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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_NEIGHBORHOOD_MARS_GRAVITONCANNON_H
+#define PEGASUS_NEIGHBORHOOD_MARS_GRAVITONCANNON_H
+
+#include "pegasus/surface.h"
+#include "pegasus/neighborhood/mars/shuttleweapon.h"
+
+namespace Pegasus {
+
+class GravitonCannon : public ShuttleWeapon {
+public:
+ GravitonCannon();
+ virtual ~GravitonCannon() {}
+
+ void initShuttleWeapon();
+ void cleanUpShuttleWeapon();
+
+ void draw(const Common::Rect &);
+
+protected:
+ virtual void updateWeaponPosition();
+ virtual bool collisionWithJunk(Common::Point &impactPoint);
+ virtual void hitJunk(Common::Point impactPoint);
+ virtual void hitShuttle(Common::Point impactPoint);
+
+ Surface _gravitonImage;
+ Common::Rect _gravitonBounds;
+ Point3D _rightOrigin, _rightLocation;
+};
+
+} // End of namespace Pegasus
+
+#endif