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-rw-r--r--engines/pegasus/input.cpp328
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/events.h"
+#include "common/system.h"
+
+#include "pegasus/cursor.h"
+#include "pegasus/input.h"
+#include "pegasus/pegasus.h"
+
+namespace Common {
+DECLARE_SINGLETON(Pegasus::InputDeviceManager);
+}
+
+namespace Pegasus {
+
+InputDeviceManager::InputDeviceManager() {
+ _lastRawBits = kAllUpBits;
+}
+
+void InputDeviceManager::getInput(Input &input, const InputBits filter) {
+ InputBits currentBits = 0;
+ bool consoleRequested = false;
+ bool altDown = false;
+
+ Common::Event event;
+ while (g_system->getEventManager()->pollEvent(event)) {
+ // We only care about key down here
+ // We're mapping from ScummVM events to pegasus events, which
+ // are based on pippin events.
+ if (event.type == Common::EVENT_KEYDOWN) {
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_KP8:
+ currentBits |= (kRawButtonDown << kUpButtonShift);
+ break;
+ case Common::KEYCODE_LEFT:
+ case Common::KEYCODE_KP4:
+ currentBits |= (kRawButtonDown << kLeftButtonShift);
+ break;
+ case Common::KEYCODE_DOWN:
+ case Common::KEYCODE_KP5:
+ currentBits |= (kRawButtonDown << kDownButtonShift);
+ break;
+ case Common::KEYCODE_RIGHT:
+ case Common::KEYCODE_KP6:
+ currentBits |= (kRawButtonDown << kRightButtonShift);
+ break;
+ case Common::KEYCODE_RETURN:
+ case Common::KEYCODE_SPACE:
+ currentBits |= (kRawButtonDown << kTwoButtonShift);
+ break;
+ case Common::KEYCODE_t:
+ case Common::KEYCODE_KP_EQUALS:
+ currentBits |= (kRawButtonDown << kThreeButtonShift);
+ break;
+ case Common::KEYCODE_i:
+ case Common::KEYCODE_KP_DIVIDE:
+ currentBits |= (kRawButtonDown << kFourButtonShift);
+ break;
+ case Common::KEYCODE_q:
+ currentBits |= (kRawButtonDown << kMod1ButtonShift);
+ break;
+ case Common::KEYCODE_ESCAPE:
+ case Common::KEYCODE_p:
+ currentBits |= (kRawButtonDown << kMod3ButtonShift);
+ break;
+ case Common::KEYCODE_TILDE:
+ case Common::KEYCODE_BACKQUOTE:
+ case Common::KEYCODE_NUMLOCK: // Yes, the original uses Num Lock/Clear on the Mac...
+ currentBits |= (kRawButtonDown << kLeftFireButtonShift);
+ break;
+ case Common::KEYCODE_BACKSPACE:
+ case Common::KEYCODE_KP_MULTIPLY:
+ currentBits |= (kRawButtonDown << kRightFireButtonShift);
+ break;
+ case Common::KEYCODE_d:
+ if (event.kbd.flags & Common::KBD_CTRL) // Console!
+ consoleRequested = true;
+ break;
+ case Common::KEYCODE_s:
+ // We support meta where available and control elsewhere
+ if (event.kbd.flags & (Common::KBD_CTRL|Common::KBD_META))
+ ((PegasusEngine *)g_engine)->requestSave();
+ break;
+ case Common::KEYCODE_o: // o for open (original)
+ case Common::KEYCODE_l: // l for load (ScummVM terminology)
+ // We support meta where available and control elsewhere
+ if (event.kbd.flags & (Common::KBD_CTRL|Common::KBD_META))
+ ((PegasusEngine *)g_engine)->requestLoad();
+ break;
+ default:
+ break;
+ }
+
+ // WORKAROUND: The original had a specific key for this, but
+ // pressing alt would count as an event (and mess up someone
+ // trying to do alt+enter or something). Since it's only used
+ // as an easter egg, I'm just going to handle it as a separate
+ // bool value.
+ if (event.kbd.flags & Common::KBD_ALT)
+ altDown = true;
+ }
+ }
+
+ // Update mouse button state
+ // Note that we don't use EVENT_LBUTTONUP/EVENT_LBUTTONDOWN because
+ // they do not show if the button is being held down. We're treating
+ // both mouse buttons as the same for ease of use.
+ if (g_system->getEventManager()->getButtonState() != 0)
+ currentBits |= (kRawButtonDown << kTwoButtonShift);
+
+ // Update the mouse position too
+ input.setInputLocation(g_system->getEventManager()->getMousePos());
+
+ // Set the outgoing bits
+ InputBits filteredBits = currentBits & filter;
+ input.setInputBits((filteredBits & kAllButtonDownBits) | (filteredBits & _lastRawBits & kAllAutoBits));
+
+ // Update the last bits
+ _lastRawBits = currentBits;
+
+ // Set the console to be requested or not
+ input.setConsoleRequested(consoleRequested);
+
+ // Same for alt
+ input.setAltDown(altDown);
+}
+
+// Wait until the input device stops returning input allowed by filter...
