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Diffstat (limited to 'engines/pegasus/items/inventory.h')
-rw-r--r-- | engines/pegasus/items/inventory.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/pegasus/items/inventory.h b/engines/pegasus/items/inventory.h new file mode 100644 index 0000000000..099ba52ba7 --- /dev/null +++ b/engines/pegasus/items/inventory.h @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_ITEMS_INVENTORY_H +#define PEGASUS_ITEMS_INVENTORY_H + +#include "pegasus/types.h" +#include "pegasus/items/itemlist.h" + +namespace Pegasus { + +class Item; + +// Inventories have a "current item". This item is the default item the player can +// use. In a text adventure system, the current item would be "it", as in +// "Hit the troll with it," where "it" would refer to some weapon which is the current +// item. In a graphic adventure, the current item would be the item the user selects +// to use with the mouse or other pointing device. + +class Inventory { +public: + Inventory(); + virtual ~Inventory(); + + WeightType getWeightLimit(); + void setWeightLimit(WeightType limit); + WeightType getWeight(); + + virtual InventoryResult addItem(Item *item); + virtual InventoryResult removeItem(Item *item); + virtual InventoryResult removeItem(ItemID id); + virtual bool itemInInventory(Item *item); + virtual bool itemInInventory(ItemID id); + virtual Item *getItemAt(int32 index); + virtual ItemID getItemIDAt(int32 index); + virtual Item *findItemByID(ItemID id); + virtual int32 findIndexOf(Item *item); + virtual int32 findIndexOf(ItemID id); + int32 getNumItems(); + virtual void removeAllItems(); + + void setOwnerID(const ActorID id); + ActorID getOwnerID() const; + + uint32 getReferenceCount() { return _referenceCount; } + +protected: + WeightType _weightLimit; + ActorID _ownerID; + ItemList _inventoryList; + +private: + uint32 _referenceCount; +}; + +} // End of namespace Pegasus + +#endif |