diff options
Diffstat (limited to 'engines/prince/hero_set.cpp')
-rw-r--r-- | engines/prince/hero_set.cpp | 243 |
1 files changed, 243 insertions, 0 deletions
diff --git a/engines/prince/hero_set.cpp b/engines/prince/hero_set.cpp new file mode 100644 index 0000000000..a8c05de724 --- /dev/null +++ b/engines/prince/hero_set.cpp @@ -0,0 +1,243 @@ + +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "prince/hero_set.h" +#include "common/scummsys.h" + +namespace Prince { + +static HeroSetAnimNames heroSet5= { + "SL_DIAB.ANI", + "SR_DIAB.ANI", + "SU_DIAB.ANI", + "SD_DIAB.ANI", + NULL, + NULL, + "MU_DIAB.ANI", + "MD_DIAB.ANI", + "TL_DIAB.ANI", + "TR_DIAB.ANI", + "TU_DIAB.ANI", + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL +}; + +static HeroSetAnimNames heroSet1= { + "SL_HERO1.ANI", + "SR_HERO1.ANI", + "SU_HERO1.ANI", + "SD_HERO1.ANI", + "ML_HERO1.ANI", + "MR_HERO1.ANI", + "MU_HERO1.ANI", + "MD_HERO1.ANI", + "TL_HERO1.ANI", + "TR_HERO1.ANI", + "TU_HERO1.ANI", + "TD_HERO1.ANI", + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + "KSI_KURZ.ANI", + "KS_WLOSY.ANI" +}; + +static HeroSetAnimNames heroSet2= { + "SL_HERO2.ANI", + "SR_HERO2.ANI", + "SU_HERO2.ANI", + "SD_HERO2.ANI", + "ML_HERO2.ANI", + "MR_HERO2.ANI", + "MU_HERO2.ANI", + "MD_HERO2.ANI", + "TL_HERO2.ANI", + "TR_HERO2.ANI", + "TU_HERO2.ANI", + "TD_HERO2.ANI", + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + "KSI_KU_S.ANI", + "KS_WLO_S.ANI" +}; + +static HeroSetAnimNames heroSet3= { + "SL_BEAR.ANI", + "SR_BEAR.ANI", + "SU_BEAR.ANI", + "SD_BEAR.ANI", + "NIED-LEW.ANI", + "NIED-PRW.ANI", + "NIED-TYL.ANI", + "NIED-PRZ.ANI", + "SL_BEAR.ANI", + "SR_BEAR.ANI", + "SU_BEAR.ANI", + "SD_BEAR.ANI", + "N_LW-TYL.ANI", + "N_LW-PRZ.ANI", + "N_LW-PR.ANI", + "N_PR-TYL.ANI", + "N_PR-PRZ.ANI", + "N_PR-LW.ANI", + "N_TYL-LW.ANI", + "N_TYL-PR.ANI", + "N_TL-PRZ.ANI", + "N_PRZ-LW.ANI", + "N_PRZ-PR.ANI", + "N_PRZ-TL.ANI", + NULL, + NULL, +}; + +static HeroSetAnimNames shanSet1= { + "SL_SHAN.ANI", + "SR_SHAN.ANI", + "SU_SHAN.ANI", + "SD_SHAN.ANI", + "ML_SHAN.ANI", + "MR_SHAN.ANI", + "MU_SHAN.ANI", + "MD_SHAN.ANI", + "TL_SHAN.ANI", + "TR_SHAN.ANI", + "TU_SHAN.ANI", + "TD_SHAN.ANI", + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + "B1_SHAN.ANI", + "B2_SHAN.ANI", +}; + +static HeroSetAnimNames shanSet2= { + "SL_SHAN2.ANI", + "SR_SHAN2.ANI", + "SU_SHAN.ANI", + "SD_SHAN2.ANI", + "ML_SHAN2.ANI", + "MR_SHAN2.ANI", + "MU_SHAN.ANI", + "MD_SHAN2.ANI", + "TL_SHAN2.ANI", + "TR_SHAN2.ANI", + "TU_SHAN.ANI", + "TD_SHAN2.ANI", + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + "B1_SHAN2.ANI", + "B2_SHAN2.ANI" +}; + +static HeroSetAnimNames arivSet1= { + "SL_ARIV.ANI", + "SR_ARIV.ANI", + "SU_ARIV.ANI", + "SD_ARIV.ANI", + "ML_ARIV.ANI", + "MR_ARIV.ANI", + "MU_ARIV.ANI", + "MD_ARIV.ANI", + "TL_ARIV.ANI", + "TR_ARIV.ANI", + "TU_ARIV.ANI", + "TD_ARIV.ANI", + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL +}; + +const HeroSetAnimNames *heroSetTable[7] = { + &heroSet1, + &heroSet2, + &heroSet3, + &shanSet1, + &arivSet1, + &heroSet5, + &shanSet2, +}; + +} +/* vim: set tabstop=4 noexpandtab: */ |