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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004-2006 The ScummVM project
+ *
+ * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Misc. graphics routines
+
+#include "saga/saga.h"
+#include "saga/gfx.h"
+#include "saga/interface.h"
+#include "saga/resnames.h"
+#include "saga/rscfile.h"
+#include "saga/scene.h"
+#include "saga/stream.h"
+
+#include "common/system.h"
+
+namespace Saga {
+
+Gfx::Gfx(SagaEngine *vm, OSystem *system, int width, int height, GameDetector &detector) : _vm(vm), _system(system) {
+ _system->beginGFXTransaction();
+ _vm->initCommonGFX(detector);
+ _system->initSize(width, height);
+ _system->endGFXTransaction();
+
+ debug(5, "Init screen %dx%d", width, height);
+ // Convert surface data to R surface data
+ _backBuffer.create(width, height, 1);
+
+ // Set module data
+ _init = 1;
+
+ // Start with the cursor shown. It will be hidden before the intro, if
+ // there is an intro. (With boot params, there may not be.)
+ setCursor(kCursorNormal);
+ showCursor(true);
+}
+
+Gfx::~Gfx() {
+ _backBuffer.free();
+}
+
+void Surface::drawPalette() {
+ int x;
+ int y;
+ int color = 0;
+ Rect palRect;
+
+ for (y = 0; y < 16; y++) {
+ palRect.top = (y * 8) + 4;
+ palRect.bottom = palRect.top + 8;
+
+ for (x = 0; x < 16; x++) {
+ palRect.left = (x * 8) + 4;
+ palRect.right = palRect.left + 8;
+
+ drawRect(palRect, color);
+ color++;
+ }
+ }
+}
+
+// * Copies a rectangle from a raw 8 bit pixel buffer to the specified surface.
+// - The surface must match the logical dimensions of the buffer exactly.
+void Surface::blit(const Common::Rect &destRect, const byte *sourceBuffer) {
+ const byte *readPointer;
+ byte *writePointer;
+ int row;
+ ClipData clipData;
+
+ clipData.sourceRect.left = 0;
+ clipData.sourceRect.top = 0;
+ clipData.sourceRect.right = destRect.width();
+ clipData.sourceRect.bottom = destRect.height();
+
+ clipData.destPoint.x = destRect.left;
+ clipData.destPoint.y = destRect.top;
+ clipData.destRect.left = 0;
+ clipData.destRect.right = w;
+ clipData.destRect.top = 0;
+ clipData.destRect.bottom = h;
+
+ if (!clipData.calcClip()) {
+ return;
+ }
+
+ // Transfer buffer data to surface
+ readPointer = (sourceBuffer + clipData.drawSource.x) +
+ (clipData.sourceRect.right * clipData.drawSource.y);
+
+ writePointer = ((byte *)pixels + clipData.drawDest.x) + (pitch * clipData.drawDest.y);
+
+ for (row = 0; row < clipData.drawHeight; row++) {
+ memcpy(writePointer, readPointer, clipData.drawWidth);
+
+ writePointer += pitch;
+ readPointer += clipData.sourceRect.right;
+ }
+}
+
+void Surface::drawPolyLine(const Point *points, int count, int color) {
+ int i;
+ if (count >= 3) {
+ for (i = 1; i < count; i++) {
+ drawLine(points[i].x, points[i].y, points[i - 1].x, points[i - 1].y, color);
+ }
+
+ drawLine(points[count - 1].x, points[count - 1].y, points->x, points->y, color);
+ }
+}
+
+/**
+* Dissolve one image with another.
+* If flags if set to 1, do zero masking.
