diff options
Diffstat (limited to 'engines/pegasus/neighborhood/norad/subcontrolroom.cpp')
-rw-r--r-- | engines/pegasus/neighborhood/norad/subcontrolroom.cpp | 1178 |
1 files changed, 1178 insertions, 0 deletions
diff --git a/engines/pegasus/neighborhood/norad/subcontrolroom.cpp b/engines/pegasus/neighborhood/norad/subcontrolroom.cpp new file mode 100644 index 0000000000..d48481e925 --- /dev/null +++ b/engines/pegasus/neighborhood/norad/subcontrolroom.cpp @@ -0,0 +1,1178 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/gamestate.h" +#include "pegasus/pegasus.h" +#include "pegasus/neighborhood/norad/constants.h" +#include "pegasus/neighborhood/norad/norad.h" +#include "pegasus/neighborhood/norad/subcontrolroom.h" +#include "pegasus/neighborhood/norad/delta/noraddelta.h" + +namespace Pegasus { + +// Right Monitor times + +static const TimeValue kAlphaClawSplashStart = 0; +static const TimeValue kAlphaClawSplashStop = 4000; + +static const TimeValue kDeltaClawSplashStart = 4000; +static const TimeValue kDeltaClawSplashStop = 8000; + +static const TimeValue kClawAtATime = 8000; +static const TimeValue kClawAtAPinchedTime = 8600; +static const TimeValue kClawAtATurnedTime = 9200; +static const TimeValue kClawAtAWithRobotPinchedTime = 9800; + +static const TimeValue kClawAtBTime = 10400; +static const TimeValue kClawAtBPinchedTime = 11000; +static const TimeValue kClawAtBTurnedTime = 11600; +static const TimeValue kClawAtBWithRobotTime = 12200; +static const TimeValue kClawAtBWithRobotPinchedTime = 12800; + +static const TimeValue kClawAtCTime = 13400; +static const TimeValue kClawAtCPinchedTime = 14000; +static const TimeValue kClawAtCTurnedTime = 14600; + +static const TimeValue kClawAtDTime = 15200; +static const TimeValue kClawAtDPinchedTime = 15800; +static const TimeValue kClawAtDTurnedTime = 16400; + +static const TimeValue kAToBStart = 17000; +static const TimeValue kAToBStop = 18680; +static const TimeValue kAPinchStart = 18680; +static const TimeValue kAPinchStop = 20200; +static const TimeValue kACCWStart = 20200; +static const TimeValue kACCWStop = 21600; +static const TimeValue kACWStart = 21600; +static const TimeValue kACWStop = 23000; + +static const TimeValue kBToAStart = 23000; +static const TimeValue kBToAStop = 24680; +static const TimeValue kBToCStart = 24680; +static const TimeValue kBToCStop = 26520; +static const TimeValue kBToDStart = 26520; +static const TimeValue kBToDStop = 28320; +static const TimeValue kBPinchStart = 28320; +static const TimeValue kBPinchStop = 29680; +static const TimeValue kBCCWStart = 29680; +static const TimeValue kBCCWStop = 31200; +static const TimeValue kBCWStart = 31200; +static const TimeValue kBCWStop = 32720; + +static const TimeValue kCToBStart = 32720; +static const TimeValue kCToBStop = 34560; +static const TimeValue kCPinchStart = 34560; +static const TimeValue kCPinchStop = 36400; +static const TimeValue kCCCWStart = 36400; +static const TimeValue kCCCWStop = 37840; +static const TimeValue kCCWStart = 37840; +static const TimeValue kCCWStop = 39280; + +static const TimeValue kDToBStart = 39280; +static const TimeValue kDToBStop = 41080; +static const TimeValue kDPinchStart = 41080; +static const TimeValue kDPinchStop = 42600; +static const TimeValue kDCCWStart = 42600; +static const TimeValue kDCCWStop = 44000; +static const TimeValue kDCWStart = 44000; +static const TimeValue kDCWStop = 45400; + +static const TimeValue kRobotApproachStart = 45400; +static const TimeValue kRobotApproachStop = 56800; + +static const TimeValue kCToBWithRobotStart = 56800; +static const TimeValue kCToBWithRobotStop = 58600; + +static const TimeValue kBPinchWithRobotStart = 58600; +static const TimeValue kBPinchWithRobotStop = 60400; +static const TimeValue kBToAWithRobotStart = 60400; +static const TimeValue kBToAWithRobotStop = 62240; + +// As usual, times here are in seconds. + +// Left monitor times. + +static const TimeValue kAlphaSplashStart = 0; +static const TimeValue kAlphaSplashStop = 2; + +static const TimeValue kMainMenuTime = 2; +static const TimeValue kLaunchPrepRolloverTime = 3; +static const TimeValue kLaunchPrepHighlightStart = 4; +static const TimeValue kLaunchPrepHighlightStop = 5; +static const TimeValue kClawControlRolloverTime = 5; +static const TimeValue kClawControlHighlightStart = 6; +static const TimeValue kClawControlHighlightStop = 7; + +static const TimeValue kAlphaLaunchPrepStart = 7; +static const TimeValue kAlphaLaunchPrepStop = 17; + +static const TimeValue kClawMenuStart = 17; +static const TimeValue kClawMenuStop = 18; + +static const TimeValue kClawMenuTime = 18; + +static const TimeValue kDeltaSplashStart = 19; +static const TimeValue kDeltaSplashStop = 21; + +static const TimeValue kDeltaLaunchPrepStart = 21; +static const TimeValue kDeltaLaunchPrepStop = 30; + +// Right monitor times. + +static const NotificationFlags kAlphaSplashFinished = 1; +static const NotificationFlags kAlphaPrepFinished = kAlphaSplashFinished << 1; +static const NotificationFlags kPrepHighlightFinished = kAlphaPrepFinished << 1; +static const NotificationFlags kClawHighlightFinished = kPrepHighlightFinished << 1; +static const NotificationFlags kClawMenuFinished = kClawHighlightFinished << 1; +static const NotificationFlags kDeltaSplashFinished = kClawMenuFinished << 1; +static const NotificationFlags kDeltaPrepFinished = kDeltaSplashFinished << 1; + +static const NotificationFlags kSubControlNotificationFlags = kAlphaSplashFinished | + kAlphaPrepFinished | + kPrepHighlightFinished | + kClawHighlightFinished | + kClawMenuFinished | + kDeltaSplashFinished | + kDeltaPrepFinished; + +static const NotificationFlags kOneSecondOfMoveFinished = 1; + +static const NotificationFlags kGreenBallNotificationFlags = kOneSecondOfMoveFinished; + +enum { + kButtonDimFrame, + kButtonActiveFrame, + kButtonHighlightedFrame +}; + +enum { + kAlphaSplash, + kAlphaMainMenu, + kDeltaSplash, + kDeltaMainMenu, + kClawMenu, + kPlayingHighlight, + kPuttingClawAway +}; + +// The owning neighborhood must provide an array of longs which hold the various +// extra IDs for moving the claw around. In addition, the owner must tell the sub +// control room interaction what position the claw starts out in (which is also the +// position the claw must be in before leaving). + +// Standard array indices: +enum { + kClawFromAToBIndex, + kClawALoopIndex, + kClawAPinchIndex, + kClawACounterclockwiseIndex, + kClawAClockwiseIndex, + kClawFromBToAIndex, + kClawFromBToCIndex, + kClawFromBToDIndex, + kClawBLoopIndex, + kClawBPinchIndex, + kClawBCounterclockwiseIndex, + kClawBClockwiseIndex, + kClawFromCToBIndex, + kClawCLoopIndex, + kClawCPinchIndex, + kClawCCounterclockwiseIndex, + kClawCClockwiseIndex, + kClawFromDToBIndex, + kClawDLoopIndex, + kClawDPinchIndex, + kClawDCounterclockwiseIndex, + kClawDClockwiseIndex +}; + +// Action indices for s_clawStateTable: +// Can also be used as indices into _buttons (except for kNoActionIndex and kLoopActionIndex). +enum { + kNoActionIndex = -1, + kPinchActionIndex = 0, + kMoveDownActionIndex, + kMoveRightActionIndex, + kMoveLeftActionIndex, + kMoveUpActionIndex, + kCCWActionIndex, + kCWActionIndex, + kLoopActionIndex +}; + +/* + _currentAction and _nextAction: + + At any time, _currentAction contains an action index (defined above). The current + action index is what the claw is doing right now. If the player presses a button + before the current action completes, _nextAction saves the new action and input + is disabled. This has the effect of implementing a queue of commands for the claw + that can save at most one extra command. + + The general strategy for using _currentAction and _nextAction are: + -- If the player presses a claw button and _currentAction is kNoActionIndex, + do the command immediately and set _currentAction accordingly. + -- If the player presses a claw button and _currentAction is not kNoActionIndex, + save the appropriate action index in _nextAction. + -- When a command animation completes, set _nextAction to kNoActionIndex, then + check if _nextAction has a command waiting in it. If so, play the appriate + animation, copy _nextAction into _currentAction and set _nextAction to + kNoActionIndex. + -- If the player tries to get up, disable input (including all claw buttons) until + the player rises. Then, if the claw is in its original position, play the + animation of the player rising. + -- If the claw needs to be put back, play the first move required to put the + claw back by setting _currentAction and playing the appropriate animation. + Leave _nextAction alone. When the animation, completes, check to see if the + claw is in its original position or not. If so, complete the player rising + sequence by playing the rising animation. If not, repeat this whole step. + + Using this general strategy allows the use of a single function, + DispatchClawAction, which can both cause the claw to perform a command and saving + the next command in _nextAction. +*/ + +// Array indexed by [claw position] [action] +// array