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-rw-r--r--engines/saga/console.cpp158
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diff --git a/engines/saga/console.cpp b/engines/saga/console.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004-2006 The ScummVM project
+ *
+ * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Console module
+
+#include "saga/saga.h"
+#include "saga/actor.h"
+#include "saga/animation.h"
+#include "saga/scene.h"
+#include "saga/script.h"
+
+#include "saga/console.h"
+
+#include "common/debugger.cpp"
+
+namespace Saga {
+
+Console::Console(SagaEngine *vm) : Common::Debugger<Console>() {
+ _vm = vm;
+
+ DCmd_Register("continue", &Console::Cmd_Exit);
+ DCmd_Register("exit", &Console::Cmd_Exit);
+ DCmd_Register("quit", &Console::Cmd_Exit);
+ DCmd_Register("help", &Console::Cmd_Help);
+
+ // CVAR_Register_I(&_soundEnabled, "sound", NULL, CVAR_CFG, 0, 1);
+ // CVAR_Register_I(&_musicEnabled, "music", NULL, CVAR_CFG, 0, 1);
+
+ // Actor commands
+ DCmd_Register("actor_walk_to", &Console::cmdActorWalkTo);
+
+ // Animation commands
+ DCmd_Register("anim_info", &Console::Cmd_AnimInfo);
+
+ // Game stuff
+
+#if 0
+ // Register "g_language" cfg cvar
+ strncpy(GameModule.game_language, "us", MAXPATH);
+
+ CVAR_Register_S(GameModule.game_language, "g_language", NULL, CVAR_CFG, GAME_LANGSTR_LIMIT);
+
+ // Register "g_skipintro" cfg cvar
+ CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, CVAR_CFG, 0, 1);
+#endif
+
+ // Scene commands
+ DCmd_Register("scene_change", &Console::cmdSceneChange);
+ DCmd_Register("action_map_info", &Console::cmdActionMapInfo);
+ DCmd_Register("object_map_info", &Console::cmdObjectMapInfo);
+}
+
+Console::~Console() {
+}
+
+void Console::preEnter() {
+}
+
+void Console::postEnter() {
+}
+
+bool Console::Cmd_Exit(int argc, const char **argv) {
+ _detach_now = true;
+ return false;
+}
+
+bool Console::Cmd_Help(int argc, const char **argv) {
+ // console normally has 39 line width
+ // wrap around nicely
+ int width = 0, size, i;
+
+ DebugPrintf("Commands are:\n");
+ for (i = 0 ; i < _dcmd_count ; i++) {
+ size = strlen(_dcmds[i].name) + 1;
+
+ if ((width + size) >= 39) {
+ DebugPrintf("\n");
+ width = size;
+ } else
+ width += size;
+
+ DebugPrintf("%s ", _dcmds[i].name);
+ }
+
+ width = 0;
+
+ DebugPrintf("\n\nVariables are:\n");
+ for (i = 0 ; i < _dvar_count ; i++) {
+ size = strlen(_dvars[i].name) + 1;
+
+ if ((width + size) >= 39) {
+ DebugPrintf("\n");
+ width = size;
+ } else
+ width += size;
+
+ DebugPrintf("%s ", _dvars[i].name);
+ }
+
+ DebugPrintf("\n");
+
+ return true;
+}
+
+bool Console::cmdActorWalkTo(int argc, const char **argv) {
+ if (argc != 4)
+ DebugPrintf("Usage: %s <Actor id> <lx> <ly>\n", argv[0]);
+ else
+ _vm->_actor->cmdActorWalkTo(argc, argv);
+ return true;
+}
+
+
+bool Console::Cmd_AnimInfo(int argc, const char **argv) {
+ _vm->_anim->animInfo();
+ return true;
+}
+
+bool Console::cmdSceneChange(int argc, const char **argv) {
+ if (argc != 2)
+ DebugPrintf("Usage: %s <Scene number>\n", argv[0]);
+ else
+ _vm->_scene->cmdSceneChange(argc, argv);
+ return true;
+}
+
+bool Console::cmdActionMapInfo(int argc, const char **argv) {
+ _vm->_scene->cmdActionMapInfo();
+ return true;
+}
+
+bool Console::cmdObjectMapInfo(int argc, const char **argv) {
+ _vm->_scene->cmdObjectMapInfo();
+ return true;
+}
+
+} // End of namespace Saga