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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_INPUT_H
+#define PEGASUS_INPUT_H
+
+#include "common/events.h"
+#include "common/hashmap.h"
+#include "common/rect.h"
+#include "common/singleton.h"
+
+#include "pegasus/constants.h"
+#include "pegasus/types.h"
+
+namespace Pegasus {
+
+class Hotspot;
+class Input;
+
+class InputDeviceManager : public Common::Singleton<InputDeviceManager>, public Common::EventObserver {
+public:
+ InputDeviceManager();
+ ~InputDeviceManager();
+
+ bool notifyEvent(const Common::Event &event);
+
+ void getInput(Input &, const InputBits);
+
+ void waitInput(const InputBits);
+
+protected:
+ friend class Common::Singleton<SingletonBaseType>;
+
+ // Keep track of which keys are down (= true) or not
+ Common::HashMap<uint, bool> _keyMap;
+ InputBits _lastRawBits;
+ bool _consoleRequested;
+};
+
+enum {
+ kButtonDownBit = 0,
+ kAutoButtonBit = 1,
+ kBitsPerButton = 2,
+
+ kButtonDownMask = 1 << kButtonDownBit,
+ kAutoButtonMask = 1 << kAutoButtonBit,
+
+ kButtonStateBits = kButtonDownMask | kAutoButtonMask,
+
+ kRawButtonUp = 0,
+ kRawButtonDown = kButtonDownMask | kAutoButtonMask,
+
+ kButtonUp = 0,
+ kButtonDown = kButtonDownMask,
+ kButtonAutoUp = kAutoButtonMask,
+ kButtonAutoDown = kButtonDownMask | kAutoButtonMask
+};
+
+enum {
+ kUpButtonNum = 0,
+ kLeftButtonNum = 1,
+ kDownButtonNum = 2,
+ kRightButtonNum = 3,
+ kLeftFireButtonNum = 4,
+ kRightFireButtonNum = 5,
+ kOneButtonNum = 6,
+ kTwoButtonNum = 7,
+ kThreeButtonNum = 8,
+ kFourButtonNum = 9,
+ kMod1ButtonNum = 10,
+ kMod2ButtonNum = 11,
+ kMod3ButtonNum = 12
+};
+
+enum {
+ kUpButtonShift = kUpButtonNum * kBitsPerButton,
+ kLeftButtonShift = kLeftButtonNum * kBitsPerButton,
+ kDownButtonShift = kDownButtonNum * kBitsPerButton,
+ kRightButtonShift = kRightButtonNum * kBitsPerButton,
+ kLeftFireButtonShift = kLeftFireButtonNum * kBitsPerButton,
+ kRightFireButtonShift = kRightFireButtonNum * kBitsPerButton,
+ kOneButtonShift = kOneButtonNum * kBitsPerButton,
+ kTwoButtonShift = kTwoButtonNum * kBitsPerButton,
+ kThreeButtonShift = kThreeButtonNum * kBitsPerButton,
+ kFourButtonShift = kFourButtonNum * kBitsPerButton,
+ kMod1ButtonShift = kMod1ButtonNum * kBitsPerButton,
+ kMod2ButtonShift = kMod2ButtonNum * kBitsPerButton,
+ kMod3ButtonShift = kMod3ButtonNum * kBitsPerButton
+};
+
+enum {
+ kAllUpBits = (kButtonUp << kUpButtonShift) |
+ (kButtonUp << kLeftButtonShift) |
+ (kButtonUp << kDownButtonShift) |
+ (kButtonUp << kRightButtonShift) |
+ (kButtonUp << kLeftFireButtonShift) |
+ (kButtonUp << kRightFireButtonShift) |
+ (kButtonUp << kOneButtonShift) |
+ (kButtonUp << kTwoButtonShift) |
+ (kButtonUp << kThreeButtonShift) |
+ (kButtonUp << kFourButtonShift) |
+ (kButtonUp << kMod1ButtonShift) |
+ (kButtonUp << kMod2ButtonShift) |
+ (kButtonUp << kMod3ButtonShift),
