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Diffstat (limited to 'engines/pegasus/interaction.h')
-rw-r--r-- | engines/pegasus/interaction.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/engines/pegasus/interaction.h b/engines/pegasus/interaction.h new file mode 100644 index 0000000000..293ee6be83 --- /dev/null +++ b/engines/pegasus/interaction.h @@ -0,0 +1,110 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_INTERACTION_H +#define PEGASUS_INTERACTION_H + +#include "pegasus/input.h" +#include "pegasus/util.h" + +namespace Pegasus { + +static const InteractionID kNoInteractionID = -1; + +class Neighborhood; + +class GameInteraction : public IDObject, public InputHandler { +public: + GameInteraction(const InteractionID id, Neighborhood *nextHandler) : IDObject(id), InputHandler((InputHandler *)nextHandler) { + _isInteracting = false; + _savedHandler = 0; + _owner = nextHandler; + } + + // If the interaction is open (_isInteracting == true), it's too late to do anything + // about it here. + virtual ~GameInteraction() {} + + // startInteraction and stopInteraction are called by the outside world to + // start and stop the interaction sequence. + // isInteracting returns a bool indicating whether or not the interaction + // is going. + void startInteraction() { + if (!isInteracting()) { + openInteraction(); + initInteraction(); + _isInteracting = true; + _savedHandler = InputHandler::setInputHandler(this); + } + } + void stopInteraction() { + if (isInteracting()) { + closeInteraction(); + _isInteracting = false; + if (InputHandler::_inputHandler == this) + InputHandler::setInputHandler(_savedHandler); + } + } + void startOverInteraction() { + if (isInteracting()) + resetInteraction(); + } + bool isInteracting() const { return _isInteracting; } + Neighborhood *getOwner() const { return _owner; } + + virtual Common::String getBriefingMovie() { return ""; } + virtual Common::String getEnvScanMovie() { return ""; } + virtual long getNumHints() { return 0; } + virtual Common::String getHintMovie(uint) { return ""; } + virtual bool canSolve() { return false; } + + virtual void setSoundFXLevel(const uint16) {} + virtual void setAmbienceLevel(const uint16) {} + + virtual void doSolve() {} + +protected: + // Subclasses override openInteraction and closeInteraction to perform + // specific initialization and cleanup. Override resetInteraction to + // "start the interaction over." resetInteraction is called only when + // the interaction is already open. + // These functions are only called in pairs, never two opens or closes + // in a row. + virtual void openInteraction() {} + virtual void initInteraction() {} + virtual void closeInteraction() {} + virtual void resetInteraction() {} + + InputHandler *_savedHandler; + Neighborhood *_owner; + +private: + // Private so that only StartInteraction and StopInteraction can touch it. + bool _isInteracting; +}; + +} // End of namespace Pegasus + +#endif |