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Diffstat (limited to 'engines/pegasus/neighborhood/neighborhood.cpp')
-rw-r--r-- | engines/pegasus/neighborhood/neighborhood.cpp | 1774 |
1 files changed, 1774 insertions, 0 deletions
diff --git a/engines/pegasus/neighborhood/neighborhood.cpp b/engines/pegasus/neighborhood/neighborhood.cpp new file mode 100644 index 0000000000..bb2c6486cc --- /dev/null +++ b/engines/pegasus/neighborhood/neighborhood.cpp @@ -0,0 +1,1774 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/debug.h" +#include "common/stream.h" + +#include "pegasus/compass.h" +#include "pegasus/cursor.h" +#include "pegasus/energymonitor.h" +#include "pegasus/gamestate.h" +#include "pegasus/graphics.h" +#include "pegasus/input.h" +#include "pegasus/interaction.h" +#include "pegasus/interface.h" +#include "pegasus/pegasus.h" +#include "pegasus/ai/ai_area.h" +#include "pegasus/items/biochips/mapchip.h" +#include "pegasus/neighborhood/neighborhood.h" +#include "pegasus/neighborhood/tsa/fulltsa.h" +#include "pegasus/neighborhood/tsa/tinytsa.h" + +namespace Pegasus { + +StriderCallBack::StriderCallBack(Neighborhood *neighborhood) { + _neighborhood = neighborhood; +} + +void StriderCallBack::callBack() { + _neighborhood->checkStriding(); +} + +static const TimeValue kStridingSlop = 39; + +Neighborhood *g_neighborhood = 0; + +Neighborhood::Neighborhood(InputHandler *nextHandler, PegasusEngine *vm, const Common::String &resName, NeighborhoodID id) + : InputHandler(nextHandler), IDObject(id), _vm(vm), _resName(resName), _navMovie(kNavMovieID), _stridingCallBack(this), + _neighborhoodNotification(kNeighborhoodNotificationID, (NotificationManager *)vm), _pushIn(kNoDisplayElement), + _turnPush(kTurnPushID), _croppedMovie(kCroppedMovieID) { + GameState.setOpenDoorLocation(kNoRoomID, kNoDirection); + _currentAlternate = 0; + _currentActivation = kActivateHotSpotAlways; + _interruptionFilter = kFilterAllInput; + allowInput(true); + resetLastExtra(); + g_neighborhood = this; + _currentInteraction = 0; + _doneWithInteraction = false; + _croppedMovie.setDisplayOrder(kCroppedMovieLayer); +} + +Neighborhood::~Neighborhood() { + for (HotspotIterator it = _neighborhoodHotspots.begin(); it != _neighborhoodHotspots.end(); it++) + _vm->getAllHotspots().remove(*it); + + _neighborhoodHotspots.deleteHotspots(); + g_neighborhood = 0; + + loadLoopSound1(""); + loadLoopSound2(""); + newInteraction(kNoInteractionID); + + if (g_AIArea) + g_AIArea->removeAllRules(); +} + +void Neighborhood::init() { + _neighborhoodNotification.notifyMe(this, kNeighborhoodFlags, kNeighborhoodFlags); + _navMovieCallBack.setNotification(&_neighborhoodNotification); + _turnPushCallBack.setNotification(&_neighborhoodNotification); + _delayCallBack.setNotification(&_neighborhoodNotification); + _spotSoundCallBack.setNotification(&_neighborhoodNotification); + + debug(0, "Loading '%s' neighborhood resources", _resName.c_str()); + + Common::SeekableReadStream *stream = _vm->_resFork->getResource(_doorTable.getResTag(), _resName); + if (!stream) + error("Failed to load doors"); + _doorTable.loadFromStream(stream); + delete stream; + + stream = _vm->_resFork->getResource(_exitTable.getResTag(), _resName); + if (!stream) + error("Failed to load exits"); + _exitTable.loadFromStream(stream); + delete stream; + + stream = _vm->_resFork->getResource(_extraTable.getResTag(), _resName); + if (!stream) + error("Failed to load extras"); + _extraTable.loadFromStream(stream); + delete stream; + + stream = _vm->_resFork->getResource(_hotspotInfoTable.getResTag(), _resName); + if (!stream) + error("Failed to load hotspot info"); + _hotspotInfoTable.loadFromStream(stream); + delete stream; + + stream = _vm->_resFork->getResource(_spotTable.getResTag(), _resName); + if (!stream) + error("Failed to load spots"); + _spotTable.loadFromStream(stream); + delete stream; + + stream = _vm->_resFork->getResource(_turnTable.getResTag(), _resName); + if (!stream) + error("Failed to load turns"); + _turnTable.loadFromStream(stream); + delete stream; + + stream = _vm->_resFork->getResource(_viewTable.getResTag(), _resName); + if (!stream) + error("Failed to load views"); + _viewTable.loadFromStream(stream); + delete stream; + + stream = _vm->_resFork->getResource(_zoomTable.getResTag(), _resName); + if (!stream) + error("Failed to load zooms"); + _zoomTable.loadFromStream(stream); + delete stream; + + createNeighborhoodSpots(); + + _navMovie.initFromMovieFile(getNavMovieName()); + _navMovie.setVolume(_vm->getSoundFXLevel()); + + Common::String soundSpotsName = getSoundSpotsName(); + if (soundSpotsName.empty()) { + _spotSounds.disposeSound(); + } else { + _spotSounds.initFromQuickTime(getSoundSpotsName()); + _spotSounds.setVolume(_vm->getSoundFXLevel()); + } + + _navMovie.setDisplayOrder(kNavMovieOrder); + _navMovie.startDisplaying(); + + Common::Rect bounds; + _navMovie.getBounds(bounds); + _pushIn.allocateSurface(bounds); + + _turnPush.setInAndOutElements(&_pushIn, &_navMovie); + _turnPush.setDisplayOrder(kTurnPushOrder); + _turnPush.startDisplaying(); + _navMovieCallBack.initCallBack(&_navMovie, kCallBackAtExtremes); + _stridingCallBack.initCallBack(&_navMovie, kCallBackAtTime); + _turnPushCallBack.initCallBack(&_turnPush, kCallBackAtExtremes); + _delayCallBack.initCallBack(&_delayTimer, kCallBackAtExtremes); + _spotSoundCallBack.initCallBack(&_spotSounds, kCallBackAtExtremes); + + setUpAIRules(); + + if (g_compass) + g_compass->setFaderValue(getStaticCompassAngle(GameState.getCurrentRoom(), GameState.getCurrentDirection())); + + _soundLoop1.attachFader(&_loop1Fader); + _soundLoop2.attachFader(&_loop2Fader); + startIdling(); +} + +void Neighborhood::start() { + GameState.setCurrentRoom(GameState.getLastRoom()); + GameState.setCurrentDirection(GameState.getLastDirection()); + arriveAt(GameState.getNextRoom(), GameState.getNextDirection()); +} + +void Neighborhood::receiveNotification(Notification *, const NotificationFlags flags) { + if ((flags & (kNeighborhoodMovieCompletedFlag | kTurnCompletedFlag)) != 0 && g_AIArea) + g_AIArea->unlockAI(); + if (flags & kMoveForwardCompletedFlag) + arriveAt(GameState.getNextRoom(), GameState.getNextDirection()); + if (flags & kTurnCompletedFlag) + turnTo(GameState.getNextDirection()); + if (flags & kSpotCompletedFlag) + spotCompleted(); + if (flags & kDoorOpenCompletedFlag) + doorOpened(); + if (flags & kActionRequestCompletedFlag) + popActionQueue(); + if (flags & kDeathExtraCompletedFlag) + die(_extraDeathReason); +} + +void Neighborhood::arriveAt(const RoomID room, const DirectionConstant direction) { + if (g_map) + g_map->moveToMapLocation(GameState.getCurrentNeighborhood(), room, direction); + + GameState.setCurrentNeighborhood(getObjectID()); + + _currentActivation = kActivateHotSpotAlways; + _interruptionFilter = kFilterAllInput; + + if (room != GameState.getCurrentRoom() || direction != GameState.getCurrentDirection()) { + GameState.setCurrentRoom(room); + GameState.setCurrentDirection(direction); + loadAmbientLoops(); + activateCurrentView(room, direction, kSpotOnArrivalMask); + } else { + loadAmbientLoops(); + showViewFrame(getViewTime(GameState.getCurrentRoom(), GameState.getCurrentDirection())); + } + + if (GameState.getOpenDoorRoom() != kNoRoomID) { + // Arriving always closes a door. + loadAmbientLoops(); + closeDoorOffScreen(GameState.getOpenDoorRoom(), GameState.getOpenDoorDirection()); + GameState.setOpenDoorLocation(kNoRoomID, kNoDirection); + } + + if (g_compass) + g_compass->setFaderValue(getStaticCompassAngle(GameState.getCurrentRoom(), GameState.getCurrentDirection())); + + if (g_AIArea) + g_AIArea->checkMiddleArea(); + + checkContinuePoint(room, direction); +} + +// These functions can be overridden to tweak the exact frames used. + +void Neighborhood::getExitEntry(const RoomID room, const DirectionConstant direction, ExitTable::Entry &entry) { + entry = _exitTable.findEntry(room, direction, _currentAlternate); + + if (entry.isEmpty()) + entry = _exitTable.findEntry(room, direction, kNoAlternateID); +} + +TimeValue Neighborhood::getViewTime(const RoomID room, const DirectionConstant direction) { + if (GameState.getOpenDoorRoom() == room && GameState.getOpenDoorDirection() == direction) { + // If we get here, the door entry for this location must exist. + DoorTable::Entry doorEntry = _doorTable.findEntry(room, direction, _currentAlternate); + + if (doorEntry.isEmpty()) + doorEntry = _doorTable.findEntry(room, direction, kNoAlternateID); + + return doorEntry.movieEnd - 1; + } + + ViewTable::Entry viewEntry = _viewTable.findEntry(room, direction, _currentAlternate); + + if (viewEntry.isEmpty()) + viewEntry = _viewTable.findEntry(room, direction, kNoAlternateID); + + return viewEntry.time; +} + +void Neighborhood::getDoorEntry(const RoomID room, const DirectionConstant direction, DoorTable::Entry &doorEntry) { + doorEntry = _doorTable.findEntry(room, direction, _currentAlternate); + + if (doorEntry.isEmpty()) + doorEntry = _doorTable.findEntry(room, direction, kNoAlternateID); +} + +DirectionConstant Neighborhood::getTurnEntry(const RoomID room, const DirectionConstant direction, const TurnDirection turnDirection) { + TurnTable::Entry turnEntry = _turnTable.findEntry(room, direction, turnDirection, _currentAlternate); + + if (turnEntry.isEmpty()) + turnEntry = _turnTable.findEntry(room, direction, turnDirection, kNoAlternateID); + + return turnEntry.endDirection; +} + +void Neighborhood::findSpotEntry(const RoomID room, const DirectionConstant direction, SpotFlags flags, SpotTable::Entry &spotEntry) { + spotEntry = _spotTable.findEntry(room, direction, flags, _currentAlternate); + + if (spotEntry.isEmpty()) + spotEntry = _spotTable.findEntry(room, direction, flags, kNoAlternateID); +} + +void Neighborhood::getZoomEntry(const HotSpotID id, ZoomTable::Entry &zoomEntry) { + zoomEntry = _zoomTable.findEntry(id); +} + +void Neighborhood::getHotspotEntry(const HotSpotID id, HotspotInfoTable::Entry &hotspotEntry) { + hotspotEntry = _hotspotInfoTable.findEntry(id); +} + +void Neighborhood::getExtraEntry(const uint32 id, ExtraTable::Entry &extraEntry) { + extraEntry = _extraTable.findEntry(id); +} + +///////////////////////////////////////////// +// +// "Can" functions: Called to see whether or not a user is allowed to do something + +CanMoveForwardReason Neighborhood::canMoveForward(ExitTable::Entry &entry) { + DoorTable::Entry door; + + getExitEntry(GameState.getCurrentRoom(), GameState.getCurrentDirection(), entry); + getDoorEntry(GameState.getCurrentRoom(), GameState.getCurrentDirection(), door); + + // Fixed this so that doors that don't lead anywhere can be opened, but not walked + // through. + if (door.flags & kDoorPresentMask) { + if (GameState.isCurrentDoorOpen()) { + if (entry.exitRoom == kNoRoomID) + return kCantMoveBlocked; + else + return kCanMoveForward; + } else if (door.flags & kDoorLockedMask) { + return kCantMoveDoorLocked; + } else { + return kCantMoveDoorClosed; + } + } else if (entry.exitRoom == kNoRoomID) { + return kCantMoveBlocked; + } + + return kCanMoveForward; +} + +CanTurnReason Neighborhood::canTurn(TurnDirection turnDirection, DirectionConstant &nextDir) { + nextDir = getTurnEntry(GameState.getCurrentRoom(), GameState.getCurrentDirection(), turnDirection); + + if (nextDir == kNoDirection) + return kCantTurnNoTurn; + + return kCanTurn; +} + +CanOpenDoorReason Neighborhood::canOpenDoor(DoorTable::Entry &entry) { + getDoorEntry(GameState.getCurrentRoom(), GameState.getCurrentDirection(), entry); + + if (entry.flags & kDoorPresentMask) { + if (GameState.isCurrentDoorOpen()) + return kCantOpenAlreadyOpen; + + if (entry.flags & kDoorLockedMask) + return kCantOpenLocked; + + return kCanOpenDoor; + } + + return kCantOpenNoDoor; +} + +void Neighborhood::createNeighborhoodSpots() { + Common::SeekableReadStream *hotspotList = _vm->_resFork->getResource(MKTAG('H', 'S', 'L', 's'), _resName); + if (!hotspotList) + error("Could not load neighborhood hotspots"); + + uint32 hotspotCount = hotspotList->readUint32BE(); + + while (hotspotCount--) { + uint16 id = hotspotList->readUint16BE(); + uint32 flags = hotspotList->readUint32BE(); + uint32 rgnSize = hotspotList->readUint32BE(); + + int32 startPos = hotspotList->pos(); + + debug(0, "Hotspot %d:", id); + Region region(hotspotList); + + hotspotList->seek(startPos + rgnSize); + + Hotspot *hotspot = new Hotspot(id); + hotspot->setHotspotFlags(flags); + hotspot->setArea(region); + + _vm->getAllHotspots().push_back(hotspot); + _neighborhoodHotspots.push_back(hotspot); + } + + delete hotspotList; +} + +void Neighborhood::popActionQueue() { + if (!_actionQueue.empty()) { + QueueRequest topRequest = _actionQueue.pop(); + + switch (topRequest.requestType) { + case kNavExtraRequest: + _navMovie.stop(); + break; + case kSpotSoundRequest: + _spotSounds.stopSound(); + break; + case kDelayRequest: + _delayTimer.stop(); + break; + } + + serviceActionQueue(); + } +} + +void Neighborhood::serviceActionQueue() { + if (!