+ kDirectionBits = (kButtonDownMask << kUpButtonShift) |
+ (kButtonDownMask << kLeftButtonShift) |
+ (kButtonDownMask << kDownButtonShift) |
+ (kButtonDownMask << kRightButtonShift),
+ kButtonBits = (kButtonDownMask << kLeftFireButtonShift) |
+ (kButtonDownMask << kRightFireButtonShift) |
+ (kButtonDownMask << kOneButtonShift) |
+ (kButtonDownMask << kTwoButtonShift) |
+ (kButtonDownMask << kThreeButtonShift) |
+ (kButtonDownMask << kFourButtonShift) |
+ (kButtonDownMask << kMod1ButtonShift) |
+ (kButtonDownMask << kMod2ButtonShift) |
+ (kButtonDownMask << kMod3ButtonShift),
+ kAllButtonDownBits = kDirectionBits | kButtonBits,
+ kAllAutoBits = (kAutoButtonMask << kUpButtonShift) |
+ (kAutoButtonMask << kLeftButtonShift) |
+ (kAutoButtonMask << kDownButtonShift) |
+ (kAutoButtonMask << kRightButtonShift) |
+ (kAutoButtonMask << kLeftFireButtonShift) |
+ (kAutoButtonMask << kRightFireButtonShift) |
+ (kAutoButtonMask << kOneButtonShift) |
+ (kAutoButtonMask << kTwoButtonShift) |
+ (kAutoButtonMask << kThreeButtonShift) |
+ (kAutoButtonMask << kFourButtonShift) |
+ (kAutoButtonMask << kMod1ButtonShift) |
+ (kAutoButtonMask << kMod2ButtonShift) |
+ (kAutoButtonMask << kMod3ButtonShift),
+
+ kFilterUpButton = kButtonDownMask << kUpButtonShift,
+ kFilterUpAuto = kAutoButtonMask << kUpButtonShift,
+ kFilterUpButtonAny = kFilterUpButton | kFilterUpAuto,
+ kFilterLeftButton = kButtonDownMask << kLeftButtonShift,
+ kFilterLeftAuto = kAutoButtonMask << kLeftButtonShift,
+ kFilterLeftButtonAny = kFilterLeftButton | kFilterLeftAuto,
+ kFilterDownButton = kButtonDownMask << kDownButtonShift,
+ kFilterDownAuto = kAutoButtonMask << kDownButtonShift,
+ kFilterDownButtonAny = kFilterDownButton | kFilterDownAuto,
+ kFilterRightButton = kButtonDownMask << kRightButtonShift,
+ kFilterRightAuto = kAutoButtonMask << kRightButtonShift,
+ kFilterRightButtonAny = kFilterRightButton | kFilterRightAuto,
+ kFilterLeftFireButton = kButtonDownMask << kLeftFireButtonShift,
+ kFilterLeftFireAuto = kAutoButtonMask << kLeftFireButtonShift,
+ kFilterLeftFireButtonAny = kFilterLeftFireButton | kFilterLeftFireAuto,
+ kFilterRightFireButton = kButtonDownMask << kRightFireButtonShift,
+ kFilterRightFireAuto = kAutoButtonMask << kRightFireButtonShift,
+ kFilterRightFireButtonAny = kFilterRightFireButton | kFilterRightFireAuto,
+ kFilterOneButton = kButtonDownMask << kOneButtonShift,
+ kFilterOneAuto = kAutoButtonMask << kOneButtonShift,
+ kFilterOneButtonAny = kFilterOneButton | kFilterOneAuto,
+ kFilterTwoButton = kButtonDownMask << kTwoButtonShift,
+ kFilterTwoAuto = kAutoButtonMask << kTwoButtonShift,
+ kFilterTwoButtonAny = kFilterTwoButton | kFilterTwoAuto,
+ kFilterThreeButton = kButtonDownMask << kThreeButtonShift,
+ kFilterThreeAuto = kAutoButtonMask << kThreeButtonShift,
+ kFilterThreeButtonAny = kFilterThreeButton | kFilterThreeAuto,
