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Diffstat (limited to 'engines/pink/objects/condition.h')
-rw-r--r-- | engines/pink/objects/condition.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/pink/objects/condition.h b/engines/pink/objects/condition.h new file mode 100644 index 0000000000..6df1920046 --- /dev/null +++ b/engines/pink/objects/condition.h @@ -0,0 +1,106 @@ + /* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PINK_CONDITION_H +#define PINK_CONDITION_H + +#include <engines/pink/objects/object.h> + +namespace Pink { + +class LeadActor; + +class Condition : public Object { +public: + virtual void deserialize(Archive &archive) = 0; + virtual bool evaluate(LeadActor *leadActor) = 0; +}; + +class ConditionVariable : public Condition { +public: + + virtual void deserialize(Archive &archive); + virtual bool evaluate(LeadActor *leadActor) = 0; + +protected: + Common::String _name; + Common::String _value; +}; + +class ConditionGameVariable : public ConditionVariable { +public: + virtual void toConsole(); + virtual bool evaluate(LeadActor *leadActor); +}; + +/* + * It is not used in games and has evaluate method with infinity recursion +class ConditionNotGameVariable : public ConditionGameVariable { + virtual bool evaluate(LeadActor *leadActor); +}; + */ + +class ConditionModuleVariable : public ConditionVariable { +public: + virtual void toConsole(); + virtual bool evaluate(LeadActor *leadActor); +}; + +class ConditionNotModuleVariable : public ConditionModuleVariable { +public: + virtual void toConsole(); + virtual bool evaluate(LeadActor *leadActor); +}; + +class ConditionPageVariable : public ConditionVariable { +public: + virtual void toConsole(); + virtual bool evaluate(LeadActor *leadActor); +}; + +class ConditionNotPageVariable : public ConditionPageVariable { +public: + virtual void toConsole(); + virtual bool evaluate(LeadActor *leadActor); +}; + +class ConditionInventoryItemOwner : public Condition { +public: + virtual void toConsole(); + virtual void deserialize(Archive &archive); + virtual bool evaluate(LeadActor *leadActor); + +protected: + Common::String _item; + Common::String _owner; +}; + +class ConditionNotInventoryItemOwner : public ConditionInventoryItemOwner { +public: + virtual void toConsole(); + virtual bool evaluate(LeadActor *leadActor); +}; + +} // End of namespace Pink + + +#endif |