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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+
+#include <common/debug.h>
+#include "sequencer.h"
+#include "sequence.h"
+#include "engines/pink/archive.h"
+
+namespace Pink {
+
+Sequencer::Sequencer(GamePage *page)
+ : _context(nullptr), _page(page)
+{}
+
+Sequencer::~Sequencer() {
+ for (int i = 0; i < _sequences.size(); ++i) {
+ delete _sequences[i];
+ }
+}
+
+void Sequencer::deserialize(Archive &archive) {
+ archive >> _sequences;
+ archive.readCount();// intro have 0 timers;
+ //serialize timers;
+
+}
+
+Sequence *Sequencer::findSequence(const Common::String &name) {
+ return *Common::find_if(_sequences.begin(), _sequences.end(), [&name]
+ (Sequence* sequence) {
+ return name == sequence->getName();
+ });
+}
+
+void Sequencer::authorSequence(Sequence *sequence, bool unk) {
+ if (_context){
+
+ }
+
+ if (sequence){
+ _context = new SequenceContext(sequence, this);
+ //unload array of unknown objects
+ _currentSequenceName = sequence->getName();
+ sequence->start(unk);
+ }
+ else _currentSequenceName.clear();
+}
+
+void Sequencer::toConsole() {
+ debug("Sequencer:");
+ for (int i = 0; i < _sequences.size(); ++i) {
+ _sequences[i]->toConsole();
+ }
+}
+
+} // End of namespace Pink \ No newline at end of file