yields an index into the neighborhood's extra id table for claw animation or -1. +static const int s_clawStateTable[4][8] = { + { + kClawAPinchIndex, + kNoActionIndex, + kNoActionIndex, + kClawFromAToBIndex, + kNoActionIndex, + kClawACounterclockwiseIndex, + kClawAClockwiseIndex, + kClawALoopIndex + }, + { + kClawBPinchIndex, + kNoActionIndex, + kClawFromBToAIndex, + kClawFromBToDIndex, + kClawFromBToCIndex, + kClawBCounterclockwiseIndex, + kClawBClockwiseIndex, + kClawBLoopIndex + }, + { + kClawCPinchIndex, + kClawFromCToBIndex, + kNoActionIndex, + kNoActionIndex, + kNoActionIndex, + kClawCCounterclockwiseIndex, + kClawCClockwiseIndex, + kClawCLoopIndex + }, + { + kClawDPinchIndex, + kNoActionIndex, + kClawFromDToBIndex, + kNoActionIndex, + kNoActionIndex, + kClawDCounterclockwiseIndex, + kClawDClockwiseIndex, + kClawDLoopIndex + } +}; + +// Move directions for s_clawMovieTable: +enum { + kMoveClawDown, + kMoveClawRight, + kMoveClawLeft, + kMoveClawUp +}; + +static const int kClawNowhere = -1; + +// Array indexed by [claw position] [move direction] +// array yields new claw position or -1. +static const int s_clawMovieTable[4][4] = { + { + kClawNowhere, + kClawNowhere, + kClawAtB, + kClawNowhere + }, + { + kClawNowhere, + kClawAtA, + kClawAtD, + kClawAtC + }, + { + kClawAtB, + kClawNowhere, + kClawNowhere, + kClawNowhere + }, + { + kClawNowhere, + kClawAtB, + kClawNowhere, + kClawNowhere + } +}; + +// Indexed by claw action index, claw position, plus 0 for start, 1 for stop. +// (Never indexed with kLoopActionIndex.) +static const TimeValue s_clawMonitorTable[7][4][2] = { + { + { kAPinchStart, kAPinchStop }, + { kBPinchStart, kBPinchStop }, + { kCPinchStart, kCPinchStop }, + { kDPinchStart, kDPinchStop } + }, + { + { 0xffffffff, 0xffffffff }, + { 0xffffffff, 0xffffffff }, + { kCToBStart, kCToBStop }, + { 0xffffffff, 0xffffffff } + }, + { + { 0xffffffff, 0xffffffff }, + { kBToAStart, kBToAStop }, + { 0xffffffff, 0xffffffff }, + { kDToBStart, kDToBStop } + }, + { + { kAToBStart, kAToBStop }, + { kBToDStart, kBToDStop }, + { 0xffffffff, 0xffffffff }, + { 0xffffffff, 0xffffffff } + }, + { + { 0xffffffff, 0xffffffff }, + { kBToCStart, kBToCStop }, + { 0xffffffff, 0xffffffff }, + { 0xffffffff, 0xffffffff } + }, + { + { kACCWStart, kACCWStop }, + { kBCCWStart, kBCCWStop }, + { kCCCWStart, kCCCWStop }, + { kDCCWStart, kDCCWStop } + }, + { + { kACWStart, kACWStop }, + { kBCWStart, kBCWStop }, + { kCCWStart, kCCWStop }, + { kDCWStart, kDCWStop } + } +}; + +// Frame indices for the green ball sprite. +enum { + kGreenBallAtA, + kGreenBallAtAWithClaw, + kGreenBallAtAWithClawAndRobot, + kGreenBallAtB, + kGreenBallAtBWithClaw, + kGreenBallAtBWithClawAndRobot, + kGreenBallAtCArmAtA, + kGreenBallAtCArmAtB, + kGreenBallAtCArmAtD, + kGreenBallAtCWithClaw, + kGreenBallAtD, + kGreenBallAtDWithClaw, + kNumClawGreenBalls +}; + +// State constants for _robotState. +enum { + kNoRobot, + kRobotApproaching, + kPunchingOnce, + kPunchingTwice, + kPunchingThrice, + kCarriedToDoor, + kPlayerWon, + kRobotWon +}; + +// Sub Control Room button PICTs: +static const ResIDType kSubControlButtonBaseID = 500; +static const ResIDType kClawMonitorGreenBallBaseID = 600; + +// Constructor +SubControlRoom::SubControlRoom(Neighborhood *handler) : GameInteraction(kNoradSubControlRoomInteractionID, handler), + _subControlMovie(kSubControlMonitorID), _subControlNotification(kSubControlNotificationID, (PegasusEngine *)g_engine), + _clawMonitorMovie(kClawMonitorID), _pinchButton(kSubControlPinchID), _downButton(kSubControlDownID), + _rightButton(kSubControlRightID), _leftButton(kSubControlLeftID), _upButton(kSubControlUpID), + _ccwButton(kSubControlCCWID), _cwButton(kSubControlCWID), _greenBall(kClawMonitorGreenBallID), + _greenBallNotification(kNoradGreenBallNotificationID, (PegasusEngine *)g_engine) { + _neighborhoodNotification = handler->getNeighborhoodNotification(); + _playingAgainstRobot = false; + _robotState = kNoRobot; +} + +void SubControlRoom::playAgainstRobot() { + _playingAgainstRobot = true; +} + +void SubControlRoom::openInteraction() { + _currentAction = kNoActionIndex; + _nextAction = kNoActionIndex; + + Norad *owner = (Norad *)getOwner(); + owner->getClawInfo(_outSpotID, _prepSpotID, _clawControlSpotID, _clawButtonSpotIDs[0], + _clawButtonSpotIDs[1], _clawButtonSpotIDs[2], _clawButtonSpotIDs[3], + _clawButtonSpotIDs[4], _clawButtonSpotIDs[5], _clawButtonSpotIDs[6], + _clawStartPosition, _clawExtraIDs); + + _clawPosition = _clawStartPosition; + _clawNextPosition = _clawPosition; + _subControlMovie.initFromMovieFile("Images/Norad Alpha/N22 Left Monitor Movie"); + _subControlMovie.setVolume(((PegasusEngine *)g_engine)->getSoundFXLevel()); + _subControlMovie.moveElementTo(kNoradSubControlLeft, kNoradSubControlTop); + _subControlScale = _subControlMovie.getScale(); + _subControlMovie.setDisplayOrder(kSubControlOrder); + _subControlMovie.startDisplaying(); + _subControlCallBack.setNotification(&_subControlNotification); + _subControlCallBack.initCallBack(&_subControlMovie, kCallBackAtExtremes); + + _clawMonitorMovie.initFromMovieFile("Images/Norad Alpha/N22:N60 Right Monitor"); + _clawMonitorMovie.moveElementTo(kNoradClawMonitorLeft, kNoradClawMonitorTop); + _clawMonitorMovie.setDisplayOrder(kClawMonitorOrder); + _clawMonitorMovie.startDisplaying(); + _clawMonitorCallBack.setNotification(&_subControlNotification); + _clawMonitorCallBack.initCallBack(&_clawMonitorMovie, kCallBackAtExtremes); + + _subControlNotification.notifyMe(this, kSubControlNotificationFlags, kSubControlNotificationFlags); + + _neighborhoodNotification->notifyMe(this, kExtraCompletedFlag, kExtraCompletedFlag); + + _buttons[0] = &_pinchButton; + _buttons[1] = &_downButton; + _buttons[2] = &_rightButton; + _buttons[3] = &_leftButton; + _buttons[4] = &_upButton; + _buttons[5] = &_ccwButton; + _buttons[6] = &_cwButton; + + _pinchButton.setDisplayOrder(kSubControlPinchOrder); + _downButton.setDisplayOrder(kSubControlDownOrder); + _rightButton.setDisplayOrder(kSubControlRightOrder); + _leftButton.setDisplayOrder(kSubControlLeftOrder); + _upButton.setDisplayOrder(kSubControlUpOrder); + _ccwButton.setDisplayOrder(kSubControlCCWOrder); + _cwButton.setDisplayOrder(kSubControlCWOrder); + + for (int i = 0; i < kNumClawButtons; i++) { + SpriteFrame *frame = new SpriteFrame(); + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kSubControlButtonBaseID + i * 3, true); + _buttons[i]->addFrame(frame, 0, 0); + + frame = new SpriteFrame(); + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kSubControlButtonBaseID + i * 3 + 1, true); + _buttons[i]->addFrame(frame, 0, 0); + + frame = new SpriteFrame(); + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kSubControlButtonBaseID + i * 3 + 2, true); + _buttons[i]->addFrame(frame, 0, 0); + + _buttons[i]->setCurrentFrameIndex(0); + _buttons[i]->startDisplaying(); + } + + _pinchButton.moveElementTo(kNoradSubControlPinchLeft, kNoradSubControlPinchTop); + _downButton.moveElementTo(kNoradSubControlDownLeft, kNoradSubControlDownTop); + _rightButton.moveElementTo(kNoradSubControlRightLeft, kNoradSubControlRightTop); + _leftButton.moveElementTo(kNoradSubControlLeftLeft, kNoradSubControlLeftTop); + _upButton.moveElementTo(kNoradSubControlUpLeft, kNoradSubControlUpTop); + _ccwButton.moveElementTo(kNoradSubControlCCWLeft, kNoradSubControlCCWTop); + _cwButton.moveElementTo(kNoradSubControlCWLeft, kNoradSubControlCWTop); + + _greenBall.setDisplayOrder(kClawMonitorGreenBallOrder); + + for (int i = 0; i < kNumClawGreenBalls; i++) { + SpriteFrame *frame = new SpriteFrame(); + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kClawMonitorGreenBallBaseID + i); + _greenBall.addFrame(frame, 0, 0); + } + + _greenBall.setCurrentFrameIndex(0); + _greenBall.startDisplaying(); + + _greenBallTimer.setScale(owner->getNavMovie()->getScale()); + _greenBallCallBack.setNotification(&_greenBallNotification); + _greenBallCallBack.initCallBack(&_greenBallTimer, kCallBackAtExtremes); + _greenBallCallBack.setCallBackFlag(kOneSecondOfMoveFinished); + _greenBallNotification.notifyMe(this, kGreenBallNotificationFlags, kGreenBallNotificationFlags); + + _subControlMovie.show(); + _clawMonitorMovie.show(); +} + +void SubControlRoom::initInteraction() { + if (GameState.getNoradSubPrepState() == kSubDamaged) { + playControlMonitorSection(kDeltaSplashStart * _subControlScale, kDeltaSplashStop * _subControlScale, + 0, kDeltaSplash, false); + playClawMonitorSection(kDeltaClawSplashStart, kDeltaClawSplashStop, kDeltaSplashFinished, _gameState, false); + } else { + playControlMonitorSection(kAlphaSplashStart * _subControlScale, kAlphaSplashStop * _subControlScale, + 0, kAlphaSplash, false); + playClawMonitorSection(kAlphaClawSplashStart, kAlphaClawSplashStop, kAlphaSplashFinished, _gameState, false); + } + + _subControlMovie.redrawMovieWorld(); + _clawMonitorMovie.redrawMovieWorld(); +} + +void SubControlRoom::closeInteraction() { + _subControlNotification.cancelNotification(this); + _subControlCallBack.releaseCallBack(); + _greenBallNotification.cancelNotification(this); + _greenBallCallBack.releaseCallBack(); + _neighborhoodNotification->cancelNotification(this); +} + +void