aboutsummaryrefslogtreecommitdiff
path: root/engines/pegasus/items/inventory.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/pegasus/items/inventory.h')
-rw-r--r--engines/pegasus/items/inventory.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/pegasus/items/inventory.h b/engines/pegasus/items/inventory.h
new file mode 100644
index 0000000000..099ba52ba7
--- /dev/null
+++ b/engines/pegasus/items/inventory.h
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_ITEMS_INVENTORY_H
+#define PEGASUS_ITEMS_INVENTORY_H
+
+#include "pegasus/types.h"
+#include "pegasus/items/itemlist.h"
+
+namespace Pegasus {
+
+class Item;
+
+// Inventories have a "current item". This item is the default item the player can
+// use. In a text adventure system, the current item would be "it", as in
+// "Hit the troll with it," where "it" would refer to some weapon which is the current
+// item. In a graphic adventure, the current item would be the item the user selects
+// to use with the mouse or other pointing device.
+
+class Inventory {
+public:
+ Inventory();
+ virtual ~Inventory();
+
+ WeightType getWeightLimit();
+ void setWeightLimit(WeightType limit);
+ WeightType getWeight();
+
+ virtual InventoryResult addItem(Item *item);
+ virtual InventoryResult removeItem(Item *item);
+ virtual InventoryResult removeItem(ItemID id);
+ virtual bool itemInInventory(Item *item);
+ virtual bool itemInInventory(ItemID id);
+ virtual Item *getItemAt(int32 index);
+ virtual ItemID getItemIDAt(int32 index);
+ virtual Item *findItemByID(ItemID id);
+ virtual int32 findIndexOf(Item *item);
+ virtual int32 findIndexOf(ItemID id);
+ int32 getNumItems();
+ virtual void removeAllItems();
+
+ void setOwnerID(const ActorID id);
+ ActorID getOwnerID() const;
+
+ uint32 getReferenceCount() { return _referenceCount; }
+
+protected:
+ WeightType _weightLimit;
+ ActorID _ownerID;
+ ItemList _inventoryList;
+
+private:
+ uint32 _referenceCount;
+};
+
+} // End of namespace Pegasus
+
+#endif