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-rw-r--r--engines/pink/objects/sequences/sequence.cpp144
-rw-r--r--engines/pink/objects/sequences/sequence.h87
-rw-r--r--engines/pink/objects/sequences/sequence_item.cpp109
-rw-r--r--engines/pink/objects/sequences/sequence_item.h85
-rw-r--r--engines/pink/objects/sequences/sequencer.cpp76
-rw-r--r--engines/pink/objects/sequences/sequencer.h59
6 files changed, 560 insertions, 0 deletions
diff --git a/engines/pink/objects/sequences/sequence.cpp b/engines/pink/objects/sequences/sequence.cpp
new file mode 100644
index 0000000000..0af8f1a3fa
--- /dev/null
+++ b/engines/pink/objects/sequences/sequence.cpp
@@ -0,0 +1,144 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include <common/debug.h>
+#include "sequence_item.h"
+#include "sequence.h"
+#include "sequencer.h"
+#include "engines/pink/archive.h"
+#include "engines/pink/objects/pages/game_page.h"
+#include "engines/pink/objects/actors/actor.h"
+
+namespace Pink {
+
+Sequence::Sequence()
+ : _unk(0), _context(nullptr),
+ _sequencer(nullptr) {}
+
+Sequence::~Sequence() {
+ for (int i = 0; i < _items.size(); ++i) {
+ delete _items[i];
+ }
+}
+
+void Sequence::deserialize(Archive &archive) {
+ NamedObject::deserialize(archive);
+ _sequencer = static_cast<Sequencer*>(archive.readObject());
+ archive >> _items;
+}
+
+void Sequence::toConsole() {
+ debug("\t\tSequence %s", _name.c_str());
+ debug("\t\t\tItems:");
+ for (int i = 0; i < _items.size(); ++i) {
+ _items[i]->toConsole();
+ }
+}
+
+Common::Array<SequenceItem*> &Sequence::getItems() {
+ return _items;
+}
+
+void Sequence::setContext(SequenceContext *context) {
+ _context = context;
+}
+
+void Sequence::init(int unk) {
+ assert(_items.size());
+ assert(dynamic_cast<SequenceItemLeader*>(_items[0])); // first item must always be a leader
+ start(unk);
+}
+
+class Action;
+
+void Sequence::start(int unk) {
+ if (_context->_nextItemIndex > _items.size()){
+ debug("Sequence %s ended", _name);
+ //TODO destroy context
+ return;
+ }
+
+ if (!_items[_context->_nextItemIndex]->execute(_context->_unk, this, unk)){
+ //destroy context;
+ }
+
+ uint i;
+ for (i = _context->_nextItemIndex + 1; i <_items.size(); ++i){
+ if (_items[i]->isLeader())
+ break;
+ _items[i]->execute(_context->_unk, this, unk);
+ }
+ _context->_nextItemIndex = i;
+
+
+ Common::Array<SequenceActorState> &states = _context->_states;
+ for (uint j = 0; j < states.size(); ++j) {
+ if (states[j]._unk != _context->_unk &&
+ !states[j]._actionName.empty()) {
+ Actor *actor;
+ Action *action;
+ actor = _sequencer->_page->findActor(states[j]._actorName);
+ assert(actor);
+ action = actor->findAction(states[j]._actionName);
+ assert(action);
+ if (actor->getAction() != action)
+ actor->setAction(action, unk);
+ }
+ }
+ _context->_unk++;
+}
+
+SequenceContext::SequenceContext(Sequence *sequence, Sequencer *sequencer)
+ : _sequence(sequence), _sequencer(sequencer),
+ _nextItemIndex(0), _unk(1), _actor(nullptr)
+{
+ sequence->setContext(this);
+ Common::Array<SequenceItem*> &items = sequence->getItems();
+ debug("SequenceContext for %s", _sequence->getName().c_str());
+ for (uint i = 0; i < items.size(); ++i) {
+ bool found = 0;
+ for (uint j = 0; j < _states.size(); ++j) {
+ if (items[i]->getActor() == _states[j].getActor()){
+ found = 1;
+ break;
+ }
+ }
+ if (!found) {
+ debug(items[i]->getActor().c_str());
+ _states.push_back({items[i]->getActor()});
+ }
+ }
+}
+
+SequenceContext::~SequenceContext() {
+
+}
+
+SequenceActorState::SequenceActorState(const Common::String &name)
+ :_actorName(name), _unk(0)
+{}
+
+const Common::String &SequenceActorState::getActor() const {
+ return _actorName;
+}
+
+} // End of namespace Pink \ No newline at end of file
diff --git a/engines/pink/objects/sequences/sequence.h b/engines/pink/objects/sequences/sequence.h
new file mode 100644
index 0000000000..f2f324b8ca
--- /dev/null
+++ b/engines/pink/objects/sequences/sequence.h
@@ -0,0 +1,87 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PINK_SEQUENCE_H
