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-rw-r--r--engines/pegasus/items/biochips/mapimage.cpp443
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diff --git a/engines/pegasus/items/biochips/mapimage.cpp b/engines/pegasus/items/biochips/mapimage.cpp
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+++ b/engines/pegasus/items/biochips/mapimage.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "pegasus/gamestate.h"
+#include "pegasus/pegasus.h"
+#include "pegasus/items/biochips/mapimage.h"
+
+namespace Pegasus {
+
+#define FLAG_TO_INDEX(flag) ((flag) >> 2)
+#define INDEX_TO_FLAG(index) ((index) << 2)
+
+#define ROOM_TO_INDEX(room) \
+ (((room) >= kMars35 && (room) <= kMars39) ? ((room) - kMars35) : \
+ (((room) == kMars60) ? (kMars39 - kMars35 + 1) : \
+ ((room) - kMarsMaze004 + kMars39 - kMars35 + 2)))
+
+#define INDEX_TO_ROOM(index) \
+ (((index) <= ROOM_TO_INDEX(kMars39)) ? \
+ (((index) - ROOM_TO_INDEX(kMars35)) + kMars35) : \
+ ((index) <= ROOM_TO_INDEX(kMars60,)) ? kMars60 : \
+ ((((index) - ROOM_TO_INDEX(kMarsMaze004))) + kMarsMaze004))
+
+#define ROOM_TO_FLAG(room, dir) (INDEX_TO_FLAG(ROOM_TO_INDEX(room)) | (dir))
+
+#define FLAG_TO_ROOM(flag) (INDEX_TO_ROOM(FLAG_TO_INDEX(flag)))
+
+#define FLAG_TO_DIRECTION(flag) ((flag) & 3)
+
+static const int kGearRoomFlagLow = ROOM_TO_FLAG(kMars35, kNorth);
+static const int kGearRoomFlagHigh = ROOM_TO_FLAG(kMars39, kWest);
+
+static const int kMazeFlagLow = ROOM_TO_FLAG(kMars60, kNorth);
+static const int kMazeFlagHigh = ROOM_TO_FLAG(kMarsMaze200, kWest);
+
+static const CoordType kGearRoomScreenOffsetX = 49;
+static const CoordType kGearRoomScreenOffsetY = 47;
+
+static const CoordType kGearRoomGridOriginX = 1;
+static const CoordType kGearRoomGridOriginY = 4;
+
+static const CoordType kMazeScreenOffsetX = 16;
+static const CoordType kMazeScreenOffsetY = 20;
+
+static const CoordType kMazeGridOriginX = 6;
+static const CoordType kMazeGridOriginY = 1;
+
+static const CoordType kGridWidth = 4;
+static const CoordType kGridHeight = 4;
+
+static const uint16 kMapOfMazePICTID = 906;
+static const uint16 kMapOfGearRoomPICTID = 907;
+
+static const int s_mapCoords[MapImage::kNumMappingRooms][2] = {
+ /* kMars35 */ { 0, 0 },
+ /* kMars36 */ { 1, 0 },
+ /* kMars37 */ { 2, 0 },
+ /* kMars38 */ { 3, 0 },
+ /* kMars39 */ { 4, 0 },
+ /* kMars60 */ { 19, 9 },
+ /* kMarsMaze004 */ { 18, 9 },
+ /* kMarsMaze005 */ { 18, 10 },
+ /* kMarsMaze006 */ { 17, 10 },
+ /* kMarsMaze007 */ { 16, 10 },
+ /* kMarsMaze008 */ { 15, 10 },
+ /* kMarsMaze009 */ { 14, 10 },
+ /* kMarsMaze010 */ { 14, 9 },
+ /* kMarsMaze011 */ { 14, 8 },