_actionQueue.empty()) { + QueueRequest &topRequest = _actionQueue.front(); + + if (!topRequest.playing) { + topRequest.playing = true; + switch (topRequest.requestType) { + case kNavExtraRequest: + startExtraSequence(topRequest.extra, topRequest.flags, topRequest.interruptionFilter); + break; + case kSpotSoundRequest: + _spotSounds.stopSound(); + _spotSounds.playSoundSegment(topRequest.start, topRequest.stop); + _interruptionFilter = topRequest.interruptionFilter; + _spotSoundCallBack.setCallBackFlag(topRequest.flags); + _spotSoundCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + break; + case kDelayRequest: + _delayTimer.stop(); + _delayCallBack.setCallBackFlag(topRequest.flags); + _delayTimer.setSegment(0, topRequest.start, topRequest.stop); + _delayTimer.setTime(0); + _delayCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + _interruptionFilter = topRequest.interruptionFilter; + _delayTimer.start(); + break; + } + } + } else { + _interruptionFilter = kFilterAllInput; + } +} + +void Neighborhood::requestAction(const QueueRequestType requestType, const ExtraID extra, const TimeValue in, const TimeValue out, + const InputBits interruptionFilter, const NotificationFlags flags) { + + QueueRequest request; + + request.requestType = requestType; + request.extra = extra; + request.start = in; + request.stop = out; + request.interruptionFilter = interruptionFilter; + request.playing = false; + request.flags = flags | kActionRequestCompletedFlag; + request.notification = &_neighborhoodNotification; + _actionQueue.push(request); + if (_actionQueue.size() == 1) + serviceActionQueue(); +} + +void Neighborhood::requestExtraSequence(const ExtraID whichExtra, const NotificationFlags flags, const InputBits interruptionFilter) { + requestAction(kNavExtraRequest, whichExtra, 0, 0, interruptionFilter, flags); +} + +void Neighborhood::requestSpotSound(const TimeValue in, const TimeValue out, const InputBits interruptionFilter, const NotificationFlags flags) { + requestAction(kSpotSoundRequest, 0xFFFFFFFF, in, out, interruptionFilter, flags); +} + +void Neighborhood::playSpotSoundSync(const TimeValue in, const TimeValue out) { + // Let the action queue play out first... + while (!actionQueueEmpty()) { + _vm->checkCallBacks(); + _vm->refreshDisplay(); + _vm->checkNotifications(); + _vm->_system->delayMillis(10); + } + + _spotSounds.stopSound(); + _spotSounds.playSoundSegment(in, out); + + while (_spotSounds.isPlaying()) { + _vm->checkCallBacks(); + _vm->refreshDisplay(); + _vm->_system->delayMillis(10); + } +} + +void Neighborhood::requestDelay(const TimeValue delayDuration, const TimeScale delayScale, const InputBits interruptionFilter, const NotificationFlags flags) { + requestAction(kDelayRequest, 0xFFFFFFFF, delayDuration, delayScale, interruptionFilter, flags); +} + +bool operator==(const QueueRequest &arg1, const QueueRequest &arg2) { + return arg1.requestType == arg2.requestType && arg1.extra == arg2.extra && + arg1.start == arg2.start && arg1.stop == arg2.stop; +} + +bool operator!=(const QueueRequest &arg1, const QueueRequest &arg2) { + return !operator==(arg1, arg2); +} + +Common::String Neighborhood::getBriefingMovie() { + if (_currentInteraction) + return _currentInteraction->getBriefingMovie(); + + return Common::String(); +} + +Common::String Neighborhood::getEnvScanMovie() { + if (_currentInteraction) + return _currentInteraction->getEnvScanMovie(); + + return Common::String(); +} + +uint Neighborhood::getNumHints() { + if (_currentInteraction) + return _currentInteraction->getNumHints(); + + return 0; +} + +Common::String Neighborhood::getHintMovie(uint hintNum) { + if (_currentInteraction) + return _currentInteraction->getHintMovie(hintNum); + + return Common::String(); +} + +bool Neighborhood::canSolve() { + if (_currentInteraction) + return _currentInteraction->canSolve(); + + return false; +} + +void Neighborhood::doSolve() { + if (_currentInteraction) + _currentInteraction->doSolve(); +} + +bool Neighborhood::okayToJump() { + return !_vm->playerHasItemID(kGasCanister) && !_vm->playerHasItemID(kMachineGun); +} + +AirQuality Neighborhood::getAirQuality(const RoomID) { + return kAirQualityGood; +} + +void Neighborhood::checkStriding() { + if (stillMoveForward()) { + ExitTable::Entry nextExit; + getExitEntry(GameState.getNextRoom(), GameState.getNextDirection(), nextExit); + keepStriding(nextExit); + } else { + stopStriding(); + } +} + +bool Neighborhood::stillMoveForward() { + Input input; + + InputHandler::readInputDevice(input); + return input.upButtonAnyDown(); +} + +void Neighborhood::keepStriding(ExitTable::Entry &nextExitEntry) { + FaderMoveSpec compassMove; + + if (g_map) + g_map->moveToMapLocation(GameState.getCurrentNeighborhood(), GameState.getNextRoom(), GameState.getNextDirection()); + + if (g_compass) + getExitCompassMove(nextExitEntry, compassMove); + + GameState.setCurrentRoom(GameState.getNextRoom()); + GameState.setCurrentDirection(GameState.getNextDirection()); + GameState.setNextRoom(nextExitEntry.exitRoom); + GameState.setNextDirection(nextExitEntry.exitDirection); + + if (nextExitEntry.movieEnd == nextExitEntry.exitEnd) + scheduleNavCallBack(kNeighborhoodMovieCompletedFlag | kMoveForwardCompletedFlag); + else + scheduleStridingCallBack(nextExitEntry.movieEnd - kStridingSlop, kStrideCompletedFlag); + + if (g_compass) + g_compass->startFader(compassMove); +} + +void Neighborhood::stopStriding() { + _navMovie.stop(); + _neighborhoodNotification.setNotificationFlags(kNeighborhoodMovieCompletedFlag | + kMoveForwardCompletedFlag, kNeighborhoodMovieCompletedFlag | kMoveForwardCompletedFlag); +} + +// Compass support +int16 Neighborhood::getStaticCompassAngle(const RoomID, const DirectionConstant dir) { + // North, south, east, west + static const int16 compassAngles[] = { 0, 180, 90, 270 }; + return compassAngles[dir]; +} + +void Neighborhood::getExitCompassMove(const ExitTable::Entry &exitEntry, FaderMoveSpec &compassMove) { + int32 startAngle = getStaticCompassAngle(exitEntry.room, exitEntry.direction); + int32 stopAngle = getStaticCompassAngle(exitEntry.exitRoom, exitEntry.exitDirection); + + if (startAngle > stopAngle) { + if (stopAngle + 180 < startAngle) + stopAngle += 360; + } else { + if (startAngle + 180 < stopAngle) + startAngle += 360; + } + + compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), exitEntry.movieStart, startAngle, exitEntry.movieEnd, stopAngle); +} + +void Neighborhood::scheduleNavCallBack(NotificationFlags flags) { + _navMovieCallBack.cancelCallBack(); + + if (flags != 0) { + _navMovieCallBack.setCallBackFlag(flags); + _navMovieCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + } +} + +void Neighborhood::scheduleStridingCallBack(const TimeValue strideStop, NotificationFlags flags) { + _stridingCallBack.cancelCallBack(); + + if (flags != 0) + _stridingCallBack.scheduleCallBack(kTriggerTimeFwd, strideStop, _navMovie.getScale()); +} + +void Neighborhood::moveNavTo(const CoordType h, const CoordType v) { + CoordType oldH, oldV; + _navMovie.getLocation(oldH, oldV); + + CoordType offH = h - oldH; + CoordType offV = v - oldV; + + _navMovie.moveElementTo(h, v); + _turnPush.moveElementTo(h, v); + + if (offH != 0 || offV != 0) + for (HotspotList::iterator it = _neighborhoodHotspots.begin(); it != _neighborhoodHotspots.end(); it++) + if ((*it)->getHotspotFlags() & kNeighborhoodSpotFlag) + (*it)->moveSpot(offH, offV); +} + +void Neighborhood::activateHotspots() { + InputHandler::activateHotspots(); + + for (HotspotInfoTable::iterator it = _hotspotInfoTable.begin(); it != _hotspotInfoTable.end(); it++) { + HotspotInfoTable::Entry entry = *it; + + if (entry.hotspotRoom == GameState.getCurrentRoom() && entry.hotspotDirection == GameState.getCurrentDirection() + && (entry.hotspotActivation == _currentActivation || entry.hotspotActivation == kActivateHotSpotAlways)) { + Hotspot *hotspot = _vm->getAllHotspots().findHotspotByID(entry.hotspot); + if (hotspot) + activateOneHotspot(entry, hotspot); + } + } +} + +void Neighborhood::clickInHotspot(const Input &input, const Hotspot *clickedSpot) { + HotSpotFlags flags = clickedSpot->getHotspotFlags(); + + if ((flags & (kPickUpItemSpotFlag | kPickUpBiochipSpotFlag)) != 0) { + ItemID itemID = kNoItemID; + + for (HotspotInfoTable::iterator it = _hotspotInfoTable.begin(); it != _hotspotInfoTable.end(); it++) { + if (it->hotspot == clickedSpot->getObjectID()) { + itemID = it->hotspotItem; + break; + } + } + + if (itemID != kNoItemID) { + Item *draggingItem = _vm->getAllItems().findItemByID(itemID); + + if (draggingItem) { + takeItemFromRoom(draggingItem); + + if ((flags & kPickUpItemSpotFlag) != 0) + _vm->dragItem(input, draggingItem, kDragInventoryPickup); + else + _vm->dragItem(input, draggingItem, kDragBiochipPickup); + } + } + } else { + // Check other flags here? + if ((flags & kZoomSpotFlags) != 0) { + zoomTo(clickedSpot); + } else if ((flags & kPlayExtraSpotFlag) != 0) { + HotspotInfoTable::Entry hotspotEntry; + getHotspotEntry(clickedSpot->getObjectID(), hotspotEntry); + startExtraSequence(hotspotEntry.hotspotExtra, kExtraCompletedFlag, kFilterNoInput); + } else if ((flags & kOpenDoorSpotFlag) != 0) { + openDoor(); + } else { + InputHandler::clickInHotspot(input, clickedSpot); + } + } +} + +void Neighborhood::cantMoveThatWay(CanMoveForwardReason reason) { + switch (reason) { + case kCantMoveDoorClosed: + case kCantMoveDoorLocked: + openDoor(); + break; + case kCantMoveBlocked: + zoomUpOrBump(); + break; + default: + bumpIntoWall(); + break; + } +} + +void Neighborhood::cantOpenDoor(CanOpenDoorReason) { + bumpIntoWall(); +} + +void Neighborhood::turnTo(const DirectionConstant direction) { + if (g_map) + g_map->moveToMapLocation(GameState.getCurrentNeighborhood(), GameState.getCurrentRoom(), direction); + + // clone2727 says: Is this necessary? + _vm->_gfx->setCurSurface(_navMovie.getSurface()); + _pushIn.copyToCurrentPort(); + _vm->_gfx->setCurSurface(_vm->_gfx->getWorkArea()); + + // Added 2/10/97. Shouldn't this be here? Shouldn't we set the current activation to + // always when turning to a new view? + _currentActivation = kActivateHotSpotAlways; + + _interruptionFilter = kFilterAllInput; + + if (direction != GameState.getCurrentDirection()) { + GameState.setCurrentDirection(direction); + activateCurrentView(GameState.getCurrentRoom(), direction, kSpotOnTurnMask); + } else { + showViewFrame(getViewTime(GameState.getCurrentRoom(), GameState.getCurrentDirection())); + } + + if (GameState.getOpenDoorRoom() != kNoRoomID) { + // Turning always closes a door. + loadAmbientLoops(); + closeDoorOffScreen(GameState.getOpenDoorRoom(), GameState.getOpenDoorDirection()); + GameState.setOpenDoorLocation(kNoRoomID, kNoDirection); + } + + if (g_AIArea) + g_AIArea->checkMiddleArea(); + + checkContinuePoint(GameState.getCurrentRoom(), direction); + + _vm->_cursor->hideUntilMoved(); +} + +void Neighborhood::spotCompleted() { + _interruptionFilter = kFilterAllInput; + showViewFrame(getViewTime(GameState.getCurrentRoom(), GameState.getCurrentDirection())); +} + +void Neighborhood::doorOpened() { + _interruptionFilter = kFilterAllInput; + + // 2/23/97 + // Fixes funny bug with doors that are opened by dropping things on them... + setCurrentActivation(kActivateHotSpotAlways); + + GameState.setOpenDoorLocation(GameState.getCurrentRoom(), GameState.getCurrentDirection()); + + SpotTable::Entry entry; + findSpotEntry(GameState.getCurrentRoom(), GameState.getCurrentDirection(), kSpotOnDoorOpenMask, entry); + + if (entry.dstFlags & kSpotOnDoorOpenMask) { + startSpotOnceOnly(entry.movieStart, entry.movieEnd); + } else { + findSpotEntry(GameState.getCurrentRoom(), GameState.getCurrentDirection(), kSpotOnDoorOpenMask | kSpotLoopsMask, entry); + + if (entry.dstFlags & kSpotOnDoorOpenMask) + startSpotLoop(entry.movieStart, entry.movieEnd); + } + + loadAmbientLoops(); + + if (g_map) + g_map->moveToMapLocation(GameState.getCurrentNeighborhood(), GameState.getNextRoom(), GameState.getNextDirection()); + + if (g_AIArea) + g_AIArea->checkMiddleArea(); +} + +void Neighborhood::moveForward() { + ExitTable::Entry exitEntry; + CanMoveForwardReason moveReason = canMoveForward(exitEntry); + + if (moveReason == kCanMoveForward) + startExitMovie(exitEntry); + else + cantMoveThatWay(moveReason); +} + +void Neighborhood::turn(const TurnDirection turnDirection) { + DirectionConstant nextDir; + CanTurnReason turnReason = canTurn(turnDirection, nextDir); + + if (turnReason == kCanTurn) + startTurnPush(turnDirection, getViewTime(GameState.getCurrentRoom(), nextDir), nextDir); + else + cantTurnThatWay(turnReason); +} + +void Neighborhood::turnLeft() { + turn(kTurnLeft); +} + +void Neighborhood::turnRight() { + turn(kTurnRight); +} + +void Neighborhood::turnUp() { + turn(kTurnUp); +} + +void Neighborhood::turnDown() { + turn(kTurnDown); +} + +void Neighborhood::openDoor() { + DoorTable::Entry door; + CanOpenDoorReason doorReason = canOpenDoor(door); + + if (doorReason == kCanOpenDoor) + startDoorOpenMovie(door.movieStart, door.movieEnd); + else + cantOpenDoor(doorReason); +} + +void Neighborhood::zoomTo(const Hotspot *hotspot) { + ZoomTable::Entry zoomEntry; + getZoomEntry(hotspot->getObjectID(), zoomEntry); + if (!zoomEntry.isEmpty()) + startZoomMovie(zoomEntry); +} + +void Neighborhood::updateViewFrame() { + showViewFrame(getViewTime(GameState.getCurrentRoom(), GameState.getCurrentDirection())); +} + +void Neighborhood::startSpotLoop(TimeValue startTime, TimeValue stopTime, NotificationFlags flags) { + _turnPush.hide(); + startMovieSequence(startTime, stopTime, flags, true, kFilterAllInput); +} + +void Neighborhood::showViewFrame(TimeValue viewTime) { + if ((int32)viewTime >= 0) { + _turnPush.hide(); + _navMovie.stop(); + _navMovie.setFlags(0); + _navMovie.setSegment(0, _navMovie.getDuration()); + _navMovie.setTime(viewTime); + + Common::Rect