+*/
+void Surface::transitionDissolve(const byte *sourceBuffer, const Common::Rect &sourceRect, int flags, double percent) {
+#define XOR_MASK 0xB400;
+ int pixelcount = w * h;
+ int seqlimit = (int)(65535 * percent);
+ int seq = 1;
+ int i, x1, y1;
+ byte color;
+
+ for (i = 0; i < seqlimit; i++) {
+ if (seq & 1) {
+ seq = (seq >> 1) ^ XOR_MASK;
+ } else {
+ seq = seq >> 1;
+ }
+
+ if (seq == 1) {
+ return;
+ }
+
+ if (seq >= pixelcount) {
+ continue;
+ } else {
+ x1 = seq % w;
+ y1 = seq / w;
+
+ if (sourceRect.contains(x1, y1)) {
+ color = sourceBuffer[(x1-sourceRect.left) + sourceRect.width()*(y1-sourceRect.top)];
+ if (flags == 0 || color)
+ ((byte*)pixels)[seq] = color;
+ }
+ }
+ }
+}
+
+void Gfx::initPalette() {
+ if(_vm->getGameType() != GType_IHNM)
+ return;
+
+ ResourceContext *resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
+ if (resourceContext == NULL) {
+ error("Resource::loadGlobalResources() resource context not found");
+ }
+
+ byte *resourcePointer;
+ size_t resourceLength;
+
+ _vm->_resource->loadResource(resourceContext, RID_IHNM_DEFAULT_PALETTE,
+ resourcePointer, resourceLength);
+
+ MemoryReadStream metaS(resourcePointer, resourceLength);
+
+ for(int i = 0; i < 256; i++) {
+ _globalPalette[i].red = metaS.readByte();
+ _globalPalette[i].green = metaS.readByte();
+ _globalPalette[i].blue = metaS.readByte();
+ }
+
+ free(resourcePointer);
+
+ setPalette(_globalPalette, true);
+}
+
+void Gfx::setPalette(const PalEntry *pal, bool full) {
+ int i;
+ byte *ppal;
+ int from, numcolors;
+
+ if (_vm->getGameType() != GType_IHNM || full) {
+ from = 0;
+ numcolors = PAL_ENTRIES;
+ } else {
+ from = 0;
+ numcolors = 248;
+ }
+
+ for (i = 0, ppal = &_currentPal[from * 4]; i < numcolors; i++, ppal += 4) {
+ ppal[0] = _globalPalette[i].red = pal[i].red;
+ ppal[1] = _globalPalette[i].green = pal[i].green;
+ ppal[2] = _globalPalette[i].blue = pal[i].blue;
+ ppal[3] = 0;
+ }
+
+ // Make 256th color black. See bug #1256368
+ if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro())
+ memset(&_currentPal[255 * 4], 0, 4);
+
+ _system->setPalette(_currentPal, 0, PAL_ENTRIES);
+}
+
+void Gfx::setPaletteColor(int n, int r, int g, int b) {
+ bool update = false;
+
+ // This function may get called a lot. To avoid forcing full-screen
+ // updates, only update the palette if the color actually changes.
+
+ if (_currentPal[4 * n + 0] != r) {
+ _currentPal[4 * n + 0] = _globalPalette[n].red = r;
+ update = true;
+ }
+ if (_currentPal[4 * n + 1] != g) {
+ _currentPal[4 * n + 1] = _globalPalette[n].green = g;
+ update = true;
+ }
+ if (_currentPal[4 * n + 2] != b) {
+ _currentPal[4 * n + 2] = _globalPalette[n].blue = b;
+ update = true;
+ }
+ if (_currentPal[4 * n + 3] != 0) {
+ _currentPal[4 * n + 3] = 0;
+ update = true;
+ }
+
+ if (update)
+ _system->setPalette(_currentPal, n, 1);
+}
+
+void Gfx::getCurrentPal(PalEntry *src_pal) {
+ int i;
+ byte *ppal;
+
+ for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) {
+ src_pal[i].red = ppal[0];
+ src_pal[i].green = ppal[1];
+ src_pal[i].blue = ppal[2];
+ }
+}
+
+void Gfx::palToBlack(PalEntry *srcPal, double percent) {
+ int i;
+ //int fade_max = 255;
+ int new_entry;
+ byte *ppal;
+ PalEntry *palE;
+ int from, numcolors;
+
+ double fpercent;
+
+ if (_vm->getGameType() != GType_IHNM) {
+ from = 0;
+ numcolors = PAL_ENTRIES;
+ } else {
+ from = 0;
+ numcolors = 248;
+ }
+
+ if (percent > 1.0) {
+ percent = 1.0;
+ }
+
+ // Exponential fade
+ fpercent = percent * percent;
+
+ fpercent = 1.0 - fpercent;
+
+ // Use the correct percentage change per frame for each palette entry
+ for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) {
+ if (i < from || i >= from + numcolors)
+ palE = &_globalPalette[i];
+ else
+ palE = &srcPal[i];
+
+ new_entry = (int)(palE->red * fpercent);
+
+ if (new_entry < 0) {
+ ppal[0] = 0;
+ } else {
+ ppal[0] = (byte) new_entry;
+ }
+
