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-rw-r--r--engines/pegasus/neighborhood/door.cpp64
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/debug.h"
+#include "common/stream.h"
+#include "common/textconsole.h"
+
+#include "pegasus/neighborhood/door.h"
+
+namespace Pegasus {
+
+void DoorTable::loadFromStream(Common::SeekableReadStream *stream) {
+ uint32 count = stream->readUint32BE();
+ _entries.resize(count);
+
+ for (uint32 i = 0; i < count; i++) {
+ _entries[i].room = stream->readUint16BE();
+ _entries[i].direction = stream->readByte();
+ _entries[i].altCode = stream->readByte();
+ _entries[i].movieStart = stream->readUint32BE();
+ _entries[i].movieEnd = stream->readUint32BE();
+ _entries[i].flags = stream->readByte();
+ stream->readByte(); // alignment
+ debug(0, "Door[%d]: %d %d %d %d %d %d", i, _entries[i].room, _entries[i].direction,
+ _entries[i].altCode, _entries[i].movieStart, _entries[i].movieEnd,
+ _entries[i].flags);
+ }
+}
+
+void DoorTable::clear() {
+ _entries.clear();
+}
+
+DoorTable::Entry DoorTable::findEntry(RoomID room, DirectionConstant direction, AlternateID altCode) {
+ for (uint32 i = 0; i < _entries.size(); i++)
+ if (_entries[i].room == room && _entries[i].direction == direction && _entries[i].altCode == altCode)
+ return _entries[i];
+
+ return Entry();
+}
+
+} // End of namespace Pegasus