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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_ITEMS_ITEM_H
+#define PEGASUS_ITEMS_ITEM_H
+
+#include "common/endian.h"
+
+#include "pegasus/types.h"
+#include "pegasus/util.h"
+
+namespace Common {
+ class Error;
+ class ReadStream;
+ class WriteStream;
+ class SeekableReadStream;
+}
+
+namespace Pegasus {
+
+// JMPItemInfo contains resource data used by all Items.
+
+struct JMPItemInfo {
+ TimeValue infoLeftTime;
+ TimeValue infoRightStart;
+ TimeValue infoRightStop;
+ uint32 dragSpriteNormalID;
+ uint32 dragSpriteUsedID;
+};
+
+// ItemStateEntry contains a single state/TimeValue pair. The TimeValue is
+// the time value to set the shared area movie that corresponds with the given
+// state of an inventory item.
+
+struct ItemStateEntry {
+ ItemState itemState;
+ TimeValue itemTime;
+};
+
+struct ItemStateInfo {
+ uint16 numEntries; // For easy ResEdit access
+ ItemStateEntry *entries;
+};
+
+// ItemExtraEntry
+
+static const short kLeftAreaExtra = 0;
+static const short kMiddleAreaExtra = 1;
+static const short kRightAreaExtra = 2;
+
+struct ItemExtraEntry {
+ uint32 extraID;
+ uint16 extraArea;
+ TimeValue extraStart;
+ TimeValue extraStop;
+};
+
+struct ItemExtraInfo {
+ uint16 numEntries; // For easy ResEdit access
+ ItemExtraEntry *entries;
+};
+
+// Inventory info resource type and ID:
+// Individual inventory items are stored in these resource types.
+// Resource ID is item ID + kItemBaseResID.
+
+static const uint32 kItemInfoResType = MKTAG('I', 't', 'e', 'm'); // JMPItemInfoHandle
+static const uint32 kLeftAreaInfoResType = MKTAG('L', 'e', 'f', 't'); // ItemStateInfoHandle
+static const uint32 kMiddleAreaInfoResType = MKTAG('M', 'i', 'd', 'l'); // ItemStateInfoHandle
+static const uint32 kRightAreaInfoResType = MKTAG('R', 'g', 'h', 't'); // ItemStateInfoHandle
+static const uint32 kItemExtraInfoResType = MKTAG('I', 'X', 't', 'r'); // ItemExtraInfoHandle
+
+static const uint16 kItemBaseResID = 128;
+
+// Item IDs.
+
+static const ItemID kAirMask = 7;
+static const ItemID kAntidote = 8;
+static const ItemID kArgonCanister = 9;
+static const ItemID kCardBomb = 10;
+static const ItemID kCrowbar = 11;
+static const ItemID kGasCanister = 12;
+static const ItemID kHistoricalLog = 13;
+static const ItemID kJourneymanKey = 14;
+static const ItemID kKeyCard = 15;
+static const ItemID kMachineGun = 16;
+static const ItemID kMarsCard = 17;
+static const ItemID kNitrogenCanister = 18;
+static const ItemID kOrangeJuiceGlassFull = 19;
+static const ItemID kOrangeJuiceGlassEmpty = 20;
+static const ItemID kPoisonDart = 21;
+static const ItemID kSinclairKey = 22;
+static const ItemID kStunGun = 23;
+static const ItemID kArgonPickup = 24;
+
+// Biochips.
+
+static const ItemID kAIBiochip = 0;
+static const ItemID kInterfaceBiochip = 1;
+static const ItemID kMapBiochip = 2;
+static const ItemID kOpticalBiochip = 3;
+static const ItemID kPegasusBiochip = 4;
+static const ItemID kRetinalScanBiochip = 5;
+static const ItemID kShieldBiochip = 6;
+
+static const ItemID kNumItems = 25;
+
+// Item States.
