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-rw-r--r--engines/pink/objects/condition.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/engines/pink/objects/condition.h b/engines/pink/objects/condition.h
index 505ed2d58d..ff5a6fb793 100644
--- a/engines/pink/objects/condition.h
+++ b/engines/pink/objects/condition.h
@@ -31,73 +31,73 @@ class Actor;
class Condition : public Object {
public:
- virtual void deserialize(Archive &archive) = 0;
- virtual bool evaluate(Actor *actor) = 0;
+ virtual void deserialize(Archive &archive) = 0;
+ virtual bool evaluate(Actor *actor) = 0;
};
class ConditionVariable : public Condition {
public:
- virtual void deserialize(Archive &archive);
- virtual bool evaluate(Actor *actor) = 0;
+ virtual void deserialize(Archive &archive);
+ virtual bool evaluate(Actor *actor) = 0;
protected:
- Common::String _name;
- Common::String _value;
+ Common::String _name;
+ Common::String _value;
};
class ConditionGameVariable : public ConditionVariable {
public:
- virtual void toConsole();
- virtual bool evaluate(Actor *actor);
+ virtual void toConsole();
+ virtual bool evaluate(Actor *actor);
};
/*
* It is not used in games and has evaluate method with infinity recursion
class ConditionNotGameVariable : public ConditionGameVariable {
- virtual bool evaluate(LeadActor *leadActor);
+ virtual bool evaluate(LeadActor *leadActor);
};
*/
class ConditionModuleVariable : public ConditionVariable {
public:
- virtual void toConsole();
- virtual bool evaluate(Actor *actor);
+ virtual void toConsole();
+ virtual bool evaluate(Actor *actor);
};
class ConditionNotModuleVariable : public ConditionModuleVariable {
public:
- virtual void toConsole();
- virtual bool evaluate(Actor *actor);
+ virtual void toConsole();
+ virtual bool evaluate(Actor *actor);
};
class ConditionPageVariable : public ConditionVariable {
public:
- virtual void toConsole();
- virtual bool evaluate(Actor *actor);
+ virtual void toConsole();
+ virtual bool evaluate(Actor *actor);
};
class ConditionNotPageVariable : public ConditionPageVariable {
public:
- virtual void toConsole();
- virtual bool evaluate(Actor *actor);
+ virtual void toConsole();
+ virtual bool evaluate(Actor *actor);
};
class ConditionInventoryItemOwner : public Condition {
public:
- virtual void toConsole();
- virtual void deserialize(Archive &archive);
- virtual bool evaluate(Actor *actor);
+ virtual void toConsole();
+ virtual void deserialize(Archive &archive);
+ virtual bool evaluate(Actor *actor);
protected:
- Common::String _item;
- Common::String _owner;
+ Common::String _item;
+ Common::String _owner;
};
class ConditionNotInventoryItemOwner : public ConditionInventoryItemOwner {
public:
- virtual void toConsole();
- virtual bool evaluate(Actor *actor);
+ virtual void toConsole();
+ virtual bool evaluate(Actor *actor);
};
} // End of namespace Pink