+#define PINK_SEQUENCE_H
+
+#include <engines/pink/objects/object.h>
+#include <common/array.h>
+
+namespace Pink {
+
+class Sequencer;
+class SequenceItem;
+class SequenceContext;
+
+class Sequence : public NamedObject {
+public:
+ Sequence();
+ virtual ~Sequence();
+ virtual void deserialize(Archive &archive);
+
+ virtual void toConsole();
+
+ Common::Array<SequenceItem*> &getItems();
+
+ void setContext(SequenceContext *context);
+ void init(int unk);
+ void start(int unk);
+
+public:
+ SequenceContext *_context;
+ Sequencer *_sequencer;
+ Common::Array<SequenceItem*> _items;
+ int _unk;
+
+};
+
+class SequenceActorState {
+public:
+ SequenceActorState(const Common::String &name);
+
+ const Common::String &getActor() const;
+
+public:
+ Common::String _actorName;
+ Common::String _actionName; // ?state
+ int _unk;
+};
+
+class Actor;
+
+class SequenceContext {
+public:
+ SequenceContext(Sequence *sequence, Sequencer* sequencer);
+ ~SequenceContext();
+
+public:
+ Sequence *_sequence;
+ Sequencer *_sequencer;
+ int _nextItemIndex;
+ Actor *_actor;
+ Common::Array<SequenceActorState> _states;
+ int _unk;
+};
+
+} // End of namespace Pink
+
+#endif
diff --git a/engines/pink/objects/sequences/sequence_item.cpp b/engines/pink/objects/sequences/sequence_item.cpp
new file mode 100644
index 0000000000..732424a075
--- /dev/null
+++ b/engines/pink/objects/sequences/sequence_item.cpp
@@ -0,0 +1,109 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sequence_item.h"
+#include <common/debug.h>
+#include <engines/pink/objects/sequences/sequence.h>
+#include <engines/pink/objects/sequences/sequencer.h>
+#include <engines/pink/objects/actions/action.h>
+#include "engines/pink/archive.h"
+#include "engines/pink/objects/pages/game_page.h"
+#include "engines/pink/objects/actors/actor.h"
+
+namespace Pink {
+
+void SequenceItem::deserialize(Archive &archive) {
+ archive >> _actor >> _action;
+}
+
+void SequenceItem::toConsole() {
+ debug("\t\t\t\tSequenceItem: _actor=%s, _action=%s", _actor.c_str(), _action.c_str());
+}
+
+const Common::String &SequenceItem::getActor() const {
+ return _actor;
+}
+
+const Common::String &SequenceItem::getAction() const {
+ return _action;
+}
+
+bool SequenceItem::execute(int unk, Sequence *sequence, bool unk2) {
+ Actor *actor;
+ Action *action;
+ if (!(actor = sequence->_sequencer->_page->findActor(_actor)) ||
+ !(action = actor->findAction(_action))) {
+ assert(0);
+ return false;
+ }
+
+ actor->setAction(action, unk2);
+ Common::Array<SequenceActorState> &states = sequence->_context->_states;
+ for (int i = 0; i < sequence->_context->_states.size(); ++i) {
+ if (states[i]._actorName == _actor){
+ states[i]._unk = unk;
+ sequence->_context->_actor = isLeader() ? actor : sequence->_context->_actor;
+ break;
+ }
+ }
+
+ return true;
+}
+
+bool SequenceItem::isLeader() {
+ return false;
+}
+
+bool SequenceItemLeader::isLeader() {
+ return true;
+}
+
+void SequenceItemLeader::toConsole() {
+ debug("\t\t\t\tSequenceItemLeader: _actor=%s, _action=%s", _actor.c_str(), _action.c_str());
+}
+
+
+void SequenceItemLeaderAudio::deserialize(Archive &archive) {
+ SequenceItem::deserialize(archive);
+ archive.readDWORD();
+}
+
+void SequenceItemLeaderAudio::toConsole() {
+ debug("\t\t\t\tSequenceItemLeaderAudio: _actor=%s, _action=%s", _actor.c_str(), _action.c_str());
+}
+
+bool SequenceItemDefaultAction::execute(int unk, Sequence *sequence, bool unk2) {
+ Common::Array<SequenceActorState> &actorStates = sequence->_context->_states;
+ for (int i = 0; i < actorStates.size(); ++i) {
+ if (actorStates[i]._actorName == _actor){
+ actorStates[i]._actionName = _action;
+ break;
+ }
+ }
+ return true;
+}
+
+void SequenceItemDefaultAction::toConsole() {
+ debug("\t\t\t\tSequenceItemDefaultAction: _actor=%s, _action=%s", _actor.c_str(), _action.c_str());
+}
+
+} // End of namespace Pink \ No newline at end of file
diff --git a/engines/pink/objects/sequences/sequence_item.h b/engines/pink/objects/sequences/sequence_item.h
