoomViewID CGameState::GetDoorOpenRoomAndView() {
+ return MakeRoomView(gOpenDoorRoom, gOpenDoorDirection);
+}
+
+bool CGameState::IsCurrentDoorOpen() {
+ return gOpenDoorRoom == gCurrentRoom && gOpenDoorDirection == gCurrentDirection;
+}
+
+} // End of namespace Pegasus
diff --git a/engines/pegasus/Game_Shell/CGameState.h b/engines/pegasus/Game_Shell/CGameState.h
new file mode 100755
index 0000000000..b7ad71bb50
--- /dev/null
+++ b/engines/pegasus/Game_Shell/CGameState.h
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_GAMESHELL_CGAMESTATE_H
+#define PEGASUS_GAMESHELL_CGAMESTATE_H
+
+#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h"
+
+namespace Common {
+ class Error;
+ class ReadStream;
+ class WriteStream;
+}
+
+namespace Pegasus {
+
+class CGameState {
+public:
+ static Common::Error WriteGameState(Common::WriteStream *stream);
+ static Common::Error ReadGameState(Common::ReadStream *stream);
+
+ static void ResetGameState();
+
+ static void GetCurrentLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
+ static void SetCurrentLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+
+ static tNeighborhoodID GetCurrentNeighborhood();
+ static void SetCurrentNeighborhood(const tNeighborhoodID neighborhood);
+ static tRoomID GetCurrentRoom();
+ static void SetCurrentRoom(const tRoomID room);
+ static tDirectionConstant GetCurrentDirection();
+ static void SetCurrentDirection(const tDirectionConstant direction);
+
+ static tRoomViewID GetCurrentRoomAndView();
+
+ static void GetNextLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
+ static void SetNextLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+
+ static tNeighborhoodID GetNextNeighborhood();
+ static void SetNextNeighborhood(const tNeighborhoodID neighborhood);
+ static tRoomID GetNextRoom();
+ static void SetNextRoom(const tRoomID room);
+ static tDirectionConstant GetNextDirection();
+ static void SetNextDirection(const tDirectionConstant direction);
+
+ static void GetLastLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
+ static void SetLastLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+
+ static tNeighborhoodID GetLastNeighborhood();
+ static void SetLastNeighborhood(const tNeighborhoodID neighborhood);
+ static tRoomID GetLastRoom();
+ static void SetLastRoom(const tRoomID room);
+ static tDirectionConstant GetLastDirection();
+ static void SetLastDirection(const tDirectionConstant direction);
+
+ static tRoomViewID GetLastRoomAndView();
+
+ static void GetOpenDoorLocation(tRoomID &room, tDirectionConstant &direction);
+ static void SetOpenDoorLocation(const tRoomID room, const tDirectionConstant direction);
+ static tRoomID GetOpenDoorRoom();
+ static void SetOpenDoorRoom(const tRoomID room);
+ static tDirectionConstant GetOpenDoorDirection();
+ static void SetOpenDoorDirection(const tDirectionConstant direction);
+
+ static tRoomViewID GetDoorOpenRoomAndView();
+
+ static bool IsCurrentDoorOpen();
+
+protected:
+ static tNeighborhoodID gCurrentNeighborhood;
+ static tRoomID gCurrentRoom;
+ static tDirectionConstant gCurrentDirection;
+ static tNeighborhoodID gNextNeighborhoodID;
+ static tRoomID gNextRoomID;
+ static tDirectionConstant gNextDirection;
+ static tNeighborhoodID gLastNeighborhood;
+ static tRoomID gLastRoom;
+ static tDirectionConstant gLastDirection;
+ static tRoomID gOpenDoorRoom;
+ static tDirectionConstant gOpenDoorDirection;
+};
+
+} // End of namespace Pegasus
+
+#endif
diff --git a/engines/pegasus/Game_Shell/CInventory.cpp b/engines/pegasus/Game_Shell/CInventory.cpp
new file mode 100755
index 0000000000..3747beda89
--- /dev/null
+++ b/engines/pegasus/Game_Shell/CInventory.cpp
@@ -0,0 +1,175 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "pegasus/Game_Shell/CItem.h"
+#include "pegasus/Game_Shell/CInventory.h"
+#include "pegasus/Game_Shell/Headers/Game_Shell_Constants.h"
+
+namespace Pegasus {
+
+CInventory::CInventory() {
+ fWeightLimit = 100;
+ fOwnerID = kNoActorID;
+ fReferenceCount = 0;
+}
+
+CInventory::~CInventory() {
+}
+
+void CInventory::SetWeightLimit(tWeightType limit) {
+ fWeightLimit = limit;
+ // *** What to do if the new weight limit is greater than the current weight?
