diff options
Diffstat (limited to 'engines/pegasus/items/biochips/mapimage.cpp')
-rw-r--r-- | engines/pegasus/items/biochips/mapimage.cpp | 443 |
1 files changed, 443 insertions, 0 deletions
diff --git a/engines/pegasus/items/biochips/mapimage.cpp b/engines/pegasus/items/biochips/mapimage.cpp new file mode 100644 index 0000000000..bd7b8ff910 --- /dev/null +++ b/engines/pegasus/items/biochips/mapimage.cpp @@ -0,0 +1,443 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/gamestate.h" +#include "pegasus/pegasus.h" +#include "pegasus/items/biochips/mapimage.h" + +namespace Pegasus { + +#define FLAG_TO_INDEX(flag) ((flag) >> 2) +#define INDEX_TO_FLAG(index) ((index) << 2) + +#define ROOM_TO_INDEX(room) \ + (((room) >= kMars35 && (room) <= kMars39) ? ((room) - kMars35) : \ + (((room) == kMars60) ? (kMars39 - kMars35 + 1) : \ + ((room) - kMarsMaze004 + kMars39 - kMars35 + 2))) + +#define INDEX_TO_ROOM(index) \ + (((index) <= ROOM_TO_INDEX(kMars39)) ? \ + (((index) - ROOM_TO_INDEX(kMars35)) + kMars35) : \ + ((index) <= ROOM_TO_INDEX(kMars60,)) ? kMars60 : \ + ((((index) - ROOM_TO_INDEX(kMarsMaze004))) + kMarsMaze004)) + +#define ROOM_TO_FLAG(room, dir) (INDEX_TO_FLAG(ROOM_TO_INDEX(room)) | (dir)) + +#define FLAG_TO_ROOM(flag) (INDEX_TO_ROOM(FLAG_TO_INDEX(flag))) + +#define FLAG_TO_DIRECTION(flag) ((flag) & 3) + +static const int kGearRoomFlagLow = ROOM_TO_FLAG(kMars35, kNorth); +static const int kGearRoomFlagHigh = ROOM_TO_FLAG(kMars39, kWest); + +static const int kMazeFlagLow = ROOM_TO_FLAG(kMars60, kNorth); +static const int kMazeFlagHigh = ROOM_TO_FLAG(kMarsMaze200, kWest); + +static const CoordType kGearRoomScreenOffsetX = 49; +static const CoordType kGearRoomScreenOffsetY = 47; + +static const CoordType kGearRoomGridOriginX = 1; +static const CoordType kGearRoomGridOriginY = 4; + +static const CoordType kMazeScreenOffsetX = 16; +static const CoordType kMazeScreenOffsetY = 20; + +static const CoordType kMazeGridOriginX = 6; +static const CoordType kMazeGridOriginY = 1; + +static const CoordType kGridWidth = 4; +static const CoordType kGridHeight = 4; + +static const uint16 kMapOfMazePICTID = 906; +static const uint16 kMapOfGearRoomPICTID = 907; + +static const int s_mapCoords[MapImage::kNumMappingRooms][2] = { + /* kMars35 */ { 0, 0 }, + /* kMars36 */ { 1, 0 }, + /* kMars37 */ { 2, 0 }, + /* kMars38 */ { 3, 0 }, + /* kMars39 */ { 4, 0 }, + /* kMars60 */ { 19, 9 }, + /* kMarsMaze004 */ { 18, 9 }, + /* kMarsMaze005 */ { 18, 10 }, + /* kMarsMaze006 */ { 17, 10 }, + /* kMarsMaze007 */ { 16, 10 }, + /* kMarsMaze008 */ { 15, 10 }, + /* kMarsMaze009 */ { 14, 10 }, + /* kMarsMaze010 */ { 14, 9 }, + /* kMarsMaze011 */ { 14, 8 }, + /* kMarsMaze012 */ { 14, 7 }, + /* kMarsMaze015 */ { 16, 7 }, + /* kMarsMaze016 */ { 14, 11 }, + /* kMarsMaze017 */ { 14, 12 }, + /* kMarsMaze018 */ { 15, 12 }, + /* kMarsMaze019 */ { 16, 12 }, + /* kMarsMaze020 */ { 16, 13 }, + /* kMarsMaze021 */ { 16, 14 }, + /* kMarsMaze022 */ { 16, 15 }, + /* kMarsMaze023 */ { 17, 15 }, + /* kMarsMaze024 */ { 18, 15 }, + /* kMarsMaze025 */ { 18, 14 }, + /* kMarsMaze026 */ { 18, 13 }, + /* kMarsMaze027 */ { 18, 12 }, + /* kMarsMaze028 */ { 18, 11 }, + /* kMarsMaze031 */ { 19, 14 }, + /* kMarsMaze032 */ { 20, 14 }, + /* kMarsMaze033 */ { 20, 13 }, + /* kMarsMaze034 */ { 20, 12 }, + /* kMarsMaze035 */ { 20, 11 }, + /* kMarsMaze036 */ { 21, 11 }, + /* kMarsMaze037 */ { 15, 15 }, + /* kMarsMaze038 */ { 14, 15 }, + /* kMarsMaze039 */ { 13, 15 }, + /* kMarsMaze042 */ { 10, 15 }, + /* kMarsMaze043 */ { 9, 15 }, + /* kMarsMaze044 */ { 8, 15 }, + /* kMarsMaze045 */ { 7, 15 }, + /* kMarsMaze046 */ { 6, 15 }, + /* kMarsMaze047 */ { 5, 15 }, + /* kMarsMaze049 */ { 13, 14 }, + /* kMarsMaze050 */ { 12, 14 }, + /* kMarsMaze051 */ { 11, 14 }, + /* kMarsMaze052 */ { 10, 14 }, + /* kMarsMaze053 */ { 10, 13 }, + /* kMarsMaze054 */ { 9, 13 }, + /* kMarsMaze055 */ { 8, 13 }, + /* kMarsMaze056 */ { 8, 12 }, + /* kMarsMaze057 */ { 7, 12 }, + /* kMarsMaze058 */ { 12, 13 }, + /* kMarsMaze059 */ { 12, 12 }, + /* kMarsMaze060 */ { 12, 11 }, + /* kMarsMaze061 */ { 12, 10 }, + /* kMarsMaze063 */ { 12, 9 }, + /* kMarsMaze064 */ { 12, 8 }, + /* kMarsMaze065 */ { 12, 7 }, + /* kMarsMaze066 */ { 13, 7 }, + /* kMarsMaze067 */ { 15, 7 }, + /* kMarsMaze068 */ { 17, 7 }, + /* kMarsMaze069 */ { 18, 7 }, + /* kMarsMaze070 */ { 19, 7 }, + /* kMarsMaze071 */ { 20, 7 }, + /* kMarsMaze072 */ { 20, 6 }, + /* kMarsMaze074 */ { 20, 5 }, + /* kMarsMaze076 */ { 20, 4 }, + /* kMarsMaze078 */ { 20, 3 }, + /* kMarsMaze079 */ { 20, 2 }, + /* kMarsMaze081 */ { 20, 2 }, + /* kMarsMaze083 */ { 20, 0 }, + /* kMarsMaze084 */ { 19, 0 }, + /* kMarsMaze085 */ { 18, 0 }, + /* kMarsMaze086 */ { 17, 0 }, + /* kMarsMaze087 */ { 16, 0 }, + /* kMarsMaze088 */ { 15, 0 }, + /* kMarsMaze089 */ { 14, 0 }, + /* kMarsMaze090 */ { 13, 0 }, + /* kMarsMaze091 */ { 12, 0 }, + /* kMarsMaze092 */ { 11, 0 }, + /* kMarsMaze093 */ { 10, 0 }, + /* kMarsMaze098 */ { 10, 1 }, + /* kMarsMaze099 */ { 8, 2 }, + /* kMarsMaze100 */ { 9, 2 }, + /* kMarsMaze101 */ { 10, 2 }, + /* kMarsMaze104 */ { 13, 2 }, + /* kMarsMaze105 */ { 13, 3 }, + /* kMarsMaze106 */ { 13, 4 }, + /* kMarsMaze107 */ { 13, 5 }, + /* kMarsMaze108 */ { 14, 5 }, + /* kMarsMaze111 */ { 15, 5 }, + /* kMarsMaze113 */ { 16, 5 }, + /* kMarsMaze114 */ { 17, 5 }, + /* kMarsMaze115 */ { 18, 5 }, + /* kMarsMaze116 */ { 18, 4 }, + /* kMarsMaze117 */ { 18, 3 }, + /* kMarsMaze118 */ { 19, 3 }, + /* kMarsMaze119 */ { 18, 2 }, + /* kMarsMaze120 */ { 17, 2 }, + /* kMarsMaze121 */ { 16, 2 }, + /* kMarsMaze122 */ { 15, 2 }, + /* kMarsMaze123 */ { 15, 1 }, + /* kMarsMaze124 */ { 12, 4 }, + /* kMarsMaze125 */ { 11, 4 }, + /* kMarsMaze126 */ { 10, 4 }, + /* kMarsMaze127 */ { 10, 5 }, + /* kMarsMaze128 */ { 10, 6 }, + /* kMarsMaze129 */ { 9, 6 }, + /* kMarsMaze130 */ { 8, 6 }, + /* kMarsMaze131 */ { 7, 6 }, + /* kMarsMaze132 */ { 7, 7 }, + /* kMarsMaze133 */ { 7, 8 }, + /* kMarsMaze136 */ { 7, 11 }, + /* kMarsMaze137 */ { 6, 11 }, + /* kMarsMaze138 */ { 5, 11 }, + /* kMarsMaze139 */ { 5, 12 }, + /* kMarsMaze140 */ { 4, 12 }, + /* kMarsMaze141 */ { 5, 13 }, + /* kMarsMaze142 */ { 5, 14 }, + /* kMarsMaze143 */ { 4, 14 }, + /* kMarsMaze144 */ { 3, 14 }, + /* kMarsMaze145 */ { 3, 13 }, + /* kMarsMaze146 */ { 2, 13 }, + /* kMarsMaze147 */ { 1, 13 }, + /* kMarsMaze148 */ { 1, 14 }, + /* kMarsMaze149 */ { 1, 15 }, + /* kMarsMaze152 */ { 1, 12 }, + /* kMarsMaze153 */ { 1, 11 }, + /* kMarsMaze154 */ { 1, 10 }, + /* kMarsMaze155 */ { 1, 9 }, + /* kMarsMaze156 */ { 1, 8 }, + /* kMarsMaze157 */ { 2, 10 }, + /* kMarsMaze159 */ { 2, 8 }, + /* kMarsMaze160 */ { 2, 7 }, + /* kMarsMaze161 */ { 2, 6 }, + /* kMarsMaze162 */ { 3, 10 }, + /* kMarsMaze163 */ { 3, 9 }, + /* kMarsMaze164 */ { 3, 8 }, + /* kMarsMaze165 */ { 4, 8 }, + /* kMarsMaze166 */ { 5, 8 }, + /* kMarsMaze167 */ { 6, 8 }, + /* kMarsMaze168 */ { 3, 6 }, + /* kMarsMaze169 */ { 4, 6 }, + /* kMarsMaze170 */ { 5, 6 }, + /* kMarsMaze171 */ { 5, 5 }, + /* kMarsMaze172 */ { 5, 4 }, + /* kMarsMaze173 */ { 4, 4 }, + /* kMarsMaze174 */ { 3, 4 }, + /* kMarsMaze175 */ { 3, 5 }, + /* kMarsMaze177 */ { 8, 4 }, + /* kMarsMaze178 */ { 8, 3 }, + /* kMarsMaze179 */ { 7, 4 }, + /* kMarsMaze180 */ { 6, 4 }, + /* kMarsMaze181 */ { 6, 3 }, + /* kMarsMaze182 */ { 6, 2 }, + /* kMarsMaze183 */ { 6, 1 }, + /* kMarsMaze184 */ { 6, 0 }, + /* kMarsMaze187 */ { 3, 0 }, + /* kMarsMaze188 */ { 2, 0 }, + /* kMarsMaze189 */ { 1, 0 }, + /* kMarsMaze190 */ { 1, 1 }, + /* kMarsMaze191 */ { 1, 2 }, + /* kMarsMaze192 */ { 5, 2 }, + /* kMarsMaze193 */ { 4, 2 }, + /* kMarsMaze194 */ { 3, 2 }, + /* kMarsMaze195 */ { 3, 1 }, + /* kMarsMaze198 */ { 1, 3 }, + /* kMarsMaze199 */ { 1, 4 }, + /* kMarsMaze200 */ { 0, 4 } +}; + +MapImage::MapImage() : DisplayElement(kNoDisplayElement) { + _whichArea = kMapNoArea; + setBounds(kAIMiddleAreaLeft, kAIMiddleAreaTop, kAIMiddleAreaLeft + kAIMiddleAreaWidth, kAIMiddleAreaTop + kAIMiddleAreaHeight); + setDisplayOrder(kAIMiddleAreaOrder + 10); + startDisplaying(); + + _darkGreen = g_system->getScreenFormat().RGBToColor(64, 150, 10); + _lightGreen = g_system->getScreenFormat().RGBToColor(102, 239, 0); +} + +void MapImage::writeToStream(Common::WriteStream *stream) { + _mappedRooms.writeToStream(stream); +} + +void