+ kFilterFourButton = kButtonDownMask << kFourButtonShift,
+ kFilterFourAuto = kAutoButtonMask << kFourButtonShift,
+ kFilterFourButtonAny = kFilterFourButton | kFilterFourAuto,
+ kFilterMod1Button = kButtonDownMask << kMod1ButtonShift,
+ kFilterMod1Auto = kAutoButtonMask << kMod1ButtonShift,
+ kFilterMod1ButtonAny = kFilterMod1Button | kFilterMod1Auto,
+ kFilterMod2Button = kButtonDownMask << kMod2ButtonShift,
+ kFilterMod2Auto = kAutoButtonMask << kMod2ButtonShift,
+ kFilterMod2ButtonAny = kFilterMod2Button | kFilterMod2Auto,
+ kFilterMod3Button = kButtonDownMask << kMod3ButtonShift,
+ kFilterMod3Auto = kAutoButtonMask << kMod3ButtonShift,
+ kFilterMod3ButtonAny = kFilterMod3Button | kFilterMod3Auto,
+
+ kFilterNoInput = 0,
+ kFilterAllInput = kFilterUpButton |
+ kFilterUpAuto |
+ kFilterLeftButton |
+ kFilterLeftAuto |
+ kFilterDownButton |
+ kFilterDownAuto |
+ kFilterRightButton |
+ kFilterRightAuto |
+ kFilterLeftFireButton |
+ kFilterLeftFireAuto |
+ kFilterRightFireButton |
+ kFilterRightFireAuto |
+ kFilterOneButton |
+ kFilterOneAuto |
+ kFilterTwoButton |
+ kFilterTwoAuto |
+ kFilterThreeButton |
+ kFilterThreeAuto |
+ kFilterFourButton |
+ kFilterFourAuto |
+ kFilterMod1Button |
+ kFilterMod1Auto |
+ kFilterMod2Button |
+ kFilterMod2Auto |
+ kFilterMod3Button |
+ kFilterMod3Auto,
+
+ kFilterAllDirections = kFilterUpButton |
+ kFilterUpAuto |
+ kFilterLeftButton |
+ kFilterLeftAuto |
+ kFilterDownButton |
+ kFilterDownAuto |
+ kFilterRightButton |
+ kFilterRightAuto,
+
+ kFilterButtons = kFilterOneButton |
+ kFilterOneAuto |
+ kFilterTwoButton |
+ kFilterTwoAuto |
+ kFilterThreeButton |
+ kFilterThreeAuto |
+ kFilterFourButton |
+ kFilterFourAuto,
+
+ kFilterFireButtons = kFilterLeftFireButton |
+ kFilterLeftFireAuto |
+ kFilterRightFireButton |
+ kFilterRightFireAuto,
+
+ kFilterAllButtons = kFilterLeftFireButton |
+ kFilterLeftFireAuto |
+ kFilterRightFireButton |
+ kFilterRightFireAuto |
+ kFilterOneButton |
+ kFilterOneAuto |
+ kFilterTwoButton |
+ kFilterTwoAuto |
+ kFilterThreeButton |
+ kFilterThreeAuto |
+ kFilterFourButton |
+ kFilterFourAuto |
+ kFilterMod1Button |
+ kFilterMod1Auto |
+ kFilterMod2Button |
+ kFilterMod2Auto |
+ kFilterMod3Button |
+ kFilterMod3Auto,
+
+ kFilterAllInputNoAuto = kFilterUpButton |
+ kFilterLeftButton |
+ kFilterDownButton |
+ kFilterRightButton |
+ kFilterLeftFireButton |
+ kFilterRightFireButton |
+ kFilterOneButton |
+ kFilterTwoButton |
+ kFilterThreeButton |
+ kFilterFourButton |
+ kFilterMod1Button |
+ kFilterMod2Button |
+ kFilterMod3Button
+};
+
+static const InputBits kHintInterruption = kFilterAllInputNoAuto;
+static const InputBits kWarningInterruption = kFilterNoInput;
+static const InputBits kOpticalInterruption = kFilterAllInputNoAuto;
+
+/*
+
+ Buttons are defined as:
+ up, left, down, right direction buttons.