SubControlRoom::setSoundFXLevel(const uint16 fxLevel) { + _subControlMovie.setVolume(fxLevel); +} + +void SubControlRoom::receiveNotification(Notification *notification, const NotificationFlags flags) { + Norad *owner = (Norad *)getOwner(); + + if (notification == &_subControlNotification) { + switch (flags) { + case kAlphaSplashFinished: + setControlMonitorToTime(kMainMenuTime * _subControlScale, kAlphaMainMenu, true); + break; + case kPrepHighlightFinished: + if (GameState.getNoradSubPrepState() == kSubDamaged) + playControlMonitorSection(kDeltaLaunchPrepStart * _subControlScale, + kDeltaLaunchPrepStop * _subControlScale, kDeltaPrepFinished, _gameState, false); + else + playControlMonitorSection(kAlphaLaunchPrepStart * _subControlScale, + kAlphaLaunchPrepStop * _subControlScale, kAlphaPrepFinished, _gameState, false); + break; + case kAlphaPrepFinished: + GameState.setNoradSubPrepState(kSubPrepped); + GameState.setScoringPreppedSub(true); + setControlMonitorToTime(kMainMenuTime * _subControlScale, kAlphaMainMenu, true); + break; + case kClawHighlightFinished: + playControlMonitorSection(kClawMenuStart * _subControlScale, kClawMenuStop * _subControlScale, + kClawMenuFinished, _gameState, false); + break; + case kClawMenuFinished: + owner->playClawMonitorIntro(); + showButtons(); + setControlMonitorToTime(kClawMenuTime * _subControlScale, kClawMenu, true); + + if (!_playingAgainstRobot) { + updateClawMonitor(); + owner->loopExtraSequence(_clawExtraIDs[s_clawStateTable[_clawPosition][kLoopActionIndex]]); + } + break; + case kDeltaSplashFinished: + setControlMonitorToTime(kMainMenuTime * _subControlScale, kDeltaMainMenu, true); + + if (_playingAgainstRobot) { + _robotState = kRobotApproaching; + playClawMonitorSection(kRobotApproachStart, kRobotApproachStop, 0, _gameState, true); + owner->startExtraSequence(kN60RobotApproaches, kExtraCompletedFlag, kFilterAllInput); + } + break; + case kDeltaPrepFinished: + setControlMonitorToTime(kMainMenuTime * _subControlScale, kDeltaMainMenu, true); + break; + } + } else if (notification == &_greenBallNotification) { + if (_robotState == kRobotWon) { + // We are using the green ball notification to hide stuff when the robot comes through + // the glass. + hideEverything(); + } else { + // We are now midway through a move, time to update the claw's position and the green + // ball. + _clawPosition = _clawNextPosition; + updateClawMonitor(); + updateGreenBall(); + } + } else if (notification == _neighborhoodNotification) { + _currentAction = kNoActionIndex; + if (_playingAgainstRobot) { + switch (_robotState) { + case kRobotApproaching: + if (_gameState == kClawMenu) { + _robotState = kPunchingOnce; + dispatchClawAction(kNoActionIndex); + } else { + robotKillsPlayer(kN60FirstMistake, owner); + } + break; + case kPunchingOnce: + if (_nextAction == kMoveDownActionIndex) { + _robotState = kPunchingTwice; + performActionImmediately(_nextAction, _clawExtraIDs[s_clawStateTable[_clawPosition][_nextAction]], owner); + } else { + robotKillsPlayer(kN60SecondMistake, owner); + } + break; + case kPunchingTwice: + if (_nextAction == kPinchActionIndex) { + _robotState = kPunchingThrice; + performActionImmediately(_nextAction, _clawExtraIDs[s_clawStateTable[_clawPosition][_nextAction]], owner); + } else { + robotKillsPlayer(kN60ThirdMistake, owner); + } + break; + case kPunchingThrice: + if (_nextAction == kMoveRightActionIndex) { + _robotState = kCarriedToDoor; + performActionImmediately(_nextAction, _clawExtraIDs[s_clawStateTable[_clawPosition][_nextAction]], owner); + } else { + robotKillsPlayer(kN60FourthMistake, owner); + } + break; + case kCarriedToDoor: + hideEverything(); + _robotState = kPlayerWon; + owner->startExtraSequence(kN60PlayerFollowsRobotToDoor, kExtraCompletedFlag, kFilterAllInput); + break; + case kPlayerWon: + ((NoradDelta *)owner)->playerBeatRobotWithClaw(); + owner->requestDeleteCurrentInteraction(); + break; + case kRobotWon: + g_system->delayMillis(2 * 1000); // 120 ticks + ((PegasusEngine *)g_engine)->die(kDeathRobotSubControlRoom); + break; + } + } else { + if (_gameState == kPuttingClawAway && _nextAction == kNoActionIndex) { + if (_clawPosition == _clawStartPosition) { + Input scratch; + GameInteraction::clickInHotspot(scratch, g_allHotspots.findHotspotByID(_outSpotID)); + } else { + switch (_clawPosition) { + case kClawAtA: + dispatchClawAction(kMoveLeftActionIndex); + break; + case