MapImage::readFromStream(Common::ReadStream *stream) { + _mappedRooms.readFromStream(stream); +} + +void MapImage::loadGearRoomIfNecessary() { + if (_whichArea != kMapGearRoom) { + _mapImage.getImageFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kMapOfGearRoomPICTID); + + Common::Rect bounds; + _mapImage.getSurfaceBounds(bounds); + _mapMask.allocateSurface(bounds); + _whichArea = kMapGearRoom; + + GraphicsManager *gfx = ((PegasusEngine *)g_engine)->_gfx; + gfx->setCurSurface(_mapMask.getSurface()); + + gfx->getCurSurface()->fillRect(bounds, g_system->getScreenFormat().RGBToColor(0xff, 0xff, 0xff)); + + for (int i = kGearRoomFlagLow; i <= kGearRoomFlagHigh; i++) + if (_mappedRooms.getFlag(i)) + addFlagToMask(i); + + gfx->setCurSurface(gfx->getWorkArea()); + show(); + } +} + +void MapImage::loadMazeIfNecessary() { + if (_whichArea != kMapMaze) { + _mapImage.getImageFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kMapOfMazePICTID); + + Common::Rect bounds; + _mapImage.getSurfaceBounds(bounds); + _mapMask.allocateSurface(bounds); + _whichArea = kMapMaze; + + GraphicsManager *gfx = ((PegasusEngine *)g_engine)->_gfx; + gfx->setCurSurface(_mapMask.getSurface()); + + gfx->getCurSurface()->fillRect(bounds, g_system->getScreenFormat().RGBToColor(0xff, 0xff, 0xff)); + + for (int i = kMazeFlagLow; i <= kMazeFlagHigh; i++) + if (_mappedRooms.getFlag(i)) + addFlagToMask(i); + + gfx->setCurSurface(gfx->getWorkArea()); + show(); + } +} + +void MapImage::unloadImage() { + _mapImage.deallocateSurface(); + _mapMask.deallocateSurface(); + hide(); + _whichArea = kMapNoArea; +} + +void MapImage::moveToMapLocation(const NeighborhoodID, const RoomID room, const DirectionConstant dir) { + GraphicsManager *gfx = ((PegasusEngine *)g_engine)->_gfx; + + int flag = ROOM_TO_FLAG(room, dir); + + if (!_mappedRooms.getFlag(flag)) { + _mappedRooms.setFlag(flag, true); + + if (_mapMask.isSurfaceValid()) { + gfx->setCurSurface(_mapMask.getSurface()); + addFlagToMask(flag); + gfx->setCurSurface(gfx->getWorkArea()); + } + } + + if (isDisplaying()) + triggerRedraw(); +} + +void MapImage::addFlagToMask(const int flag) { + Common::Rect r1; + getRevealedRects(flag, r1); + ((PegasusEngine *)g_engine)->_gfx->getCurSurface()->fillRect(r1, g_system->getScreenFormat().RGBToColor(0, 0, 0)); +} + +// This function can even be sensitive to open doors. +// clone2727 notices that it's not, though +void MapImage::getRevealedRects(const uint32 flag, Common::Rect &r1) { + CoordType gridX, gridY; + + switch (_whichArea) { + case kMapMaze: + gridX = kMazeGridOriginX; + gridY = kMazeGridOriginY; + break; + case kMapGearRoom: + gridX = kGearRoomGridOriginX; + gridY = kGearRoomGridOriginY; + break; + default: + return; + } + + int index = FLAG_TO_INDEX(flag); + gridX += s_mapCoords[index][0] * kGridWidth; + gridY += s_mapCoords[index][1] * kGridHeight; + + r1 = Common::Rect(gridX - 1, gridY - 1, gridX + kGridWidth + 1, gridY + kGridHeight + 1); +} + +void MapImage::drawPlayer() { + Graphics::Surface *screen = ((PegasusEngine *)g_engine)->_gfx->getCurSurface(); + + CoordType gridX, gridY; + + switch (_whichArea) { + case kMapMaze: + gridX = _bounds.left + kMazeScreenOffsetX + kMazeGridOriginX; + gridY = _bounds.top + kMazeScreenOffsetY + kMazeGridOriginY; + break; + case kMapGearRoom: + gridX = _bounds.left + kGearRoomScreenOffsetX + kGearRoomGridOriginX; + gridY = _bounds.top + kGearRoomScreenOffsetY + kGearRoomGridOriginY; + break; + default: + return; + } + + int index = ROOM_TO_INDEX(GameState.getCurrentRoom()); + gridX += s_mapCoords[index][0] * kGridWidth; + gridY += s_mapCoords[index][1] * kGridHeight; + + // This was intended to make little arrows + switch (GameState.getCurrentDirection()) { + case kNorth: + screen->drawLine(gridX + 1, gridY, gridX + 2, gridY, _darkGreen); + screen->drawLine(gridX, gridY + 1, gridX + 3, gridY + 1, _darkGreen); + screen->drawLine(gridX + 1, gridY + 1, gridX + 2, gridY + 1, _lightGreen); + screen->drawLine(gridX, gridY + 2, gridX + 3, gridY + 2, _lightGreen); + break; + case kSouth: + screen->drawLine(gridX + 1, gridY + 3, gridX + 2, gridY + 3, _darkGreen); + screen->drawLine(gridX, gridY + 2, gridX + 3, gridY + 2, _darkGreen); + screen->drawLine(gridX + 1, gridY + 2, gridX + 2, gridY + 2, _lightGreen); + screen->drawLine(gridX, gridY + 1, gridX + 3, gridY + 1, _lightGreen); + break; + case kEast: + screen->drawLine(gridX + 3, gridY + 1, gridX + 3, gridY + 2, _darkGreen); + screen->drawLine(gridX + 2, gridY, gridX + 2, gridY + 3, _darkGreen); + screen->drawLine(gridX + 2, gridY + 1, gridX + 2, gridY + 2, _lightGreen); + screen->drawLine(gridX + 1, gridY, gridX + 1, gridY + 3, _lightGreen); + break; + case kWest: + screen->drawLine(gridX, gridY + 1, gridX, gridY + 2, _darkGreen); + screen->drawLine(gridX + 1, gridY, gridX + 1, gridY + 3, _darkGreen); + screen->drawLine(gridX + 1, gridY + 1, gridX + 1, gridY + 2, _lightGreen); + screen->drawLine(gridX + 2, gridY, gridX + 2, gridY + 3, _lightGreen); + break; + } +} + +void MapImage::draw(const Common::Rect &) { + Common::Rect r1; + _mapImage.getSurfaceBounds(r1); + + Common::Rect r2 = r1; + switch (_whichArea) { + case kMapMaze: + r2.moveTo(_bounds.left + kMazeScreenOffsetX, _bounds.top + kMazeScreenOffsetY); + break; + case kMapGearRoom: + r2.moveTo(_bounds.left + kGearRoomScreenOffsetX, _bounds.top + kGearRoomScreenOffsetY); + break; + default: + return; + } + + _mapImage.copyToCurrentPortMasked(r1, r2, &_mapMask); + + drawPlayer(); +} + +} // End of namespace Pegasus |