+
+static const ItemState kAI000 = 0;
+static const ItemState kAI005 = 1;
+static const ItemState kAI006 = 2;
+static const ItemState kAI010 = 3;
+static const ItemState kAI015 = 4;
+static const ItemState kAI016 = 5;
+static const ItemState kAI020 = 6;
+static const ItemState kAI024 = 7;
+static const ItemState kAI100 = 8;
+static const ItemState kAI101 = 9;
+static const ItemState kAI105 = 10;
+static const ItemState kAI106 = 11;
+static const ItemState kAI110 = 12;
+static const ItemState kAI111 = 13;
+static const ItemState kAI115 = 14;
+static const ItemState kAI116 = 15;
+static const ItemState kAI120 = 16;
+static const ItemState kAI121 = 17;
+static const ItemState kAI124 = 18;
+static const ItemState kAI125 = 19;
+static const ItemState kAI126 = 20;
+static const ItemState kAI200 = 21;
+static const ItemState kAI201 = 22;
+static const ItemState kAI202 = 23;
+static const ItemState kAI205 = 24;
+static const ItemState kAI206 = 25;
+static const ItemState kAI210 = 26;
+static const ItemState kAI211 = 27;
+static const ItemState kAI212 = 28;
+static const ItemState kAI215 = 29;
+static const ItemState kAI216 = 30;
+static const ItemState kAI220 = 31;
+static const ItemState kAI221 = 32;
+static const ItemState kAI222 = 33;
+static const ItemState kAI224 = 34;
+static const ItemState kAI225 = 35;
+static const ItemState kAI226 = 36;
+static const ItemState kAI300 = 37;
+static const ItemState kAI301 = 38;
+static const ItemState kAI302 = 39;
+static const ItemState kAI303 = 40;
+static const ItemState kAI305 = 41;
+static const ItemState kAI306 = 42;
+static const ItemState kAI310 = 43;
+static const ItemState kAI311 = 44;
+static const ItemState kAI312 = 45;
+static const ItemState kAI313 = 46;
+static const ItemState kAI315 = 47;
+static const ItemState kAI316 = 48;
+static const ItemState kAI320 = 49;
+static const ItemState kAI321 = 50;
+static const ItemState kAI322 = 51;
+static const ItemState kAI323 = 52;
+static const ItemState kAI324 = 53;
+static const ItemState kAI325 = 54;
+static const ItemState kAI326 = 55;
+static const ItemState kNormalItem = 56;
+static const ItemState kMapUnavailable = 57;
+static const ItemState kMapEngaged = 58;
+static const ItemState kOptical000 = 59;
+static const ItemState kOptical001 = 60;
+static const ItemState kOptical002 = 61;
+static const ItemState kOptical010 = 62;
+static const ItemState kOptical011 = 63;
+static const ItemState kOptical012 = 64;
+static const ItemState kOptical020 = 65;
+static const ItemState kOptical021 = 66;
+static const ItemState kOptical100 = 67;
+static const ItemState kOptical101 = 68;
+static const ItemState kOptical102 = 69;
+static const ItemState kOptical110 = 70;
+static const ItemState kOptical111 = 71;
+static const ItemState kOptical112 = 72;
+static const ItemState kOptical120 = 73;
+static const ItemState kOptical121 = 74;
+static const ItemState kOptical200 = 75;
+static const ItemState kOptical201 = 76;
+static const ItemState kOptical210 = 77;
+static const ItemState kOptical211 = 78;
+static const ItemState kPegasusTSA00 = 79;
+static const ItemState kPegasusTSA10 = 80;
+static const ItemState kPegasusPrehistoric00 = 81;
+static const ItemState kPegasusPrehistoric01 = 82;
+static const ItemState kPegasusPrehistoric10 = 83;
+static const ItemState kPegasusPrehistoric11 = 84;
+static const ItemState kPegasusMars00 = 85;
+static const ItemState kPegasusMars01 = 86;
+static const ItemState kPegasusMars10 = 87;
+static const ItemState kPegasusMars11 = 88;
+static const ItemState kPegasusNorad00 = 89;
+static const ItemState kPegasusNorad01 = 90;
+static const ItemState kPegasusNorad10 = 91;
+static const ItemState kPegasusNorad11 = 92;
+static const ItemState kPegasusWSC00 = 93;
+static const ItemState kPegasusWSC01 = 94;
+static const ItemState kPegasusWSC10 = 95;
+static const ItemState kPegasusWSC11 = 96;
+static const ItemState kPegasusCaldoria = 97;
+static const ItemState kRetinalSimulating = 98;
+static const ItemState kShieldNormal = 99;
+static const ItemState kShieldRadiation = 100;
+static const ItemState kShieldPlasma = 101;
+static const ItemState kShieldCardBomb = 102;
+static const ItemState kShieldDraining = 103;
+static const ItemState kAirMaskEmptyOff = 104;
+static const ItemState kAirMaskEmptyFilter = 105;
+static const ItemState kAirMaskLowOff = 106;
+static const ItemState kAirMaskLowFilter = 107;
+static const ItemState kAirMaskLowOn = 108;
+static const ItemState kAirMaskFullOff = 109;
+static const ItemState kAirMaskFullFilter = 110;
+static const ItemState kAirMaskFullOn = 111;
+static const ItemState kArgonEmpty = 112;
+static const ItemState kArgonFull = 113;
+static const ItemState kFlashlightOff = 114;
+static const ItemState kFlashlightOn = 115;
+static const ItemState kNitrogenEmpty = 116;
+static const ItemState kNitrogenFull = 117;
+static const ItemState kFullGlass = 118;
+
+// Extra IDs.
