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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "handler.h"
+#include "engines/pink/archive.h"
+#include "engines/pink/objects/side_effect.h"
+#include <engines/pink/objects/condition.h>
+#include <engines/pink/objects/sequences/sequencer.h>
+#include <engines/pink/objects/sequences/sequence.h>
+#include <engines/pink/objects/actors/lead_actor.h>
+#include <common/debug.h>
+
+namespace Pink {
+
+void Handler::deserialize(Archive &archive) {
+ archive >> _conditions;
+ archive >> _sideEffects;
+}
+
+bool Handler::isSuitable(LeadActor *actor) {
+ for (int i = 0; i < _conditions.size(); ++i) {
+ if (_conditions[i]->evaluate(actor)){
+ return false;
+ }
+ }
+ return true;
+}
+
+void Handler::prepareForNextHandler(LeadActor *actor) {
+ for (int i = 0; i < _sideEffects.size(); ++i) {
+ _sideEffects[i]->execute(actor);
+ }
+}
+
+void HandlerSequences::deserialize(Archive &archive) {
+ Handler::deserialize(archive);
+ archive >> _sequences;
+}
+
+void HandlerSequences::init(LeadActor *actor) {
+ prepareForNextHandler(actor);
+ Sequencer *sequencer = actor->getSequencer();
+ Sequence *sequence = sequencer->findSequence(_sequences[0]); //actually we must pick random sequence
+ sequencer->authorSequence(sequence, 0);
+}
+
+void HandlerStartPage::handle(Sequence *sequence) {
+ sequence->_unk = 1;
+}
+
+void HandlerStartPage::toConsole() {
+ debug("HandlerStartPage:");
+
+ debug("\tSideEffects:");
+ for (int i = 0; i < _sideEffects.size(); ++i) {
+ _sideEffects[i]->toConsole();
+ }
+
+ debug("\tConditions:");
+ for (int i = 0; i < _conditions.size(); ++i) {
+ _conditions[i]->toConsole();
+ }
+
+ debug("\tSequences:");
+ for (int i = 0; i < _sequences.size(); ++i) {
+ debug("\t\t%s", _sequences[i].c_str());
+ }
+}
+
+} // End of namespace Pink