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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_ITEMS_INVENTORYPICTURE_H
+#define PEGASUS_ITEMS_INVENTORYPICTURE_H
+
+#include "pegasus/input.h"
+#include "pegasus/movie.h"
+#include "pegasus/surface.h"
+
+namespace Pegasus {
+
+class Inventory;
+class Item;
+class Input;
+class Transition;
+
+class InventoryPicture : public InputHandler, public Picture {
+public:
+ InventoryPicture(const DisplayElementID, InputHandler *, Inventory *);
+ virtual ~InventoryPicture() {}
+
+ void initInventoryImage(Transition *);
+ void throwAwayInventoryImage();
+
+ void panelUp();
+ void activateInventoryPicture();
+ void deactivateInventoryPicture();
+ void handleInput(const Input &, const Hotspot *);
+ bool wantsCursor() { return false; }
+
+ InventoryResult addInventoryItem(Item *);
+ InventoryResult removeInventoryItem(Item *);
+ void removeAllItems();
+ Item *getCurrentItem() { return _currentItem; }
+ void setCurrentItemIndex(int32);
+ void setCurrentItemID(ItemID);
+ int32 getCurrentItemIndex() { return _currentItemIndex; }
+ bool itemInInventory(Item *);
+ bool itemInInventory(const ItemID);
+
+protected:
+ void getItemXY(uint32, CoordType &, CoordType &);
+ void draw(const Common::Rect &);
+ void drawItemHighlight(const Common::Rect &);
+ virtual void highlightCurrentItem();
+ virtual void unhighlightCurrentItem() {}
+ virtual TimeValue getItemPanelTime(Item *) = 0;
+
+ Inventory *_inventory;
+ uint32 _lastReferenceCount;
+ Frame _highlightImage;
+ Movie _panelMovie;
+ int32 _currentItemIndex;
+ Item *_currentItem;
+ Common::Rect _highlightBounds;
+ bool _active, _shouldDrawHighlight;
+
+ Common::String _pictName;
+ Common::String _movieName;
+ Common::String _highlightName;
+ uint16 _itemsPerRow;
+ uint16 _numberOfRows;
+ uint16 _itemWidth;
+ uint16 _itemHeight;
+ uint16 _itemX;
+ uint16 _itemY;
+};
+
+class InventoryItemsPicture : public InventoryPicture {
+public:
+ InventoryItemsPicture(const DisplayElementID, InputHandler *, Inventory *);
+ virtual ~InventoryItemsPicture() {}
+
+ void deactivateInventoryPicture();
+
+ void disableLooping() { _isLooping = false; }
+
+ void playEndMessage(DisplayElement *);
+
+protected:
+ virtual void highlightCurrentItem();
+ virtual void unhighlightCurrentItem();
+ virtual TimeValue getItemPanelTime(Item *);
+ void loopCurrentItem();
+
+ InputHandler *_previousHandler;
+ bool _isLooping;
+};
+
+class BiochipPicture : public InventoryPicture {
+public:
+ BiochipPicture(const DisplayElementID, InputHandler *, Inventory *);
+ virtual ~BiochipPicture() {}
+
+protected:
+ virtual void unhighlightCurrentItem();
+ virtual TimeValue getItemPanelTime(Item *);
+};
+
+} // End of namespace Pegasus
+
+#endif