pushBounds; + _turnPush.getBounds(pushBounds); + + _navMovie.moveElementTo(pushBounds.left, pushBounds.top); + _navMovie.show(); + _navMovie.redrawMovieWorld(); + } +} + +void Neighborhood::startExtraSequence(const ExtraID extraID, const NotificationFlags flags, const InputBits interruptionFilter) { + ExtraTable::Entry entry; + getExtraEntry(extraID, entry); + + if (entry.movieStart != 0xffffffff) + playExtraMovie(entry, flags, interruptionFilter); +} + +bool Neighborhood::startExtraSequenceSync(const ExtraID extraID, const InputBits interruptionFilter) { + InputDevice.waitInput(interruptionFilter); + return prepareExtraSync(extraID) && waitMovieFinish(&_navMovie, interruptionFilter); +} + +void Neighborhood::loopExtraSequence(const uint32 extraID, NotificationFlags flags) { + ExtraTable::Entry entry; + getExtraEntry(extraID, entry); + + if (entry.movieStart != 0xffffffff) { + _lastExtra = extraID; + startSpotLoop(entry.movieStart, entry.movieEnd, flags); + } +} + +bool Neighborhood::navMoviePlaying() { + return _navMovie.isRunning(); +} + +void Neighborhood::playDeathExtra(ExtraID extra, DeathReason deathReason) { + _extraDeathReason = deathReason; + startExtraSequence(extra, kDeathExtraCompletedFlag, kFilterNoInput); +} + +void Neighborhood::die(const DeathReason deathReason) { + loadLoopSound1(""); + loadLoopSound2(""); + _vm->die(deathReason); +} + +void Neighborhood::setSoundFXLevel(const uint16 fxLevel) { + if (_navMovie.isSurfaceValid()) + _navMovie.setVolume(fxLevel); + if (_spotSounds.isSoundLoaded()) + _spotSounds.setVolume(fxLevel); + if (_currentInteraction) + _currentInteraction->setSoundFXLevel(fxLevel); +} + +void Neighborhood::setAmbienceLevel(const uint16 ambientLevel) { + if (_soundLoop1.isSoundLoaded()) + _loop1Fader.setMasterVolume(_vm->getAmbienceLevel()); + if (_soundLoop2.isSoundLoaded()) + _loop2Fader.setMasterVolume(_vm->getAmbienceLevel()); + if (_currentInteraction) + _currentInteraction->setAmbienceLevel(ambientLevel); +} + +// Force the exit taken from (room, direction, alternate) to come to a stop. +void Neighborhood::forceStridingStop(const RoomID room, const DirectionConstant direction, const AlternateID alternate) { + ExitTable::Entry entry = _exitTable.findEntry(room, direction, alternate); + + if (entry.movieStart != 0xffffffff) { + TimeValue strideStop = entry.exitEnd; + TimeValue exitStop = entry.movieEnd; + + if (strideStop != exitStop) { + for (ExitTable::iterator it = _exitTable.begin(); it != _exitTable.end(); it++) { + entry = *it; + + if (entry.exitEnd == strideStop && entry.movieEnd <= exitStop) { + entry.exitEnd = exitStop; + *it = entry; + } + } + } + } +} + +// Restore the exit taken from (room, direction, alternate) to stride. +void Neighborhood::restoreStriding(const RoomID room, const DirectionConstant direction, const AlternateID alternate) { + ExitTable::Entry entry = _exitTable.findEntry(room, direction, alternate); + + if (entry.movieStart != 0xffffffff) { + TimeValue strideStop = entry.exitEnd; + TimeValue exitStop = entry.movieEnd; + + if (strideStop != entry.originalEnd) { + for (ExitTable::iterator it = _exitTable.begin(); it != _exitTable.end(); it++) { + entry = *it; + + if (entry.exitEnd == strideStop && entry.movieEnd <= exitStop) { + entry.exitEnd = entry.originalEnd; + *it = entry; + } + } + } + } +} + +HotspotInfoTable::Entry *Neighborhood::findHotspotEntry(const HotSpotID id) { + for (HotspotInfoTable::iterator it = _hotspotInfoTable.begin(); it != _hotspotInfoTable.end(); it++) + if (it->hotspot == id) + return &(*it); + + return 0; +} + +void Neighborhood::hideNav() { + _isRunning = _navMovie.isRunning(); + _navMovie.stop(); + _navMovie.hide(); + _turnPush.stopFader(); + _turnPush.hide(); +} + +void Neighborhood::showNav() { + _navMovie.show(); + _turnPush.hide(); + if (_isRunning) + _navMovie.start(); +} + +void Neighborhood::startExitMovie(const ExitTable::Entry &exitEntry) { + FaderMoveSpec compassMove; + + if (g_compass) + getExitCompassMove(exitEntry, compassMove); + + GameState.setNextRoom(exitEntry.exitRoom); + GameState.setNextDirection(exitEntry.exitDirection); + + if (exitEntry.movieEnd == exitEntry.exitEnd) // Just a walk. + startMovieSequence(exitEntry.movieStart, exitEntry.movieEnd, kMoveForwardCompletedFlag, kFilterNoInput, false); + else // We're stridin'! + startMovieSequence(exitEntry.movieStart, exitEntry.exitEnd, kStrideCompletedFlag, kFilterNoInput, false, exitEntry.movieEnd); + + if (g_compass) + g_compass->startFader(compassMove); +} + +void Neighborhood::startZoomMovie(const ZoomTable::Entry &zoomEntry) { + FaderMoveSpec compassMove; + + if (g_compass) + getZoomCompassMove(zoomEntry, compassMove); + + GameState.setNextRoom(zoomEntry.room); + GameState.setNextDirection(zoomEntry.direction); + + startMovieSequence(zoomEntry.movieStart, zoomEntry.movieEnd, kMoveForwardCompletedFlag, kFilterNoInput, false); + + if (g_compass) + g_compass->startFader(compassMove); +} + +void Neighborhood::startDoorOpenMovie(const TimeValue startTime, const TimeValue stopTime) { + startMovieSequence(startTime, stopTime, kDoorOpenCompletedFlag, kFilterNoInput, false); +} + +void Neighborhood::startTurnPush(const TurnDirection turnDirection, const TimeValue newView, const DirectionConstant nextDir) { + if (g_AIArea) + g_AIArea->lockAIOut(); + + _vm->_cursor->hide(); + + GameState.setNextDirection(nextDir); + + _interruptionFilter = kFilterNoInput; + _turnPush.stopFader(); + + // Set up callback. + _turnPushCallBack.setCallBackFlag(kTurnCompletedFlag); + _turnPushCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + + // Stop nav movie. + _navMovie.stop(); + _navMovie.setFlags(0); + + // Set segment of nav movie to whole movie, so that subsequent initFromMovieFrame + // will work. + _navMovie.setSegment(0, _navMovie.getDuration()); + + _pushIn.initFromMovieFrame(_navMovie.getMovie(), newView); + + _navMovie.hide(); + + switch (turnDirection) { + case kTurnLeft: + _turnPush.setSlideDirection(kSlideRightMask); + break; + case kTurnRight: + _turnPush.setSlideDirection(kSlideLeftMask); + break; + case kTurnUp: + _turnPush.setSlideDirection(kSlideDownMask); + break; + case kTurnDown: + _turnPush.setSlideDirection(kSlideUpMask); + break; + } + + _turnPush.show(); + + FaderMoveSpec moveSpec; + moveSpec.makeTwoKnotFaderSpec(60, 0, 0, 15, 1000); + _turnPush.startFader(moveSpec); + + if (g_compass) { + _turnPush.pauseFader(); + + int32 startAngle = getStaticCompassAngle(GameState.getCurrentRoom(), GameState.getCurrentDirection()); + int32 stopAngle = getStaticCompassAngle(GameState.getCurrentRoom(), nextDir); + + if (turnDirection == kTurnLeft) { + if (startAngle < stopAngle) + startAngle += 360; + } else { + if (stopAngle < startAngle) + stopAngle += 360; + } + + FaderMoveSpec turnSpec; + _turnPush.getCurrentFaderMove(turnSpec); + + FaderMoveSpec