+}
+
+tWeightType CInventory::GetWeight() {
+ tWeightType result = 0;
+
+ for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++)
+ result += (*it)->GetItemWeight();
+
+ return result;
+}
+
+// If the item already belongs, just return kInventoryOK.
+tInventoryResult CInventory::AddItem(CItem *item) {
+ if (ItemInInventory(item))
+ return kInventoryOK;
+
+ if (GetWeight() + item->GetItemWeight() > fWeightLimit)
+ return kTooMuchWeight;
+
+ fInventoryList.push_back(item);
+ item->SetItemOwner(fOwnerID);
+
+ ++fReferenceCount;
+ return kInventoryOK;
+}
+
+tInventoryResult CInventory::RemoveItem(CItem *item) {
+ for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++) {
+ if (*it == item) {
+ fInventoryList.erase(it);
+ item->SetItemOwner(kNoActorID);
+
+ ++fReferenceCount;
+ return kInventoryOK;
+ }
+ }
+
+ return kItemNotInInventory;
+}
+
+tInventoryResult CInventory::RemoveItem(tItemID id) {
+ CItem *item = FindItemByID(id);
+
+ if (item) {
+ fInventoryList.remove(item);
+ item->SetItemOwner(kNoActorID);
+
+ ++fReferenceCount;
+ return kInventoryOK;
+ }
+
+ return kItemNotInInventory;
+}
+
+void CInventory::RemoveAllItems() {
+ fInventoryList.clear();
+ ++fReferenceCount;
+}
+
+bool CInventory::ItemInInventory(CItem *item) {
+ for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++)
+ if (*it == item)
+ return true;
+
+ return false;
+}
+
+bool CInventory::ItemInInventory(tItemID id) {
+ return FindItemByID(id) != NULL;
+}
+
+CItem *CInventory::GetItemAt(int32 index) {
+ int32 i = 0;
+ for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++, i++)
+ if (i == index)
+ return *it;
+
+ return 0;
+}
+
+tItemID CInventory::GetItemIDAt(int32 index) {
+ CItem *item = GetItemAt(index);
+
+ if (item)
+ return item->GetObjectID();
+
+ return kNoItemID;
+}
+
+CItem *CInventory::FindItemByID(tItemID id) {
+ return fInventoryList.FindItemByID(id);
+}
+
+// Return -1 if not found.
+
+int32 CInventory::FindIndexOf(CItem *item) {
+ uint32 i = 0;
+ for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++, i++)
+ if (*it == item)
+ return i;
+
+ return -1;
+}
+
+// Return -1 if not found.
+
+int32 CInventory::FindIndexOf(tItemID id) {
+ uint32 i = 0;
+ for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++, i++)
+ if ((*it)->GetObjectID() == id)
+ return i;
+
+ return -1;
+}
+
+tWeightType CInventory::GetWeightLimit() {
+ return fWeightLimit;
+}
+
+int32 CInventory::GetNumItems() {
+ return fInventoryList.size();
+}
+
+void CInventory::SetOwnerID(const tActorID id) {
+ fOwnerID = id;
+}
+
+tActorID CInventory::GetOwnerID() const {
+ return fOwnerID;
+}
+
+} // End of namespae Pegasus
diff --git a/engines/pegasus/Game_Shell/CInventory.h b/engines/pegasus/Game_Shell/CInventory.h
new file mode 100755
index 0000000000..57ea1c99cc
--- /dev/null
+++ b/engines/pegasus/Game_Shell/CInventory.h
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_GAMESHELL_CINVENTORY_H
+#define PEGASUS_GAMESHELL_CINVENTORY_H
+
+#include "pegasus/Game_Shell/CItemList.h"
+#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h"
+
+namespace Pegasus {
+
+class CItem;
+
+// Inventories have a "current item". This item is the default item the player can
+// use. In a text adventure system, the current item would be "it", as in
+// "Hit the troll with it," where "it" would refer to some weapon which is the current
+// item. In a graphic adventure, the current item would be the item the user selects
+// to use with the mouse or other pointing device.