+ /* kMarsMaze012 */ { 14, 7 },
+ /* kMarsMaze015 */ { 16, 7 },
+ /* kMarsMaze016 */ { 14, 11 },
+ /* kMarsMaze017 */ { 14, 12 },
+ /* kMarsMaze018 */ { 15, 12 },
+ /* kMarsMaze019 */ { 16, 12 },
+ /* kMarsMaze020 */ { 16, 13 },
+ /* kMarsMaze021 */ { 16, 14 },
+ /* kMarsMaze022 */ { 16, 15 },
+ /* kMarsMaze023 */ { 17, 15 },
+ /* kMarsMaze024 */ { 18, 15 },
+ /* kMarsMaze025 */ { 18, 14 },
+ /* kMarsMaze026 */ { 18, 13 },
+ /* kMarsMaze027 */ { 18, 12 },
+ /* kMarsMaze028 */ { 18, 11 },
+ /* kMarsMaze031 */ { 19, 14 },
+ /* kMarsMaze032 */ { 20, 14 },
+ /* kMarsMaze033 */ { 20, 13 },
+ /* kMarsMaze034 */ { 20, 12 },
+ /* kMarsMaze035 */ { 20, 11 },
+ /* kMarsMaze036 */ { 21, 11 },
+ /* kMarsMaze037 */ { 15, 15 },
+ /* kMarsMaze038 */ { 14, 15 },
+ /* kMarsMaze039 */ { 13, 15 },
+ /* kMarsMaze042 */ { 10, 15 },
+ /* kMarsMaze043 */ { 9, 15 },
+ /* kMarsMaze044 */ { 8, 15 },
+ /* kMarsMaze045 */ { 7, 15 },
+ /* kMarsMaze046 */ { 6, 15 },
+ /* kMarsMaze047 */ { 5, 15 },
+ /* kMarsMaze049 */ { 13, 14 },
+ /* kMarsMaze050 */ { 12, 14 },
+ /* kMarsMaze051 */ { 11, 14 },
+ /* kMarsMaze052 */ { 10, 14 },
+ /* kMarsMaze053 */ { 10, 13 },
+ /* kMarsMaze054 */ { 9, 13 },
+ /* kMarsMaze055 */ { 8, 13 },
+ /* kMarsMaze056 */ { 8, 12 },
+ /* kMarsMaze057 */ { 7, 12 },
+ /* kMarsMaze058 */ { 12, 13 },
+ /* kMarsMaze059 */ { 12, 12 },
+ /* kMarsMaze060 */ { 12, 11 },
+ /* kMarsMaze061 */ { 12, 10 },
+ /* kMarsMaze063 */ { 12, 9 },
+ /* kMarsMaze064 */ { 12, 8 },
+ /* kMarsMaze065 */ { 12, 7 },
+ /* kMarsMaze066 */ { 13, 7 },
+ /* kMarsMaze067 */ { 15, 7 },
+ /* kMarsMaze068 */ { 17, 7 },
+ /* kMarsMaze069 */ { 18, 7 },
+ /* kMarsMaze070 */ { 19, 7 },
+ /* kMarsMaze071 */ { 20, 7 },
+ /* kMarsMaze072 */ { 20, 6 },
+ /* kMarsMaze074 */ { 20, 5 },
+ /* kMarsMaze076 */ { 20, 4 },
+ /* kMarsMaze078 */ { 20, 3 },
+ /* kMarsMaze079 */ { 20, 2 },
+ /* kMarsMaze081 */ { 20, 2 },
+ /* kMarsMaze083 */ { 20, 0 },
+ /* kMarsMaze084 */ { 19, 0 },
+ /* kMarsMaze085 */ { 18, 0 },
+ /* kMarsMaze086 */ { 17, 0 },
+ /* kMarsMaze087 */ { 16, 0 },
+ /* kMarsMaze088 */ { 15, 0 },
+ /* kMarsMaze089 */ { 14, 0 },
+ /* kMarsMaze090 */ { 13, 0 },
+ /* kMarsMaze091 */ { 12, 0 },
+ /* kMarsMaze092 */ { 11, 0 },
+ /* kMarsMaze093 */ { 10, 0 },
+ /* kMarsMaze098 */ { 10, 1 },
+ /* kMarsMaze099 */ { 8, 2 },
+ /* kMarsMaze100 */ { 9, 2 },
+ /* kMarsMaze101 */ { 10, 2 },
+ /* kMarsMaze104 */ { 13, 2 },
+ /* kMarsMaze105 */ { 13, 3 },
+ /* kMarsMaze106 */ { 13, 4 },
+ /* kMarsMaze107 */ { 13, 5 },
+ /* kMarsMaze108 */ { 14, 5 },
+ /* kMarsMaze111 */ { 15, 5 },
+ /* kMarsMaze113 */ { 16, 5 },
+ /* kMarsMaze114 */ { 17, 5 },
+ /* kMarsMaze115 */ { 18, 5 },