compassMove; + compassMove.makeTwoKnotFaderSpec(turnSpec.getFaderScale(), turnSpec.getNthKnotTime(0), startAngle, turnSpec.getNthKnotTime(1), stopAngle); + g_compass->startFader(compassMove); + } + + _turnPushCallBack.cancelCallBack(); + _turnPush.continueFader(); + + do { + _vm->checkCallBacks(); + _vm->refreshDisplay(); + _vm->_system->delayMillis(10); + } while (_turnPush.isFading()); + + _turnPush.stopFader(); + _neighborhoodNotification.setNotificationFlags(kTurnCompletedFlag, kTurnCompletedFlag); +} + +void Neighborhood::playExtraMovie(const ExtraTable::Entry &extraEntry, const NotificationFlags flags, const InputBits interruptionInput) { + FaderMoveSpec compassMove; + + if (g_compass) + getExtraCompassMove(extraEntry, compassMove); + + _lastExtra = extraEntry.extra; + _turnPush.hide(); + startMovieSequence(extraEntry.movieStart, extraEntry.movieEnd, flags, false, interruptionInput); + + if (g_compass) + g_compass->startFader(compassMove); +} + +void Neighborhood::activateCurrentView(const RoomID room, const DirectionConstant direction, SpotFlags flag) { + SpotTable::Entry entry; + findSpotEntry(room, direction, flag, entry); + + if (entry.dstFlags & flag) { + startSpotOnceOnly(entry.movieStart, entry.movieEnd); + } else { + findSpotEntry(room, direction, flag | kSpotLoopsMask, entry); + + if (entry.dstFlags & flag) + startSpotLoop(entry.movieStart, entry.movieEnd); + else + showViewFrame(getViewTime(room, direction)); + } +} + +void Neighborhood::activateOneHotspot(HotspotInfoTable::Entry &entry, Hotspot *hotspot) { + switch (_vm->getDragType()) { + case kDragInventoryUse: + if ((hotspot->getHotspotFlags() & kDropItemSpotFlag) != 0 && + _vm->getDraggingItem()->getObjectID() == entry.hotspotItem) + hotspot->setActive(); + break; + case kDragInventoryPickup: + case kDragBiochipPickup: + // Do nothing -- neighborhoods activate no hot spots in this case... + break; + default: + if ((hotspot->getHotspotFlags() & kPickUpBiochipSpotFlag) != 0) { + Item *item = _vm->getAllItems().findItemByID(entry.hotspotItem); + if (item && item->getItemNeighborhood() == getObjectID()) + hotspot->setActive(); + } else { + HotSpotFlags flags = hotspot->getHotspotFlags(); + + if ((flags & kNeighborhoodSpotFlag) != 0) { + if (flags & kOpenDoorSpotFlag) { + if (!GameState.isCurrentDoorOpen()) + hotspot->setActive(); + } else if ((flags & (kZoomSpotFlags | kClickSpotFlag | kPlayExtraSpotFlag)) != 0) { + hotspot->setActive(); + } else if ((flags & kPickUpItemSpotFlag) != 0) { + // Changed this 2/19/96 + // Should only light up this hot spot if the item's taken flag is not + // set. It's not based on neighborhood ID since that can be reset by the + // destroying process. + + if (!GameState.isTakenItemID(entry.hotspotItem)) + hotspot->setActive(); + } + } + } + break; + } +} + +void Neighborhood::startSpotOnceOnly(TimeValue startTime, TimeValue stopTime) { + _turnPush.hide(); + startMovieSequence(startTime, stopTime, kSpotCompletedFlag, kFilterNoInput, false); +} + +void Neighborhood::startMovieSequence(const TimeValue startTime, const TimeValue stopTime, NotificationFlags flags, bool loopSequence, + const InputBits interruptionInput, const TimeValue strideStop) { + if (!loopSequence && g_AIArea) + g_AIArea->lockAIOut(); + + _interruptionFilter = interruptionInput; + + // Stop the movie before doing anything else + _navMovie.stop(); + + Common::Rect pushBounds; + _turnPush.getBounds(pushBounds); + + _navMovie.moveElementTo(pushBounds.left, pushBounds.top); + _navMovie.show(); + _navMovie.setFlags(0); + _navMovie.setSegment(startTime, stopTime); + _navMovie.setTime(startTime); + + if (loopSequence) + _navMovie.setFlags(kLoopTimeBase); + else + flags |= kNeighborhoodMovieCompletedFlag; + + if (strideStop != 0xffffffff) + // Subtract a little slop from the striding stop time to keep from "pumping" at the + // end of a walk. + // 40 is one frame (scale == 600, 15 fps). + scheduleStridingCallBack(strideStop - kStridingSlop, flags); + else + scheduleNavCallBack(flags); + + _navMovie.start(); +} + +void Neighborhood::throwAwayInterface() { + _doorTable.clear(); + _exitTable.clear(); + _extraTable.clear(); + _hotspotInfoTable.clear(); + _spotTable.clear(); + _turnTable.clear(); + _viewTable.clear(); + _zoomTable.clear(); + + _navMovie.stopDisplaying(); + _navMovie.releaseMovie(); + _pushIn.deallocateSurface(); + _turnPush.stopDisplaying(); + _turnPush.setInAndOutElements(0, 0); + _turnPush.disposeAllCallBacks(); + + for (HotspotList::iterator it = _neighborhoodHotspots.begin(); it != _neighborhoodHotspots.end(); it++) + _vm->getAllHotspots().remove(*it); + + _neighborhoodHotspots.deleteHotspots(); + _spotSounds.disposeSound(); + _delayTimer.disposeAllCallBacks(); + + if (g_AIArea) { + g_AIArea->saveAIState(); + g_AIArea->removeAllRules(); + } + + if (_currentInteraction) + newInteraction(kNoInteractionID); + + _croppedMovie.releaseMovie(); + + loadLoopSound1(""); + loadLoopSound2(""); + + if (g_energyMonitor) { + g_energyMonitor->stopEnergyDraining(); + g_energyMonitor->saveCurrentEnergyValue(); + } + + delete g_interface; +} + +bool Neighborhood::prepareExtraSync(const ExtraID extraID) { + ExtraTable::Entry extraEntry; + FaderMoveSpec compassMove; + + if (g_compass) { + getExtraEntry(extraID, extraEntry); + getExtraCompassMove(extraEntry, compassMove); + } + + ExtraTable::Entry entry; + getExtraEntry(extraID, entry); + bool result; + + if (entry.movieStart != 0xffffffff) { + _turnPush.hide(); + + // Stop the movie before doing anything else + _navMovie.stop(); + + Common::Rect pushBounds; + _turnPush.getBounds(pushBounds); + _navMovie.moveElementTo(pushBounds.left, pushBounds.top); + + _navMovie.show(); + _navMovie.setFlags(0); + _navMovie.setSegment(entry.movieStart, entry.movieEnd); + _navMovie.setTime(entry.movieStart); + _navMovie.start(); + result = true; + } else { + result = false; + } + + if (result && g_compass) + g_compass->startFader(compassMove); + + return result; +} + +bool Neighborhood::waitMovieFinish(Movie *movie, const InputBits interruptionFilter) { + Input input; + bool result = true; + bool saveAllowed = _vm->swapSaveAllowed(false); + bool openAllowed = _vm->swapLoadAllowed(false); + + while (movie->isRunning()) { + InputDevice.getInput(input, interruptionFilter); + + if (input.anyInput() || _vm->shouldQuit()) { + result = false; + break; + } + + _vm->checkCallBacks(); + _vm->refreshDisplay(); + _vm->_system->delayMillis(10); + } + + movie->stop(); + _vm->swapSaveAllowed(saveAllowed); + _vm->swapLoadAllowed(openAllowed); + + return result; +} + +InputBits Neighborhood::getInputFilter() { + return _interruptionFilter & InputHandler::getInputFilter(); +} + +void Neighborhood::getZoomCompassMove(const ZoomTable::Entry &zoomEntry, FaderMoveSpec &compassMove) { + int32 startAngle = getStaticCompassAngle(GameState.getCurrentRoom(), GameState.getCurrentDirection()); + int32 stopAngle = getStaticCompassAngle(zoomEntry.room, zoomEntry.direction); + + if (startAngle > stopAngle) { + if (stopAngle + 180 < startAngle) + stopAngle += 360; + } else { + if (startAngle + 180 < stopAngle) + startAngle += 360; + } + + compassMove.makeTwoKnotFaderSpec(_navMovie.getScale(), zoomEntry.movieStart, startAngle, zoomEntry.movieEnd, stopAngle); +} + +void Neighborhood::getExtraCompassMove(const ExtraTable::Entry &, FaderMoveSpec &compassMove) { + compassMove.makeOneKnotFaderSpec(g_compass->getFaderValue()); +} + +void Neighborhood::setUpAIRules() { + // Set up default rules here: + // -- Energy warning rules. + + if (g_AIArea) { + g_AIArea->forceAIUnlocked(); + + if (!