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-rw-r--r--engines/pink/objects/condition.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/engines/pink/objects/condition.cpp b/engines/pink/objects/condition.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include <engines/pink/archive.h>
+#include <engines/pink/objects/actors/lead_actor.h>
+#include <engines/pink/objects/pages/game_page.h>
+#include <engines/pink/pink.h>
+#include "condition.h"
+
+namespace Pink {
+
+void Pink::ConditionVariable::deserialize(Archive &archive) {
+ archive >> _name >> _value;
+}
+
+bool Pink::ConditionGameVariable::evaluate(LeadActor *leadActor) {
+ return leadActor->getPage()->getModule()->getGame()->checkValueOfVariable(_name, _value);
+}
+
+void ConditionGameVariable::toConsole() {
+ debug("\t\tConditionGameVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
+}
+
+bool Pink::ConditionModuleVariable::evaluate(LeadActor *leadActor) {
+ return leadActor->getPage()->getModule()->checkValueOfVariable(_name, _value);
+}
+
+void ConditionModuleVariable::toConsole() {
+ debug("\t\tConditionModuleVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
+}
+
+bool Pink::ConditionNotModuleVariable::evaluate(LeadActor *leadActor) {
+ return !ConditionModuleVariable::evaluate(leadActor);
+}
+
+void ConditionNotModuleVariable::toConsole() {
+ debug("\t\tConditionNotModuleVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
+}
+
+bool ConditionPageVariable::evaluate(LeadActor *leadActor) {
+ return leadActor->getPage()->checkValueOfVariable(_name, _value);
+}
+
+void ConditionPageVariable::toConsole() {
+ debug("\t\tConditionPageVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
+}
+
+bool ConditionNotPageVariable::evaluate(LeadActor *leadActor) {
+ return !ConditionPageVariable::evaluate(leadActor);
+}
+
+void ConditionNotPageVariable::toConsole() {
+ debug("\t\tConditionNotPageVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
+}
+
+void ConditionInventoryItemOwner::deserialize(Archive &archive) {
+ archive >> _item >> _owner;
+}
+
+bool ConditionInventoryItemOwner::evaluate(LeadActor *leadActor) {
+ InventoryMgr *mgr = leadActor->getPage()->getModule()->getInventoryMgr();
+ InventoryItem *item = mgr->findInventoryItem(_item);
+ return item->getCurrentOwner() == _owner;
+}
+
+void ConditionInventoryItemOwner::toConsole() {
+ debug("\t\tConditionInventoryItemOwner: _item=%s, _owner=%s", _item.c_str(), _owner.c_str());
+}
+
+bool ConditionNotInventoryItemOwner::evaluate(LeadActor *leadActor) {
+ return !ConditionInventoryItemOwner::evaluate(leadActor);
+}
+
+void ConditionNotInventoryItemOwner::toConsole() {
+ debug("\t\tConditionNotInventoryItemOwner: _item=%s, _owner=%s", _item.c_str(), _owner.c_str());
+}
+
+} // End of namespace Pink
+