diff options
Diffstat (limited to 'engines/pegasus/ai')
-rw-r--r-- | engines/pegasus/ai/ai_action.cpp | 78 | ||||
-rw-r--r-- | engines/pegasus/ai/ai_action.h | 136 | ||||
-rw-r--r-- | engines/pegasus/ai/ai_area.cpp | 613 | ||||
-rw-r--r-- | engines/pegasus/ai/ai_area.h | 172 | ||||
-rw-r--r-- | engines/pegasus/ai/ai_condition.cpp | 290 | ||||
-rw-r--r-- | engines/pegasus/ai/ai_condition.h | 287 | ||||
-rw-r--r-- | engines/pegasus/ai/ai_rule.cpp | 78 | ||||
-rw-r--r-- | engines/pegasus/ai/ai_rule.h | 86 |
8 files changed, 1740 insertions, 0 deletions
diff --git a/engines/pegasus/ai/ai_action.cpp b/engines/pegasus/ai/ai_action.cpp new file mode 100644 index 0000000000..38d639038f --- /dev/null +++ b/engines/pegasus/ai/ai_action.cpp @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/ai/ai_action.h" +#include "pegasus/ai/ai_area.h" + +namespace Pegasus { + +AICompoundAction::~AICompoundAction() { + for (AIActionList::iterator it = _compoundActions.begin(); it != _compoundActions.end(); it++) + delete *it; +} + +void AICompoundAction::performAIAction(AIRule *rule) { + for (AIActionList::iterator it = _compoundActions.begin(); it != _compoundActions.end(); it++) + (*it)->performAIAction(rule); +} + +AIPlayMessageAction::AIPlayMessageAction(const Common::String &movieName, bool keepLastFrame, const InputBits interruptionFilter) { + _movieName = movieName; + _keepLastFrame = keepLastFrame; + _interruptionFilter = interruptionFilter; +} + +void AIPlayMessageAction::performAIAction(AIRule *) { + if (g_AIArea) { + g_AIArea->checkMiddleArea(); + g_AIArea->playAIMovie(kRightAreaSignature, _movieName, _keepLastFrame, _interruptionFilter); + } +} + +AIStartTimerAction::AIStartTimerAction(AITimerCondition *timerCondition) { + _timerCondition = timerCondition; +} + +void AIStartTimerAction::performAIAction(AIRule *) { + _timerCondition->startTimer(); +} + +AIActivateRuleAction::AIActivateRuleAction(AIRule *rule) { + _rule = rule; +} + +void AIActivateRuleAction::performAIAction(AIRule *) { + _rule->activateRule(); +} + +AIDeactivateRuleAction::AIDeactivateRuleAction(AIRule *rule) { + _rule = rule; +} + +void AIDeactivateRuleAction::performAIAction(AIRule *) { + _rule->deactivateRule(); +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/ai/ai_action.h b/engines/pegasus/ai/ai_action.h new file mode 100644 index 0000000000..6eac976f9c --- /dev/null +++ b/engines/pegasus/ai/ai_action.h @@ -0,0 +1,136 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_AI_AIACTION_H +#define PEGASUS_AI_AIACTION_H + +#include "common/list.h" + +#include "pegasus/input.h" +#include "pegasus/types.h" + +namespace Pegasus { + +class AIRule; +class AITimerCondition; + +///////////////////////////////////////////// +// +// AIAction + +class AIAction { +friend class AIRule; +public: + AIAction() { _actionCount = 1; } + virtual ~AIAction() {} + + virtual void performAIAction(AIRule *) = 0; + + void setActionCount(const uint32 count) { _actionCount = count; } + +protected: + uint32 _actionCount; +}; + +typedef Common::List<AIAction *> AIActionList; + +///////////////////////////////////////////// +// +// AICompoundAction + +class AICompoundAction : public AIAction { +public: + AICompoundAction() {} + virtual ~AICompoundAction(); + + void addAction(AIAction *action) { _compoundActions.push_back(action); } + + virtual void performAIAction(AIRule *); + +protected: + AIActionList _compoundActions; +}; + +///////////////////////////////////////////// +// +// AIPlayMessageAction + +class AIPlayMessageAction : public AIAction { +public: + AIPlayMessageAction(const Common::String &movieName, bool keepLastFrame, const InputBits = kWarningInterruption); + + virtual void performAIAction(AIRule *); + +protected: + Common::String _movieName; + InputBits _interruptionFilter; + bool _keepLastFrame; +}; + +///////////////////////////////////////////// +// +// AIStartTimerAction + +class AIStartTimerAction : public AIAction { +public: + AIStartTimerAction(AITimerCondition *); + + virtual void performAIAction(AIRule *); + +protected: + AITimerCondition *_timerCondition; +}; + +///////////////////////////////////////////// +// +// AIActivateRuleAction + +class AIActivateRuleAction : public AIAction { +public: + AIActivateRuleAction(AIRule *); + + virtual void performAIAction(AIRule *); + +protected: + AIRule *_rule; +}; + +///////////////////////////////////////////// +// +// AIDeactivateRuleAction + +class AIDeactivateRuleAction : public AIAction { +public: + AIDeactivateRuleAction(AIRule *rule); + + virtual void performAIAction(AIRule *); + +protected: + AIRule *_rule; +}; + +} // End of namespace Pegasus + +#endif diff --git a/engines/pegasus/ai/ai_area.cpp b/engines/pegasus/ai/ai_area.cpp new file mode 100644 index 0000000000..5ac8af8812 --- /dev/null +++ b/engines/pegasus/ai/ai_area.cpp @@ -0,0 +1,613 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/memstream.h" + +#include "pegasus/cursor.h" +#include "pegasus/pegasus.h" +#include "pegasus/ai/ai_area.h" +#include "pegasus/items/biochips/aichip.h" +#include "pegasus/items/biochips/biochipitem.h" +#include "pegasus/items/biochips/opticalchip.h" +#include "pegasus/items/biochips/pegasuschip.h" +#include "pegasus/items/inventory/airmask.h" +#include "pegasus/items/inventory/inventoryitem.h" + +namespace Pegasus { + +AIArea *g_AIArea = 0; + +AIArea::AIArea(InputHandler *nextHandler) : InputHandler(nextHandler), _leftAreaMovie(kAILeftAreaID), + _middleAreaMovie(kAIMiddleAreaID), _rightAreaMovie(kAIRightAreaID), _AIMovie(kAIMovieID) { + g_AIArea = this; + _leftAreaOwner = kNoClientSignature; + _middleAreaOwner = kNoClientSignature; + _rightAreaOwner = kNoClientSignature; + _leftInventoryTime = 0xffffffff; + _middleInventoryTime = 0xffffffff; + _middleBiochipTime = 0xffffffff; + _rightBiochipTime = 0xffffffff; + _lockCount = 0; + startIdling(); +} + +AIArea::~AIArea() { + if (_middleAreaOwner == kBiochipSignature) { + BiochipItem *currentBiochip = ((PegasusEngine *)g_engine)->getCurrentBiochip(); + if (currentBiochip && currentBiochip->isSelected()) + currentBiochip->giveUpSharedArea(); + } else if (_middleAreaOwner == kInventorySignature) { + InventoryItem *currentItem = ((PegasusEngine *)g_engine)->getCurrentInventoryItem(); + if (currentItem && currentItem->isSelected()) + currentItem->giveUpSharedArea(); + } + + stopIdling(); + + for (AIRuleList::iterator it = _AIRules.begin(); it != _AIRules.end(); it++) + delete *it; + + g_AIArea = 0; +} + +// Save last state of AI rules... +void AIArea::saveAIState() { + PegasusEngine *vm = (PegasusEngine *)g_engine; + + delete vm->_aiSaveStream; + + Common::MemoryWriteStreamDynamic out; + writeAIRules(&out); + + vm->_aiSaveStream = new Common::MemoryReadStream(out.getData(), out.size(), DisposeAfterUse::YES); +} + +void AIArea::restoreAIState() { + PegasusEngine *vm = (PegasusEngine *)g_engine; + + if (vm->_aiSaveStream) + readAIRules(vm->_aiSaveStream); +} + +void AIArea::writeAIRules(Common::WriteStream *stream) { + _AIRules.writeAIRules(stream); +} + +void AIArea::readAIRules(Common::ReadStream *stream) { + _AIRules.readAIRules(stream); +} + +void AIArea::initAIArea() { + allocateSurface(Common::Rect(0, 0, 384, 96)); + + _leftAreaMovie.shareSurface(this); + _leftAreaMovie.initFromMovieFile("Images/Items/Left Area Movie"); + _leftAreaMovie.moveElementTo(kAILeftAreaLeft, kAILeftAreaTop); + _leftAreaMovie.setDisplayOrder(kAILeftAreaOrder); + _leftAreaMovie.startDisplaying(); + _leftAreaMovie.setVolume(((PegasusEngine *)g_engine)->getSoundFXLevel()); + + _middleAreaMovie.shareSurface(this); + _middleAreaMovie.initFromMovieFile("Images/Items/Middle Area Movie"); + _middleAreaMovie.moveElementTo(kAIMiddleAreaLeft, kAIMiddleAreaTop); + _middleAreaMovie.moveMovieBoxTo(kAIMiddleAreaLeft - kAILeftAreaLeft, 0); + _middleAreaMovie.setDisplayOrder(kAIMiddleAreaOrder); + _middleAreaMovie.startDisplaying(); + _middleAreaMovie.setVolume(((PegasusEngine *)g_engine)->getSoundFXLevel()); + + _rightAreaMovie.shareSurface(this); + _rightAreaMovie.initFromMovieFile("Images/Items/Right Area Movie"); + _rightAreaMovie.moveElementTo(kAIRightAreaLeft, kAIRightAreaTop); + _rightAreaMovie.moveMovieBoxTo(kAIRightAreaLeft - kAILeftAreaLeft, 0); + _rightAreaMovie.setDisplayOrder(kAIRightAreaOrder); + _rightAreaMovie.startDisplaying(); + _rightAreaMovie.setVolume(((PegasusEngine *)g_engine)->getSoundFXLevel()); + + _AIMovie.setDisplayOrder(kAIMovieOrder); +} + +void AIArea::setAIVolume(const uint16 volume) { + _leftAreaMovie.setVolume(volume); + _middleAreaMovie.setVolume(volume); + _rightAreaMovie.setVolume(volume); +} + +// There are only so many legal combinations of client/area. +// Here is the list of supported pairs: +// kInventorySignature kLeftAreaSignature +// kInventorySignature kMiddleAreaSignature +// kBiochipSignature kMiddleAreaSignature +// kBiochipSignature kRightAreaSignature +// kAISignature kLeftAreaSignature +// Further, the kAISignature never sets a static frame time in the left area, +// but only plays a sequence. + +// If this function is called while a sequence is playing, it will just "remember" +// the time value, so that when the sequence finishes, the new time is asserted. + +void AIArea::setAIAreaToTime(const LowerClientSignature client, const LowerAreaSignature area, const TimeValue time) { + switch (area) { + case kLeftAreaSignature: + // Only support kInventorySignature client, since AI never calls SetAIAreaToTime. + _leftAreaMovie.setSegment(0, _leftAreaMovie.getDuration()); + + if (time == 0xffffffff) { + _leftAreaMovie.hide(); + _leftAreaOwner = kNoClientSignature; + } else { + setLeftMovieTime(time); + } + break; + case kMiddleAreaSignature: + // Only support kInventorySignature and kBiochipSignature clients. + _middleAreaMovie.stop(); + _middleAreaMovie.setFlags(0); + _middleAreaMovie.setSegment(0, _middleAreaMovie.getDuration()); + + if (time == 0xffffffff) { + if (client == kInventorySignature) { + if (_middleBiochipTime != 0xffffffff) { + setMiddleMovieTime(kBiochipSignature, _middleBiochipTime); + } else { + _middleAreaMovie.hide(); + _middleAreaOwner = kNoClientSignature; + } + } else { // client == kBiochipSignature + if (_middleInventoryTime != 0xffffffff) { + setMiddleMovieTime(kInventorySignature, _middleInventoryTime); + } else { + _middleAreaMovie.hide(); + _middleAreaOwner = kNoClientSignature; + } + } + } else { + setMiddleMovieTime(client, time); + } + break; + case kRightAreaSignature: + // Only support kBiochipSignature client. + _rightAreaMovie.setSegment(0, _rightAreaMovie.getDuration()); + + if (time == 0xffffffff) { + _rightAreaMovie.hide(); + _rightAreaOwner = kNoClientSignature; + } else { + setRightMovieTime(time); + } + break; + } +} + +// Plays a sequence on an area. When the sequence ends, the previous image +// is restored. +// Also, is input disabled or not? +// Easy answer: yes. + +// There are only so many legal combinations of client/area. +// Here is the list of supported pairs: +// kBiochipSignature kMiddleAreaSignature +// kBiochipSignature kRightAreaSignature +// kInventorySignature kMiddleAreaSignature + +void AIArea::playAIAreaSequence(const LowerClientSignature, const LowerAreaSignature area, const TimeValue start, const TimeValue stop) { + PegasusEngine *vm = (PegasusEngine *)g_engine; + + lockAIOut(); + + switch (area) { + case kLeftAreaSignature: + break; + case kMiddleAreaSignature: + if (_middleAreaOwner == kInventorySignature) + _middleInventoryTime = _middleAreaMovie.getTime(); + else if (_middleAreaOwner == kBiochipSignature) + _middleBiochipTime = _middleAreaMovie.getTime(); + + _middleAreaMovie.stop(); + _middleAreaMovie.setFlags(0); + _middleAreaMovie.setSegment(start, stop); + _middleAreaMovie.setTime(start); + _middleAreaMovie.show(); + _middleAreaMovie.start(); + vm->_cursor->hide(); + + while (_middleAreaMovie.isRunning()) { + vm->checkCallBacks(); + vm->refreshDisplay(); + g_system->delayMillis(10); + } + + _middleAreaMovie.stop(); + vm->_cursor->hideUntilMoved(); + + if (_middleAreaOwner == kInventorySignature) + setAIAreaToTime(_middleAreaOwner, kMiddleAreaSignature, _middleInventoryTime); + else if (_middleAreaOwner == kBiochipSignature) + setAIAreaToTime(_middleAreaOwner, kMiddleAreaSignature, _middleBiochipTime); + else + setAIAreaToTime(_middleAreaOwner, kMiddleAreaSignature, 0xffffffff); + break; + case kRightAreaSignature: + _rightBiochipTime = _rightAreaMovie.getTime(); + _rightAreaMovie.setSegment(start, stop); + _rightAreaMovie.setTime(start); + _rightAreaMovie.show(); + _rightAreaMovie.start(); + vm->_cursor->hide(); + + while (_rightAreaMovie.isRunning()) { + vm->checkCallBacks(); + vm->refreshDisplay(); + g_system->delayMillis(10); + } + + _rightAreaMovie.stop(); + vm->_cursor->hideUntilMoved(); + setAIAreaToTime(_rightAreaOwner, kRightAreaSignature, _rightBiochipTime); + break; + } + + unlockAI(); +} + +bool AIArea::playAIMovie(const LowerAreaSignature area, const Common::String &movieName, bool keepLastFrame, const InputBits interruptFilter) { + PegasusEngine *vm = (PegasusEngine *)g_engine; + + lockAIOut(); + + InputDevice.waitInput(interruptFilter); + if (_AIMovie.isMovieValid()) + _AIMovie.releaseMovie(); + + _AIMovie.shareSurface(this); + _AIMovie.initFromMovieFile(movieName); + + if (area == kLeftAreaSignature) { + _AIMovie.moveElementTo(kAILeftAreaLeft, kAILeftAreaTop); + _leftAreaMovie.hide(); + } else { + _AIMovie.moveElementTo(kAIRightAreaLeft, kAIRightAreaTop); + _AIMovie.moveMovieBoxTo(kAIRightAreaLeft - kAILeftAreaLeft, 0); + _rightAreaMovie.hide(); + } + + _AIMovie.setTime(0); + _AIMovie.startDisplaying(); + _AIMovie.show(); + _AIMovie.redrawMovieWorld(); + _AIMovie.setVolume(vm->getSoundFXLevel()); + _AIMovie.start(); + vm->_cursor->hide(); + + bool result = true; + bool saveAllowed = vm->swapSaveAllowed(false); + bool openAllowed = vm->swapLoadAllowed(false); + + while (_AIMovie.isRunning()) { + Input input; + InputDevice.getInput(input, interruptFilter); + + if (input.anyInput() || vm->shouldQuit() || vm->saveRequested() || vm->loadRequested()) { + result = false; + break; + } + + vm->checkCallBacks(); + vm->refreshDisplay(); + g_system->delayMillis(10); + } + + _AIMovie.stop(); + + vm->swapSaveAllowed(saveAllowed); + vm->swapLoadAllowed(openAllowed); + + // This used to keep the last frame up even if the movie was interrupted. + // However, this only occurs in the recalibration, where interruption means skip the + // whole thing, so skipping causes the AI to go away even when keepLastFrame is true. + + if (!(result && keepLastFrame)) { + _AIMovie.stopDisplaying(); + _AIMovie.releaseMovie(); + + if (area == kLeftAreaSignature) { + _leftAreaMovie.setTime(_leftInventoryTime); + _leftAreaMovie.show(); + _leftAreaMovie.redrawMovieWorld(); + } else { + _rightAreaMovie.setTime(_rightBiochipTime); + _rightAreaMovie.show(); + _rightAreaMovie.redrawMovieWorld(); + } + } + + vm->_cursor->hideUntilMoved(); + unlockAI(); + return result; +} + +// Only implemented for kMiddleAreaSignature, kInventorySignature +void AIArea::loopAIAreaSequence(const LowerClientSignature owner, const LowerAreaSignature area, const TimeValue start, const TimeValue stop) { + if (area == kMiddleAreaSignature && owner == kInventorySignature && owner == _middleAreaOwner) { + _middleAreaMovie.stop(); + _middleAreaMovie.setFlags(0); + _middleAreaMovie.setSegment(start, stop); + _middleAreaMovie.setFlags(kLoopTimeBase); + _middleAreaMovie.setTime(start); + _middleAreaMovie.show(); + _middleAreaMovie.start(); + } +} + +// Only called by kInventorySignature. +void AIArea::setLeftMovieTime(const TimeValue time) { + if (!_AIMovie.isSurfaceValid()) { + _leftAreaMovie.setTime(time); + _leftAreaMovie.show(); + _leftAreaMovie.redrawMovieWorld(); + } + + _leftAreaOwner = kInventorySignature; + _leftInventoryTime = time; +} + +void AIArea::setMiddleMovieTime(const LowerClientSignature client, const TimeValue time) { + if (client == kInventorySignature) { + _middleInventoryTime = time; + if (_middleAreaOwner == kBiochipSignature) { + BiochipItem *currentBiochip = ((PegasusEngine *)g_engine)->getCurrentBiochip(); + if (currentBiochip && currentBiochip->isSelected()) + currentBiochip->giveUpSharedArea(); + } + } else { + _middleBiochipTime = time; + if (_middleAreaOwner == kInventorySignature) { + InventoryItem *currentItem = ((PegasusEngine *)g_engine)->getCurrentInventoryItem(); + if (currentItem && currentItem->isSelected()) + currentItem->giveUpSharedArea(); + } + } + + _middleAreaMovie.setSegment(0, _middleAreaMovie.getDuration()); + _middleAreaMovie.stop(); + _middleAreaMovie.setFlags(0); + _middleAreaMovie.setTime(time); + _middleAreaMovie.show(); + _middleAreaMovie.redrawMovieWorld(); + _middleAreaOwner = client; +} + +// Only called by kBiochipSignature. +void AIArea::setRightMovieTime(const TimeValue time) { + if (!