_vm->isDemo() && (getObjectID() == kPrehistoricID || getObjectID() == kNoradAlphaID || + getObjectID() == kNoradDeltaID || getObjectID() == kMarsID || getObjectID() == kWSCID)) { + + AIEnergyMonitorCondition *condition50 = new AIEnergyMonitorCondition(kWorriedEnergy); + AIPlayMessageAction *message = new AIPlayMessageAction("Images/AI/Globals/XGLOB4A", false); + AIRule *rule50 = new AIRule(condition50, message); + + AIEnergyMonitorCondition *condition25 = new AIEnergyMonitorCondition(kNervousEnergy); + AICompoundAction *compound = new AICompoundAction(); + message = new AIPlayMessageAction("Images/AI/Globals/XGLOB4B", false); + compound->addAction(message); + AIDeactivateRuleAction *deactivate = new AIDeactivateRuleAction(rule50); + compound->addAction(deactivate); + AIRule *rule25 = new AIRule(condition25, compound); + + AIEnergyMonitorCondition *condition5 = new AIEnergyMonitorCondition(kPanicStrickenEnergy); + compound = new AICompoundAction(); + message = new AIPlayMessageAction("Images/AI/Globals/XGLOB4C", false); + compound->addAction(message); + deactivate = new AIDeactivateRuleAction(rule50); + compound->addAction(deactivate); + deactivate = new AIDeactivateRuleAction(rule25); + compound->addAction(deactivate); + AIRule *rule5 = new AIRule(condition5, compound); + + g_AIArea->addAIRule(rule5); + g_AIArea->addAIRule(rule25); + g_AIArea->addAIRule(rule50); + } + } +} + +GameInteraction *Neighborhood::makeInteraction(const InteractionID interactionID) { + if (interactionID == kNoInteractionID) + return 0; + + return new GameInteraction(interactionID, this); +} + +void Neighborhood::newInteraction(const InteractionID interactionID) { + GameInteraction *interaction = makeInteraction(interactionID); + _doneWithInteraction = false; + + if (_currentInteraction) { + _currentInteraction->stopInteraction(); + delete _currentInteraction; + } + + _currentInteraction = interaction; + + if (_currentInteraction) + _currentInteraction->startInteraction(); + + if (g_AIArea) + g_AIArea->checkMiddleArea(); +} + +void Neighborhood::bumpIntoWall() { + _vm->_gfx->shakeTheWorld(15, 30); +} + +void Neighborhood::zoomUpOrBump() { + Hotspot *zoomSpot = 0; + + for (HotspotList::iterator it = _vm->getAllHotspots().begin(); it != _vm->getAllHotspots().end(); it++) { + Hotspot *hotspot = *it; + + if ((hotspot->getHotspotFlags() & (kNeighborhoodSpotFlag | kZoomInSpotFlag)) == (kNeighborhoodSpotFlag | kZoomInSpotFlag)) { + HotspotInfoTable::Entry *entry = findHotspotEntry(hotspot->getObjectID()); + + if (entry && entry->hotspotRoom == GameState.getCurrentRoom() && entry->hotspotDirection == GameState.getCurrentDirection()) { + if (zoomSpot) { + zoomSpot = 0; + break; + } else { + zoomSpot = hotspot; + } + } + } + } + + if (zoomSpot) + zoomTo(zoomSpot); + else + bumpIntoWall(); +} + +void Neighborhood::loadLoopSound1(const Common::String &soundName, uint16 volume, TimeValue fadeOut, TimeValue fadeIn, TimeScale fadeScale) { + FaderMoveSpec faderMove; + + if (!loop1Loaded(soundName)) { + _loop1SoundString = soundName; + + if (_soundLoop1.isSoundLoaded()) { + faderMove.makeTwoKnotFaderSpec(fadeScale, 0, _loop1Fader.getFaderValue(), fadeOut, 0); + _loop1Fader.startFaderSync(faderMove); + } + + if (!_loop1SoundString.empty()) { + _soundLoop1.initFromAIFFFile(_loop1SoundString); + _soundLoop1.loopSound(); + _loop1Fader.setMasterVolume(_vm->getAmbienceLevel()); + _loop1Fader.setFaderValue(0); + faderMove.makeTwoKnotFaderSpec(fadeScale, 0, 0, fadeIn, volume); + _loop1Fader.startFaderSync(faderMove); + } else { + _soundLoop1.disposeSound(); + } + } else if (_loop1Fader.getFaderValue() != volume) { + faderMove.makeTwoKnotFaderSpec(fadeScale, 0, _loop1Fader.getFaderValue(), fadeIn, volume); + _loop1Fader.startFaderSync(faderMove); + } +} + +void Neighborhood::loadLoopSound2(const Common::String &soundName, uint16 volume, TimeValue fadeOut, TimeValue fadeIn, TimeScale fadeScale) { + FaderMoveSpec faderMove; + + if (!loop2Loaded(soundName)) { + _loop2SoundString = soundName; + + if (_soundLoop2.isSoundLoaded()) { + faderMove.makeTwoKnotFaderSpec(fadeScale, 0, _loop2Fader.getFaderValue(), fadeOut, 0); + _loop2Fader.startFaderSync(faderMove); + } + + if (!_loop2SoundString.empty()) { + _soundLoop2.initFromAIFFFile(_loop2SoundString); + _soundLoop2.loopSound(); + _loop2Fader.setMasterVolume(_vm->getAmbienceLevel()); + _loop2Fader.setFaderValue(0); + faderMove.makeTwoKnotFaderSpec(fadeScale, 0, 0, fadeIn, volume); + _loop2Fader.startFaderSync(faderMove); + } else { + _soundLoop2.disposeSound(); + } + } else if (_loop2Fader.getFaderValue() != volume) { + faderMove.makeTwoKnotFaderSpec(fadeScale, 0, _loop2Fader.getFaderValue(), fadeIn, volume); + _loop2Fader.startFaderSync(faderMove); + } +} + +void Neighborhood::takeItemFromRoom(Item *item) { + item->setItemRoom(kNoNeighborhoodID, kNoRoomID, kNoDirection); + // Also set the taken item flag. Do this before updating the view frame. + GameState.setTakenItem(item, true); + updateViewFrame(); +} + +void Neighborhood::dropItemIntoRoom(Item *item, Hotspot *) { + item->setItemRoom(getObjectID(), GameState.getCurrentRoom(), GameState.getCurrentDirection()); + // Also set the taken item flag. Do this before updating the view frame. + GameState.setTakenItem(item, false); + updateViewFrame(); +} + +void Neighborhood::makeContinuePoint() { + _vm->makeContinuePoint(); +} + +void Neighborhood::startLoop1Fader(const FaderMoveSpec &faderMove) { + _loop1Fader.startFader(faderMove); +} + +void Neighborhood::startLoop2Fader(const FaderMoveSpec &faderMove) { + _loop2Fader.startFader(faderMove); +} + +// *** Revised 6/13/96 to use the last frame of the extra sequence. +// Necessary for Cinepak buildup. +void Neighborhood::showExtraView(uint32 extraID) { + ExtraTable::Entry entry; + getExtraEntry(extraID, entry); + + if (entry.movieEnd != 