kClawAtB: + if (_clawStartPosition == kClawAtD) // Norad Alpha + dispatchClawAction(kMoveLeftActionIndex); + else if (_clawStartPosition == kClawAtC) // Norad Delta + dispatchClawAction(kMoveUpActionIndex); + break; + case kClawAtC: + dispatchClawAction(kMoveDownActionIndex); + break; + case kClawAtD: + dispatchClawAction(kMoveRightActionIndex); + break; + } + } + } else { + dispatchClawAction(_nextAction); + } + } + } +} + +void SubControlRoom::hideEverything() { + hideButtons(); + _subControlMovie.hide(); + _clawMonitorMovie.hide(); + _greenBall.hide(); +} + +void SubControlRoom::robotKillsPlayer(const uint32 extraID, Neighborhood *owner) { + _robotState = kRobotWon; + owner->startExtraSequence(extraID, kExtraCompletedFlag, kFilterAllInput); + _greenBallTimer.stop(); + _greenBallTimer.setSegment(0, 32 * _greenBallTimer.getScale() / 15); + _greenBallTimer.setTime(0); + _greenBallCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + _greenBallTimer.start(); +} + +void SubControlRoom::activateHotspots() { + if (_robotState == kRobotWon || _robotState == kPlayerWon) + return; + + GameInteraction::activateHotspots(); + + switch (_gameState) { + case kAlphaMainMenu: + case kDeltaMainMenu: + g_allHotspots.activateOneHotspot(_prepSpotID); + g_allHotspots.activateOneHotspot(_clawControlSpotID); + break; + case kClawMenu: + // This could be called during a move, so use _clawNextPosition. + if (_playingAgainstRobot) { + g_allHotspots.deactivateOneHotspot(_outSpotID); + if (_robotState != kRobotApproaching && _nextAction == kNoActionIndex) + for (int i = 0; i < kNumClawButtons; i++) + if (s_clawStateTable[_clawNextPosition][i] != kNoActionIndex) + g_allHotspots.activateOneHotspot(_clawButtonSpotIDs[i]); + } else if (_nextAction == kNoActionIndex) { + for (int i = 0; i < kNumClawButtons; i++) + if (s_clawStateTable[_clawNextPosition][i] != kNoActionIndex) + g_allHotspots.activateOneHotspot(_clawButtonSpotIDs[i]); + } + break; + default: + break; + } +} + +void SubControlRoom::showButtons() { + if (_playingAgainstRobot && _robotState == kRobotApproaching) { + for (int i = 0; i < kNumClawButtons; i++) { + _buttons[i]->show(); + _buttons[i]->setCurrentFrameIndex(kButtonDimFrame); + } + } else if (_nextAction != kNoActionIndex) { + for (int i = 0; i < kNumClawButtons; i++) { + _buttons[i]->show(); + if (i == _currentAction || i == _nextAction) + _buttons[i]->setCurrentFrameIndex(kButtonHighlightedFrame); + else + _buttons[i]->setCurrentFrameIndex(kButtonDimFrame); + } + } else { + for (int i = 0; i < kNumClawButtons; i++) { + _buttons[i]->show(); + if (i == _currentAction) + _buttons[i]->setCurrentFrameIndex(kButtonHighlightedFrame); + else if (s_clawStateTable[_clawNextPosition][i] != kNoActionIndex && + _gameState != kPuttingClawAway) // this could be called during a move, so check _clawNextPosition + _buttons[i]->setCurrentFrameIndex(kButtonActiveFrame); + else + _buttons[i]->setCurrentFrameIndex(kButtonDimFrame); + } + } +} + +void SubControlRoom::hideButtons() { + for (int i = 0; i < kNumClawButtons; i++) + _buttons[i]->hide(); +} + +int SubControlRoom::findActionIndex(HotSpotID id) { + for (int i = 0; i < kNumClawButtons; i++) + if (id == _clawButtonSpotIDs[i]) + return i; + + return kNoActionIndex; +} + +void SubControlRoom::clickInHotspot(const Input &input, const Hotspot *spot) { + HotSpotID clickedID = spot->getObjectID(); + int actionIndex = findActionIndex(clickedID); + + if (actionIndex != kNoActionIndex) { + dispatchClawAction(actionIndex); + } else if (clickedID == _prepSpotID) { + playControlMonitorSection(kLaunchPrepHighlightStart * _subControlScale, + kLaunchPrepHighlightStop * _subControlScale, + kPrepHighlightFinished, kPlayingHighlight, false); + } else if (clickedID == _clawControlSpotID) { + playControlMonitorSection(kClawControlHighlightStart * _subControlScale, + kClawControlHighlightStop * _subControlScale, + kClawHighlightFinished, kPlayingHighlight, false); + } else if (clickedID == _outSpotID) { + _gameState = kPuttingClawAway; + + if (_currentAction == kNoActionIndex) { + if (_clawPosition == _clawStartPosition) { + GameInteraction::clickInHotspot(input, spot); + } else { + switch (_clawPosition) { + case kClawAtA: + dispatchClawAction(kMoveLeftActionIndex); + break; + case kClawAtB: + if (_clawStartPosition == kClawAtD) // Norad Alpha + dispatchClawAction(kMoveLeftActionIndex); + else if (_clawStartPosition == kClawAtC) // Norad Delta + dispatchClawAction(kMoveUpActionIndex); + break; + case