_AIMovie.isSurfaceValid()) { + // Can't do it when the AI movie is up... + _rightAreaMovie.setTime(time); + _rightAreaMovie.show(); + _rightAreaMovie.redrawMovieWorld(); + } + + _rightAreaOwner = kBiochipSignature; + _rightBiochipTime = time; +} + +void AIArea::handleInput(const Input &input, const Hotspot *cursorSpot) { + if (JMPPPInput::isToggleAIMiddleInput(input)) + toggleMiddleAreaOwner(); + else + InputHandler::handleInput(input, cursorSpot); +} + +void AIArea::toggleMiddleAreaOwner() { + if (_middleAreaOwner == kInventorySignature) { + BiochipItem *currentBiochip = ((PegasusEngine *)g_engine)->getCurrentBiochip(); + if (currentBiochip) { + setMiddleMovieTime(kBiochipSignature, currentBiochip->getSharedAreaTime()); + currentBiochip->takeSharedArea(); + } + } else if (_middleAreaOwner == kBiochipSignature) { + InventoryItem *currentItem = ((PegasusEngine *)g_engine)->getCurrentInventoryItem(); + if (currentItem) { + setMiddleMovieTime(kInventorySignature, currentItem->getSharedAreaTime()); + currentItem->takeSharedArea(); + } + } +} + +void AIArea::activateHotspots() { + PegasusEngine *vm = (PegasusEngine *)g_engine; + + if (_middleAreaOwner == kBiochipSignature) { + BiochipItem *currentBiochip = ((PegasusEngine *)g_engine)->getCurrentBiochip(); + if (currentBiochip) + switch (currentBiochip->getObjectID()) { + case kAIBiochip: + ((AIChip *)currentBiochip)->activateAIHotspots(); + break; + case kPegasusBiochip: + if (!vm->isDemo()) + ((PegasusChip *)currentBiochip)->activatePegasusHotspots(); + break; + case kOpticalBiochip: + ((OpticalChip *)currentBiochip)->activateOpticalHotspots(); + break; + } + } else if (_middleAreaOwner == kInventorySignature) { + InventoryItem *currentItem = ((PegasusEngine *)g_engine)->getCurrentInventoryItem(); + if (currentItem && currentItem->getObjectID() == kAirMask) + ((AirMask *)currentItem)->activateAirMaskHotspots(); + } + + InputHandler::activateHotspots(); +} + +void AIArea::clickInHotspot(const Input &input, const Hotspot *hotspot) { + PegasusEngine *vm = (PegasusEngine *)g_engine; + + bool handled = false; + + if (_middleAreaOwner == kBiochipSignature) { + BiochipItem *currentBiochip = ((PegasusEngine *)g_engine)->getCurrentBiochip(); + + if (currentBiochip) { + switch (currentBiochip->getObjectID()) { + case kAIBiochip: + if ((hotspot->getHotspotFlags() & kAIBiochipSpotFlag) != 0) { + ((AIChip *)currentBiochip)->clickInAIHotspot(hotspot->getObjectID()); + handled = true; + } + break; + case kPegasusBiochip: + if (!vm->isDemo() && ((hotspot->getHotspotFlags() & kPegasusBiochipSpotFlag) != 0)) { + ((PegasusChip *)currentBiochip)->clickInPegasusHotspot(); + handled = true; + } + break; + case kOpticalBiochip: + if ((hotspot->getHotspotFlags() & kOpticalBiochipSpotFlag) != 0) { + ((OpticalChip *)currentBiochip)->clickInOpticalHotspot(hotspot->getObjectID()); + handled = true; + } + break; + } + } + } else if (_middleAreaOwner == kInventorySignature) { + InventoryItem *currentItem = ((PegasusEngine *)g_engine)->getCurrentInventoryItem(); + + if (currentItem) { + switch (currentItem->getObjectID()) { + case kAirMask: + if ((hotspot->getHotspotFlags() & kAirMaskSpotFlag) != 0) { + ((AirMask *)currentItem)->clickInAirMaskHotspot(); + handled = true; + } + break; + } + } + } + + if (!handled) + InputHandler::clickInHotspot(input, hotspot); +} + +void AIArea::lockAIOut() { + if (_lockCount == 0) + stopIdling(); + + _lockCount++; +} + +void AIArea::unlockAI() { + if (_lockCount > 0) { + _lockCount--; + if (_lockCount == 0) + startIdling(); + } +} + +void AIArea::forceAIUnlocked() { + if (_lockCount > 0) { + _lockCount = 1; + unlockAI(); + } +} + +void AIArea::checkRules() { + if (_lockCount == 0 && ((PegasusEngine *)g_engine)->playerAlive()) + for (AIRuleList::iterator it = _AIRules.begin(); it != _AIRules.end(); it++) + if ((*it)->fireRule()) + break; +} + +void AIArea::useIdleTime() { + checkRules(); +} + +void AIArea::addAIRule(AIRule *rule) { + _AIRules.push_back(rule); +} + +void AIArea::removeAllRules() { + for (AIRuleList::iterator it = _AIRules.begin(); it != _AIRules.end(); it++) + delete *it; + + _AIRules.clear(); +} + +void AIArea::checkMiddleArea() { + BiochipItem *currentBiochip = ((PegasusEngine *)g_engine)->getCurrentBiochip(); + + if (currentBiochip) { + if (_middleAreaOwner == kBiochipSignature) { + switch (currentBiochip->getObjectID()) { + case kAIBiochip: + ((AIChip *)currentBiochip)->setUpAIChip(); + break; + case kPegasusBiochip: + ((PegasusChip *)currentBiochip)->setUpPegasusChip(); + break; + } + } else { + switch (currentBiochip->getObjectID()) { + case kAIBiochip: + ((AIChip *)currentBiochip)->setUpAIChipRude(); + break; + case kPegasusBiochip: + ((PegasusChip *)currentBiochip)->setUpPegasusChipRude(); + break; + } + } + } +} + +TimeValue AIArea::getBigInfoTime() { + if (_middleAreaOwner == kInventorySignature) { + InventoryItem *currentItem = ((PegasusEngine *)g_engine)->getCurrentInventoryItem(); + return currentItem->getInfoLeftTime(); + } else if (_middleAreaOwner == kBiochipSignature) { + BiochipItem *currentBiochip = ((PegasusEngine *)g_engine)->getCurrentBiochip(); + return