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Diffstat (limited to 'engines/saga/console.cpp')
-rw-r--r-- | engines/saga/console.cpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/engines/saga/console.cpp b/engines/saga/console.cpp new file mode 100644 index 0000000000..3455c8c1c3 --- /dev/null +++ b/engines/saga/console.cpp @@ -0,0 +1,158 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004-2006 The ScummVM project + * + * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +// Console module + +#include "saga/saga.h" +#include "saga/actor.h" +#include "saga/animation.h" +#include "saga/scene.h" +#include "saga/script.h" + +#include "saga/console.h" + +#include "common/debugger.cpp" + +namespace Saga { + +Console::Console(SagaEngine *vm) : Common::Debugger<Console>() { + _vm = vm; + + DCmd_Register("continue", &Console::Cmd_Exit); + DCmd_Register("exit", &Console::Cmd_Exit); + DCmd_Register("quit", &Console::Cmd_Exit); + DCmd_Register("help", &Console::Cmd_Help); + + // CVAR_Register_I(&_soundEnabled, "sound", NULL, CVAR_CFG, 0, 1); + // CVAR_Register_I(&_musicEnabled, "music", NULL, CVAR_CFG, 0, 1); + + // Actor commands + DCmd_Register("actor_walk_to", &Console::cmdActorWalkTo); + + // Animation commands + DCmd_Register("anim_info", &Console::Cmd_AnimInfo); + + // Game stuff + +#if 0 + // Register "g_language" cfg cvar + strncpy(GameModule.game_language, "us", MAXPATH); + + CVAR_Register_S(GameModule.game_language, "g_language", NULL, CVAR_CFG, GAME_LANGSTR_LIMIT); + + // Register "g_skipintro" cfg cvar + CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, CVAR_CFG, 0, 1); +#endif + + // Scene commands + DCmd_Register("scene_change", &Console::cmdSceneChange); + DCmd_Register("action_map_info", &Console::cmdActionMapInfo); + DCmd_Register("object_map_info", &Console::cmdObjectMapInfo); +} + +Console::~Console() { +} + +void Console::preEnter() { +} + +void Console::postEnter() { +} + +bool Console::Cmd_Exit(int argc, const char **argv) { + _detach_now = true; + return false; +} + +bool Console::Cmd_Help(int argc, const char **argv) { + // console normally has 39 line width + // wrap around nicely + int width = 0, size, i; + + DebugPrintf("Commands are:\n"); + for (i = 0 ; i < _dcmd_count ; i++) { + size = strlen(_dcmds[i].name) + 1; + + if ((width + size) >= 39) { + DebugPrintf("\n"); + width = size; + } else + width += size; + + DebugPrintf("%s ", _dcmds[i].name); + } + + width = 0; + + DebugPrintf("\n\nVariables are:\n"); + for (i = 0 ; i < _dvar_count ; i++) { + size = strlen(_dvars[i].name) + 1; + + if ((width + size) >= 39) { + DebugPrintf("\n"); + width = size; + } else + width += size; + + DebugPrintf("%s ", _dvars[i].name); + } + + DebugPrintf("\n"); + + return true; +} + +bool Console::cmdActorWalkTo(int argc, const char **argv) { + if (argc != 4) + DebugPrintf("Usage: %s <Actor id> <lx> <ly>\n", argv[0]); + else + _vm->_actor->cmdActorWalkTo(argc, argv); + return true; +} + + +bool Console::Cmd_AnimInfo(int argc, const char **argv) { + _vm->_anim->animInfo(); + return true; +} + +bool Console::cmdSceneChange(int argc, const char **argv) { + if (argc != 2) + DebugPrintf("Usage: %s <Scene number>\n", argv[0]); + else + _vm->_scene->cmdSceneChange(argc, argv); + return true; +} + +bool Console::cmdActionMapInfo(int argc, const char **argv) { + _vm->_scene->cmdActionMapInfo(); + return true; +} + +bool Console::cmdObjectMapInfo(int argc, const char **argv) { + _vm->_scene->cmdObjectMapInfo(); + return true; +} + +} // End of namespace Saga |