+
+class CInventory {
+public:
+ CInventory();
+ virtual ~CInventory();
+
+ tWeightType GetWeightLimit();
+ void SetWeightLimit(tWeightType limit);
+ tWeightType GetWeight();
+
+ virtual tInventoryResult AddItem(CItem *item);
+ virtual tInventoryResult RemoveItem(CItem *item);
+ virtual tInventoryResult RemoveItem(tItemID id);
+ virtual bool ItemInInventory(CItem *item);
+ virtual bool ItemInInventory(tItemID id);
+ virtual CItem *GetItemAt(int32 index);
+ virtual tItemID GetItemIDAt(int32 index);
+ virtual CItem *FindItemByID(tItemID id);
+ virtual int32 FindIndexOf(CItem *item);
+ virtual int32 FindIndexOf(tItemID id);
+ int32 GetNumItems();
+ virtual void RemoveAllItems();
+
+ void SetOwnerID(const tActorID id);
+ tActorID GetOwnerID() const;
+
+ uint32 GetReferenceCount() { return fReferenceCount; }
+
+protected:
+ tWeightType fWeightLimit;
+ tActorID fOwnerID;
+ CItemList fInventoryList;
+
+private:
+ uint32 fReferenceCount;
+};
+
+} // End of namespace Pegasus
+
+#endif
diff --git a/engines/pegasus/Game_Shell/CItem.cpp b/engines/pegasus/Game_Shell/CItem.cpp
new file mode 100755
index 0000000000..af0bff42e3
--- /dev/null
+++ b/engines/pegasus/Game_Shell/CItem.cpp
@@ -0,0 +1,111 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/error.h"
+#include "common/stream.h"
+
+#include "pegasus/Game_Shell/CItem.h"
+#include "pegasus/Game_Shell/CItemList.h"
+#include "pegasus/Game_Shell/Headers/Game_Shell_Constants.h"
+
+namespace Pegasus {
+
+CItem::CItem(const tItemID id, const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) : MMIDObject(id) {
+ fItemNeighborhood = neighborhood;
+ fItemRoom = room;
+ fItemDirection = direction;
+ fItemWeight = 1;
+ fItemOwnerID = kNoActorID;
+ fItemState = 0;
+
+ gAllItems.push_back(this);
+}
+
+CItem::~CItem() {
+}
+
+Common::Error CItem::WriteToStream(Common::WriteStream *stream) {
+ stream->writeUint16BE(fItemNeighborhood);
+ stream->writeUint16BE(fItemRoom);
+ stream->writeByte(fItemDirection);
+ stream->writeUint16BE(fItemOwnerID);
+ stream->writeUint16BE(fItemState);
+
+ if (stream->err())
+ return Common::kWritingFailed;
+
+ return Common::kNoError;
+}
+
+Common::Error CItem::ReadFromStream(Common::ReadStream *stream) {
+ fItemNeighborhood = stream->readUint16BE();
+ fItemRoom = stream->readUint16BE();
+ fItemDirection = stream->readByte();
+ fItemOwnerID = stream->readUint16BE();
+ fItemState = stream->readUint16BE();
+
+ if (stream->err())
+ return Common::kReadingFailed;
+
+ return Common::kNoError;
+}
+
+tActorID CItem::GetItemOwner() const {
+ return fItemOwnerID;
+}
+
+void CItem::SetItemOwner(const tActorID owner) {
+ fItemOwnerID = owner;
+}
+
+tWeightType CItem::GetItemWeight() {
+ return fItemWeight;
+}
+
+tItemState CItem::GetItemState() const {
+ return fItemState;
+}
+
+void CItem::SetItemState(const tItemState state) {
+ fItemState = state;
+}
+
+void CItem::GetItemRoom(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction) const {
+ neighborhood = fItemNeighborhood;
+ room = fItemRoom;
+ direction = fItemDirection;
+}
+
+void CItem::SetItemRoom(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) {
+ fItemNeighborhood = neighborhood;
+ fItemRoom = room;
+ fItemDirection = direction;
+}
+
+tNeighborhoodID CItem::GetItemNeighborhood() const {
+ return fItemNeighborhood;
+}
+
+} // End of namespace Pegasus
diff --git a/engines/pegasus/Game_Shell/CItem.h b/engines/pegasus/Game_Shell/CItem.h
new file mode 100755
index 0000000000..cb0931c8bd
--- /dev/null
+++ b/engines/pegasus/Game_Shell/CItem.h
@@ -0,0 +1,84 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_GAMESHELL_CITEM_H
+#define PEGASUS_GAMESHELL_CITEM_H
+
+#include "pegasus/MMShell/Utilities/MMIDObject.h"
+#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h"
+
+namespace Common {
+ class Error;
+ class ReadStream;
+ class WriteStream;
+}
+
+namespace Pegasus {
+
+/*
+
+ CItem is an object which can be picked up and carried around.
+ CItems have
+ a location
+ an ID.
+ weight
+ an owner (kNoActorID if no one is carrying the CItem)
+
+*/
+
+class CItem : public MMIDObject {
+public:
+ CItem(const tItemID id, const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+ virtual ~CItem();
+
+ // WriteToStream writes everything EXCEPT the item's ID.
