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Diffstat (limited to 'engines/pegasus/neighborhood/mars/shuttleweapon.h')
-rw-r--r-- | engines/pegasus/neighborhood/mars/shuttleweapon.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/pegasus/neighborhood/mars/shuttleweapon.h b/engines/pegasus/neighborhood/mars/shuttleweapon.h new file mode 100644 index 0000000000..38529c8919 --- /dev/null +++ b/engines/pegasus/neighborhood/mars/shuttleweapon.h @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEWEAPON_H +#define PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEWEAPON_H + +#include "pegasus/elements.h" +#include "pegasus/neighborhood/mars/spacechase3d.h" + +namespace Pegasus { + +// Can fire multiple times? +// For now, no... +// clone2727 adds: And now forever + +static const TimeScale kShuttleWeaponScale = kFifteenTicksPerSecond; + +class ShuttleWeapon : public IdlerAnimation { +public: + ShuttleWeapon(); + virtual ~ShuttleWeapon() {} + + virtual void initShuttleWeapon(); + virtual void cleanUpShuttleWeapon(); + + virtual void fireWeapon(const CoordType, const CoordType); + + bool canFireWeapon(); + +protected: + void timeChanged(const TimeValue); + virtual void updateWeaponPosition(); + virtual bool collisionWithJunk(Common::Point &impactPoint); + bool collisionWithShuttle(Common::Point &impactPoint); + virtual void hitJunk(Common::Point impactPoint); + virtual void hitShuttle(Common::Point impactPoint); + + Point3D _weaponOrigin, _weaponTarget; + Point3D _weaponLocation; + float _weaponTime; + TimeValue _weaponDuration; +}; + +} // End of namespace Pegasus + +#endif |