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Diffstat (limited to 'engines/pegasus/items/inventorypicture.h')
-rw-r--r-- | engines/pegasus/items/inventorypicture.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/engines/pegasus/items/inventorypicture.h b/engines/pegasus/items/inventorypicture.h new file mode 100644 index 0000000000..88a4a4ba75 --- /dev/null +++ b/engines/pegasus/items/inventorypicture.h @@ -0,0 +1,125 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_ITEMS_INVENTORYPICTURE_H +#define PEGASUS_ITEMS_INVENTORYPICTURE_H + +#include "pegasus/input.h" +#include "pegasus/movie.h" +#include "pegasus/surface.h" + +namespace Pegasus { + +class Inventory; +class Item; +class Input; +class Transition; + +class InventoryPicture : public InputHandler, public Picture { +public: + InventoryPicture(const DisplayElementID, InputHandler *, Inventory *); + virtual ~InventoryPicture() {} + + void initInventoryImage(Transition *); + void throwAwayInventoryImage(); + + void panelUp(); + void activateInventoryPicture(); + void deactivateInventoryPicture(); + void handleInput(const Input &, const Hotspot *); + bool wantsCursor() { return false; } + + InventoryResult addInventoryItem(Item *); + InventoryResult removeInventoryItem(Item *); + void removeAllItems(); + Item *getCurrentItem() { return _currentItem; } + void setCurrentItemIndex(int32); + void setCurrentItemID(ItemID); + int32 getCurrentItemIndex() { return _currentItemIndex; } + bool itemInInventory(Item *); + bool itemInInventory(const ItemID); + +protected: + void getItemXY(uint32, CoordType &, CoordType &); + void draw(const Common::Rect &); + void drawItemHighlight(const Common::Rect &); + virtual void highlightCurrentItem(); + virtual void unhighlightCurrentItem() {} + virtual TimeValue getItemPanelTime(Item *) = 0; + + Inventory *_inventory; + uint32 _lastReferenceCount; + Frame _highlightImage; + Movie _panelMovie; + int32 _currentItemIndex; + Item *_currentItem; + Common::Rect _highlightBounds; + bool _active, _shouldDrawHighlight; + + Common::String _pictName; + Common::String _movieName; + Common::String _highlightName; + uint16 _itemsPerRow; + uint16 _numberOfRows; + uint16 _itemWidth; + uint16 _itemHeight; + uint16 _itemX; + uint16 _itemY; +}; + +class InventoryItemsPicture : public InventoryPicture { +public: + InventoryItemsPicture(const DisplayElementID, InputHandler *, Inventory *); + virtual ~InventoryItemsPicture() {} + + void deactivateInventoryPicture(); + + void disableLooping() { _isLooping = false; } + + void playEndMessage(DisplayElement *); + +protected: + virtual void highlightCurrentItem(); + virtual void unhighlightCurrentItem(); + virtual TimeValue getItemPanelTime(Item *); + void loopCurrentItem(); + + InputHandler *_previousHandler; + bool _isLooping; +}; + +class BiochipPicture : public InventoryPicture { +public: + BiochipPicture(const DisplayElementID, InputHandler *, Inventory *); + virtual ~BiochipPicture() {} + +protected: + virtual void unhighlightCurrentItem(); + virtual TimeValue getItemPanelTime(Item *); +}; + +} // End of namespace Pegasus + +#endif |