+ // It is assumed that the calling function will write and read the ID.
+ virtual Common::Error WriteToStream(Common::WriteStream *stream);
+ virtual Common::Error ReadFromStream(Common::ReadStream *stream);
+
+ virtual tActorID GetItemOwner() const;
+ virtual void SetItemOwner(const tActorID owner);
+
+ void GetItemRoom(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction) const;
+ void SetItemRoom(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+ tNeighborhoodID GetItemNeighborhood() const;
+
+ virtual tWeightType GetItemWeight();
+
+ virtual void SetItemState(const tItemState state);
+ virtual tItemState GetItemState() const;
+
+protected:
+ tNeighborhoodID fItemNeighborhood;
+ tRoomID fItemRoom;
+ tDirectionConstant fItemDirection;
+ tActorID fItemOwnerID;
+ tWeightType fItemWeight;
+ tItemState fItemState;
+};
+
+} // End of namespace Pegasus
+
+#endif
diff --git a/engines/pegasus/Game_Shell/CItemList.cpp b/engines/pegasus/Game_Shell/CItemList.cpp
new file mode 100755
index 0000000000..256a895797
--- /dev/null
+++ b/engines/pegasus/Game_Shell/CItemList.cpp
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/error.h"
+#include "common/stream.h"
+
+#include "engines/pegasus/Game_Shell/CItem.h"
+#include "engines/pegasus/Game_Shell/CItemList.h"
+
+namespace Pegasus {
+
+// TODO: Don't use global construction!
+CItemList gAllItems;
+
+CItemList::CItemList() {
+}
+
+CItemList::~CItemList() {
+}
+
+Common::Error CItemList::WriteToStream(Common::WriteStream *stream) {
+ stream->writeUint32BE(size());
+
+ for (CItemIterator it = begin(); it != end(); it++) {
+ stream->writeUint16BE((*it)->GetObjectID());
+ (*it)->WriteToStream(stream);
+ }
+
+ if (stream->err())
+ return Common::kWritingFailed;
+
+ return Common::kNoError;
+}
+
+Common::Error CItemList::ReadFromStream(Common::ReadStream *stream) {
+ uint32 itemCount = stream->readUint32BE();
+
+ for (uint32 i = 0; i < itemCount; i++) {
+ tItemID itemID = stream->readUint16BE();
+ gAllItems.FindItemByID(itemID)->ReadFromStream(stream);
+ }
+
+ if (stream->err())
+ return Common::kReadingFailed;
+
+ return Common::kNoError;
+}
+
+CItem *CItemList::FindItemByID(const tItemID id) {
+ for (CItemIterator it = begin(); it != end(); it++)
+ if ((*it)->GetObjectID() == id)
+ return *it;
+
+ return 0;
+}
+
+} // End of namespace Pegasus
diff --git a/engines/pegasus/Game_Shell/CItemList.h b/engines/pegasus/Game_Shell/CItemList.h
new file mode 100755
index 0000000000..75a34a0213
--- /dev/null
+++ b/engines/pegasus/Game_Shell/CItemList.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_GAMESHELL_CITEMLIST_H
+#define PEGASUS_GAMESHELL_CITEMLIST_H
+
+#include "common/list.h"
+
+#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h"
+
+namespace Common {
+ class ReadStream;
+ class WriteStream;
+}
+
+namespace Pegasus {
+
+class CItem;
+
+class CItemList : public Common::List<CItem *> {
+public:
+ CItemList();
+ virtual ~CItemList();
+
+ virtual Common::Error WriteToStream(Common::WriteStream *stream);
+ virtual Common::Error ReadFromStream(Common::ReadStream *stream);
+
+ CItem *FindItemByID(const tItemID id);
+};
+
+typedef CItemList::iterator CItemIterator;
+
+// TODO: Don't use global construction!