+ /* kMarsMaze116 */ { 18, 4 },
+ /* kMarsMaze117 */ { 18, 3 },
+ /* kMarsMaze118 */ { 19, 3 },
+ /* kMarsMaze119 */ { 18, 2 },
+ /* kMarsMaze120 */ { 17, 2 },
+ /* kMarsMaze121 */ { 16, 2 },
+ /* kMarsMaze122 */ { 15, 2 },
+ /* kMarsMaze123 */ { 15, 1 },
+ /* kMarsMaze124 */ { 12, 4 },
+ /* kMarsMaze125 */ { 11, 4 },
+ /* kMarsMaze126 */ { 10, 4 },
+ /* kMarsMaze127 */ { 10, 5 },
+ /* kMarsMaze128 */ { 10, 6 },
+ /* kMarsMaze129 */ { 9, 6 },
+ /* kMarsMaze130 */ { 8, 6 },
+ /* kMarsMaze131 */ { 7, 6 },
+ /* kMarsMaze132 */ { 7, 7 },
+ /* kMarsMaze133 */ { 7, 8 },
+ /* kMarsMaze136 */ { 7, 11 },
+ /* kMarsMaze137 */ { 6, 11 },
+ /* kMarsMaze138 */ { 5, 11 },
+ /* kMarsMaze139 */ { 5, 12 },
+ /* kMarsMaze140 */ { 4, 12 },
+ /* kMarsMaze141 */ { 5, 13 },
+ /* kMarsMaze142 */ { 5, 14 },
+ /* kMarsMaze143 */ { 4, 14 },
+ /* kMarsMaze144 */ { 3, 14 },
+ /* kMarsMaze145 */ { 3, 13 },
+ /* kMarsMaze146 */ { 2, 13 },
+ /* kMarsMaze147 */ { 1, 13 },
+ /* kMarsMaze148 */ { 1, 14 },
+ /* kMarsMaze149 */ { 1, 15 },
+ /* kMarsMaze152 */ { 1, 12 },
+ /* kMarsMaze153 */ { 1, 11 },
+ /* kMarsMaze154 */ { 1, 10 },
+ /* kMarsMaze155 */ { 1, 9 },
+ /* kMarsMaze156 */ { 1, 8 },
+ /* kMarsMaze157 */ { 2, 10 },
+ /* kMarsMaze159 */ { 2, 8 },
+ /* kMarsMaze160 */ { 2, 7 },
+ /* kMarsMaze161 */ { 2, 6 },
+ /* kMarsMaze162 */ { 3, 10 },
+ /* kMarsMaze163 */ { 3, 9 },
+ /* kMarsMaze164 */ { 3, 8 },
+ /* kMarsMaze165 */ { 4, 8 },
+ /* kMarsMaze166 */ { 5, 8 },
+ /* kMarsMaze167 */ { 6, 8 },
+ /* kMarsMaze168 */ { 3, 6 },
+ /* kMarsMaze169 */ { 4, 6 },
+ /* kMarsMaze170 */ { 5, 6 },
+ /* kMarsMaze171 */ { 5, 5 },
+ /* kMarsMaze172 */ { 5, 4 },
+ /* kMarsMaze173 */ { 4, 4 },
+ /* kMarsMaze174 */ { 3, 4 },
+ /* kMarsMaze175 */ { 3, 5 },
+ /* kMarsMaze177 */ { 8, 4 },
+ /* kMarsMaze178 */ { 8, 3 },
+ /* kMarsMaze179 */ { 7, 4 },
+ /* kMarsMaze180 */ { 6, 4 },
+ /* kMarsMaze181 */ { 6, 3 },
+ /* kMarsMaze182 */ { 6, 2 },
+ /* kMarsMaze183 */ { 6, 1 },
+ /* kMarsMaze184 */ { 6, 0 },
+ /* kMarsMaze187 */ { 3, 0 },
+ /* kMarsMaze188 */ { 2, 0 },
+ /* kMarsMaze189 */ { 1, 0 },
+ /* kMarsMaze190 */ { 1, 1 },
+ /* kMarsMaze191 */ { 1, 2 },
+ /* kMarsMaze192 */ { 5, 2 },
+ /* kMarsMaze193 */ { 4, 2 },
+ /* kMarsMaze194 */ { 3, 2 },
+ /* kMarsMaze195 */ { 3, 1 },
+ /* kMarsMaze198 */ { 1, 3 },
+ /* kMarsMaze199 */ { 1, 4 },
+ /* kMarsMaze200 */ { 0, 4 }
+};
+
+MapImage::MapImage() : DisplayElement(kNoDisplayElement) {
+ _whichArea = kMapNoArea;
+ setBounds(kAIMiddleAreaLeft, kAIMiddleAreaTop, kAIMiddleAreaLeft + kAIMiddleAreaWidth, kAIMiddleAreaTop + kAIMiddleAreaHeight);
+ setDisplayOrder(kAIMiddleAreaOrder + 10);
