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Diffstat (limited to 'engines/pegasus/neighborhood/mars/shuttlehud.h')
-rw-r--r-- | engines/pegasus/neighborhood/mars/shuttlehud.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/pegasus/neighborhood/mars/shuttlehud.h b/engines/pegasus/neighborhood/mars/shuttlehud.h new file mode 100644 index 0000000000..f7dbbaeae8 --- /dev/null +++ b/engines/pegasus/neighborhood/mars/shuttlehud.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEHUD_H +#define PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEHUD_H + +#include "pegasus/elements.h" +#include "pegasus/timers.h" + +namespace Pegasus { + +class ShuttleHUD : public DisplayElement, public Idler { +public: + ShuttleHUD(); + + void showTargetGrid(); + void hideTargetGrid(); + + void initShuttleHUD(); + void cleanUpShuttleHUD(); + + bool isTargetLocked() { return _targetLocked; } + + void draw(const Common::Rect &); + +protected: + void useIdleTime(); + void lockOnTarget(); + void unlockOnTarget(); + void drawOneBitImageOr(Graphics::Surface *, const uint16 *, int, const Common::Rect &, uint32); + + bool _targetLocked; + uint32 _lightGreen, _gridDarkGreen, _lockDarkGreen1, _lockDarkGreen2; +}; + +} // End of namespace Pegasus + +#endif |