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Diffstat (limited to 'engines/saga/console.cpp')
-rw-r--r--engines/saga/console.cpp72
1 files changed, 64 insertions, 8 deletions
diff --git a/engines/saga/console.cpp b/engines/saga/console.cpp
index 69e73d771b..421245ab30 100644
--- a/engines/saga/console.cpp
+++ b/engines/saga/console.cpp
@@ -38,16 +38,18 @@ namespace Saga {
Console::Console(SagaEngine *vm) : GUI::Debugger() {
_vm = vm;
- DCmd_Register("continue", WRAP_METHOD(Console, Cmd_Exit));
+ DCmd_Register("continue", WRAP_METHOD(Console, Cmd_Exit));
// CVAR_Register_I(&_soundEnabled, "sound", NULL, CVAR_CFG, 0, 1);
// CVAR_Register_I(&_musicEnabled, "music", NULL, CVAR_CFG, 0, 1);
// Actor commands
- DCmd_Register("actor_walk_to", WRAP_METHOD(Console, cmdActorWalkTo));
+ DCmd_Register("actor_walk_to", WRAP_METHOD(Console, cmdActorWalkTo));
// Animation commands
- DCmd_Register("anim_info", WRAP_METHOD(Console, Cmd_AnimInfo));
+ DCmd_Register("anim_info", WRAP_METHOD(Console, cmdAnimInfo));
+ DCmd_Register("cutaway_info", WRAP_METHOD(Console, cmdCutawayInfo));
+ DCmd_Register("play_cutaway", WRAP_METHOD(Console, cmdPlayCutaway));
// Game stuff
@@ -62,9 +64,17 @@ Console::Console(SagaEngine *vm) : GUI::Debugger() {
#endif
// Scene commands
- DCmd_Register("scene_change", WRAP_METHOD(Console, cmdSceneChange));
- DCmd_Register("action_map_info", WRAP_METHOD(Console, cmdActionMapInfo));
- DCmd_Register("object_map_info", WRAP_METHOD(Console, cmdObjectMapInfo));
+ DCmd_Register("current_scene", WRAP_METHOD(Console, cmdCurrentScene));
+ DCmd_Register("current_chapter", WRAP_METHOD(Console, cmdCurrentChapter));
+ DCmd_Register("scene_change", WRAP_METHOD(Console, cmdSceneChange));
+ DCmd_Register("chapter_change", WRAP_METHOD(Console, cmdChapterChange));
+
+ DCmd_Register("action_map_info", WRAP_METHOD(Console, cmdActionMapInfo));
+ DCmd_Register("object_map_info", WRAP_METHOD(Console, cmdObjectMapInfo));
+
+ // Panel commands
+ DCmd_Register("current_panel_mode", WRAP_METHOD(Console, cmdCurrentPanelMode));
+ DCmd_Register("set_panel_mode", WRAP_METHOD(Console, cmdSetPanelMode));
}
Console::~Console() {
@@ -78,12 +88,35 @@ bool Console::cmdActorWalkTo(int argc, const char **argv) {
return true;
}
-
-bool Console::Cmd_AnimInfo(int argc, const char **argv) {
+bool Console::cmdAnimInfo(int argc, const char **argv) {
_vm->_anim->animInfo();
return true;
}
+bool Console::cmdCutawayInfo(int argc, const char **argv) {
+ _vm->_anim->cutawayInfo();
+ return true;
+}
+
+bool Console::cmdPlayCutaway(int argc, const char **argv) {
+ if (argc != 2)
+ DebugPrintf("Usage: %s <Cutaway number>\n", argv[0]);
+ else
+ _vm->_anim->playCutaway(atoi(argv[1]), false);
+ return true;
+}
+
+bool Console::cmdCurrentScene(int argc, const char **argv) {
+ DebugPrintf("Current Scene is: %i, scene resource id: %i\n",
+ _vm->_scene->currentSceneNumber(), _vm->_scene->currentSceneResourceId());
+ return true;
+}
+
+bool Console::cmdCurrentChapter(int argc, const char **argv) {
+ DebugPrintf("Current Chapter is: %i\n", _vm->_scene->currentChapterNumber());
+ return true;
+}
+
bool Console::cmdSceneChange(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s <Scene number>\n", argv[0]);
@@ -92,6 +125,16 @@ bool Console::cmdSceneChange(int argc, const char **argv) {
return true;
}
+bool Console::cmdChapterChange(int argc, const char **argv) {
+ if (argc != 3)
+ DebugPrintf("Usage: %s <Chapter number> <Scene number>\n", argv[0]);
+ else {
+ _vm->_scene->setChapterNumber(atoi(argv[2]));
+ _vm->_scene->cmdSceneChange(argc, argv);
+ }
+ return true;
+}
+
bool Console::cmdActionMapInfo(int argc, const char **argv) {
_vm->_scene->cmdActionMapInfo();
return true;
@@ -102,4 +145,17 @@ bool Console::cmdObjectMapInfo(int argc, const char **argv) {
return true;
}
+bool Console::cmdCurrentPanelMode(int argc, const char **argv) {
+ DebugPrintf("Current Panel Mode is: %i\n", _vm->_interface->getMode());
+ return true;
+}
+
+bool Console::cmdSetPanelMode(int argc, const char **argv) {
+ if (argc != 2)
+ DebugPrintf("Usage: %s <Panel mode number>\n", argv[0]);
+ else
+ _vm->_interface->setMode(atoi(argv[1]));
+ return true;
+}
+
} // End of namespace Saga