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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef QUEENSTATE_H
+#define QUEENSTATE_H
+
+#include "common/util.h"
+#include "queen/defs.h"
+
+namespace Queen {
+
+
+enum StateTalk {
+ STATE_TALK_TALK,
+ STATE_TALK_MUTE
+};
+
+enum StateGrab {
+ STATE_GRAB_NONE,
+ STATE_GRAB_DOWN,
+ STATE_GRAB_UP,
+ STATE_GRAB_MID
+};
+
+enum StateOn {
+ STATE_ON_ON,
+ STATE_ON_OFF
+};
+
+enum StateUse {
+ STATE_USE,
+ STATE_USE_ON
+};
+
+
+/*!
+ Each object/item in game has a state field.
+ (refer to ObjectData and ItemData).
+
+ <table>
+ <tr>
+ <td>Name</td>
+ <td>Bits</td>
+ <td>Description</td>
+ </tr>
+ <tr>
+ <td>USE</td>
+ <td>10</td>
+ <td>Use</td>
+ </tr>
+ <tr>
+ <td>TALK</td>
+ <td>9</td>
+ <td>Talk</td>
+ </tr>
+ <tr>
+ <td>ON</td>
+ <td>8</td>
+ <td>On/Off</td>
+ </tr>
+ <tr>
+ <td>DEF</td>
+ <td>7,6,5,4</td>
+ <td>Default verb command</td>
+ </tr>
+ <tr>
+ <td>DIR</td>
+ <td>3,2</td>
+ <td>Direction to face for the object</td>
+ </tr>
+ <tr>
+ <td>GRAB</td>
+ <td>1,0</td>
+ <td>Grab Direction</td>
+ </tr>
+ </table>
+*/
+struct State {
+
+ static Direction findDirection(uint16 state);
+ static StateTalk findTalk(uint16 state);
+ static StateGrab findGrab(uint16 state);
+ static StateOn findOn(uint16 state);
+ static Verb findDefaultVerb(uint16 state);
+ static StateUse findUse(uint16 state);
+
+ static void alterOn(uint16 *objState, StateOn state);
+ static void alterDefaultVerb(uint16 *objState, Verb v);
+};
+
+
+} // End of namespace Queen
+
+#endif