currentBiochip->getInfoLeftTime(); + } + + return 0xffffffff; +} + +void AIArea::getSmallInfoSegment(TimeValue &start, TimeValue &stop) { + if (_middleAreaOwner == kInventorySignature) { + InventoryItem *currentItem = ((PegasusEngine *)g_engine)->getCurrentInventoryItem(); + currentItem->getInfoRightTimes(start, stop); + } else if (_middleAreaOwner == kBiochipSignature) { + BiochipItem *currentBiochip = ((PegasusEngine *)g_engine)->getCurrentBiochip(); + currentBiochip->getInfoRightTimes(start, stop); + } else { + start = 0xffffffff; + stop = 0xffffffff; + } +} + +LowerClientSignature AIArea::getMiddleAreaOwner() { + return _middleAreaOwner; +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/ai/ai_area.h b/engines/pegasus/ai/ai_area.h new file mode 100644 index 0000000000..806e6ef6bb --- /dev/null +++ b/engines/pegasus/ai/ai_area.h @@ -0,0 +1,172 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_AI_AIAREA_H +#define PEGASUS_AI_AIAREA_H + +#include "pegasus/input.h" +#include "pegasus/movie.h" +#include "pegasus/timers.h" +#include "pegasus/ai/ai_rule.h" + +namespace Common { + class ReadStream; + class WriteStream; +} + +/* + + The AI area is the area at the bottom of the screen. There are three areas within + the AI area: + 1) the inventory/AI help area + 2) the middle area + 3) the biochip display area + + Area 1 is used for displaying the current inventory item. When the player changes the + current item, either by selecting a new one in the inventory list or by picking + up a new item, area 1 updates to show the new item. + + If the AI decides to give a message, the AI's head temporarily takes over area 1 + for the duration of the message, then goes away, returning the area to the current + inventory item. + + Area 2 is used to display the current inventory item's state, the current biochip's + state, and any extra information from the AI. The contention for this area is + resolved as follows: + -- If the AI needs to use the area while giving a message in area 1, it takes over + area 2 for the duration of its message. +*** This is not true. + -- If the player selects a new inventory item, the inventory item's state gets + displayed immediately. + -- If the player selects a new biochip, the biochip's state info gets displayed + immediately. + -- If any auto drawing is to occur, it seizes the area as soon as the drawing is + to occur. For example, the mapping biochip does auto drawing every time the + player takes a step. The only exception to this rule is if the AI is presenting + a warning. When the AI seizes areas 1 and 2, it preempts all other uses. + Some inventory items and biochips can cause arbitrary drawing to occur in this area + at arbitrary times. The map biochip is one example which causes drawing when the + player takes a step. Another example is the poison gas canister, which flashes in + this area to indicate a dangerous compound. + + Area 3 is used to display the current biochip. When the player changes the current + biochip, either by selecting a new one from the biochip list or by picking up a + new one, area 3 updates to show the new item. In addition, some biochips can play + animation in this area. + +*/ + +namespace Pegasus { + +class AIArea : public Surface, public Idler, public InputHandler { +public: + AIArea(InputHandler *); + virtual ~AIArea(); + + void writeAIRules(Common::WriteStream *stream); + void readAIRules(Common::ReadStream *stream); + + void initAIArea(); + + void saveAIState(); + void restoreAIState(); + + void handleInput(const Input &, const Hotspot *); + void activateHotspots(); + void clickInHotspot(const Input &, const Hotspot *); + + void setAIVolume(const uint16); + + // There are only so many legal combinations of client/area. + // Here is the list of supported pairs: + // kInventorySignature kLeftAreaSignature + // kInventorySignature kMiddleAreaSignature + // kBiochipSignature kMiddleAreaSignature + // kBiochipSignature kRightAreaSignature + // kAISignature kLeftAreaSignature + // Further, the kAISignature never sets a static frame time in the left area, + // but only plays a sequence from the AI movie. + void setAIAreaToTime(const LowerClientSignature, const LowerAreaSignature, const TimeValue); + + // The "Play" functions play the requested sequence synchronously. + void playAIAreaSequence(const LowerClientSignature, const LowerAreaSignature, const TimeValue, const TimeValue); + + // For PlayAIMovie, it is assumed that the client is the AI itself. + // This is used to play AI messages as well as Optical Memory video. + // Returns true if the movie played all the way through, false if it was interrupted. + bool playAIMovie(const LowerAreaSignature, const Common::String &movieName, bool keepLastFrame, const InputBits); + + // Loop the requested sequence indefinitely. + void loopAIAreaSequence(const LowerClientSignature, const LowerAreaSignature, const TimeValue, const TimeValue); + + void addAIRule(AIRule *); + + // Remove and delete all rules. + void removeAllRules(); + + void lockAIOut(); + void unlockAI(); + void forceAIUnlocked(); + + void checkMiddleArea(); + void checkRules(); + + LowerClientSignature getMiddleAreaOwner(); + void toggleMiddleAreaOwner(); + + TimeValue getBigInfoTime(); + void getSmallInfoSegment(TimeValue &, TimeValue &); + +protected: + void useIdleTime(); + + void setLeftMovieTime(const TimeValue); + void setMiddleMovieTime(const LowerClientSignature, const TimeValue); + void setRightMovieTime(const