kClawAtC: + dispatchClawAction(kMoveDownActionIndex); + break; + case kClawAtD: + dispatchClawAction(kMoveRightActionIndex); + break; + } + } + } + } else { + GameInteraction::clickInHotspot(input, spot); + } +} + +void SubControlRoom::dispatchClawAction(const int newAction) { + GameState.setScoringPlayedWithClaw(true); + + Neighborhood *owner = getOwner(); + + if (newAction == kNoActionIndex) { + _currentAction = kNoActionIndex; + _nextAction = kNoActionIndex; + showButtons(); + updateGreenBall(); + + if (_playingAgainstRobot) + owner->startExtraSequence(kN60ArmActivated, kExtraCompletedFlag, kFilterAllInput); + else + owner->loopExtraSequence(_clawExtraIDs[s_clawStateTable[_clawPosition][kLoopActionIndex]]); + } else { + if (_currentAction == kNoActionIndex) { + if (_playingAgainstRobot) { + _nextAction = newAction; + showButtons(); + updateGreenBall(); + } else { + performActionImmediately(newAction, _clawExtraIDs[s_clawStateTable[_clawPosition][newAction]], owner); + } + } else if (_nextAction == kNoActionIndex) { + _nextAction = newAction; + showButtons(); + updateGreenBall(); + } + } +} + +void SubControlRoom::performActionImmediately(const int action, const uint32 extraID, Neighborhood *owner) { + _currentAction = action; + _nextAction = kNoActionIndex; + ExtraTable::Entry entry; + + switch (action) { + case kMoveDownActionIndex: + case kMoveRightActionIndex: + case kMoveLeftActionIndex: + case kMoveUpActionIndex: + // Set up green ball callback. + owner->getExtraEntry(extraID, entry); + _greenBallTimer.stop(); + _greenBallTimer.setSegment(entry.movieStart, entry.movieStart + owner->getNavMovie()->getScale()); + _greenBallTimer.setTime(entry.movieStart); + _greenBallCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + // Start move. + _greenBallTimer.start(); + break; + } + + if (_playingAgainstRobot) { + switch (_robotState) { + case kPunchingTwice: + owner->startExtraSequence(kN60ArmToPositionB, kExtraCompletedFlag, kFilterAllInput); + break; + case kPunchingThrice: + owner->startExtraSequence(kN60ArmGrabsRobot, kExtraCompletedFlag, kFilterAllInput); + break; + case kCarriedToDoor: + owner->startExtraSequence(kN60ArmCarriesRobotToPositionA, kExtraCompletedFlag, kFilterAllInput); + break; + } + } else { + owner->startExtraSequence(extraID, kExtraCompletedFlag, kFilterAllInput); + } + + switch (action) { + case kMoveDownActionIndex: + _clawNextPosition = s_clawMovieTable[_clawPosition][kMoveClawDown]; + break; + case kMoveRightActionIndex: + _clawNextPosition = s_clawMovieTable[_clawPosition][kMoveClawRight]; + break; + case kMoveLeftActionIndex: + _clawNextPosition = s_clawMovieTable[_clawPosition][kMoveClawLeft]; + break; + case kMoveUpActionIndex: + _clawNextPosition = s_clawMovieTable[_clawPosition][kMoveClawUp]; + break; + case kLoopActionIndex: + // Do nothing. + break; + default: + playClawMonitorSection(s_clawMonitorTable[action][_clawPosition][0], + s_clawMonitorTable[action][_clawPosition][1], 0, _gameState, true); + break; + } + + showButtons(); + updateGreenBall(); +} + +void SubControlRoom::setControlMonitorToTime(const TimeValue newTime, const int newState, const bool shouldAllowInput) { + _subControlMovie.stop(); + _subControlMovie.setSegment(0, _subControlMovie.getDuration()); + _subControlMovie.setTime(newTime); + _subControlMovie.redrawMovieWorld(); + _gameState = newState; + allowInput(shouldAllowInput); +} + +void SubControlRoom::playControlMonitorSection(const TimeValue in, const TimeValue out, const NotificationFlags flags, + const int newState, const bool shouldAllowInput) { + _subControlMovie.stop(); + _subControlMovie.setSegment(in, out); + _subControlMovie.setTime(in); + + if (flags != 0) { + _subControlCallBack.setCallBackFlag(flags); + _subControlCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + } + + _gameState = newState; + allowInput(shouldAllowInput); + _subControlMovie.start(); +} + +void SubControlRoom::updateClawMonitor() { + switch (_clawPosition) { + case kClawAtA: + setClawMonitorToTime(kClawAtATime); + break; + case kClawAtB: + setClawMonitorToTime(kClawAtBTime); + break; + case kClawAtC: + setClawMonitorToTime(kClawAtCTime); + break; + case kClawAtD: + setClawMonitorToTime(kClawAtDTime); + break; + } +} + +void SubControlRoom::setClawMonitorToTime(const TimeValue newTime) { + _clawMonitorMovie.stop(); + _clawMonitorMovie.setSegment(0, _clawMonitorMovie.getDuration()); + _clawMonitorMovie.setTime(newTime); + _clawMonitorMovie.redrawMovieWorld(); +} + +void SubControlRoom::playClawMonitorSection(const