+ new_entry = (int)(palE->green * fpercent);
+
+ if (new_entry < 0) {
+ ppal[1] = 0;
+ } else {
+ ppal[1] = (byte) new_entry;
+ }
+
+ new_entry = (int)(palE->blue * fpercent);
+
+ if (new_entry < 0) {
+ ppal[2] = 0;
+ } else {
+ ppal[2] = (byte) new_entry;
+ }
+ ppal[3] = 0;
+ }
+
+ // Make 256th color black. See bug #1256368
+ if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro())
+ memset(&_currentPal[255 * 4], 0, 4);
+
+ _system->setPalette(_currentPal, 0, PAL_ENTRIES);
+}
+
+void Gfx::blackToPal(PalEntry *srcPal, double percent) {
+ int new_entry;
+ double fpercent;
+ byte *ppal;
+ int i;
+ PalEntry *palE;
+ int from, numcolors;
+
+ if (_vm->getGameType() != GType_IHNM) {
+ from = 0;
+ numcolors = PAL_ENTRIES;
+ } else {
+ from = 0;
+ numcolors = 248;
+ }
+
+ if (percent > 1.0) {
+ percent = 1.0;
+ }
+
+ // Exponential fade
+ fpercent = percent * percent;
+
+ fpercent = 1.0 - fpercent;
+
+ // Use the correct percentage change per frame for each palette entry
+ for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) {
+ if (i < from || i >= from + numcolors)
+ palE = &_globalPalette[i];
+ else
+ palE = &srcPal[i];
+
+ new_entry = (int)(palE->red - palE->red * fpercent);
+
+ if (new_entry < 0) {
+ ppal[0] = 0;
+ } else {
+ ppal[0] = (byte)new_entry;
+ }
+
+ new_entry = (int)(palE->green - palE->green * fpercent);
+
+ if (new_entry < 0) {
+ ppal[1] = 0;
+ } else {
+ ppal[1] = (byte) new_entry;
+ }
+
+ new_entry = (int)(palE->blue - palE->blue * fpercent);
+
+ if (new_entry < 0) {
+ ppal[2] = 0;
+ } else {
+ ppal[2] = (byte) new_entry;
+ }
+ ppal[3] = 0;
+ }
+
+ // Make 256th color black. See bug #1256368
+ if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro())
+ memset(&_currentPal[255 * 4], 0, 4);
+
+ _system->setPalette(_currentPal, 0, PAL_ENTRIES);
+}
+
+void Gfx::showCursor(bool state) {
+ g_system->showMouse(state);
+}
+
+void Gfx::setCursor(CursorType cursorType) {
+ if (_vm->getGameType() == GType_ITE) {
+ // Set up the mouse cursor
+ const byte A = kITEColorLightGrey;
+ const byte B = kITEColorWhite;
+
+ const byte cursor_img[CURSOR_W * CURSOR_H] = {
+ 0, 0, 0, A, 0, 0, 0,
+ 0, 0, 0, A, 0, 0, 0,
+ 0, 0, 0, A, 0, 0, 0,
+ A, A, A, B, A, A, A,
+ 0, 0, 0, A, 0, 0, 0,
+ 0, 0, 0, A, 0, 0, 0,
+ 0, 0, 0, A, 0, 0, 0,
+ };
+
+ _system->setMouseCursor(cursor_img, CURSOR_W, CURSOR_H, 3, 3, 0);
+ } else {
+ uint32 resourceId;
+
+ switch (cursorType) {
+ case kCursorBusy:
+ resourceId = RID_IHNM_HOURGLASS_CURSOR;
+ break;
+ default:
+ resourceId = (uint32)-1;
+ break;
+ }
+
+ byte *resource;
+ size_t resourceLength;
+ byte *image;
+ size_t imageLength;
+ int width, height;
+
+ if (resourceId != (uint32)-1) {
+ ResourceContext *context = _vm->_resource->getContext(GAME_RESOURCEFILE);
+
+ _vm->_resource->loadResource(context, resourceId, resource, resourceLength);
+
+ _vm->decodeBGImage(resource, resourceLength, &image, &imageLength, &width, &height);
+ } else {
+ resource = NULL;
+ width = height = 31;
+ image = (byte *)calloc(width, height);
+
+ for (int i = 0; i < 14; i++) {
+ image[15 * 31 + i] = 1;
+ image[15 * 31 + 30 - i] = 1;
+ image[i * 31 + 15] = 1;
+ image[(30 - i) * 31 + 15] = 1;
+ }
+ }
+
+ // Note: Hard-coded hotspot
+ _system->setMouseCursor(image, width, height, 15, 15, 0);
+
+ free(image);
+ free(resource);
+ }
+}
+
+bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_point) {
+ int yflag0;
+ int yflag1;
+ bool inside_flag = false;
+ unsigned int pt;
+
+ const Point *vtx0 = &points[npoints - 1];
+ const Point *vtx1 = &points[0];
+
+ yflag0 = (vtx0->y >= test_point.y);
+ for (pt = 0; pt < npoints; pt++, vtx1++) {
+ yflag1 = (vtx1->y >= test_point.y);
+ if (yflag0 != yflag1) {
+ if (((vtx1->y - test_point.y) * (vtx0->x - vtx1->x) >=
+ (vtx1->x - test_point.x) * (vtx0->y - vtx1->y)) == yflag1) {
+ inside_flag = !inside_flag;
+ }
+ }
+ yflag0 = yflag1;
+ vtx0 = vtx1;
+ }
+
+ return inside_flag;
+}
+
+} // End of namespace Saga