TimeValue); + + Movie _leftAreaMovie; + Movie _middleAreaMovie; + Movie _rightAreaMovie; + Movie _AIMovie; + + LowerClientSignature _leftAreaOwner; + LowerClientSignature _middleAreaOwner; + LowerClientSignature _rightAreaOwner; + + TimeValue _leftInventoryTime; + TimeValue _middleInventoryTime; + TimeValue _middleBiochipTime; + TimeValue _rightBiochipTime; + + AIRuleList _AIRules; + + uint _lockCount; +}; + +extern AIArea *g_AIArea; + +} // End of namespace Pegasus + +#endif diff --git a/engines/pegasus/ai/ai_condition.cpp b/engines/pegasus/ai/ai_condition.cpp new file mode 100644 index 0000000000..9fc9272566 --- /dev/null +++ b/engines/pegasus/ai/ai_condition.cpp @@ -0,0 +1,290 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/stream.h" + +#include "pegasus/energymonitor.h" +#include "pegasus/gamestate.h" +#include "pegasus/pegasus.h" +#include "pegasus/ai/ai_condition.h" +#include "pegasus/items/itemlist.h" +#include "pegasus/items/biochips/biochipitem.h" +#include "pegasus/items/inventory/inventoryitem.h" + +namespace Pegasus { + +AIOneChildCondition::AIOneChildCondition(AICondition *child) { + _child = child; +} + +AIOneChildCondition::~AIOneChildCondition() { + delete _child; +} + +void AIOneChildCondition::writeAICondition(Common::WriteStream *stream) { + if (_child) + _child->writeAICondition(stream); +} + +void AIOneChildCondition::readAICondition(Common::ReadStream *stream) { + if (_child) + _child->readAICondition(stream); +} + +AITwoChildrenCondition::AITwoChildrenCondition(AICondition *leftChild, AICondition *rightChild) { + _leftChild = leftChild; + _rightChild = rightChild; +} + +AITwoChildrenCondition::~AITwoChildrenCondition() { + delete _leftChild; + delete _rightChild; +} + +void AITwoChildrenCondition::writeAICondition(Common::WriteStream *stream) { + if (_leftChild) + _leftChild->writeAICondition(stream); + + if (_rightChild) + _rightChild->writeAICondition(stream); +} + +void AITwoChildrenCondition::readAICondition(Common::ReadStream *stream) { + if (_leftChild) + _leftChild->readAICondition(stream); + + if (_rightChild) + _rightChild->readAICondition(stream); +} + +AINotCondition::AINotCondition(AICondition* child) : AIOneChildCondition(child) { +} + +bool AINotCondition::fireCondition() { + return _child && !_child->fireCondition(); +} + +AIAndCondition::AIAndCondition(AICondition *leftChild, AICondition *rightChild) : AITwoChildrenCondition(leftChild, rightChild) { +} + +bool AIAndCondition::fireCondition() { + return _leftChild && _leftChild->fireCondition() && _rightChild && _rightChild->fireCondition(); +} + +AIOrCondition::AIOrCondition(AICondition *leftChild, AICondition *rightChild) : AITwoChildrenCondition(leftChild, rightChild) { +} + +bool AIOrCondition::fireCondition() { + return (_leftChild && _leftChild->fireCondition()) || (_rightChild && _rightChild->fireCondition()); +} + +AITimerCondition::AITimerCondition(const TimeValue time, const TimeScale scale, const bool shouldStartTimer) { + _timerFuse.primeFuse(time, scale); + _timerFuse.setFunctor(new Common::Functor0Mem<void, AITimerCondition>(this, &AITimerCondition::fire)); + _fired = false; + + if (shouldStartTimer) + startTimer(); +} + +void AITimerCondition::startTimer() { + _fired = false; + _timerFuse.lightFuse(); +} + +void AITimerCondition::stopTimer() { + _timerFuse.stopFuse(); +} + +void AITimerCondition::writeAICondition(Common::WriteStream *stream) { + stream->writeByte(_timerFuse.isFuseLit()); + stream->writeByte(_fired); + stream->writeUint32BE(_timerFuse.getTimeRemaining()); + stream->writeUint32BE(_timerFuse.getFuseScale()); +} + +void AITimerCondition::readAICondition(Common::ReadStream *stream) { + bool running = stream->readByte(); + _fired = stream->readByte(); + TimeValue time = stream->readUint32BE(); + TimeScale scale = stream->readUint32BE(); + + _timerFuse.stopFuse(); + _timerFuse.primeFuse(time, scale); + + if (running) + _timerFuse.lightFuse(); +} + +bool AITimerCondition::fireCondition() { + return _fired; +} + +void AITimerCondition::fire() { + _fired = true; +} + +AILocationCondition::AILocationCondition(uint32 maxLocations) { + _numLocations = 0; + _maxLocations = maxLocations; + _locations = new RoomViewID[maxLocations]; +} + +AILocationCondition::~AILocationCondition() { + delete[] _locations; +} + +void AILocationCondition::addLocation(const RoomViewID location) { + if (_numLocations < _maxLocations) + _locations[_numLocations++] = location; +} + +bool AILocationCondition::fireCondition() { + RoomViewID test = GameState.getCurrentRoomAndView(), *p; + uint32 i; + + for (i = 0, p = _locations; i < _numLocations; i++, p++) { + if (test == *p) { + *p = MakeRoomView(kNoRoomID, kNoDirection); + return true; + } + } + + return false; +} + +void AILocationCondition::writeAICondition(Common::WriteStream *stream) { + stream->writeUint32BE(_maxLocations); + stream->writeUint32BE(_numLocations); + + uint32 i; + RoomViewID *p; + for (i = 0, p = _locations; i < _numLocations; i++, p++) + stream->writeUint32BE(*p); +} + +void AILocationCondition::readAICondition(Common::ReadStream *stream) { + uint32 maxLocations = stream->readUint32BE(); + + if (_maxLocations != maxLocations) { + delete[] _locations; + _locations = new RoomViewID[maxLocations]; + _maxLocations = maxLocations; + } + + _numLocations = stream->readUint32BE(); + + uint32 i; + RoomViewID *p; + for (i = 0, p = _locations; i < _numLocations; i++, p++) + *p = stream->readUint32BE(); +} + +AIDoorOpenedCondition::AIDoorOpenedCondition(RoomViewID