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Diffstat (limited to 'engines/pink/cursor_mgr.cpp')
-rw-r--r--engines/pink/cursor_mgr.cpp136
1 files changed, 68 insertions, 68 deletions
diff --git a/engines/pink/cursor_mgr.cpp b/engines/pink/cursor_mgr.cpp
index 867a0f38a7..81fb61aa04 100644
--- a/engines/pink/cursor_mgr.cpp
+++ b/engines/pink/cursor_mgr.cpp
@@ -30,92 +30,92 @@
namespace Pink {
CursorMgr::CursorMgr(PinkEngine *game, GamePage *page)
- : _actor(nullptr), _page(page), _game(game),
- _isPlayingAnimation(0), _firstFrameIndex(0)
+ : _actor(nullptr), _page(page), _game(game),
+ _isPlayingAnimation(0), _firstFrameIndex(0)
{}
CursorMgr::~CursorMgr() {}
void CursorMgr::setCursor(uint index, Common::Point point, const Common::String &itemName) {
- if (index == kClickableFirstFrameCursor) {
- startAnimation(index);
- return hideItem();
- }
- else if (index != kHoldingItemCursor){
-
- if (index != kPDASecondCursor) {
- _game->setCursor(index);
- _isPlayingAnimation = 0;
- return hideItem();
- }
-
- hideItem();
- return startAnimation(index);
- }
-
- _game->setCursor(index);
- _isPlayingAnimation = 0;
-
- _actor = _actor ? _actor : _page->findActor(kCursor);
- assert(_actor);
-
- Action *action = _actor->findAction(itemName);
- assert(dynamic_cast<ActionCEL*>(action));
-
- if (action != _actor->getAction()) {
- _actor->setAction(action, 0);
- CelDecoder *decoder = static_cast<ActionCEL*>(action)->getDecoder();
- decoder->setX(point.x);
- decoder->setY(point.y);
- }
- else {
- CelDecoder *decoder = static_cast<ActionCEL*>(action)->getDecoder();
- decoder->setX(point.x);
- decoder->setY(point.y);
- }
+ if (index == kClickableFirstFrameCursor) {
+ startAnimation(index);
+ return hideItem();
+ }
+ else if (index != kHoldingItemCursor){
+
+ if (index != kPDASecondCursor) {
+ _game->setCursor(index);
+ _isPlayingAnimation = 0;
+ return hideItem();
+ }
+
+ hideItem();
+ return startAnimation(index);
+ }
+
+ _game->setCursor(index);
+ _isPlayingAnimation = 0;
+
+ _actor = _actor ? _actor : _page->findActor(kCursor);
+ assert(_actor);
+
+ Action *action = _actor->findAction(itemName);
+ assert(dynamic_cast<ActionCEL*>(action));
+
+ if (action != _actor->getAction()) {
+ _actor->setAction(action, 0);
+ CelDecoder *decoder = static_cast<ActionCEL*>(action)->getDecoder();
+ decoder->setX(point.x);
+ decoder->setY(point.y);
+ }
+ else {
+ CelDecoder *decoder = static_cast<ActionCEL*>(action)->getDecoder();
+ decoder->setX(point.x);
+ decoder->setY(point.y);
+ }
}
void CursorMgr::update() {
- if (!_isPlayingAnimation)
- return;
-
- uint newTime = _game->getTotalPlayTime();
- if (newTime - _time > kCursorsUpdateTime){
- _time = newTime;
- _isSecondFrame = !_isSecondFrame;
- _game->setCursor(_firstFrameIndex + _isSecondFrame);
- }
+ if (!_isPlayingAnimation)
+ return;
+
+ uint newTime = _game->getTotalPlayTime();
+ if (newTime - _time > kCursorsUpdateTime){
+ _time = newTime;
+ _isSecondFrame = !_isSecondFrame;
+ _game->setCursor(_firstFrameIndex + _isSecondFrame);
+ }
}
void CursorMgr::setCursor(Common::String &cursorName, Common::Point point) {
- uint index;
- if (cursorName == kCursorNameExitLeft) {
- index = kExitLeftCursor;
- }
- else if (cursorName == kCursorNameExitRight){
- index = kExitRightCursor;
- }
- else //if (cursorName == kCursorNameExitForward || cursorName == kCursorNameExitUp)
- index = kExitForwardCursor;
- //else assert(0);
-
-
- setCursor(index, point, Common::String());
+ uint index;
+ if (cursorName == kCursorNameExitLeft) {
+ index = kExitLeftCursor;
+ }
+ else if (cursorName == kCursorNameExitRight){
+ index = kExitRightCursor;
+ }
+ else //if (cursorName == kCursorNameExitForward || cursorName == kCursorNameExitUp)
+ index = kExitForwardCursor;
+ //else assert(0);
+
+
+ setCursor(index, point, Common::String());
}
void CursorMgr::hideItem() {
- if (_actor) _actor->hide();
+ if (_actor) _actor->hide();
}
void CursorMgr::startAnimation(int index) {
- if (!_isPlayingAnimation) {
- _isPlayingAnimation = 1;
- _time = _game->getTotalPlayTime();
- _firstFrameIndex = index;
- _isSecondFrame = 0;
- _game->setCursor(index);
- }
+ if (!_isPlayingAnimation) {
+ _isPlayingAnimation = 1;
+ _time = _game->getTotalPlayTime();
+ _firstFrameIndex = index;
+ _isSecondFrame = 0;
+ _game->setCursor(index);
+ }
}
} // End of namespace Pink