+ fireLeft, fireRight: fire buttons.
+ mod1, mod2, mod3: modifier buttons, similar to shift, control, etc.
+ a, b, c, d: general purpose buttons.
+
+ button state is held as bits in a long word, two bits per button.
+
+ Filter bits:
+ for each button, two bits are assigned for filtering. If bit 0 is set, the
+ corresponding button is available for "button down" input. If bit 1 is set,
+ the corresponding button is available for "auto down" input. Note that bit
+ 1 is meaningful only if bit 0 is set.
+
+*/
+
+class Input {
+friend int operator==(const Input &, const Input &);
+friend int operator!=(const Input &, const Input &);
+friend class InputDeviceManager;
+
+public:
+ Input() { clearInput(); }
+
+ bool upButtonDown() const { return (_inputState & (kButtonStateBits << kUpButtonShift)) == (kButtonDown << kUpButtonShift); }
+ bool upButtonAutoDown() const { return (_inputState & (kButtonStateBits << kUpButtonShift)) == (kButtonAutoDown << kUpButtonShift); }
+ bool upButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kUpButtonShift)) != 0; }
+
+ bool leftButtonDown() const { return (_inputState & (kButtonStateBits << kLeftButtonShift)) == (kButtonDown << kLeftButtonShift); }
+ bool leftButtonAutoDown() const { return (_inputState & (kButtonStateBits << kLeftButtonShift)) == (kButtonAutoDown << kLeftButtonShift); }
+ bool leftButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kLeftButtonShift)) != 0; }
+
+ bool downButtonDown() const { return (_inputState & (kButtonStateBits << kDownButtonShift)) == (kButtonDown << kDownButtonShift); }
+ bool downButtonAutoDown() const { return (_inputState & (kButtonStateBits << kDownButtonShift)) == (kButtonAutoDown << kDownButtonShift); }
+ bool downButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kDownButtonShift)) != 0; }
+
+ bool rightButtonDown() const { return (_inputState & (kButtonStateBits << kRightButtonShift)) == (kButtonDown << kRightButtonShift); }
+ bool rightButtonAutoDown() const { return (_inputState & (kButtonStateBits << kRightButtonShift)) == (kButtonAutoDown << kRightButtonShift); }
+ bool rightButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kRightButtonShift)) != 0; }
+
+ bool leftFireButtonDown() const { return (_inputState & (kButtonStateBits << kLeftFireButtonShift)) == (kButtonDown << kLeftFireButtonShift); }
+ bool leftFireButtonAutoDown() const { return (_inputState & (kButtonStateBits << kLeftFireButtonShift)) == (kButtonAutoDown << kLeftFireButtonShift); }
+ bool leftFireButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kLeftFireButtonShift)) != 0; }
+
+ bool rightFireButtonDown() const { return (_inputState & (kButtonStateBits << kRightFireButtonShift)) == (kButtonDown << kRightFireButtonShift); }
+ bool rightFireButtonAutoDown() const { return (_inputState & (kButtonStateBits << kRightFireButtonShift)) == (kButtonAutoDown << kRightFireButtonShift); }
+ bool rightFireButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kRightFireButtonShift)) != 0; }
+
+ bool oneButtonDown() const { return (_inputState & (kButtonStateBits << kOneButtonShift)) == (kButtonDown << kOneButtonShift); }
+ bool oneButtonAutoDown() const { return (_inputState & (kButtonStateBits << kOneButtonShift)) == (kButtonAutoDown << kOneButtonShift); }
+ bool oneButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kOneButtonShift)) != 0; }
+
+ bool twoButtonDown() const { return (_inputState & (kButtonStateBits << kTwoButtonShift)) == (kButtonDown << kTwoButtonShift); }
+ bool twoButtonAutoDown() const { return (_inputState & (kButtonStateBits << kTwoButtonShift)) == (kButtonAutoDown << kTwoButtonShift); }
+ bool twoButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kTwoButtonShift)) != 0; }
+
+ bool threeButtonDown() const { return (_inputState & (kButtonStateBits << kThreeButtonShift)) == (kButtonDown << kThreeButtonShift); }
