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-rw-r--r--engines/pink/objects/actions/action_play.cpp2
-rw-r--r--engines/pink/objects/actions/action_play_with_sfx.cpp6
-rw-r--r--engines/pink/objects/actions/action_still.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/engines/pink/objects/actions/action_play.cpp b/engines/pink/objects/actions/action_play.cpp
index 8c0be27b39..34f11009b5 100644
--- a/engines/pink/objects/actions/action_play.cpp
+++ b/engines/pink/objects/actions/action_play.cpp
@@ -47,7 +47,7 @@ void ActionPlay::end() {
void ActionPlay::onStart() {
debug("Actor %s has now ActionPlay %s", _actor->getName().c_str(), _name.c_str());
_decoder->start();
- for (int i = 0; i < _startFrame; ++i) {
+ for (uint i = 0; i < _startFrame; ++i) {
_decoder->skipFrame();
}
_decoder->decodeNextFrame();
diff --git a/engines/pink/objects/actions/action_play_with_sfx.cpp b/engines/pink/objects/actions/action_play_with_sfx.cpp
index b43b498eeb..44033705ff 100644
--- a/engines/pink/objects/actions/action_play_with_sfx.cpp
+++ b/engines/pink/objects/actions/action_play_with_sfx.cpp
@@ -36,7 +36,7 @@ void ActionPlayWithSfx::deserialize(Pink::Archive &archive) {
void ActionPlayWithSfx::toConsole() {
debug("\tActionPlayWithSfx: _name = %s, _fileName = %s, z = %u, _startFrame = %u,"
" _endFrame = %u, _isLoop = %u", _name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame, _isLoop);
- for (int i = 0; i < _sfxArray.size(); ++i) {
+ for (uint i = 0; i < _sfxArray.size(); ++i) {
_sfxArray[i]->toConsole();
}
}
@@ -64,7 +64,7 @@ void ActionPlayWithSfx::updateSound() {
if (!_actor->isPlaying() && !_isLoop)
return;
- for (int i = 0; i < _sfxArray.size(); ++i) {
+ for (uint i = 0; i < _sfxArray.size(); ++i) {
if (_sfxArray[i]->getFrame() == _decoder->getCurFrame()) {
_sfxArray[i]->play(_actor->getPage());
}
@@ -73,7 +73,7 @@ void ActionPlayWithSfx::updateSound() {
ActionPlayWithSfx::~ActionPlayWithSfx() {
ActionPlay::end();
- for (int i = 0; i < _sfxArray.size(); ++i) {
+ for (uint i = 0; i < _sfxArray.size(); ++i) {
delete _sfxArray[i];
}
}
diff --git a/engines/pink/objects/actions/action_still.cpp b/engines/pink/objects/actions/action_still.cpp
index acc0a2e30d..0bcfcebf3b 100644
--- a/engines/pink/objects/actions/action_still.cpp
+++ b/engines/pink/objects/actions/action_still.cpp
@@ -46,7 +46,7 @@ void ActionStill::end() {
void ActionStill::onStart() {
debug("Actor %s has now ActionStill %s", _actor->getName().c_str(), _name.c_str());
- for (int i = 0; i < _startFrame; ++i) {
+ for (uint i = 0; i < _startFrame; ++i) {
_decoder->skipFrame();
}
_decoder->decodeNextFrame();