diff options
Diffstat (limited to 'engines/pegasus/ai/ai_condition.h')
-rw-r--r-- | engines/pegasus/ai/ai_condition.h | 287 |
1 files changed, 287 insertions, 0 deletions
diff --git a/engines/pegasus/ai/ai_condition.h b/engines/pegasus/ai/ai_condition.h new file mode 100644 index 0000000000..ae85168a36 --- /dev/null +++ b/engines/pegasus/ai/ai_condition.h @@ -0,0 +1,287 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_AI_AICONDITION_H +#define PEGASUS_AI_AICONDITION_H + +#include "pegasus/timers.h" + +namespace Common { + class ReadStream; + class WriteStream; +} + +namespace Pegasus { + +///////////////////////////////////////////// +// +// AICondition + +class AICondition { +public: + AICondition() {} + virtual ~AICondition() {} + + virtual bool fireCondition() = 0; + + // Only need these for conditions that are dynamic, like timer conditions... + // other conditions, like item related conditions, which don't change during + // the run of an environment, are completely initted when the environment + // is created. + virtual void writeAICondition(Common::WriteStream *) {} + virtual void readAICondition(Common::ReadStream *) {} +}; + +///////////////////////////////////////////// +// +// AIOneChildCondition + +class AIOneChildCondition : public AICondition { +public: + AIOneChildCondition(AICondition *); + virtual ~AIOneChildCondition(); + + virtual void writeAICondition(Common::WriteStream *); + virtual void readAICondition(Common::ReadStream *); + +protected: + AICondition *_child; +}; + +///////////////////////////////////////////// +// +// AITwoChildrenCondition + +class AITwoChildrenCondition : public AICondition { +public: + AITwoChildrenCondition(AICondition *, AICondition *); + virtual ~AITwoChildrenCondition(); + + virtual void writeAICondition(Common::WriteStream *); + virtual void readAICondition(Common::ReadStream *); + +protected: + AICondition *_leftChild, *_rightChild; +}; + +///////////////////////////////////////////// +// +// AINotCondition + +class AINotCondition : public AIOneChildCondition { +public: + AINotCondition(AICondition *); + + virtual bool fireCondition(); +}; + +///////////////////////////////////////////// +// +// AIAndCondition + +class AIAndCondition : public AITwoChildrenCondition { +public: + AIAndCondition(AICondition *, AICondition *); + + virtual bool fireCondition(); +}; + +///////////////////////////////////////////// +// +// AIOrCondition + +class AIOrCondition : public AITwoChildrenCondition { +public: + AIOrCondition(AICondition *, AICondition *); + + virtual bool fireCondition(); +}; + +///////////////////////////////////////////// +// +// AITimerCondition + +class AITimerCondition : public AICondition { +public: + AITimerCondition(const TimeValue, const TimeScale, const bool); + + void startTimer(); + void stopTimer(); + + virtual bool fireCondition(); + + virtual void writeAICondition(Common::WriteStream *); + virtual void readAICondition(Common::ReadStream *); + +protected: + void fire(); + + FuseFunction _timerFuse; + bool _fired; +}; + +///////////////////////////////////////////// +// +// AILocationCondition + +class AILocationCondition : public AICondition { +public: + AILocationCondition(uint32); + virtual ~AILocationCondition(); + + void addLocation(RoomViewID); + virtual bool fireCondition(); + + virtual void writeAICondition(Common::WriteStream *); + virtual void readAICondition(Common::ReadStream *); + +protected: + uint32 _numLocations, _maxLocations; + RoomViewID *_locations; +}; + +///////////////////////////////////////////// +// +// AIDoorOpenedCondition + +class AIDoorOpenedCondition : public AICondition { +public: + AIDoorOpenedCondition(RoomViewID); + virtual ~AIDoorOpenedCondition() {} + + virtual bool fireCondition(); + +protected: + RoomViewID _doorLocation; +}; + +///////////////////////////////////////////// +// +// AIHasItemCondition + +class AIHasItemCondition : public AICondition { +public: + AIHasItemCondition(const ItemID); + + virtual bool fireCondition(); + +protected: + ItemID _item; +}; + +///////////////////////////////////////////// +// +// AIDoesntHaveItemCondition + +class AIDoesntHaveItemCondition : public AICondition { +public: + AIDoesntHaveItemCondition(const ItemID); + + virtual bool fireCondition(); + +protected: + ItemID _item; +}; + +///////////////////////////////////////////// +// +// AICurrentItemCondition + +class AICurrentItemCondition : public AICondition { +public: + AICurrentItemCondition(const ItemID); + + virtual bool fireCondition(); + +protected: + ItemID _item; +}; + +///////////////////////////////////////////// +// +// AICurrentBiochipCondition + +class AICurrentBiochipCondition : public AICondition { +public: + AICurrentBiochipCondition(const ItemID); + + virtual bool fireCondition(); + +protected: + ItemID _biochip; +}; + +///////////////////////////////////////////// +// +// AIItemStateCondition + +class AIItemStateCondition : public AICondition { +public: + AIItemStateCondition(const ItemID, const ItemState); + + virtual bool fireCondition(); + +protected: + ItemID _item; + ItemState _state; +}; + +///////////////////////////////////////////// +// +// AIEnergyMonitorCondition + +class AIEnergyMonitorCondition : public AICondition { +public: + AIEnergyMonitorCondition(const int32); + + virtual bool fireCondition(); + +protected: + int32 _energyThreshold; +}; + +///////////////////////////////////////////// +// +// AILastExtraCondition + +class AILastExtraCondition : public AICondition { +public: + AILastExtraCondition(const ExtraID); + + virtual bool fireCondition(); + +protected: + ExtraID _lastExtra; +}; + +///////////////////////////////////////////// +// +// Helper functions + +AICondition *makeLocationAndDoesntHaveItemCondition(const RoomID room, const DirectionConstant direction, const ItemID item); + +} // End of namespace Pegasus + +#endif |