+ startDisplaying();
+
+ _darkGreen = g_system->getScreenFormat().RGBToColor(64, 150, 10);
+ _lightGreen = g_system->getScreenFormat().RGBToColor(102, 239, 0);
+}
+
+void MapImage::writeToStream(Common::WriteStream *stream) {
+ _mappedRooms.writeToStream(stream);
+}
+
+void MapImage::readFromStream(Common::ReadStream *stream) {
+ _mappedRooms.readFromStream(stream);
+}
+
+void MapImage::loadGearRoomIfNecessary() {
+ if (_whichArea != kMapGearRoom) {
+ _mapImage.getImageFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kMapOfGearRoomPICTID);
+
+ Common::Rect bounds;
+ _mapImage.getSurfaceBounds(bounds);
+ _mapMask.allocateSurface(bounds);
+ _whichArea = kMapGearRoom;
+
+ GraphicsManager *gfx = ((PegasusEngine *)g_engine)->_gfx;
+ gfx->setCurSurface(_mapMask.getSurface());
+
+ gfx->getCurSurface()->fillRect(bounds, g_system->getScreenFormat().RGBToColor(0xff, 0xff, 0xff));
+
+ for (int i = kGearRoomFlagLow; i <= kGearRoomFlagHigh; i++)
+ if (_mappedRooms.getFlag(i))
+ addFlagToMask(i);
+
+ gfx->setCurSurface(gfx->getWorkArea());
+ show();
+ }
+}
+
+void MapImage::loadMazeIfNecessary() {
+ if (_whichArea != kMapMaze) {
+ _mapImage.getImageFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kMapOfMazePICTID);
+
+ Common::Rect bounds;
+ _mapImage.getSurfaceBounds(bounds);
+ _mapMask.allocateSurface(bounds);
+ _whichArea = kMapMaze;
+
+ GraphicsManager *gfx = ((PegasusEngine *)g_engine)->_gfx;
+ gfx->setCurSurface(_mapMask.getSurface());
+
+ gfx->getCurSurface()->fillRect(bounds, g_system->getScreenFormat().RGBToColor(0xff, 0xff, 0xff));
+
+ for (int i = kMazeFlagLow; i <= kMazeFlagHigh; i++)
+ if (_mappedRooms.getFlag(i))
+ addFlagToMask(i);
+
+ gfx->setCurSurface(gfx->getWorkArea());
+ show();
+ }
+}
+
+void MapImage::unloadImage() {
+ _mapImage.deallocateSurface();
+ _mapMask.deallocateSurface();
+ hide();
+ _whichArea = kMapNoArea;
+}
+
+void MapImage::moveToMapLocation(const NeighborhoodID, const RoomID room, const DirectionConstant dir) {
+ GraphicsManager *gfx = ((PegasusEngine *)g_engine)->_gfx;
+
+ int flag = ROOM_TO_FLAG(room, dir);
+
+ if (!_mappedRooms.getFlag(flag)) {
+ _mappedRooms.setFlag(flag, true);
+
+ if (_mapMask.isSurfaceValid()) {
+ gfx->setCurSurface(_mapMask.getSurface());
+ addFlagToMask(flag);
+ gfx->setCurSurface(gfx->getWorkArea());
+ }
+ }
+
+ if (isDisplaying())
+ triggerRedraw();
+}
+
+void MapImage::addFlagToMask(const int flag) {
+ Common::Rect r1;
+ getRevealedRects(flag, r1);
+ ((PegasusEngine *)g_engine)->_gfx->getCurSurface()->fillRect(r1, g_system->getScreenFormat().RGBToColor(0, 0, 0));
+}
+
+// This function can even be sensitive to open doors.