new file mode 100644
index 0000000000..70fc68d9c7
--- /dev/null
+++ b/engines/pink/objects/sequences/sequence_item.h
@@ -0,0 +1,85 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PINK_SEQUENCE_ITEM_H
+#define PINK_SEQUENCE_ITEM_H
+
+#include <engines/pink/objects/object.h>
+
+namespace Pink {
+
+class Sequence;
+
+class SequenceItem : public Object {
+public:
+ virtual void deserialize(Archive &archive);
+
+ virtual void toConsole();
+
+ const Common::String &getActor() const;
+ const Common::String &getAction() const;
+
+ virtual bool execute(int unk, Sequence *sequence, bool unk2);
+ virtual bool isLeader();
+
+protected:
+ Common::String _actor;
+ Common::String _action;
+};
+
+class SequenceItemLeader : public SequenceItem {
+public:
+ virtual void toConsole();
+
+ virtual bool isLeader();
+};
+
+class SequenceItemLeaderAudio : public SequenceItemLeader {
+ virtual void deserialize(Archive &archive);
+
+public:
+ virtual void toConsole();
+
+private:
+ //uint32 _sample; // zero in data files and not used;
+};
+
+class SequenceItemDefaultAction : public SequenceItem {
+public:
+ virtual bool execute(int unk, Sequence *sequence, bool unk2);
+
+ virtual void toConsole();
+};
+
+/* not used in games but is implemented in engine
+class SequenceItemSideEffects : public SequenceItemDefaultAction {
+public:
+ virtual void deserialize(Archive &archive);
+ virtual bool execute(int unk, Sequence *sequence, bool unk2);
+private
+ Common::Array<SideEffect*> _sideEffects
+};
+ */
+
+}
+
+#endif
diff --git a/engines/pink/objects/sequences/sequencer.cpp b/engines/pink/objects/sequences/sequencer.cpp
new file mode 100644
index 0000000000..2bddcbd4f3
--- /dev/null
+++ b/engines/pink/objects/sequences/sequencer.cpp
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+
+#include <common/debug.h>
+#include "sequencer.h"
+#include "sequence.h"
+#include "engines/pink/archive.h"
+
+namespace Pink {
+
+Sequencer::Sequencer(GamePage *page)
+ : _context(nullptr), _page(page)
+{}
+
+Sequencer::~Sequencer() {
+ for (int i = 0; i < _sequences.size(); ++i) {
+ delete _sequences[i];
+ }
+}
+
+void Sequencer::deserialize(Archive &archive) {
+ archive >> _sequences;
+ archive.readCount();// intro have 0 timers;
+ //serialize timers;
+
+}
+
+Sequence *Sequencer::findSequence(const Common::String &name) {
+ return *Common::find_if(_sequences.begin(), _sequences.end(), [&name]
+ (Sequence* sequence) {
+ return name == sequence->getName();
+ });
+}
+
+void Sequencer::authorSequence(Sequence *sequence, bool unk) {
+ if (_context){
+
+ }
+
+ if (sequence){
+ _context = new SequenceContext(sequence, this);
+ //unload array of unknown objects
+ _currentSequenceName = sequence->getName();
+ sequence->start(unk);
+ }
+ else _currentSequenceName.clear();
+}
+
+void Sequencer::toConsole() {
+ debug("Sequencer:");
+ for (int i = 0; i < _sequences.size(); ++i) {
+ _sequences[i]->toConsole();
+ }
+}
+
+} // End of namespace Pink \ No newline at end of file
diff --git a/engines/pink/objects/sequences/sequencer.h b/engines/pink/objects/sequences/sequencer.h
new file mode 100644
index 0000000000..d292346314
--- /dev/null
+++ b/engines/pink/objects/sequences/sequencer.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+
+#ifndef PINK_SEQUENCER_H
+#define PINK_SEQUENCER_H
+
+#include <common/array.h>
+#include "engines/pink/objects/object.h"
+
+namespace Pink {
+
+class Sequence;
+class SequenceContext;
+class GamePage;
+
+class Sequencer : public Object {
+public:
+ Sequencer(GamePage *page);
+ ~Sequencer();
+
+ virtual void toConsole();
+
+ virtual void deserialize(Archive &archive);
+ Sequence* findSequence(const Common::String &name);
+ void authorSequence(Sequence *sequence, bool unk);
+
+public:
+ SequenceContext *_context;
+ // unknown objects array
+ Common::Array<Sequence*> _sequences;
+ Common::String _currentSequenceName;
+ //timers
+ GamePage *_page;
+ int unk;
+};
+
+} // End of namespace Pink
+
+#endif \ No newline at end of file