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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_TIMERS_H
+#define PEGASUS_TIMERS_H
+
+#include "common/list.h"
+#include "common/rational.h"
+
+#include "pegasus/constants.h"
+#include "pegasus/notification.h"
+#include "pegasus/util.h"
+
+namespace Pegasus {
+
+class Idler {
+friend class PegasusEngine;
+
+public:
+ Idler();
+ virtual ~Idler();
+
+ virtual void startIdling();
+ virtual void stopIdling();
+ bool isIdling() const { return _isIdling; }
+
+protected:
+ virtual void useIdleTime() {}
+
+ bool _isIdling;
+ Idler *_nextIdler, *_prevIdler;
+};
+
+enum {
+ kLoopTimeBase = 1,
+ kPalindromeLoopTimeBase = 2,
+ kMaintainTimeBaseZero = 4
+};
+
+class TimeBaseCallBack;
+
+class TimeBase {
+friend class TimeBaseCallBack;
+public:
+ TimeBase(const TimeScale = kDefaultTimeScale);
+ virtual ~TimeBase();
+
+ virtual void setTime(const TimeValue, const TimeScale = 0);
+ virtual TimeValue getTime(const TimeScale = 0);
+
+ virtual void setScale(const TimeScale scale) { _preferredScale = scale; }
+ virtual TimeScale getScale() const { return _preferredScale; }
+
+ virtual void setRate(const Common::Rational);
+ virtual Common::Rational getRate() const { return _rate; }
+
+ virtual void start();
+ virtual void stop();
+ virtual bool isRunning();
+
+ virtual void pause();
+ virtual void resume();
+ bool isPaused() const { return _paused; }
+
+ virtual void setFlags(const uint32 flags) { _flags = flags; }
+ virtual uint32 getFlags() const { return _flags; }
+
+ virtual void setStart(const TimeValue, const TimeScale = 0);
+ virtual TimeValue getStart(const TimeScale = 0) const;
+
+ virtual void setStop(const TimeValue, const TimeScale = 0);
+ virtual TimeValue getStop(const TimeScale = 0) const;
+
+ virtual void setSegment(const TimeValue, const TimeValue, const TimeScale = 0);
+ virtual void getSegment(TimeValue&, TimeValue&, const TimeScale = 0) const;
+
+ virtual TimeValue getDuration(const TimeScale = 0) const;
+
+ virtual void setMasterTimeBase(TimeBase *timeBase);
+
+ void disposeAllCallBacks();
+
+ // ScummVM's API additions (to replace the need for actual timers)
+ virtual void checkCallBacks();
+
+protected:
+ void addCallBack(TimeBaseCallBack *);
+ void removeCallBack(TimeBaseCallBack *);
+ virtual void updateTime();
+
+ TimeBase *_master;
+ TimeScale _preferredScale;
+ TimeBaseCallBack *_callBackList;
+ Common::Rational _rate, _pausedRate;
+ bool _paused;
+ uint32 _startTime, _startScale;
+ uint32 _stopTime, _stopScale;
+ uint32 _flags;
+
+ Common::Rational _time;
+ uint32 _lastMillis, _pauseStart;
+
+private:
+ Common::Rational getEffectiveRate() const;
+
+ Common::List<TimeBase *> _slaves;
+};
+
+// Type passed to initCallBack()
+enum CallBackType {
+ kCallBackNone = 0,
+ kCallBackAtTime = 1,
+ kCallBackAtExtremes = 4
+};
+
+// Trigger passed to scheduleCallBack()
+enum CallBackTrigger {
+ kTriggerNone = 0,
+
+ // AtTime flags
+ kTriggerTimeFwd = 1,
+
+ // AtExtremes flags
+ kTriggerAtStart = 1,
+ kTriggerAtStop = 2
+};
+
+class TimeBaseCallBack {
+friend class TimeBase;
+
+public:
+ TimeBaseCallBack();
+ virtual ~TimeBaseCallBack();
+
+ void initCallBack(TimeBase *, CallBackType type);
+
+ void releaseCallBack();
+
+ void scheduleCallBack(CallBackTrigger trigger, uint32 param2, uint32 param3);
+ void cancelCallBack();
+
+protected:
+ virtual void callBack() = 0;
+
+ TimeBase *_timeBase;
+
+ // Owned and operated by TimeBase;
+ TimeBaseCallBack *_nextCallBack;
+
+ // Our storage of the QuickTime timer crap
+ CallBackType _type;
+ CallBackTrigger _trigger;
+ uint32 _param2, _param3;
+ bool _hasBeenTriggered;
+
+private:
+ void disposeCallBack();
+};
+
+class IdlerTimeBase : public Idler, public TimeBase {
+public:
+ IdlerTimeBase();
+ virtual ~IdlerTimeBase() { stopIdling(); }
+
+ TimeValue getLastTime() const { return _lastTime; }
+
+protected:
+ virtual void useIdleTime();
+ virtual void timeChanged(const TimeValue) {}
+
+ TimeValue _lastTime;
+
+};
+
+class NotificationCallBack : public TimeBaseCallBack {
+public:
+ NotificationCallBack();
+ virtual ~NotificationCallBack() {}
+
+ void setNotification(Notification *notifier) { _notifier = notifier; }
+
+ void setCallBackFlag(const NotificationFlags flag) { _callBackFlag = flag; }
+ NotificationFlags getCallBackFlag() const { return _callBackFlag; }
+
+protected:
+ void callBack();
+
+ Notification *_notifier;
+ NotificationFlags _callBackFlag;
+};
+
+class DynamicElement : public TimeBase {
+public:
+ TimeValue percentSeconds(const uint32 percent) { return getScale() * percent / 100; }
+};
+
+class Fuse : private NotificationReceiver {
+public:
+ Fuse();
+ virtual ~Fuse() {}
+
+ void primeFuse(const TimeValue, const TimeScale = 1); // An appropriately named function :P
+ void lightFuse();
+ void stopFuse();
+ bool isFuseLit() { return _fuseTimer.isRunning() || _fuseTimer.isPaused(); }
+ void advanceFuse(const TimeValue);
+ TimeValue getTimeRemaining();
+ TimeScale getFuseScale() { return _fuseTimer.getScale(); }
+
+ void pauseFuse() { _fuseTimer.pause(); }
+ void resumeFuse() { _fuseTimer.resume(); }
+ bool isFusePaused() { return _fuseTimer.isPaused(); }
+
+protected:
+ virtual void receiveNotification(Notification *, const NotificationFlags);
+ virtual void invokeAction() {}
+
+ TimeBase _fuseTimer;
+ NotificationCallBack _fuseCallBack;
+ Notification _fuseNotification;
+};
+
+class FuseFunction : public Fuse, public FunctionPtr {
+public:
+ FuseFunction() {}
+ virtual ~FuseFunction() {}
+
+protected:
+ virtual void invokeAction() { callFunction(); }
+};
+
+} // End of namespace Pegasus
+
+#endif