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Diffstat (limited to 'engines/pink/objects/sequences/sequence_item.h')
-rw-r--r-- | engines/pink/objects/sequences/sequence_item.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/engines/pink/objects/sequences/sequence_item.h b/engines/pink/objects/sequences/sequence_item.h new file mode 100644 index 0000000000..70fc68d9c7 --- /dev/null +++ b/engines/pink/objects/sequences/sequence_item.h @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PINK_SEQUENCE_ITEM_H +#define PINK_SEQUENCE_ITEM_H + +#include <engines/pink/objects/object.h> + +namespace Pink { + +class Sequence; + +class SequenceItem : public Object { +public: + virtual void deserialize(Archive &archive); + + virtual void toConsole(); + + const Common::String &getActor() const; + const Common::String &getAction() const; + + virtual bool execute(int unk, Sequence *sequence, bool unk2); + virtual bool isLeader(); + +protected: + Common::String _actor; + Common::String _action; +}; + +class SequenceItemLeader : public SequenceItem { +public: + virtual void toConsole(); + + virtual bool isLeader(); +}; + +class SequenceItemLeaderAudio : public SequenceItemLeader { + virtual void deserialize(Archive &archive); + +public: + virtual void toConsole(); + +private: + //uint32 _sample; // zero in data files and not used; +}; + +class SequenceItemDefaultAction : public SequenceItem { +public: + virtual bool execute(int unk, Sequence *sequence, bool unk2); + + virtual void toConsole(); +}; + +/* not used in games but is implemented in engine +class SequenceItemSideEffects : public SequenceItemDefaultAction { +public: + virtual void deserialize(Archive &archive); + virtual bool execute(int unk, Sequence *sequence, bool unk2); +private + Common::Array<SideEffect*> _sideEffects +}; + */ + +} + +#endif |