diff options
Diffstat (limited to 'engines/saga/gfx.cpp')
-rw-r--r-- | engines/saga/gfx.cpp | 485 |
1 files changed, 485 insertions, 0 deletions
diff --git a/engines/saga/gfx.cpp b/engines/saga/gfx.cpp new file mode 100644 index 0000000000..4de8c52de2 --- /dev/null +++ b/engines/saga/gfx.cpp @@ -0,0 +1,485 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004-2006 The ScummVM project + * + * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +// Misc. graphics routines + +#include "saga/saga.h" +#include "saga/gfx.h" +#include "saga/interface.h" +#include "saga/resnames.h" +#include "saga/rscfile.h" +#include "saga/scene.h" +#include "saga/stream.h" + +#include "common/system.h" + +namespace Saga { + +Gfx::Gfx(SagaEngine *vm, OSystem *system, int width, int height, GameDetector &detector) : _vm(vm), _system(system) { + _system->beginGFXTransaction(); + _vm->initCommonGFX(detector); + _system->initSize(width, height); + _system->endGFXTransaction(); + + debug(5, "Init screen %dx%d", width, height); + // Convert surface data to R surface data + _backBuffer.create(width, height, 1); + + // Set module data + _init = 1; + + // Start with the cursor shown. It will be hidden before the intro, if + // there is an intro. (With boot params, there may not be.) + setCursor(kCursorNormal); + showCursor(true); +} + +Gfx::~Gfx() { + _backBuffer.free(); +} + +void Surface::drawPalette() { + int x; + int y; + int color = 0; + Rect palRect; + + for (y = 0; y < 16; y++) { + palRect.top = (y * 8) + 4; + palRect.bottom = palRect.top + 8; + + for (x = 0; x < 16; x++) { + palRect.left = (x * 8) + 4; + palRect.right = palRect.left + 8; + + drawRect(palRect, color); + color++; + } + } +} + +// * Copies a rectangle from a raw 8 bit pixel buffer to the specified surface. +// - The surface must match the logical dimensions of the buffer exactly. +void Surface::blit(const Common::Rect &destRect, const byte *sourceBuffer) { + const byte *readPointer; + byte *writePointer; + int row; + ClipData clipData; + + clipData.sourceRect.left = 0; + clipData.sourceRect.top = 0; + clipData.sourceRect.right = destRect.width(); + clipData.sourceRect.bottom = destRect.height(); + + clipData.destPoint.x = destRect.left; + clipData.destPoint.y = destRect.top; + clipData.destRect.left = 0; + clipData.destRect.right = w; + clipData.destRect.top = 0; + clipData.destRect.bottom = h; + + if (!clipData.calcClip()) { + return; + } + + // Transfer buffer data to surface + readPointer = (sourceBuffer + clipData.drawSource.x) + + (clipData.sourceRect.right * clipData.drawSource.y); + + writePointer = ((byte *)pixels + clipData.drawDest.x) + (pitch * clipData.drawDest.y); + + for (row = 0; row < clipData.drawHeight; row++) { + memcpy(writePointer, readPointer, clipData.drawWidth); + + writePointer += pitch; + readPointer += clipData.sourceRect.right; + } +} + +void Surface::drawPolyLine(const Point *points, int count, int color) { + int i; + if (count >= 3) { + for (i = 1; i < count; i++) { + drawLine(points[i].x, points[i].y, points[i - 1].x, points[i - 1].y, color); + } + + drawLine(points[count - 1].x, points[count - 1].y, points->x, points->y, color); + } +} + +/** +* Dissolve one image with another. +* If flags if set to 1, do zero masking. +*/ +void Surface::transitionDissolve(const byte *sourceBuffer, const Common::Rect &sourceRect, int flags, double percent) { +#define XOR_MASK 0xB400; + int pixelcount = w * h; + int seqlimit = (int)(65535 * percent); + int seq = 1; + int i, x1, y1; + byte color; + + for (i = 0; i < seqlimit; i++) { + if (seq & 1) { + seq = (seq >> 1) ^ XOR_MASK; + } else { + seq = seq >> 1; + } + + if (seq == 1) { + return; + } + + if (seq >= pixelcount) { + continue; + } else { + x1 = seq % w; + y1 = seq / w; + + if (sourceRect.contains(x1, y1)) { + color = sourceBuffer[(x1-sourceRect.left) + sourceRect.width()*(y1-sourceRect.top)]; + if (flags == 0 || color) + ((byte*)pixels)[seq] = color; + } + } + } +} + +void Gfx::initPalette() { + if(_vm->getGameType() != GType_IHNM) + return; + + ResourceContext *resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE); + if (resourceContext == NULL) { + error("Resource::loadGlobalResources() resource context not found"); + } + + byte *resourcePointer; + size_t resourceLength; + + _vm->_resource->loadResource(resourceContext, RID_IHNM_DEFAULT_PALETTE, + resourcePointer, resourceLength); + + MemoryReadStream metaS(resourcePointer, resourceLength); + + for(int i = 0; i < 256; i++) { + _globalPalette[i].red = metaS.readByte(); + _globalPalette[i].green = metaS.readByte(); + _globalPalette[i].blue = metaS.readByte(); + } + + free(resourcePointer); + + setPalette(_globalPalette, true); +} + +void Gfx::setPalette(const PalEntry *pal, bool full) { + int i; + byte *ppal; + int from, numcolors; + + if (_vm->getGameType() != GType_IHNM || full) { + from = 0; + numcolors = PAL_ENTRIES; + } else { + from = 0; + numcolors = 248; + } + + for (i = 0, ppal = &_currentPal[from * 4]; i < numcolors; i++, ppal += 4) { + ppal[0] = _globalPalette[i].red = pal[i].red; + ppal[1] = _globalPalette[i].green = pal[i].green; + ppal[2] = _globalPalette[i].blue = pal[i].blue; + ppal[3] = 0; + } + + // Make 256th color black. See bug #1256368 + if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro()) + memset(&_currentPal[255 * 4], 0, 4); + + _system->setPalette(_currentPal, 0, PAL_ENTRIES); +} + +void Gfx::setPaletteColor(int n, int r, int g, int b) { + bool update = false; + + // This function may get called a lot. To avoid forcing full-screen + // updates, only update the palette if the color actually changes. + + if (_currentPal[4 * n + 0] != r) { + _currentPal[4 * n + 0] = _globalPalette[n].red = r; + update = true; + } + if (_currentPal[4 * n + 1] != g) { + _currentPal[4 * n + 1] = _globalPalette[n].green = g; + update = true; + } + if (_currentPal[4 * n + 2] != b) { + _currentPal[4 * n + 2] = _globalPalette[n].blue = b; + update = true; + } + if (_currentPal[4 * n + 3] != 0) { + _currentPal[4 * n + 3] = 0; + update = true; + } + + if (update) + _system->setPalette(_currentPal, n, 1); +} + +void Gfx::getCurrentPal(PalEntry *src_pal) { + int i; + byte *ppal; + + for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) { + src_pal[i].red = ppal[0]; + src_pal[i].green = ppal[1]; + src_pal[i].blue = ppal[2]; + } +} + +void Gfx::palToBlack(PalEntry *srcPal, double percent) { + int i; + //int fade_max = 255; + int new_entry; + byte *ppal; + PalEntry *palE; + int from, numcolors; + + double fpercent; + + if (_vm->getGameType() != GType_IHNM) { + from = 0; + numcolors = PAL_ENTRIES; + } else { + from = 0; + numcolors = 248; + } + + if (percent > 1.0) { + percent = 1.0; + } + + // Exponential fade + fpercent = percent * percent; + + fpercent = 1.0 - fpercent; + + // Use the correct percentage change per frame for each palette entry + for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) { + if (i < from || i >= from + numcolors) + palE = &_globalPalette[i]; + else + palE = &srcPal[i]; + + new_entry = (int)(palE->red * fpercent); + + if (new_entry < 0) { + ppal[0] = 0; + } else { + ppal[0] = (byte) new_entry; + } + + new_entry = (int)(palE->green * fpercent); + + if (new_entry < 0) { + ppal[1] = 0; + } else { + ppal[1] = (byte) new_entry; + } + + new_entry = (int)(palE->blue * fpercent); + + if (new_entry < 0) { + ppal[2] = 0; + } else { + ppal[2] = (byte) new_entry; + } + ppal[3] = 0; + } + + // Make 256th color black. See bug #1256368 + if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro()) + memset(&_currentPal[255 * 4], 0, 4); + + _system->setPalette(_currentPal, 0, PAL_ENTRIES); +} + +void Gfx::blackToPal(PalEntry *srcPal, double percent) { + int new_entry; + double fpercent; + byte *ppal; + int i; + PalEntry *palE; + int from, numcolors; + + if (_vm->getGameType() != GType_IHNM) { + from = 0; + numcolors = PAL_ENTRIES; + } else { + from = 0; + numcolors = 248; + } + + if (percent > 1.0) { + percent = 1.0; + } + + // Exponential fade + fpercent = percent * percent; + + fpercent = 1.0 - fpercent; + + // Use the correct percentage change per frame for each palette entry + for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) { + if (i < from || i >= from + numcolors) + palE = &_globalPalette[i]; + else + palE = &srcPal[i]; + + new_entry = (int)(palE->red - palE->red * fpercent); + + if (new_entry < 0) { + ppal[0] = 0; + } else { + ppal[0] = (byte)new_entry; + } + + new_entry = (int)(palE->green - palE->green * fpercent); + + if (new_entry < 0) { + ppal[1] = 0; + } else { + ppal[1] = (byte) new_entry; + } + + new_entry = (int)(palE->blue - palE->blue * fpercent); + + if (new_entry < 0) { + ppal[2] = 0; + } else { + ppal[2] = (byte) new_entry; + } + ppal[3] = 0; + } + + // Make 256th color black. See bug #1256368 + if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro()) + memset(&_currentPal[255 * 4], 0, 4); + + _system->setPalette(_currentPal, 0, PAL_ENTRIES); +} + +void Gfx::showCursor(bool state) { + g_system->showMouse(state); +} + +void Gfx::setCursor(CursorType cursorType) { + if (_vm->getGameType() == GType_ITE) { + // Set up the mouse cursor + const byte A = kITEColorLightGrey; + const byte B = kITEColorWhite; + + const byte cursor_img[CURSOR_W * CURSOR_H] = { + 0, 0, 0, A, 0, 0, 0, + 0, 0, 0, A, 0, 0, 0, + 0, 0, 0, A, 0, 0, 0, + A, A, A, B, A, A, A, + 0, 0, 0, A, 0, 0, 0, + 0, 0, 0, A, 0, 0, 0, + 0, 0, 0, A, 0, 0, 0, + }; + + _system->setMouseCursor(cursor_img, CURSOR_W, CURSOR_H, 3, 3, 0); + } else { + uint32 resourceId; + + switch (cursorType) { + case kCursorBusy: + resourceId = RID_IHNM_HOURGLASS_CURSOR; + break; + default: + resourceId = (uint32)-1; + break; + } + + byte *resource; + size_t resourceLength; + byte *image; + size_t imageLength; + int width, height; + + if (resourceId != (uint32)-1) { + ResourceContext *context = _vm->_resource->getContext(GAME_RESOURCEFILE); + + _vm->_resource->loadResource(context, resourceId, resource, resourceLength); + + _vm->decodeBGImage(resource, resourceLength, &image, &imageLength, &width, &height); + } else { + resource = NULL; + width = height = 31; + image = (byte *)calloc(width, height); + + for (int i = 0; i < 14; i++) { + image[15 * 31 + i] = 1; + image[15 * 31 + 30 - i] = 1; + image[i * 31 + 15] = 1; + image[(30 - i) * 31 + 15] = 1; + } + } + + // Note: Hard-coded hotspot + _system->setMouseCursor(image, width, height, 15, 15, 0); + + free(image); + free(resource); + } +} + +bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_point) { + int yflag0; + int yflag1; + bool inside_flag = false; + unsigned int pt; + + const Point *vtx0 = &points[npoints - 1]; + const Point *vtx1 = &points[0]; + + yflag0 = (vtx0->y >= test_point.y); + for (pt = 0; pt < npoints; pt++, vtx1++) { + yflag1 = (vtx1->y >= test_point.y); + if (yflag0 != yflag1) { + if (((vtx1->y - test_point.y) * (vtx0->x - vtx1->x) >= + (vtx1->x - test_point.x) * (vtx0->y - vtx1->y)) == yflag1) { + inside_flag = !inside_flag; + } + } + yflag0 = yflag1; + vtx0 = vtx1; + } + + return inside_flag; +} + +} // End of namespace Saga |