+ bool threeButtonAutoDown() const { return (_inputState & (kButtonStateBits << kThreeButtonShift)) == (kButtonAutoDown << kThreeButtonShift); }
+ bool threeButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kThreeButtonShift)) != 0; }
+
+ bool fourButtonDown() const { return (_inputState & (kButtonStateBits << kFourButtonShift)) == (kButtonDown << kFourButtonShift); }
+ bool fourButtonAutoDown() const { return (_inputState & (kButtonStateBits << kFourButtonShift)) == (kButtonAutoDown << kFourButtonShift); }
+ bool fourButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kFourButtonShift)) != 0; }
+
+ bool mod1ButtonDown() const { return (_inputState & (kButtonStateBits << kMod1ButtonShift)) == (kButtonDown << kMod1ButtonShift); }
+ bool mod1ButtonAutoDown() const { return (_inputState & (kButtonStateBits << kMod1ButtonShift)) == (kButtonAutoDown << kMod1ButtonShift); }
+ bool mod1ButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kMod1ButtonShift)) != 0; }
+
+ bool mod2ButtonDown() const { return (_inputState & (kButtonStateBits << kMod2ButtonShift)) == (kButtonDown << kMod2ButtonShift); }
+ bool mod2ButtonAutoDown() const { return (_inputState & (kButtonStateBits << kMod2ButtonShift)) == (kButtonAutoDown << kMod2ButtonShift); }
+ bool mod2ButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kMod2ButtonShift)) != 0; }
+
+ bool mod3ButtonDown() const { return (_inputState & (kButtonStateBits << kMod3ButtonShift)) == (kButtonDown << kMod3ButtonShift); }
+ bool mod3ButtonAutoDown() const { return (_inputState & (kButtonStateBits << kMod3ButtonShift)) == (kButtonAutoDown << kMod3ButtonShift); }
+ bool mod3ButtonAnyDown() const { return (_inputState & (kButtonAutoDown << kMod3ButtonShift)) != 0; }
+
+ bool allAutoInput() const { return (_inputState & kAllAutoBits) != 0; }
+ bool anyDirectionInput() const { return (_inputState & kDirectionBits) != 0; }
+ bool anyButtonInput() const { return (_inputState & kButtonBits) != 0; }
+ bool anyInput() const { return _inputState != 0; }
+
+ void getInputLocation(Common::Point &where) const { where = _inputLocation; }
+
+ bool anyInputBitSet(const InputBits bits) const { return (_inputState & bits) != 0; }
+
+ bool isAltDown() const { return _altDown; }
+ bool isConsoleRequested() const { return _consoleRequested; }
+
+ void clearInput() {
+ _inputState = kAllUpBits;
+ _inputLocation.x = 0;
+ _inputLocation.y = 0;
+ _consoleRequested = false;
+ _altDown = false;
+ }
+
+protected:
+ void setInputBits(const InputBits state) { _inputState = state; }
+ void setInputLocation(const Common::Point &where) { _inputLocation = where; }
+ void setConsoleRequested(bool consoleRequested) { _consoleRequested = consoleRequested; }
+ void setAltDown(bool altDown) { _altDown = altDown; }
+
+ InputBits _inputState;
+ Common::Point _inputLocation;
+ bool _consoleRequested;
+ bool _altDown;
+};
+
+class InputHandler {
+public:
+ static InputHandler *setInputHandler(InputHandler*);
+ static InputHandler *getCurrentHandler() { return _inputHandler; }
+ static void pollForInput();
+ static void getInput(Input&, Hotspot*&);
+ static void readInputDevice(Input&);
+ static void invalHotspots() { _invalHotspots = true; }
+ static InputBits getCurrentFilter() { return _lastFilter; }
+
+ InputHandler(InputHandler*);
+ virtual ~InputHandler();
+
+ virtual void setNextHandler(InputHandler *nextHandler) { _nextHandler = nextHandler; }
+ virtual InputHandler *getNextHandler() { return _nextHandler; }
+
+ virtual void handleInput(const Input &, const Hotspot *);
+ virtual void clickInHotspot(const Input &, const Hotspot *);
+
+ virtual void activateHotspots();
+ virtual void updateCursor(const Common::Point, const Hotspot *);
+ virtual bool isClickInput(const Input &, const Hotspot *);
+ virtual bool wantsCursor();
+
+ virtual bool releaseInputFocus() { return true; }
+ virtual void grabInputFocus() {}
+
+ // This returns bits set for what kinds of input to accept.