TimeValue in, const TimeValue out, const NotificationFlags flags, + const int newState, const bool shouldAllowInput) { + _clawMonitorMovie.stop(); + _clawMonitorMovie.setSegment(in, out); + _clawMonitorMovie.setTime(in); + + if (flags != 0) { + _clawMonitorCallBack.setCallBackFlag(flags); + _clawMonitorCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + } + + _gameState = newState; + allowInput(shouldAllowInput); + _clawMonitorMovie.start(); +} + +void SubControlRoom::updateGreenBall() { + switch (_currentAction) { + case kMoveDownActionIndex: + switch (_nextAction) { + case kMoveRightActionIndex: + moveGreenBallToA(); + break; + case kMoveLeftActionIndex: + moveGreenBallToD(); + break; + case kMoveUpActionIndex: + moveGreenBallToC(); + break; + default: + moveGreenBallToB(); + break; + } + break; + case kMoveRightActionIndex: + if (_clawNextPosition == kClawAtA) { + switch (_nextAction) { + case kMoveLeftActionIndex: + moveGreenBallToB(); + break; + default: + moveGreenBallToA(); + break; + } + } else { + switch (_nextAction) { + case kMoveRightActionIndex: + moveGreenBallToA(); + break; + case kMoveLeftActionIndex: + moveGreenBallToD(); + break; + case kMoveUpActionIndex: + moveGreenBallToC(); + break; + default: + moveGreenBallToB(); + break; + } + } + break; + case kMoveLeftActionIndex: + if (_clawNextPosition == kClawAtB) { + switch (_nextAction) { + case kMoveRightActionIndex: + moveGreenBallToA(); + break; + case kMoveLeftActionIndex: + moveGreenBallToD(); + break; + case kMoveUpActionIndex: + moveGreenBallToC(); + break; + default: + moveGreenBallToB(); + break; + } + } else { + switch (_nextAction) { + case kMoveRightActionIndex: + moveGreenBallToB(); + break; + default: + moveGreenBallToD(); + break; + } + } + break; + case kMoveUpActionIndex: + switch (_nextAction) { + case kMoveDownActionIndex: + moveGreenBallToB(); + break; + default: + moveGreenBallToC(); + break; + } + break; + default: + switch (_nextAction) { + case kMoveDownActionIndex: + moveGreenBallToB(); + break; + case kMoveRightActionIndex: + if (_clawPosition == kClawAtB) + moveGreenBallToA(); + else + moveGreenBallToB(); + break; + case kMoveLeftActionIndex: + if (_clawPosition == kClawAtB) + moveGreenBallToD(); + else + moveGreenBallToB(); + break; + case kMoveUpActionIndex: + moveGreenBallToC(); + break; + default: + _greenBall.hide(); + break; + } + break; + } +} + +void SubControlRoom::moveGreenBallToA() { + if (_clawPosition == kClawAtA) { + if (_playingAgainstRobot) + _greenBall.setCurrentFrameIndex(kGreenBallAtAWithClawAndRobot); + else + _greenBall.setCurrentFrameIndex(kGreenBallAtAWithClaw); + } else { + _greenBall.setCurrentFrameIndex(kGreenBallAtA); + } + + _greenBall.moveElementTo(kNoradGreenBallAtALeft, kNoradGreenBallAtATop); + _greenBall.show(); +} + +void SubControlRoom::moveGreenBallToB() { + if (_clawPosition == kClawAtB) { + if (_playingAgainstRobot) + _greenBall.setCurrentFrameIndex(kGreenBallAtBWithClawAndRobot); + else + _greenBall.setCurrentFrameIndex(kGreenBallAtBWithClaw); + } else { + _greenBall.setCurrentFrameIndex(kGreenBallAtB); + } + + _greenBall.moveElementTo(kNoradGreenBallAtBLeft, kNoradGreenBallAtBTop); + _greenBall.show(); +} + +void SubControlRoom::moveGreenBallToC() { + switch (_clawPosition) { + case kClawAtA: + _greenBall.setCurrentFrameIndex(kGreenBallAtCArmAtA); + break; + case kClawAtB: + _greenBall.setCurrentFrameIndex(kGreenBallAtCArmAtB); + break; + case kClawAtC: + _greenBall.setCurrentFrameIndex(kGreenBallAtCWithClaw); + break; + case kClawAtD: + _greenBall.setCurrentFrameIndex(kGreenBallAtCArmAtD); + break; + } + + _greenBall.moveElementTo(kNoradGreenBallAtCLeft, kNoradGreenBallAtCTop); + _greenBall.show(); +} + +void SubControlRoom::moveGreenBallToD() { + if (_clawPosition == kClawAtD) + _greenBall.setCurrentFrameIndex(kGreenBallAtDWithClaw); + else + _greenBall.setCurrentFrameIndex(kGreenBallAtD); + + _greenBall.moveElementTo(kNoradGreenBallAtDLeft, kNoradGreenBallAtDTop); + _greenBall.show(); +} + +bool SubControlRoom::canSolve() { + return _playingAgainstRobot && _robotState < kCarriedToDoor; +} + +void SubControlRoom::doSolve() { + _robotState = kCarriedToDoor; + hideEverything(); + getOwner()->startExtraSequence(kN60ArmGrabsRobot, kExtraCompletedFlag, kFilterAllInput); +} + +InputBits SubControlRoom::getInputFilter() { + if (_playingAgainstRobot) + return GameInteraction::getInputFilter() & ~kFilterDownButtonAny; + + return GameInteraction::getInputFilter(); +} + +} // End of namespace Pegasus |