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Diffstat (limited to 'engines/pink/objects/side_effect.cpp')
-rw-r--r-- | engines/pink/objects/side_effect.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/engines/pink/objects/side_effect.cpp b/engines/pink/objects/side_effect.cpp new file mode 100644 index 0000000000..4b290fa054 --- /dev/null +++ b/engines/pink/objects/side_effect.cpp @@ -0,0 +1,126 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include <common/hash-str.h> +#include "side_effect.h" +#include <engines/pink/archive.h> +#include <engines/pink/objects/actors/lead_actor.h> +#include <engines/pink/objects/pages/game_page.h> +#include <engines/pink/pink.h> +#include <engines/pink/objects/walk/walk_location.h> +#include <engines/pink/objects/walk/walk_mgr.h> + +namespace Pink { + +void SideEffectExit::deserialize(Archive &archive) { + archive >> _nextModule >> _nextPage; +} + +void SideEffectExit::execute(LeadActor *actor) { + actor->setNextExecutors(_nextModule, _nextPage); +} + +void SideEffectExit::toConsole() { + debug("\t\tSideEffectExit: _nextModule=%s, _nextPage=%s", _nextModule.c_str(), _nextPage.c_str()); +} + + +void SideEffectLocation::deserialize(Archive &archive) { + archive >> _location; +} + +void SideEffectLocation::execute(LeadActor *actor) { + WalkMgr *mgr = actor->getPage()->getWalkMgr(); + WalkLocation *location = mgr->findLocation(_location); + //TODO end this method +} + +void SideEffectLocation::toConsole() { + debug("\t\tSideEffectLocation: _location=%s", _location.c_str()); +} + + +void SideEffectInventoryItemOwner::deserialize(Archive &archive) { + archive >> _item >> _owner; +} + +void SideEffectInventoryItemOwner::execute(LeadActor *actor) { + //TODO +} + +void SideEffectInventoryItemOwner::toConsole() { + debug("\t\tSideEffectInventoryItemOwner: _item=%s, _owner=%s", _item.c_str(), _owner.c_str()); +} + + +void SideEffectVariable::deserialize(Pink::Archive &archive) { + archive >> _name >> _value; +} + + +void SideEffectGameVariable::execute(LeadActor *actor) { + actor->getPage()->getGame()->setVariable(_name, _value); +} + +void SideEffectGameVariable::toConsole() { + debug("\t\tSideEffectGameVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str()); +} + + +void SideEffectModuleVariable::execute(LeadActor *actor) { + actor->getPage()->setVariable(_name, _value); +} + +void SideEffectModuleVariable::toConsole() { + debug("\t\tSideEffectModuleVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str()); +} + + +void SideEffectPageVariable::execute(LeadActor *actor) { + actor->getPage()->setVariable(_name, _value); +} + +void SideEffectPageVariable::toConsole() { + debug("\t\tSideEffectPageVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str()); +} + + +void SideEffectRandomPageVariable::deserialize(Archive &archive) { + archive >> _name >> _values; +} + +void SideEffectRandomPageVariable::execute(LeadActor *actor) { + // TODO think how to get rand gen here + actor->getPage()->setVariable(_name, _values[0]); // temporary solution +} + +void SideEffectRandomPageVariable::toConsole() { + Common::String values("{"); + for (int i = 0; i < _values.size(); ++i) { + values += _values[i]; + values += ','; + } + values += '}'; + debug("\t\tSideEffectRandomPageVariable: _name=%s, _values=%s", _name.c_str(), values.c_str()); +} + +} // End of namespace Pink
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