+extern CItemList gAllItems;
+
+} // End of namespace Pegasus
+
+#endif
diff --git a/engines/pegasus/Game_Shell/Headers/Game_Shell_Constants.h b/engines/pegasus/Game_Shell/Headers/Game_Shell_Constants.h
new file mode 100755
index 0000000000..5d64629d95
--- /dev/null
+++ b/engines/pegasus/Game_Shell/Headers/Game_Shell_Constants.h
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_GAMESHELL_HEADERS_GAMESHELLCONSTANTS
+#define PEGASUS_GAMESHELL_HEADERS_GAMESHELLCONSTANTS
+
+#include "engines/pegasus/MMShell/MMConstants.h"
+#include "engines/pegasus/Game_Shell/Headers/Game_Shell_Types.h"
+
+namespace Pegasus {
+
+const tGameID kGameIDNothing = -1;
+
+const tActorID kNoActorID = kGameIDNothing;
+const tActorID kPlayerID = 0;
+const tItemID kNoItemID = kGameIDNothing;
+const tRoomID kNoRoomID = kGameIDNothing;
+const tExtraID kNoExtraID = 0xFFFFFFFF;
+const tNeighborhoodID kNoNeighborhoodID = kGameIDNothing;
+const tAlternateID kNoAlternateID = 0;
+const tGameMenuCommand kMenuCmdNoCommand = 0;
+
+const tHotSpotActivationID kActivateHotSpotAlways = 0;
+const tHotSpotActivationID kActivateHotSpotNever = -1;
+
+const tItemState kNoItemState = -1;
+
+const tDirectionConstant kNoDirection = 0xFF;
+
+const tTurnDirection kNoTurn = 0xFF;
+const tTurnDirection kTurnLeft = 0;
+const tTurnDirection kTurnRight = 1;
+const tTurnDirection kTurnUp = 2;
+const tTurnDirection kTurnDown = 3;
+const tTurnDirection kMaxTurns = 4;
+
+const tGameMode kNoMode = -1;
+const tGameMode kModeNavigation = 0;
+const tGameMode kLastGameShellMode = kModeNavigation;
+
+const tCanMoveForwardReason kCanMoveForward = 0;
+const tCanMoveForwardReason kCantMoveBlocked = kCanMoveForward + 1;
+const tCanMoveForwardReason kCantMoveDoorClosed = kCantMoveBlocked + 1;
+const tCanMoveForwardReason kCantMoveDoorLocked = kCantMoveDoorClosed + 1;
+const tCanMoveForwardReason kCantMoveLastReason = kCantMoveDoorLocked;
+
+const tCanTurnReason kCanTurn = 0;
+const tCanTurnReason kCantTurnNoTurn = kCanTurn + 1;
+const tCanTurnReason kCantTurnLastReason = kCantTurnNoTurn;
+
+const tCanOpenDoorReason kCanOpenDoor = 0;
+const tCanOpenDoorReason kCantOpenNoDoor = kCanOpenDoor + 1;
+const tCanOpenDoorReason kCantOpenLocked = kCantOpenNoDoor + 1;
+const tCanOpenDoorReason kCantOpenAlreadyOpen = kCantOpenLocked + 1;
+const tCanOpenDoorReason kCantOpenLastReason = kCantOpenAlreadyOpen;
+
+} // End of namespace Pegasus
+
+#endif
diff --git a/engines/pegasus/Game_Shell/Headers/Game_Shell_Types.h b/engines/pegasus/Game_Shell/Headers/Game_Shell_Types.h
new file mode 100755
index 0000000000..923f7a72dd
--- /dev/null
+++ b/engines/pegasus/Game_Shell/Headers/Game_Shell_Types.h
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_GAMESHELL_HEADERS_GAMESHELLTYPES
+#define PEGASUS_GAMESHELL_HEADERS_GAMESHELLTYPES
+
+#include "pegasus/MMShell/MMTypes.h"
+
+namespace Pegasus {
+
+typedef tMM16BitID tGameID;
+
+typedef tGameID tItemID;
+typedef tGameID tActorID;
+typedef tGameID tRoomID;
+typedef tGameID tNeighborhoodID;
+typedef tMM8BitU tAlternateID;
+typedef tMM8BitS tHotSpotActivationID;
+
+typedef tMM16BitS tWeightType;
+
+typedef tMM8BitU tDirectionConstant;
+typedef tMM8BitU tTurnDirection;
+
+// Meant to be room in low 16 bits and direction in high 16 bits.
+typedef tMM32BitU tRoomViewID;
+
+#define MakeRoomView(room, direction) (((tRoomViewID) (room)) | (((tRoomViewID) (direction)) << 16))
+
+typedef tMM32BitU tExtraID;
+
+typedef tMM16BitS tGameMode;
+
+typedef tMM16BitS tWeightType;
+
+typedef tMM16BitS tItemState;
+
+typedef tMM8BitS tDeathReason;
+
+typedef tMM32BitS tGameMenuCommand;
+
+typedef tMM32BitS tGameScoreType;
+
+typedef long tCanMoveForwardReason;
+
+typedef long tCanTurnReason;
+
+typedef long tCanOpenDoorReason;
+
+enum tInventoryResult {
+ kInventoryOK,
+ kTooMuchWeight,
+ kItemNotInInventory
+};
+
+} // End of namespace Pegasus
+
+#endif