+ virtual InputBits getInputFilter();
+
+ // This returns bits defining what input constitutes a "click."
+ virtual InputBits getClickFilter();
+
+ virtual void allowInput(const bool allow) { _allowInput = allow; }
+
+protected:
+ static InputHandler *_inputHandler;
+ static bool _invalHotspots;
+ static InputBits _lastFilter;
+
+ InputHandler *_nextHandler;
+ bool _allowInput;
+};
+
+
+/*
+
+ Tracker implements "dragging". A Tracker can receive a startTracking message,
+ which causes it to be the current tracker, as well as setting it up as the current
+ input handler. In addition, only one tracker can be tracking at a time, and no
+ other handler can be set up as the current handler until the track finishes. By
+ default, there is no next input handler for a Tracker, but this behavior can be
+ overridden if desired.
+
+*/
+
+class Tracker : public InputHandler {
+public:
+ Tracker() : InputHandler(0) {}
+ virtual ~Tracker() {}
+
+ virtual void handleInput(const Input &, const Hotspot *);
+ virtual bool stopTrackingInput(const Input &) { return false; }
+
+ virtual void startTracking(const Input &);
+ virtual void stopTracking(const Input &);
+ virtual void continueTracking(const Input &) {}
+
+ bool isTracking() { return this == _currentTracker; }
+ bool isClickInput(const Input &, const Hotspot *);
+
+ bool releaseInputFocus() { return !isTracking(); }
+
+protected:
+ static Tracker *_currentTracker;
+
+ InputHandler *_savedHandler;
+};
+
+class JMPPPInput {
+public:
+ static bool isMenuButtonPressInput(const Input &input) { return input.twoButtonDown(); }
+
+ static InputBits getClickInputFilter() { return kFilterTwoButton; }
+ static bool isClickInput(const Input &input) { return input.twoButtonDown(); }
+ static bool isDraggingInput(const Input &input) { return input.twoButtonAnyDown(); }
+ static bool isPressingInput(const Input &input) { return input.twoButtonAnyDown(); }
+
+ static bool isRaiseInventoryInput(const Input &input) { return input.leftFireButtonDown(); }
+ static bool isRaiseBiochipsInput(const Input &input) { return input.rightFireButtonDown(); }
+ static InputBits getItemPanelsInputFilter() { return kFilterLeftFireButton | kFilterRightFireButton; }
+
+ static bool isToggleAIMiddleInput(const Input &input) { return input.threeButtonDown(); }
+
+ static bool isToggleInfoInput(const Input &input) { return input.fourButtonDown(); }
+
+ // Hmmmmm....
+ static bool isEasterEggModifierInput(const Input &input) { return input.isAltDown(); }
+
+ static bool isTogglePauseInput(const Input &input) { return input.mod3ButtonDown(); }
+};
+
+} // End of namespace Pegasus
+
+#define InputDevice (::Pegasus::InputDeviceManager::instance())
+
+#endif