+// clone2727 notices that it's not, though
+void MapImage::getRevealedRects(const uint32 flag, Common::Rect &r1) {
+ CoordType gridX, gridY;
+
+ switch (_whichArea) {
+ case kMapMaze:
+ gridX = kMazeGridOriginX;
+ gridY = kMazeGridOriginY;
+ break;
+ case kMapGearRoom:
+ gridX = kGearRoomGridOriginX;
+ gridY = kGearRoomGridOriginY;
+ break;
+ default:
+ return;
+ }
+
+ int index = FLAG_TO_INDEX(flag);
+ gridX += s_mapCoords[index][0] * kGridWidth;
+ gridY += s_mapCoords[index][1] * kGridHeight;
+
+ r1 = Common::Rect(gridX - 1, gridY - 1, gridX + kGridWidth + 1, gridY + kGridHeight + 1);
+}
+
+void MapImage::drawPlayer() {
+ Graphics::Surface *screen = ((PegasusEngine *)g_engine)->_gfx->getCurSurface();
+
+ CoordType gridX, gridY;
+
+ switch (_whichArea) {
+ case kMapMaze:
+ gridX = _bounds.left + kMazeScreenOffsetX + kMazeGridOriginX;
+ gridY = _bounds.top + kMazeScreenOffsetY + kMazeGridOriginY;
+ break;
+ case kMapGearRoom:
+ gridX = _bounds.left + kGearRoomScreenOffsetX + kGearRoomGridOriginX;
+ gridY = _bounds.top + kGearRoomScreenOffsetY + kGearRoomGridOriginY;
+ break;
+ default:
+ return;
+ }
+
+ int index = ROOM_TO_INDEX(GameState.getCurrentRoom());
+ gridX += s_mapCoords[index][0] * kGridWidth;
+ gridY += s_mapCoords[index][1] * kGridHeight;
+
+ // This was intended to make little arrows
+ switch (GameState.getCurrentDirection()) {
+ case kNorth:
+ screen->drawLine(gridX + 1, gridY, gridX + 2, gridY, _darkGreen);
+ screen->drawLine(gridX, gridY + 1, gridX + 3, gridY + 1, _darkGreen);
+ screen->drawLine(gridX + 1, gridY + 1, gridX + 2, gridY + 1, _lightGreen);
+ screen->drawLine(gridX, gridY + 2, gridX + 3, gridY + 2, _lightGreen);
+ break;
+ case kSouth:
+ screen->drawLine(gridX + 1, gridY + 3, gridX + 2, gridY + 3, _darkGreen);
+ screen->drawLine(gridX, gridY + 2, gridX + 3, gridY + 2, _darkGreen);
+ screen->drawLine(gridX + 1, gridY + 2, gridX + 2, gridY + 2, _lightGreen);
+ screen->drawLine(gridX, gridY + 1, gridX + 3, gridY + 1, _lightGreen);
+ break;
+ case kEast:
+ screen->drawLine(gridX + 3, gridY + 1, gridX + 3, gridY + 2, _darkGreen);
+ screen->drawLine(gridX + 2, gridY, gridX + 2, gridY + 3, _darkGreen);
+ screen->drawLine(gridX + 2, gridY + 1, gridX + 2, gridY + 2, _lightGreen);
+ screen->drawLine(gridX + 1, gridY, gridX + 1, gridY + 3, _lightGreen);
+ break;
+ case kWest:
+ screen->drawLine(gridX, gridY + 1, gridX, gridY + 2, _darkGreen);
+ screen->drawLine(gridX + 1, gridY, gridX + 1, gridY + 3, _darkGreen);
+ screen->drawLine(gridX + 1, gridY + 1, gridX + 1, gridY + 2, _lightGreen);
+ screen->drawLine(gridX + 2, gridY, gridX + 2, gridY + 3, _lightGreen);
+ break;
+ }
+}
+
+void MapImage::draw(const Common::Rect &) {
+ Common::Rect r1;
+ _mapImage.getSurfaceBounds(r1);
+
+ Common::Rect r2 = r1;
+ switch (_whichArea) {
+ case kMapMaze:
+ r2.moveTo(_bounds.left + kMazeScreenOffsetX, _bounds.top + kMazeScreenOffsetY);
+ break;
+ case kMapGearRoom:
+ r2.moveTo(_bounds.left + kGearRoomScreenOffsetX, _bounds.top + kGearRoomScreenOffsetY);
+ break;
+ default:
+ return;
+ }
+
+ _mapImage.copyToCurrentPortMasked(r1, r2, &_mapMask);
+
+ drawPlayer();
+}
+
+} // End of namespace Pegasus