+
+static const uint32 kRetinalScanSearching = 0;
+static const uint32 kRetinalScanActivated = 1;
+static const uint32 kShieldIntro = 2;
+static const uint32 kRemoveAirMask = 3;
+static const uint32 kRemoveArgon = 4;
+static const uint32 kRemoveCrowbar = 5;
+static const uint32 kGasCanLoop = 6;
+static const uint32 kRemoveJourneymanKey = 7;
+static const uint32 kRemoveMarsCard = 8;
+static const uint32 kRemoveNitrogen = 9;
+static const uint32 kRemoveGlass = 10;
+static const uint32 kRemoveDart = 11;
+static const uint32 kRemoveSinclairKey = 12;
+
+enum ItemType {
+ kInventoryItemType,
+ kBiochipItemType
+};
+
+class Sprite;
+
+/*
+
+ Item is an object which can be picked up and carried around.
+ Items have
+ a location
+ an ID.
+ weight
+ an owner (kNoActorID if no one is carrying the Item)
+
+*/
+
+class Item : public IDObject {
+public:
+ Item(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction);
+ virtual ~Item();
+
+ // WriteToStream writes everything EXCEPT the item's ID.
+ // It is assumed that the calling function will write and read the ID.
+ virtual void writeToStream(Common::WriteStream *stream);
+ virtual void readFromStream(Common::ReadStream *stream);
+
+ virtual ActorID getItemOwner() const;
+ virtual void setItemOwner(const ActorID owner);
+
+ void getItemRoom(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction) const;
+ void setItemRoom(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction);
+ NeighborhoodID getItemNeighborhood() const;
+
+ virtual WeightType getItemWeight();
+
+ virtual void setItemState(const ItemState state);
+ virtual ItemState getItemState() const;
+
+ virtual ItemType getItemType() = 0;
+
+ TimeValue getInfoLeftTime() const;
+ void getInfoRightTimes(TimeValue &, TimeValue &) const;
+ TimeValue getSharedAreaTime() const;
+
+ Sprite *getDragSprite(const DisplayElementID) const;
+
+ /*
+ select -- called when this item becomes current. Also called when the inventory
+ panel holding this item is raised and this is the current item.
+ deselect -- called when this item is no longer current.
+ activate -- called on the current item when the panel is closed.
+ */
+ // In an override of these three member functions, you must call the inherited
+ // member functions.
+ virtual void select();
+ virtual void deselect();
+ virtual bool isSelected() { return _isSelected; }
+
+ virtual void activate() { _isActive = true; }
+ virtual bool isActive() { return _isActive; }
+ virtual void pickedUp() {}
+ virtual void addedToInventory() {}
+ virtual void removedFromInventory() {}
+ virtual void dropped() {}
+
+ // Called when the shared area is taken by another item, but this item is still
+ // selected.
+ virtual void giveUpSharedArea() {}
+ virtual void takeSharedArea() {}
+
+ void findItemExtra(const uint32 extraID, ItemExtraEntry &entry);
+
+protected:
+ NeighborhoodID _itemNeighborhood;
+ RoomID _itemRoom;
+ DirectionConstant _itemDirection;
+ ActorID _itemOwnerID;
+ WeightType _itemWeight;
+ ItemState _itemState;
+
+ JMPItemInfo _itemInfo;
+ ItemStateInfo _sharedAreaInfo;
+ ItemExtraInfo _itemExtras;
+ bool _isActive;
+ bool _isSelected;
+
+ static void getItemStateEntry(ItemStateInfo, uint32, ItemState &, TimeValue &);
+ static void findItemStateEntryByState(ItemStateInfo, ItemState, TimeValue &);
+ static ItemStateInfo readItemState(Common::SeekableReadStream *stream);
+};
+
+} // End of namespace Pegasus
+
+#endif