doorLocation) { + _doorLocation = doorLocation; +} + +bool AIDoorOpenedCondition::fireCondition() { + return GameState.getCurrentRoomAndView() == _doorLocation && GameState.isCurrentDoorOpen(); +} + +AIHasItemCondition::AIHasItemCondition(const ItemID item) { + _item = item; +} + +bool AIHasItemCondition::fireCondition() { + return _item == kNoItemID || GameState.isTakenItemID(_item); +} + +AIDoesntHaveItemCondition::AIDoesntHaveItemCondition(const ItemID item) { + _item = item; +} + +bool AIDoesntHaveItemCondition::fireCondition() { + return _item == kNoItemID || !GameState.isTakenItemID(_item); +} + +AICurrentItemCondition::AICurrentItemCondition(const ItemID item) { + _item = item; +} + +bool AICurrentItemCondition::fireCondition() { + InventoryItem *item = ((PegasusEngine *)g_engine)->getCurrentInventoryItem(); + + if (_item == kNoItemID) + return item == 0; + + return item != 0 && item->getObjectID() == _item; +} + +AICurrentBiochipCondition::AICurrentBiochipCondition(const ItemID biochip) { + _biochip = biochip; +} + +bool AICurrentBiochipCondition::fireCondition() { + BiochipItem *biochip = ((PegasusEngine *)g_engine)->getCurrentBiochip(); + + if (_biochip == kNoItemID) + return biochip == 0; + + return biochip != 0 && biochip->getObjectID() == _biochip; +} + +AIItemStateCondition::AIItemStateCondition(const ItemID item, const ItemState state) { + _item = item; + _state = state; +} + +bool AIItemStateCondition::fireCondition() { + Item *item = g_allItems.findItemByID(_item); + return item != 0 && item->getItemState() == _state; +} + +AIEnergyMonitorCondition::AIEnergyMonitorCondition(const int32 energyThreshold) { + _energyThreshold = energyThreshold; +} + +bool AIEnergyMonitorCondition::fireCondition() { + return g_energyMonitor != 0 && g_energyMonitor->getCurrentEnergy() < _energyThreshold; +} + +AILastExtraCondition::AILastExtraCondition(const ExtraID lastExtra) { + _lastExtra = lastExtra; +} + +bool AILastExtraCondition::fireCondition() { + return g_neighborhood && (ExtraID)g_neighborhood->getLastExtra() == _lastExtra; +} + +AICondition *makeLocationAndDoesntHaveItemCondition(const RoomID room, const DirectionConstant direction, const ItemID item) { + AILocationCondition *location = new AILocationCondition(1); + location->addLocation(MakeRoomView(room, direction)); + + AIDoesntHaveItemCondition *doesntHaveItem = new AIDoesntHaveItemCondition(item); + + return new AIAndCondition(location, doesntHaveItem); +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/ai/ai_condition.h b/engines/pegasus/ai/ai_condition.h new file mode 100644 index 0000000000..ae85168a36 --- /dev/null +++ b/engines/pegasus/ai/ai_condition.h @@ -0,0 +1,287 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_AI_AICONDITION_H +#define PEGASUS_AI_AICONDITION_H + +#include "pegasus/timers.h" + +namespace Common { + class ReadStream; + class WriteStream; +} + +namespace Pegasus { + +///////////////////////////////////////////// +// +// AICondition + +class AICondition { +public: + AICondition() {} + virtual ~AICondition() {} + + virtual bool fireCondition() = 0; + + // Only need these for conditions that are dynamic, like timer conditions... + // other conditions, like item related conditions, which don't change during + // the run of an environment, are completely initted when the environment + // is created. + virtual void writeAICondition(Common::WriteStream *) {} + virtual void readAICondition(Common::ReadStream *) {} +}; + +///////////////////////////////////////////// +// +// AIOneChildCondition + +class AIOneChildCondition : public AICondition { +public: + AIOneChildCondition(AICondition *); + virtual ~AIOneChildCondition(); + + virtual void writeAICondition(Common::WriteStream *); + virtual void readAICondition(Common::ReadStream *); + +protected: + AICondition *_child; +}; + +///////////////////////////////////////////// +// +// AITwoChildrenCondition + +class AITwoChildrenCondition : public AICondition { +public: + AITwoChildrenCondition(AICondition *, AICondition *); + virtual ~AITwoChildrenCondition(); + + virtual void writeAICondition(Common::WriteStream *); + virtual void readAICondition(Common::ReadStream *); + +protected: + AICondition *_leftChild, *_rightChild; +}; + +///////////////////////////////////////////// +// +// AINotCondition + +class AINotCondition : public AIOneChildCondition { +public: + AINotCondition(AICondition *); + + virtual bool fireCondition(); +}; + +///////////////////////////////////////////// +// +// AIAndCondition + +class AIAndCondition : public AITwoChildrenCondition { +public: + AIAndCondition(AICondition *, AICondition *); + + virtual bool fireCondition(); +}; + +///////////////////////////////////////////// +// +// AIOrCondition + +class AIOrCondition : public AITwoChildrenCondition { +public: + AIOrCondition(AICondition *, AICondition *); + + virtual bool fireCondition(); +}; + +///////////////////////////////////////////// +// +// AITimerCondition + +class AITimerCondition : public AICondition { +public: + AITimerCondition(const TimeValue, const TimeScale, const bool); + + void startTimer(); + void stopTimer(); + + virtual bool fireCondition(); + + virtual void writeAICondition(Common::WriteStream *); + virtual void readAICondition(Common::ReadStream *); + +protected: + void fire(); + + FuseFunction _timerFuse; + bool _fired; +}; + +///////////////////////////////////////////// +// +// AILocationCondition + +class AILocationCondition : public AICondition { +public: + AILocationCondition(uint32); + virtual ~AILocationCondition(); + + void addLocation(RoomViewID); + virtual bool fireCondition(); + + virtual void writeAICondition(Common::WriteStream *); + virtual void readAICondition(Common::ReadStream *); + +protected: + uint32 _numLocations, _maxLocations; + RoomViewID *_locations; +}; + +///////////////////////////////////////////// +// +// AIDoorOpenedCondition + +class AIDoorOpenedCondition : public AICondition { +public: + AIDoorOpenedCondition(RoomViewID); + virtual ~AIDoorOpenedCondition() {} + + virtual bool fireCondition(); + +protected: + RoomViewID _doorLocation; +}; + +///////////////////////////////////////////// +// +// AIHasItemCondition + +class AIHasItemCondition : public AICondition { +public: + AIHasItemCondition(const ItemID); + + virtual bool fireCondition(); + +protected: + ItemID _item; +}; + +///////////////////////////////////////////// +// +// AIDoesntHaveItemCondition + +class AIDoesntHaveItemCondition : public AICondition { +public: + AIDoesntHaveItemCondition(const ItemID); + + virtual bool fireCondition(); + +protected: + ItemID _item; +}; + +///////////////////////////////////////////// +// +// AICurrentItemCondition + +class AICurrentItemCondition : public AICondition { +public: + AICurrentItemCondition(const ItemID); + + virtual bool fireCondition(); + +protected: + ItemID _item; +}; + +///////////////////////////////////////////// +// +// AICurrentBiochipCondition + +class AICurrentBiochipCondition : public AICondition { +public: + AICurrentBiochipCondition(const ItemID); + + virtual bool fireCondition(); + +protected: + ItemID _biochip; +}; + +///////////////////////////////////////////// +// +// AIItemStateCondition + +class AIItemStateCondition : public AICondition { +public: + AIItemStateCondition(const ItemID, const ItemState); + + virtual bool fireCondition(); + +protected: + ItemID _item; + ItemState _state; +}; + +///////////////////////////////////////////// +// +// AIEnergyMonitorCondition + +class AIEnergyMonitorCondition : public AICondition { +public: + AIEnergyMonitorCondition(const int32); + + virtual bool fireCondition(); + +protected: + int32 _energyThreshold; +}; + +///////////////////////////////////////////// +// +// AILastExtraCondition + +class AILastExtraCondition : public AICondition { +public: + AILastExtraCondition(const ExtraID); + + virtual bool fireCondition(); + +protected: + ExtraID _lastExtra; +}; + +///////////////////////////////////////////// +// +// Helper functions + +AICondition *makeLocationAndDoesntHaveItemCondition(const RoomID room, const DirectionConstant direction, const ItemID item); + +} // End of namespace Pegasus + +#endif diff --git a/engines/pegasus/ai/ai_rule.cpp b/engines/pegasus/ai/ai_rule.cpp new file mode 100644 index 0000000000..3aaa530a4a --- /dev/null +++ b/engines/pegasus/ai/ai_rule.cpp @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/stream.h" + +#include "pegasus/ai/ai_action.h" +#include "pegasus/ai/ai_area.h" +#include "pegasus/ai/ai_condition.h" +#include "pegasus/ai/ai_rule.h" + +namespace Pegasus { + +bool AIRule::fireRule() { + if (_ruleActive && _ruleCondition && _ruleAction && _ruleCondition->fireCondition()) { + if (g_AIArea) + g_AIArea->lockAIOut(); + + _ruleAction->performAIAction(this); + + if (--_ruleAction->_actionCount <= 0) + deactivateRule(); + + if (g_AIArea) + g_AIArea->unlockAI(); + + return true; + } + + return false; +} + +void AIRule::writeAIRule(Common::WriteStream *stream) { + stream->writeByte(_ruleActive); + + if (_ruleCondition) + _ruleCondition->writeAICondition(stream); +} + +void AIRule::readAIRule(Common::ReadStream *stream) { + _ruleActive = stream->readByte(); + + if (_ruleCondition) + _ruleCondition->readAICondition(stream); +} + +void AIRuleList::writeAIRules(Common::WriteStream *stream) { + for (AIRuleList::iterator it = begin(); it != end(); it++) + (*it)->writeAIRule(stream); +} + +void AIRuleList::readAIRules(Common::ReadStream *stream) { + for (AIRuleList::iterator it = begin(); it != end(); it++) + (*it)->readAIRule(stream); +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/ai/ai_rule.h b/engines/pegasus/ai/ai_rule.h new file mode 100644 index 0000000000..aa2ca07332 --- /dev/null +++ b/engines/pegasus/ai/ai_rule.h @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_AI_AIRULE_H +#define PEGASUS_AI_AIRULE_H + +#include "common/list.h" + +#include "pegasus/ai/ai_action.h" +#include "pegasus/ai/ai_condition.h" + +namespace Common { + class ReadStream; + class WriteStream; +} + +namespace Pegasus { + +class AICondition; +class AIAction; + +class AIRule { +public: + AIRule(AICondition *condition, AIAction *rule) { + _ruleCondition = condition; + _ruleAction = rule; + _ruleActive = true; + } + + ~AIRule() { + if (_ruleCondition) + delete _ruleCondition; + + if (_ruleAction) + delete _ruleAction; + } + + bool fireRule(); + + void activateRule() { _ruleActive = true; } + void deactivateRule() { _ruleActive = false; } + bool isRuleActive() { return _ruleActive; } + + void writeAIRule(Common::WriteStream *); + void readAIRule(Common::ReadStream *); + +protected: + AICondition *_ruleCondition; + AIAction *_ruleAction; + bool _ruleActive; +}; + +class AIRuleList : public Common::List<AIRule *> { +public: + AIRuleList() {} + ~AIRuleList() {} + + void writeAIRules(Common::WriteStream *); + void readAIRules(Common::ReadStream *); +}; + +} // End of namespace Pegasus + +#endif |