+void InputDeviceManager::waitInput(const InputBits filter) {
+ if (filter != 0) {
+ for (;;) {
+ Input input;
+ getInput(input, filter);
+ if (!input.anyInput())
+ break;
+ }
+ }
+}
+
+int operator==(const Input &arg1, const Input &arg2) {
+ return arg1._inputState == arg2._inputState;
+}
+
+int operator!=(const Input &arg1, const Input &arg2) {
+ return !operator==(arg1, arg2);
+}
+
+InputHandler *InputHandler::_inputHandler = 0;
+bool InputHandler::_invalHotspots = false;
+InputBits InputHandler::_lastFilter = kFilterNoInput;
+
+InputHandler *InputHandler::setInputHandler(InputHandler *currentHandler) {
+ InputHandler *result = 0;
+
+ if (_inputHandler != currentHandler && (!_inputHandler || _inputHandler->releaseInputFocus())) {
+ result = _inputHandler;
+ _inputHandler = currentHandler;
+ if (_inputHandler)
+ _inputHandler->grabInputFocus();
+ }
+
+ return result;
+}
+
+void InputHandler::pollForInput() {
+ if (_inputHandler) {
+ Input input;
+ Hotspot *cursorSpot = 0;
+
+ InputHandler::getInput(input, cursorSpot);
+ if (_inputHandler->isClickInput(input, cursorSpot))
+ _inputHandler->clickInHotspot(input, cursorSpot);
+ else
+ _inputHandler->handleInput(input, cursorSpot);
+ }
+}
+
+void InputHandler::getInput(Input &input, Hotspot *&cursorSpot) {
+ Cursor *cursor = ((PegasusEngine *)g_engine)->_cursor;
+
+ if (_inputHandler)
+ _lastFilter = _inputHandler->getInputFilter();
+ else
+ _lastFilter = kFilterAllInput;
+
+ InputDevice.getInput(input, _lastFilter);
+
+ if (_inputHandler && _inputHandler->wantsCursor() && (_lastFilter & _inputHandler->getClickFilter()) != 0) {
+ if (cursor->isVisible()) {
+ g_allHotspots.deactivateAllHotspots();
+ _inputHandler->activateHotspots();
+
+ Common::Point cursorLocation;
+ cursor->getCursorLocation(cursorLocation);
+ cursorSpot = g_allHotspots.findHotspot(cursorLocation);
+
+ if (_inputHandler)
+ _inputHandler->updateCursor(cursorLocation, cursorSpot);
+ } else {
+ cursor->hideUntilMoved();
+ }
+ } else {
+ cursor->hide();
+ }
+}
+
+void InputHandler::readInputDevice(Input &input) {
+ InputDevice.getInput(input, kFilterAllInput);
+}
+
+InputHandler::InputHandler(InputHandler *nextHandler) {
+ _nextHandler = nextHandler;
+ allowInput(true);
+}
+
+InputHandler::~InputHandler() {
+ if (_inputHandler == this)
+ setInputHandler(_nextHandler);
+}
+
+void InputHandler::handleInput(const Input &input, const Hotspot *cursorSpot) {
+ if (_nextHandler)
+ _nextHandler->handleInput(input, cursorSpot);
+}
+
+void InputHandler::clickInHotspot(const Input &input, const Hotspot *cursorSpot) {
+ if (_nextHandler)
+ _nextHandler->clickInHotspot(input, cursorSpot);
+}
+
+bool InputHandler::isClickInput(const Input &input, const Hotspot *cursorSpot) {
+ if (_nextHandler)
+ return _nextHandler->isClickInput(input, cursorSpot);
+
+ return false;
+}
+
+void InputHandler::activateHotspots() {
+ if (_nextHandler)
+ _nextHandler->activateHotspots();
+}
+
+InputBits InputHandler::getInputFilter() {
+ if (_allowInput) {
+ if (_nextHandler)
+ return _nextHandler->getInputFilter();
+ else
+ return kFilterAllInput;
+ }
+
+ return kFilterNoInput;
+}
+
+InputBits InputHandler::getClickFilter() {
+ if (_allowInput && _nextHandler)
+ return _nextHandler->getClickFilter();
+
+ return kFilterNoInput;
+}
+
+void InputHandler::updateCursor(const Common::Point cursorLocation, const Hotspot *cursorSpot) {
+ if (_nextHandler)
+ _nextHandler->updateCursor(cursorLocation, cursorSpot);
+}
+
+bool InputHandler::wantsCursor() {
+ if (_allowInput) {
+ if (_nextHandler)
+ return _nextHandler->wantsCursor();
+ else
+ return true;
+ }
+
+ return false;
+}
+
+Tracker *Tracker::_currentTracker = 0;
+
+void Tracker::handleInput(const Input &input, const Hotspot *) {
+ if (stopTrackingInput(input))
+ stopTracking(input);
+ else if (isTracking())
+ continueTracking(input);
+}
+
+void Tracker::startTracking(const Input &) {
+ if (!isTracking()) {
+ _savedHandler = InputHandler::setInputHandler(this);
+ _currentTracker = this;
+ }
+}
+
+void Tracker::stopTracking(const Input &) {
+ if (isTracking()) {
+ _currentTracker = NULL;
+ InputHandler::setInputHandler(_savedHandler);
+ }
+}
+
+bool Tracker::isClickInput(const Input &input, const Hotspot *hotspot) {
+ return !isTracking() && InputHandler::isClickInput(input, hotspot);
+}
+
+} // End of namespace Pegasus