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-rw-r--r--engines/prince/hero.h42
1 files changed, 32 insertions, 10 deletions
diff --git a/engines/prince/hero.h b/engines/prince/hero.h
index 45c0d700e3..e01a5c071f 100644
--- a/engines/prince/hero.h
+++ b/engines/prince/hero.h
@@ -34,6 +34,11 @@ class Animation;
class Hero {
public:
+ static const uint32 kMoveSetSize = 26;
+ static const int16 kZoomStep = 4;
+ static const int16 kMaxPicWidth = 1280;
+ static const int16 kZoomBitmapWidth = kMaxPicWidth / kZoomStep;
+
enum State {
STAY = 0,
TURN = 1,
@@ -84,22 +89,38 @@ public:
};
Hero();
-
+ ~Hero();
+ Common::RandomSource _randomSource;
bool loadAnimSet(uint32 heroAnimNumber);
const Graphics::Surface * getSurface();
- void setPos(int16 x, int16 y) { _middleX = x; _middleX = y; }
+ void setPos(int16 x, int16 y) { _middleX = x; _middleY = y; }
void setVisible(bool flag) { _visible = flag; }
+ void showHero();
+ void moveHero();
+ void rotateHero();
+ void setScale(int8 zoomBitmapValue);
+ void selectZoom();
+ void countDrawPosition();
+ void showHeroAnimFrame();
+ void specialAnim();
+ void getState();
+
//private:
uint16 _number;
uint16 _visible;
- State _state;
- int16 _middleX;
- int16 _middleY;
+ int16 _state;
+ int16 _middleX; // middle of X
+ int16 _middleY; // lower part of hero
+ int16 _drawX;
+ int16 _drawY;
+ int16 _lastDirection;
+ int16 _destDirection;
int16 _moveSetType;
- int16 _frame;
+ int8 _zoomFactor;
+ int16 _scaleValue;
// Coords array of coordinates
// DirTab array of directions
@@ -109,13 +130,13 @@ public:
// DestDir
// LeftRight previous left/right direction
// UpDown previous up/down direction
- // Phase animation phase
+ uint _phase; // Phase animation phase
// Step x/y step size depends on direction
// MaxBoredom stand still timeout
- // Boredom current boredom time in frames
+ int16 _boredomTime;// Boredom current boredom time in frames
uint16 _boreNum; // Bore anim frame
- // TalkTime time of talk anim
- // SpecAnim additional anim
+ int16 _talkTime; // TalkTime time of talk anim
+ int32 _specAnim; // SpecAnim additional anim
uint16 _currHeight; // height of current anim phase
@@ -126,6 +147,7 @@ public:
// AnimSet number of animation set
Common::Array<Animation *> _moveSet; // MoveAnims MoveSet
// TurnAnim ??
+ Animation *_zoomBitmap; // change to sth else, not Animation ??
uint32 _moveDelay;
uint32 _shadMinus; //??