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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PRINCE_PSCR_H
+#define PRINCE_PSCR_H
+
+#include "graphics/surface.h"
+
+namespace Prince {
+
+class PScr {
+public:
+ PScr();
+ ~PScr();
+ int16 _x;
+ int16 _y;
+ int16 _step;
+ static const int16 kPScrZ = 1000;
+
+ bool loadFromStream(Common::SeekableReadStream &stream);
+ Graphics::Surface *getSurface() const { return _surface; }
+private:
+ void loadSurface(Common::SeekableReadStream &stream);
+ Graphics::Surface *_surface;
+};
+
+} // End of namespace Prince
+
+#endif