0xffffffff) + showViewFrame(entry.movieEnd - 1); +} + +void Neighborhood::startExtraLongSequence(const uint32 firstExtra, const uint32 lastExtra, NotificationFlags flags, + const InputBits interruptionFilter) { + ExtraTable::Entry firstEntry, lastEntry; + getExtraEntry(firstExtra, firstEntry); + + if (firstEntry.movieStart != 0xffffffff) { + getExtraEntry(lastExtra, lastEntry); + _lastExtra = firstExtra; + _turnPush.hide(); + startMovieSequence(firstEntry.movieStart, lastEntry.movieEnd, flags, kFilterNoInput, interruptionFilter); + } +} + +void Neighborhood::openCroppedMovie(const Common::String &movieName, CoordType left, CoordType top) { + if (_croppedMovie.isMovieValid()) + closeCroppedMovie(); + + _croppedMovie.initFromMovieFile(movieName); + _croppedMovie.moveElementTo(left, top); + _croppedMovie.startDisplaying(); + _croppedMovie.show(); +} + +void Neighborhood::loopCroppedMovie(const Common::String &movieName, CoordType left, CoordType top) { + openCroppedMovie(movieName, left, top); + _croppedMovie.redrawMovieWorld(); + _croppedMovie.setFlags(kLoopTimeBase); + _croppedMovie.start(); +} + +void Neighborhood::closeCroppedMovie() { + _croppedMovie.releaseMovie(); +} + +void Neighborhood::playCroppedMovieOnce(const Common::String &movieName, CoordType left, CoordType top, const InputBits interruptionFilter) { + openCroppedMovie(movieName, left, top); + _croppedMovie.redrawMovieWorld(); + _croppedMovie.start(); + + InputBits oldInterruptionFilter = _interruptionFilter; + if (oldInterruptionFilter != kFilterNoInput) + _interruptionFilter = kFilterNoInput; + + bool saveAllowed = _vm->swapSaveAllowed(false); + bool openAllowed = _vm->swapLoadAllowed(false); + + Input input; + while (_croppedMovie.isRunning() && !_vm->shouldQuit()) { + _vm->processShell(); + InputDevice.getInput(input, interruptionFilter); + if (input.anyInput() || _vm->saveRequested() || _vm->loadRequested() || _vm->shouldQuit()) + break; + _vm->_system->delayMillis(10); + } + + if (oldInterruptionFilter != kFilterNoInput) + _interruptionFilter = oldInterruptionFilter; + + closeCroppedMovie(); + _vm->swapSaveAllowed(saveAllowed); + _vm->swapLoadAllowed(openAllowed); +} + +void Neighborhood::playMovieSegment(Movie *movie, TimeValue startTime, TimeValue stopTime) { + TimeValue oldStart, oldStop; + movie->getSegment(oldStart, oldStop); + + if (stopTime == 0xffffffff) + stopTime = movie->getDuration(); + + movie->setSegment(startTime, stopTime); + movie->setTime(startTime); + movie->start(); + + while (movie->isRunning()) { + _vm->checkCallBacks(); + _vm->refreshDisplay(); + _vm->_system->delayMillis(10); + } + + movie->stop(); + movie->setSegment(oldStart, oldStop); +} + +void Neighborhood::recallToTSASuccess() { + if (GameState.allTimeZonesFinished()) + _vm->jumpToNewEnvironment(kFullTSAID, kTSA37, kNorth); + else + _vm->jumpToNewEnvironment(kTinyTSAID, kTinyTSA37, kNorth); +} + +void Neighborhood::recallToTSAFailure() { + _vm->jumpToNewEnvironment(kTinyTSAID, kTinyTSA37, kNorth); +} + +void Neighborhood::handleInput(const Input &input, const Hotspot *cursorSpot) { + if (_vm->getGameMode() == kModeNavigation) { + if (input.upButtonAnyDown()) + upButton(input); + else if (input.downButtonAnyDown()) + downButton(input); + else if (input.leftButtonAnyDown()) + leftButton(input); + else if (input.rightButtonAnyDown()) + rightButton(input); + } + + InputHandler::handleInput(input, cursorSpot); +} + +void Neighborhood::setHotspotFlags(const HotSpotID id, const HotSpotFlags flags) { + Hotspot *hotspot = _vm->getAllHotspots().findHotspotByID(id); + hotspot->setMaskedHotspotFlags(flags, flags); +} + +void Neighborhood::setIsItemTaken(const ItemID id) { + GameState.setTakenItemID(id, _vm->playerHasItemID(id)); +} + +void Neighborhood::upButton(const Input &) { + moveForward(); +} + +void Neighborhood::leftButton(const Input &) { + turnLeft(); +} + +void Neighborhood::rightButton(const Input &) { + turnRight(); +} + +void Neighborhood::downButton(const Input &) { + if (_inputHandler->wantsCursor()) { + _vm->getAllHotspots().deactivateAllHotspots(); + _inputHandler->activateHotspots(); + + for (HotspotList::iterator it = _vm->getAllHotspots().begin(); it != _vm->getAllHotspots().end(); it++) { + Hotspot *hotspot = *it; + + if (hotspot->isSpotActive() && (hotspot->getHotspotFlags() & (kNeighborhoodSpotFlag | kZoomOutSpotFlag)) == (kNeighborhoodSpotFlag | kZoomOutSpotFlag)) { + HotspotInfoTable::Entry *entry = findHotspotEntry(hotspot->getObjectID()); + + if (entry && entry->hotspotRoom == GameState.getCurrentRoom() && entry->hotspotDirection == GameState.getCurrentDirection()) { + Input scratch; + _inputHandler->clickInHotspot(scratch, hotspot); + return; + } + } + } + } +} + +void Neighborhood::initOnePicture(Picture *picture, const Common::String &pictureName, DisplayOrder order, CoordType left, CoordType top, bool show) { + picture->initFromPICTFile(pictureName); + picture->setDisplayOrder(order); + picture->moveElementTo(left, top); + picture->startDisplaying(); + if (show) + picture->show(); +} + +void Neighborhood::initOneMovie(Movie *movie, const Common::String &movieName, DisplayOrder order, CoordType left, CoordType top, bool show) { + movie->initFromMovieFile(movieName); + movie->setDisplayOrder(order); + movie->moveElementTo(left, top); + movie->startDisplaying(); + + if (show) + movie->show(); + + movie->redrawMovieWorld(); +} + +void Neighborhood::reinstateMonocleInterface() { + _vm->_gfx->disableErase(); + + _vm->createInterface(); + + if (g_AIArea) + setNextHandler(g_AIArea); + + init(); + + moveNavTo(kNavAreaLeft, kNavAreaTop); + + if (g_interface) + g_interface->setDate(getDateResID()); + + if (g_AIArea) + g_AIArea->restoreAIState(); +} + +void Neighborhood::useIdleTime() { + if (_doneWithInteraction) { + newInteraction(kNoInteractionID); + loadAmbientLoops(); + } +} + +void timerFunction(FunctionPtr *, void *neighborhood) { + ((Neighborhood *)neighborhood)->timerExpired(((Neighborhood *)neighborhood)->getTimerEvent()); +} + +void Neighborhood::scheduleEvent(const TimeValue time, const TimeScale scale, const uint32 eventType) { + _eventTimer.stopFuse(); + _eventTimer.primeFuse(time, scale); + _timerEvent = eventType; + _eventTimer.setFunctionPtr(&timerFunction, this); + _eventTimer.lightFuse(); +} + +void Neighborhood::cancelEvent() { + _eventTimer.stopFuse(); +} + +void Neighborhood::pauseTimer() { + _eventTimer.pauseFuse(); +} + +void Neighborhood::resumeTimer() { + // NOTE: Yes, this function calls pauseFuse! + // Looks like an original game bug, will need + // to investigate how this affects gameplay. + _eventTimer.pauseFuse(); +} + +bool Neighborhood::timerPaused() { + return _eventTimer.isFusePaused(); +} + +} // End of namespace Pegasus |