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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_TRANSITION_H
+#define PEGASUS_TRANSITION_H
+
+#include "pegasus/fader.h"
+
+namespace Pegasus {
+
+class ScreenFader : public Fader {
+public:
+ ScreenFader();
+ virtual ~ScreenFader() {}
+
+ void doFadeOutSync(const TimeValue = kOneSecondPerThirtyTicks, const TimeScale = kThirtyTicksPerSecond, const uint32 = getBlack());
+ void doFadeInSync(const TimeValue = kHalfSecondPerThirtyTicks, const TimeScale = kThirtyTicksPerSecond, const uint32 = getBlack());
+
+ void setFaderValue(const int32);
+
+protected:
+ uint32 _fadeTarget;
+
+private:
+ static uint32 getBlack();
+};
+
+// Transitions are faders that range over [0,1000], which makes their
+// "resolution" one tenth of a percent
+
+static const int kTransitionBottom = 0;
+static const int kTransitionTop = 1000;
+
+static const int kTransitionRange = kTransitionTop - kTransitionBottom;
+
+class Transition : public FaderAnimation {
+public:
+ Transition(const DisplayElementID id);
+ virtual ~Transition() {}
+
+ virtual void setBounds(const Common::Rect &);
+
+ virtual void setInAndOutElements(DisplayElement *, DisplayElement *);
+ DisplayElement *getInElement() { return _inPicture; }
+ DisplayElement *getOutElement() { return _outPicture; }
+
+protected:
+ DisplayElement *_outPicture;
+ DisplayElement *_inPicture;
+
+ CoordType _boundsWidth, _boundsHeight;
+};
+
+class Slide : public Transition {
+public:
+ Slide(const DisplayElementID id) : Transition(id) {}
+ virtual ~Slide() {}
+
+ virtual void setSlideDirection(SlideDirection dir) { _direction = dir; }
+ virtual void draw(const Common::Rect &);
+
+ virtual void setDirection(const SlideDirection dir) { _direction = dir; }
+
+protected:
+ virtual void adjustSlideRects(Common::Rect &, Common::Rect &);
+ virtual void drawElements(const Common::Rect &, const Common::Rect &, const Common::Rect &);
+ virtual void drawSlideElement(const Common::Rect &, const Common::Rect &, DisplayElement *);
+
+ SlideDirection _direction;
+};
+
+class Push : public Slide {
+public:
+ Push(const DisplayElementID id) : Slide(id) {}
+ virtual ~Push() {}
+
+protected:
+ virtual void adjustSlideRects(Common::Rect &, Common::Rect &);
+};
+
+} // End of namespace Pegasus
+
+#endif