diff options
Diffstat (limited to 'engines/pegasus/transition.cpp')
-rw-r--r-- | engines/pegasus/transition.cpp | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/engines/pegasus/transition.cpp b/engines/pegasus/transition.cpp new file mode 100644 index 0000000000..1ae212df85 --- /dev/null +++ b/engines/pegasus/transition.cpp @@ -0,0 +1,200 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/system.h" +#include "graphics/surface.h" + +#include "pegasus/transition.h" + +namespace Pegasus { + +ScreenFader::ScreenFader() { + _isBlack = true; + // Initially, assume screens are on at full brightness. + Fader::setFaderValue(100); + _screen = new Graphics::Surface(); +} + +ScreenFader::~ScreenFader() { + _screen->free(); + delete _screen; +} + +void ScreenFader::doFadeOutSync(const TimeValue duration, const TimeValue scale, bool isBlack) { + _isBlack = isBlack; + _screen->copyFrom(*g_system->lockScreen()); + g_system->unlockScreen(); + + FaderMoveSpec spec; + spec.makeTwoKnotFaderSpec(scale, 0, getFaderValue(), duration, 0); + startFaderSync(spec); + + _screen->free(); +} + +void ScreenFader::doFadeInSync(const TimeValue duration, const TimeValue scale, bool isBlack) { + _isBlack = isBlack; + _screen->copyFrom(*g_system->lockScreen()); + g_system->unlockScreen(); + + FaderMoveSpec spec; + spec.makeTwoKnotFaderSpec(scale, 0, getFaderValue(), duration, 100); + startFaderSync(spec); + + _screen->free(); +} + +void ScreenFader::setFaderValue(const int32 value) { + if (value != getFaderValue()) { + Fader::setFaderValue(value); + + if (_screen->pixels) { + // The original game does a gamma fade here using the Mac API. In order to do + // that, it would require an immense amount of CPU processing. This does a + // linear fade instead, which looks fairly well, IMO. + Graphics::Surface *screen = g_system->lockScreen(); + + for (uint y = 0; y < _screen->h; y++) { + for (uint x = 0; x < _screen->w; x++) { + if (_screen->format.bytesPerPixel == 2) + WRITE_UINT16(screen->getBasePtr(x, y), fadePixel(READ_UINT16(_screen->getBasePtr(x, y)), value)); + else + WRITE_UINT32(screen->getBasePtr(x, y), fadePixel(READ_UINT32(_screen->getBasePtr(x, y)), value)); + } + } + + g_system->unlockScreen(); + g_system->updateScreen(); + } + } +} + +static inline byte fadeComponent(byte comp, int32 percent) { + return comp * percent / 100; +} + +uint32 ScreenFader::fadePixel(uint32 color, int32 percent) const { + byte r, g, b; + g_system->getScreenFormat().colorToRGB(color, r, g, b); + + if (_isBlack) { + r = fadeComponent(r, percent); + g = fadeComponent(g, percent); + b = fadeComponent(b, percent); + } else { + r = 0xFF - fadeComponent(0xFF - r, percent); + g = 0xFF - fadeComponent(0xFF - g, percent); + b = 0xFF - fadeComponent(0xFF - b, percent); + } + + return g_system->getScreenFormat().RGBToColor(r, g, b); +} + +Transition::Transition(const DisplayElementID id) : FaderAnimation(id) { + _outPicture = 0; + _inPicture = 0; +} + +void Transition::setBounds(const Common::Rect &r) { + FaderAnimation::setBounds(r); + _boundsWidth = _bounds.width(); + _boundsHeight = _bounds.height(); +} + +void Transition::setInAndOutElements(DisplayElement *inElement, DisplayElement *outElement) { + _inPicture = inElement; + _outPicture = outElement; + + Common::Rect r; + + if (_outPicture) + _outPicture->getBounds(r); + else if (_inPicture) + _inPicture->getBounds(r); + + setBounds(r); +} + +void Slide::draw(const Common::Rect &r) { + Common::Rect oldBounds, newBounds; + + adjustSlideRects(oldBounds, newBounds); + drawElements(r, oldBounds, newBounds); +} + +void Slide::adjustSlideRects(Common::Rect &oldBounds, Common::Rect &newBounds) { + oldBounds = _bounds; + newBounds = _bounds; +} + +void Slide::drawElements(const Common::Rect &drawRect, const Common::Rect &oldBounds, const Common::Rect &newBounds) { + drawSlideElement(drawRect, oldBounds, _outPicture); + drawSlideElement(drawRect, newBounds, _inPicture); +} + +void Slide::drawSlideElement(const Common::Rect &drawRect, const Common::Rect &oldBounds, DisplayElement *picture) { + if (picture && drawRect.intersects(oldBounds)) { + picture->moveElementTo(oldBounds.left, oldBounds.top); + picture->draw(drawRect.findIntersectingRect(oldBounds)); + } +} + +void Push::adjustSlideRects(Common::Rect &oldBounds, Common::Rect &newBounds) { + switch (_direction & kSlideHorizMask) { + case kSlideLeftMask: + newBounds.left = oldBounds.right = _bounds.right - pegasusRound(getFaderValue() * _boundsWidth, kTransitionRange); + newBounds.right = newBounds.left + _boundsWidth; + oldBounds.left = oldBounds.right - _boundsWidth; + break; + case kSlideRightMask: + oldBounds.left = newBounds.right = _bounds.left + pegasusRound(getFaderValue() * _boundsWidth, kTransitionRange); + oldBounds.right = oldBounds.left + _boundsWidth; + newBounds.left = newBounds.right - _boundsWidth; + break; + default: + newBounds.left = oldBounds.left = _bounds.left; + newBounds.right = oldBounds.right = _bounds.right; + break; + } + + switch (_direction & kSlideVertMask) { + case kSlideDownMask: + oldBounds.top = newBounds.bottom = _bounds.top + pegasusRound(getFaderValue() * _boundsHeight, kTransitionRange); + oldBounds.bottom = oldBounds.top + _boundsHeight; + newBounds.top = newBounds.bottom - _boundsHeight; + break; + case kSlideUpMask: + newBounds.top = oldBounds.bottom = _bounds.bottom - pegasusRound(getFaderValue() * _boundsHeight, kTransitionRange); + newBounds.bottom = newBounds.top + _boundsHeight; + oldBounds.top = oldBounds.bottom - _boundsHeight; + break; + default: + newBounds.top = oldBounds.top = _bounds.top; + newBounds.bottom = oldBounds.bottom = _bounds.bottom; + break; + } +} + +} // End of namespace Pegasus |